- fd98628 search for 'main' explicitly by Mike Reed · 5 years ago
- 8c31f2b use same signature for shader/colorfilters in sksl by Mike Reed · 5 years ago
- ef914f6 Remove onMakeBurstPipelineContext by Florin Malita · 5 years ago
- 9ab449a Optional local matrix for SkShaders factories by Florin Malita · 5 years ago
- bd3d8d3 Remove GrPixelConfig from GrColorSpaceInfo. by Brian Salomon · 5 years ago
- 3fd3cc9 runtime shaders by Mike Reed · 5 years ago
- 1127c0b Revert "Make GrBicubicEffect also support centripetal Catmull-Rom kernel." by Brian Salomon · 5 years ago
- f9a8688 Make GrBicubicEffect also support centripetal Catmull-Rom kernel. by Brian Salomon · 5 years ago
- 8a64fa6 SkShaderBase::isAPicture() by Hal Canary · 5 years ago
- a86fc7a Specialize GrBicubicEffet for 1d kernel. by Brian Salomon · 5 years ago
- 729a23f Move ccpr headers for display list out of include/private. by Ben Wagner · 5 years ago
- 6ad5289 Revert "Child fragment processors are now written as separate functions" by Ethan Nicholas · 5 years ago
- 0364bde Child fragment processors are now written as separate functions by Ethan Nicholas · 5 years ago
- c0bd9f9 rewrite includes to not need so much -Ifoo by Mike Klein · 5 years ago
- c0d79e5 Avoid multiplication by alpha in fragment shader when known to be 1. by Brian Salomon · 6 years ago
- e716414 removed localmatrix getter by Mike Reed · 6 years ago
- bb85b8b remove dead code from old factories, enum by Mike Reed · 6 years ago
- e3f17b9 remove SkMixer, since we have explicit lerps/blends in SkShader by Mike Reed · 6 years ago
- 21a9b56 moved files generated from .fp files into generated/ directories by Ethan Nicholas · 6 years ago
- ff4fb33 ComposeShader GPU implementations by Ethan Nicholas · 6 years ago
- c8bea7d New factories for SkShaders by Mike Reed · 6 years ago
- 187a91e undef guard for bitmap shader by Mike Reed · 6 years ago
- c67e006 extend guard to makeAsALocalMatrixShader for google3 by Mike Reed · 6 years ago
- 50acf8f add makeShader() to SkBitmap, and deprecate SkShader version by Mike Reed · 6 years ago
- 0d99766 Revert "Reland "Revert "Reland "GPU support for SkMixers"""" by Ethan Nicholas · 6 years ago
- 7656b2c Revert "Revert "Move localmatrix routines to shaderbase, no need to be public."" by Mike Reed · 6 years ago
- 7c18eb9 Reland "Revert "Move localmatrix routines to shaderbase, no need to be public."" by Mike Reed · 6 years ago
- 12b4902 Revert "Revert "Move localmatrix routines to shaderbase, no need to be public."" by Mike Reed · 6 years ago
- 1263889 Reland "Revert "Reland "GPU support for SkMixers""" by Robert Phillips · 6 years ago
- d3c9245 Revert "Revert "Reland "GPU support for SkMixers""" by Ethan Nicholas · 6 years ago
- f88a0e1 Revert "Move localmatrix routines to shaderbase, no need to be public." by Mike Reed · 6 years ago
- f4a8d6f Move localmatrix routines to shaderbase, no need to be public. by Mike Reed · 6 years ago
- fae8fce Use SkTileMode instead of nested enum by Mike Reed · 6 years ago
- e25b447 Move SkTileModes to top level by Mike Reed · 6 years ago
- c47e81b Do not lose existing paint shaders when drawing alpha images by Michael Ludwig · 6 years ago
- 9b2c4e9 remove double compose: lerp and mode by Mike Reed · 6 years ago
- 3f6a2ac remove unneeded asACompose by Mike Reed · 6 years ago
- a6dd1eb Revert "Reland "GPU support for SkMixers"" by Mike Reed · 6 years ago
- c9822a1 Reland "GPU support for SkMixers" by Mike Reed · 6 years ago
- e6ebe74 Revert "GPU support for SkMixers" by Ethan Nicholas · 6 years ago
- 3f2d05e GPU support for SkMixers by Ethan Nicholas · 6 years ago
