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gerrit-public.fairphone.software
/
platform
/
external
/
skia
/
c2dc1b29ba82e352f174a7b84519e9a5af55347b
/
gm
/
dcshader.cpp
4ca2e60
Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder.
by egdaniel
· 9 years ago
57d3b03
Rename some processor functions from GL to GLSL
by egdaniel
· 9 years ago
64c4728
Make all GrFragmentProcessors GL independent.
by egdaniel
· 9 years ago
2d721d3
Move all ShaderBuilder files to GLSL
by egdaniel
· 9 years ago
574a4c1
Move shader compiling to ProgramBuilder and various ShaderBuilder cleanups.
by egdaniel
· 9 years ago
7dc4bd0
Remove GrGLProcessor and create GrGLSLTextureSampler class.
by egdaniel
· 9 years ago
018fb62
Create GLSL base class for ProgramDataManager
by egdaniel
· 9 years ago
4a33952
Bye bye processor data manager.
by bsalomon
· 9 years ago
f1b7a1d
Make skpaint->grpaint flow work for composing draws (verts and atlas)
by bsalomon
· 9 years ago
87ba62e
Replace GrExtractAlphaFragmentProcessor with DstIn compose processor
by bsalomon
· 9 years ago
2a24338
GM: replace boilerplate with macros
by halcanary
· 9 years ago
c21b09e
Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor*
by bsalomon
· 9 years ago
a511e6a
Revert of Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* (patchset #8 id:140001 of https://codereview.chromium.org/1316513002/ )
by rmistry
· 9 years ago
ecfdc25
Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor*
by bsalomon
· 9 years ago
96fcdcc
Style Change: NULL->nullptr DOCS_PREVIEW= https://skia.org/?cl=1316233002
by halcanary
· 9 years ago
385fe4d
Style Change: SkNEW->new; SkDELETE->delete
by halcanary
· 9 years ago
b1daa86
When getGLInstance is called on a frag proc, the resulting GrGLFragmentProcessor will be the root of a tree of GrGLFragmentProcessors that mirrors the GrFragmentProcessor's tree. This allows setData() to be called recursively (removing the responsibility from compose shader) and allows gl instances direct access to their children gl instances so they can emit their code.
by wangyix
· 9 years ago
4b3050b
Added registerChild; transforms, textures, glKey automatically handled.
by wangyix
· 9 years ago
1818acb
rename portable_typeface_always to portable_typeface
by caryclark
· 9 years ago
7c157a9
Added GrGLFragmentProcessor::EmitArgs struct for use with emitCode()
by wangyix
· 9 years ago
001ceb7
remove funkster from dcshader gm
by caryclark
· 9 years ago
f059900
Fix up -Winconsistent-missing-override
by mtklein
· 9 years ago
9cc1775
rename GrShaderDataManager -> GrProcessorDataManager
by joshualitt
· 9 years ago
b245605
more threading of GrShaderDataManager
by joshualitt
· 9 years ago
8ca93e7
Initial CL to create dummy GrShaderDataManager and thread it through
by joshualitt
· 9 years ago
65cdba6
Revert of Revert of make gm background colors 565 compatible (patchset #1 id:1 of https://codereview.chromium.org/1184123002/)
by caryclark
· 9 years ago
0bdb08b
Revert of make gm background colors 565 compatible (patchset #2 id:20001 of https://codereview.chromium.org/1176243006/)
by caryclark
· 9 years ago
be7f768
make gm background colors 565 compatible
by caryclark
· 9 years ago
3ffa126
Move resource fonts to common location.
by bungeman
· 10 years ago
29bee0f
Make XPFragmentBuilder only Builder with access to DstCopy.
by egdaniel
· 10 years ago
cfc1886
Use GLSLCaps for creating processor keys and GLSL-specific programs
by jvanverth
· 10 years ago
36352bf
C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla}
by mtklein
· 10 years ago
b62da80
Add standard way to indicate GM is GPU-only.
by bsalomon
· 10 years ago
42dbfa8
Add patheffects to debugger printout
by robertphillips
· 10 years ago
1c40292
remove unused GM flags
by mtklein
· 10 years ago
a1193e4
Make SkStream *not* ref counted.
by scroggo
· 10 years ago
3f43f8a
remove dead SkPersp macros
by reed
· 10 years ago
36a364a
Make DCShader serializable.
by mtklein
· 10 years ago
50b9307
Correctly declare skiagm::DCShader to be not flattenable.
by halcanary
· 10 years ago
b0ae649
Add device space skshader GM to test kDevice_GrCoordSet
by bsalomon
· 10 years ago