1. e3ad527 Add a convenience to downcast contexts into GrDirectContext by Adlai Holler · 4 years, 1 month ago
  2. 05da783 Revert "Make SkGpuDevice hold a GrRecordingContext" by Chris Dalton · 4 years, 1 month ago
  3. c8b721b Make SkGpuDevice hold a GrRecordingContext by Robert Phillips · 4 years, 1 month ago
  4. 609f159 Remove most GrCoordTransform code by Brian Osman · 4 years, 1 month ago
  5. dc68791 Blacklist more GMs for the *ooprddl configs by Robert Phillips · 4 years, 1 month ago
  6. b87b39b Make GM::onGpuSetup take a GrDirectContext by Robert Phillips · 4 years, 1 month ago
  7. 795efd2 Add pass-through sampling to SkVM, use it when possible by Brian Osman · 4 years, 1 month ago
  8. b7bfbc2 Move GrRecordingContext.h and GrDirectContext.h into include/gpu by Robert Phillips · 4 years, 1 month ago
  9. 1298bc4 Change SampleMatrix to SampleUsage by Brian Osman · 4 years, 1 month ago
  10. f8f45d9 Make asDirectContext public by Robert Phillips · 4 years, 1 month ago
  11. 9eb0002 Double down on abandoned being publicly accessible on contexts by Robert Phillips · 4 years, 1 month ago
  12. 4e3cab7 Reland "Simplify GrClip API" by Michael Ludwig · 4 years, 1 month ago
  13. ce9f016 Remove unused GrFlushFlags. by Greg Daniel · 4 years, 1 month ago
  14. 09dbeff Update SkModeColorFilter to support an input FP. by John Stiles · 4 years, 1 month ago
  15. 44333c5 Make asDirectContext return a GrDirectContext by Robert Phillips · 4 years, 1 month ago
  16. 5c57e88 Redesign GrXfermodeFragmentProcessor to use one FP instead of two. by John Stiles · 4 years, 1 month ago
  17. 95c250c Downgrade GpuGMs to only receiving a GrRecordingContext by Robert Phillips · 4 years, 1 month ago
  18. 10b7541 Add proj() intrinsic (XY / Z), fix bug with perspective matrix sampling by Brian Osman · 4 years, 1 month ago
  19. fbe2859 Remove GrFragmentProcessor::addCoordTransform() by Michael Ludwig · 4 years, 1 month ago
  20. 98c39ba Make use of backend texture creation finished procs in YUV GMs by Robert Phillips · 4 years, 1 month ago
  21. 63a0a75 Reland "Add async rescale and read APIs to SkImage." by Brian Salomon · 4 years, 1 month ago
  22. 1caf378 Revert "Add async rescale and read APIs to SkImage." by Brian Salomon · 4 years, 1 month ago
  23. be1b837 Support sample(matrix) with runtime effects by Brian Osman · 4 years, 1 month ago
  24. e922953 Adjust how GM::gpuSetup is handled in the tools by Robert Phillips · 4 years, 1 month ago
  25. 7ac9b5f Add async rescale and read APIs to SkImage. by Brian Salomon · 4 years, 1 month ago
  26. e393901 More *ooprddl GM changes by Robert Phillips · 4 years, 1 month ago
  27. d26d25e Make gpuSetup draw a error message on failure by Robert Phillips · 4 years, 1 month ago
  28. c19b9c5 androidFramework_replaceClip proposal by Michael Ludwig · 4 years, 1 month ago
  29. c36b8aa Add support for passing an inputFP to SkColorFilter objects. by John Stiles · 4 years, 1 month ago
  30. b795bea Add GM::gpuTeardown entry point by Robert Phillips · 4 years, 1 month ago
  31. 83b749a Add GM::onceBeforeDraw method that encapsulates calling onOnceBeforeDraw by Robert Phillips · 4 years, 1 month ago
  32. b9b1373 Fix nearest neighbor sampling of YUV[A] images by Brian Salomon · 4 years, 1 month ago
  33. e88320b Update how sample(matrix) calls are invoked in SkSL by Michael Ludwig · 4 years, 1 month ago
