1. 4934890 Refactor GrPipeline dynamic state. by Brian Salomon · 6 years ago
  2. c5c3df6 renamed samplecode/Nima to samplecode/SampleNimaActor by Ruiqi Mao · 6 years ago
  3. 9ac1b72 fixed NIMA deformed vertices rendering by Ruiqi Mao · 6 years ago
  4. c069a57 added NIMA sample to showcase animations by Brian Osman · 6 years ago
  5. f08d1d0 Stop using SkTSwap. by Ben Wagner · 6 years ago
  6. e39bc9f Implement tilted concave ambient shadow by Jim Van Verth · 6 years ago
  7. c640d0d Revert "Revert "SkTypes: extract SkTo"" by Hal Canary · 6 years ago
  8. fdcfb8b Revert "SkTypes: extract SkTo" by Hal Canary · 6 years ago
  9. 50dbc09 SkTypes: more into SkMacros by Hal Canary · 6 years ago
  10. 22be4c4 SkMacros split from SkTypes.h by Hal Canary · 6 years ago
  11. 2a2f675 SkTypes: extract SkTo by Hal Canary · 6 years ago
  12. 27dddae rebase by Cary Clark · 6 years ago
  13. 1471df9 Remove include of GrGLProgramBuilder.h from GrGLProgram.h and GrVkPipelineState.h by Brian Salomon · 6 years ago
  14. 4d51611 Defer Sample setup to onOnceBeforeDraw. by Ben Wagner · 6 years ago
  15. 7027691 Set bounds correctly for color emoji that need post-cache transfoms by Jim Van Verth · 6 years ago
  16. 89ad31e Revert "Reland "remove toString"" by Cary Clark · 6 years ago
  17. 92e37b6 Reland "remove toString" by Cary Clark · 7 years ago
  18. 3b526b0 "Modularize" SkSG by Florin Malita · 7 years ago
  19. d6de89b Update SampleLua and lua files. by Ben Wagner · 7 years ago
  20. 32a4910 Revert "remove toString" by Cary Clark · 7 years ago
  21. 5191880 remove toString by Cary Clark · 7 years ago
  22. f507c28 Shadow fixes to avoid popping. by Jim Van Verth · 7 years ago
  23. d401da6 Use MaskFilter to create SDFs for text. by Jim Van Verth · 7 years ago
  24. fcac00f Reland "Remove devKerning" by Herb Derby · 7 years ago
  25. c76e26a Revert "Remove devKerning" by Mike Klein · 7 years ago
  26. c86c5c0 Remove devKerning by Herb Derby · 7 years ago
  27. 4c8c1e8 Minor shadow fixes. by Jim Van Verth · 7 years ago
  28. 6736236 include/private/SkTemplates: Cleanup bare pointers. by Hal Canary · 7 years ago
  29. 39e7165 Revert "Remove ambient clamp hack for analytic shadows." by Jim Van Verth · 7 years ago
  30. d75b343 Remove ambient clamp hack for analytic shadows. by Jim Van Verth · 7 years ago
  31. dce19a7 Untangle strike cache and glyph cache by Herb Derby · 7 years ago
  32. fa99690 Move strike cache Find*() to strike cache by Herb Derby · 7 years ago
  33. 9f2dab0 ccpr: Implement conics by Chris Dalton · 7 years ago
  34. dccfa35 show sum of cubic errors by Mike Reed · 7 years ago
  35. e7fbafe Revert "ccpr: Implement conics" by Chris Dalton · 7 years ago
  36. 98b2415 ccpr: Implement conics by Chris Dalton · 7 years ago
  37. 83dc473 show cubic error-vectors anchored on pt(s) of max deviation by Mike Reed · 7 years ago
  38. 48bf6ab show flatness vectors in sample by Mike Reed · 7 years ago
  39. 872da6b Add initial support for simple concave shadows. by Jim Van Verth · 7 years ago
  40. 7ca3b7b ccpr: Remove fCurrAnchorPoint from GrCCGeometry by Chris Dalton · 7 years ago
  41. 58627cb one more path is rect bug by Cary Clark · 7 years ago
  42. 66fa456 identify interesting cubic points by Mike Reed · 7 years ago
  43. 703b476 ccpr: Remove WindMethod from GrCCCoverageProcessor by Chris Dalton · 7 years ago
  44. 9988541 remove SK_IGNORE_TO_STRING by Cary Clark · 7 years ago
  45. 5ddb308 Distinguish between glyphs with empty path and no path. by Ben Wagner · 7 years ago
  46. 8dfc70f ccpr: Various cleanups by Chris Dalton · 7 years ago
  47. 7956b59 Remove SkAutoGlyphCache decls that happen to work by Herb Derby · 7 years ago
  48. 0f66681 BUILD: build when !skia_use_expat by Hal Canary · 7 years ago
  49. 52076d1 ccpr: Use a more stable formula to find quadratic coordinates by Chris Dalton · 7 years ago
  50. 8d38a7f ccpr: Update the sample to use proper coverage count buffers by Chris Dalton · 7 years ago
  51. cb3d49c Some iwyu for tests which will otherwise break. by Ben Wagner · 7 years ago
  52. 1be1f8d hide SkBlurMaskFilter and SkBlurQuality by Mike Reed · 7 years ago