  34. 9689e39 Update complex clip GMs to only use supported clip ops by Michael Ludwig · 4 years, 3 months ago
  35. 54c9093 Pass the primProc and uniformHandler to tessellation shader back doors by Chris Dalton · 4 years, 1 month ago
  36. d8f4f42 Revert "Simplify GrClip API" by Michael Ludwig · 4 years, 1 month ago
  37. 9716414 Simplify GrClip API by Michael Ludwig · 4 years, 1 month ago
  38. f105d38 Update image_from_yuv_textures GM for *ooprddl configs by Robert Phillips · 4 years, 1 month ago
  39. 9aba625 Move setSampleMatrix and setSampledWithExplicitCoords into child registration by Michael Ludwig · 4 years, 1 month ago
  40. 0f39699 Reland "Make it easier to test rectangle textures by using createBackendTexture." by Brian Salomon · 4 years, 1 month ago
  41. 96f8db0 Revert "Make it easier to test rectangle textures by using createBackendTexture." by Derek Sollenberger · 4 years, 1 month ago
  42. 4e37751 Make it easier to test rectangle textures by using createBackendTexture. by Brian Salomon · 4 years, 1 month ago
  43. e22c5ca Fix wacky_yuv_formats for *ooprddl configs by Robert Phillips · 4 years, 1 month ago
  44. 89bf734 Add ceil to skvx/skvm/JIT, and floor/ceil intrinsics to ByteCode by Brian Osman · 4 years, 1 month ago
  45. c869ff7 Fix flippity GM for *ooprddl configs (take 2) by Robert Phillips · 4 years, 1 month ago
  46. 22d9d0b Revert "Fix flippity GM for *ooprddl configs" by Robert Phillips · 4 years, 1 month ago
  47. ddca6ab Fix flippity GM for *ooprddl configs by Robert Phillips · 4 years, 1 month ago
  48. f8d68fe runtime shader children on skvm backend by Mike Klein · 4 years, 1 month ago
  49. 851b90e Update GrRRectEffect to take an input FP and return a MakeResult. by John Stiles · 4 years, 1 month ago
  50. 3b2c06c Remove HairlineAA from the clip-edge types. by John Stiles · 4 years, 1 month ago
  51. de98023 Add a test for wide butt caps by Chris Dalton · 4 years, 1 month ago
  52. f08a82b Return tuple from GrConvexPolyEffect::Make denoting success or failure. by John Stiles · 4 years, 1 month ago
  53. 889d613 Add GM::gpuSetup step by Robert Phillips · 4 years, 1 month ago
  54. 5f0cda4 Refine VkYcbcrSamplerHelper to only hold backend memory for YCbCr textures by Robert Phillips · 4 years, 1 month ago
  55. ec9269b Update GrConvexPolyEffect to support an input FP. by John Stiles · 4 years, 1 month ago
  56. e3a39f7 Update ConstColor FP to support an input FP. by John Stiles · 4 years, 1 month ago
  57. 82d6196 remove (unused) clipmask from savelayer by Mike Reed · 4 years, 1 month ago
  58. 9efe386 Add SkSurface flush call that takes a GrBackendSurfaceMutableState. by Greg Daniel · 4 years, 2 months ago
  59. 637838d Fix compiler warnings on Mac build. by John Stiles · 4 years, 1 month ago
  60. e06a897 GrClips know their device dimensions by Michael Ludwig · 4 years, 2 months ago
  61. 30212b7 Fix implicit fallthroughs throughout Skia. by John Stiles · 4 years, 2 months ago
  62. 77968f0 Revert "fixed sample(..., matrix) with runtime effects" by Ethan Nicholas · 4 years, 2 months ago
  63. de2bca2 Add new GM to exercise Vulkan YCbCr images by Robert Phillips · 4 years, 2 months ago
  64. a2d46a1 Optimize GrRRectBlurEffect by computing frag pos branchlessly. by John Stiles · 4 years, 2 months ago
  65. 1c07aa7 Implement computeFastBounds in SkLocalMatrixImageFilter by Michael Ludwig · 4 years, 2 months ago
  66. 2577623 Fix two different cases with multiple chained sample matrices by Brian Salomon · 4 years, 2 months ago