  53. 46fe9c7 Remove SkDumpCanvas by Brian Osman · 7 years ago
  54. 8738cf4 ccpr: Simplify triangle corners by Chris Dalton · 7 years ago
  55. c2ef4ab Remove all uses of getCache with get. by Herb Derby · 7 years ago
  56. baf3e78 Revert "ccpr: Draw curves in a single pass" by Chris Dalton · 7 years ago
  57. fe462ef Revert "ccpr: Simplify triangle corners" by Chris Dalton · 7 years ago
  58. 622650a ccpr: Simplify triangle corners by Chris Dalton · 7 years ago
  59. df04ce2 ccpr: Draw curves in a single pass by Chris Dalton · 7 years ago
  60. 5183e64 ccpr: Combine GS triangle hulls and edges into a single draw by Chris Dalton · 7 years ago
  61. ab6fd7e Revert "Remove attach and detach glyph cache." by Herb Derby · 7 years ago
  62. 61d56b9 Remove attach and detach glyph cache. by Herb Derby · 7 years ago
  63. 0c4b7b1 Move internal calls from GrContext to GrContextPriv by Robert Phillips · 7 years ago
  64. 2252636 Fall back to blurs for unsupported DrawShadow cases by Jim Van Verth · 7 years ago
  65. a556684 Remove deprecated drawShadow interfaces by Jim Van Verth · 7 years ago
  66. 2d18f41 Resurrect pathfinder in viewer and rename to "bisect" by Chris Dalton · 7 years ago
  67. cad0acf Fix thrashing issue with multitextured atlas. by Jim Van Verth · 7 years ago
  68. 84403d7 ccpr: Tessellate fans for very large and/or simple paths by Chris Dalton · 7 years ago
  69. 82040a9 Revert "ccpr: Tessellate fans for very large and/or simple paths" by Cary Clark · 7 years ago
  70. 4138c97 ccpr: Tessellate fans for very large and/or simple paths by Chris Dalton · 7 years ago
  71. 193d3a0 use SkShaper instead of SkTextBox by Mike Reed · 7 years ago
  72. efcacfa Revert "use SkShaper instead of SkTextBox" by Yuqian Li · 7 years ago
  73. 59dad91 use SkShaper instead of SkTextBox by Mike Reed · 7 years ago
  74. 495e0f0 Simplify SkAnimatedImage by Leon Scroggins III · 7 years ago
  75. cca86f3 [skottie] Hierarchical animators by Florin Malita · 7 years ago
  76. 8f11d4d eliminate SK_BUILD_FOR_WIN32 by Mike Klein · 7 years ago
  77. fc4f768 Use int when possible to calculate atlas indices in shaders. by Jim Van Verth · 7 years ago
  78. 27059d3 ccpr: Use primitive restart feature on ARM by Chris Dalton · 7 years ago
  79. 0331d37 remove unneeded SkFlattenableSerialization by Mike Reed · 7 years ago
  80. 75ae421 IWYU -- SkShader.h by Mike Reed · 7 years ago
  81. ca02c0a Convert SVGPong sample to sksg by Florin Malita · 7 years ago
  82. 4c11945 Respect repetition count in SkAnimatedImage by Leon Scroggins III · 7 years ago
  83. 87d18ce Add Chinese zoom Sample. by Jim Van Verth · 7 years ago
  84. 8ad91a9 remove unused SkRasterizer by Mike Reed · 7 years ago
  85. 42ee284 Use SkAndroidCodec in SkAnimatedImage by Leon Scroggins III · 7 years ago
  86. 7a10b33 Add an SkDrawable for animated images (e.g. GIF) by Leon Scroggins III · 7 years ago
  87. 383a2ef CCPR: Rename GrCCPR* -> GrCC* by Chris Dalton · 7 years ago
  88. 274218e move largest apis into private by Mike Reed · 7 years ago
  89. 90e8fb1 Reland "CCPR: Initial semi-optimized vertex shader Impl" by Chris Dalton · 7 years ago
  90. 2a2dfcb [sksg] Fix paint inval by Florin Malita · 7 years ago
  91. e5ae84b Fix leak in GM:Rectanizer by Florin Malita · 7 years ago
  92. d23c7c4 Revert "CCPR: Initial semi-optimized vertex shader Impl" by Chris Dalton · 7 years ago
  93. e3877ce CCPR: Initial semi-optimized vertex shader Impl by Chris Dalton · 7 years ago
  94. 4aa4441 Initial scene graph (SkSG) by Florin Malita · 7 years ago
  95. 2871436 Revert "CCPR: Initial semi-optimized vertex shader Impl" by Brian Osman · 7 years ago
  96. a8f6aef CCPR: Initial semi-optimized vertex shader Impl by Chris Dalton · 7 years ago
  97. 394197d Revert "efficiently dash very large rectangles and very long lines" by Cary Clark · 7 years ago
  98. 744cbb3 Fix alpha contribution to tonal color. by Jim Van Verth · 7 years ago
  99. 1ad8198 efficiently dash very large rectangles and very long lines by Cary Clark · 7 years ago
  100. 2326177 CCPR: Don't use instanced draw calls with geometry shaders by Chris Dalton · 7 years ago