  67. fb5ede5 fixed sample(..., matrix) with runtime effects by Ethan Nicholas · 4 years, 2 months ago
  68. 58f569b Remove unnecessary GrFixedClip includes/declarations by Michael Ludwig · 4 years, 2 months ago
  69. 4e221bd Initial clipShader implementation for SkClipStack and GPU by Michael Ludwig · 4 years, 2 months ago
  70. d1d997e Reland "Improve scissor state tracking in GrRTC" by Michael Ludwig · 4 years, 2 months ago
  71. 4926b07 Revert "Improve scissor state tracking in GrRTC" by Michael Ludwig · 4 years, 2 months ago
  72. 3b923a8 Improve scissor state tracking in GrRTC by Michael Ludwig · 4 years, 2 months ago
  73. eed56f0 Update GrFragmentProcessor::SwizzleOutput to use a child FP. by John Stiles · 4 years, 2 months ago
  74. 64aa513 Remove SkAtlasTextTarget by Herb Derby · 4 years, 2 months ago
  75. 88b3b15 Add clipShader with perspective GM by Michael Ludwig · 4 years, 2 months ago
  76. 89dd4e7 Divide by w for sample matrices by Michael Ludwig · 4 years, 2 months ago
  77. d3a95c2 Fixed sample_matrix_constant GM by Ethan Nicholas · 4 years, 2 months ago
  78. 4920384 Check for deferred saves in SkCanvas::clipShader by Michael Ludwig · 4 years, 2 months ago
  79. 5c51f5f Add localmatrix w/ perspective GM by Michael Ludwig · 4 years, 2 months ago
  80. 2ad3dfb For custom vector/normal/position attrs, let marker ID 0 mean CTM by Brian Osman · 4 years, 2 months ago
  81. 3927802 Remove submit from async read pixels. User must submit. by Brian Salomon · 4 years, 2 months ago
  82. 1adcac5 Remove transform_scanline from SkWebpEncoder by Leon Scroggins III · 4 years, 2 months ago
  83. cbe4e28 Fix strict-constraint bleed in strict_constraint_[batch_]no_red_allowed. by John Stiles · 4 years, 2 months ago
  84. b42a327 hide savelayer's clipmask fields by Mike Reed · 4 years, 2 months ago
  85. 5d7759e Minor cleanup in the sample_matrix GMs by Brian Osman · 4 years, 2 months ago
  86. 7c12e28 Reland "GrClips provided as pointers to GrRTC" by Michael Ludwig · 4 years, 2 months ago
  87. 921cdbb Fix dimensions of color_cube_rt slide by Brian Osman · 4 years, 2 months ago
  88. 074414f Revert "GrClips provided as pointers to GrRTC" by Weston Tracey · 4 years, 2 months ago
  89. 2c28bf9 Directly compute normalized coords in the color cube runtime effect by Brian Osman · 4 years, 2 months ago
  90. 226b689 GrClips provided as pointers to GrRTC by Michael Ludwig · 4 years, 2 months ago
  91. 9c3eccd Runtime effect implementation of color cube filter by Brian Osman · 4 years, 2 months ago
  92. 81d4172 Reland "Simplify GrRTC::clean APIs" by Michael Ludwig · 4 years, 2 months ago
  93. b7518a8 Don't test GPU configs on hittestpath by Chris Dalton · 4 years, 2 months ago
  94. d20a134 Add 'strict_constraint_batch_no_red_allowed' GM image. by John Stiles · 4 years, 2 months ago
  95. 4730f29 Revert "Simplify GrRTC::clean APIs" by Michael Ludwig · 4 years, 2 months ago
  96. 6cbd7c2 Simplify GrRTC::clean APIs by Michael Ludwig · 4 years, 2 months ago
  97. 1f60733 Revert "Revert "move onto new factories for SkMatrix"" by Mike Reed · 4 years, 2 months ago
  98. c80ee45 Revert "move onto new factories for SkMatrix" by Mike Reed · 4 years, 2 months ago
  99. 046c2b7 move onto new factories for SkMatrix by Mike Reed · 4 years, 2 months ago
  100. 9ded74e use strokeandfill patheffect, and fix it by Mike Reed · 4 years, 2 months ago