- 49982b4 bool SkColorSpaceXformSteps::Required() by Mike Klein · 6 years ago
- f9666f5 Remove SkColorSpaceXformCanvas, and supporting code: by Brian Osman · 6 years ago
- b0b2c96 refactor for saner constness by Mike Klein · 6 years ago
- 894328d update SkShader appendStages() fallback plan by Mike Klein · 6 years ago
- 79a7542 allow mixer to defer to a shader by Mike Reed · 6 years ago
- 1386b2d pass common SkStageRec to all effects using rasterpipeline by Mike Reed · 6 years ago
- e22dba8 Clamp in GrBicubicEffect (to match SW and for general sanity) by Brian Osman · 6 years ago
- c723b70 Initial add SkMixers by Mike Reed · 6 years ago
- 5e398c2 change load/store_rgba to have src and dst variants by Mike Reed · 6 years ago
- 858fecc Got RelaxedPrecision decorations working again in SPIR-V, and removed by Ethan Nicholas · 6 years ago
- dfddf34 Fix bit-depth selection for picture shader playback with F16Norm by Brian Osman · 6 years ago
- b70990e add kRGBA_F16Norm_SkColorType by Mike Klein · 6 years ago
- 5800f2e Reland "use colorspace steps to determine legacy blits" by Mike Reed · 6 years ago
- c945f0e Revert "use colorspace steps to determine legacy blits" by Mike Reed · 6 years ago
- 0919852 use colorspace steps to determine legacy blits by Mike Reed · 6 years ago
- 011d166 Move responsibility to onMakeContext for device colorspace decision by Mike Reed · 6 years ago
- 57a06e2 Fix scaling error in SkLights::makeColorSpace by Brian Osman · 6 years ago
- 9338c60 Switch FP creation over to GrRecordingContext by Robert Phillips · 6 years ago
- 1efecea Make asFragmentProcessor entry point only take a GrRecordingContext (take 2) by Robert Phillips · 6 years ago
- a7f0013 Revert "Make asFragmentProcessor entry point only take a GrRecordingContext" by Robert Phillips · 6 years ago
- e821d21 Make asFragmentProcessor entry point only take a GrRecordingContext by Robert Phillips · 6 years ago
- e1f5502 Reland "SkSL is now pickier about type conversions" by Ethan Nicholas · 6 years ago
- c83da98 Revert "SkSL is now pickier about type conversions" by Ethan Nicholas · 6 years ago
- 91c1d08 SkSL is now pickier about type conversions by Ethan Nicholas · 6 years ago
- 9da87e0 Rename GrContext::contextPriv to priv by Robert Phillips · 6 years ago
- c1541ae Move GrContextOptions to GrContext_Base and make GrContextThreadSafeProxy be derived from GrContext_Base by Robert Phillips · 6 years ago
- 0d84e80 move experimental header out of public includes by Mike Reed · 6 years ago
- 541cbd4 remove shadeSpan4f() by Mike Klein · 6 years ago
- ac262a0 remove Sk4x4f.h -- dead code by Mike Klein · 6 years ago
- 85b856f remove burst mode in SkRPBlitter by Mike Klein · 6 years ago
- 2ee498c fixed uninitialized value in Perlin noise shader by Ethan Nicholas · 6 years ago
- 8294015 Fixed GPU perlin noise shaders under rotation. by Ethan Nicholas · 6 years ago
- 67761eb drop into raster pipeline at 32767 by Mike Klein · 6 years ago
- dac694d draw big images (with raster pipeline) by Mike Klein · 6 years ago
- be315a2 Decal fallback for SkImageShader by Michael Ludwig · 6 years ago
- c33d614 add google-build-namespaces to clang-tidy checks by Mike Klein · 6 years ago
- f23a152 Reland "Add clamp to border wrap mode to gpu" by Michael Ludwig · 6 years ago
- 8137f3c Revert "Add clamp to border wrap mode to gpu" by Michael Ludwig · 6 years ago
- f49a578 Add clamp to border wrap mode to gpu by Michael Ludwig · 6 years ago
- 246bc3d Revert "Revert "Use unnormalized coords all the way through with GL_TEXTURE_RECTANGLE textures."" by Brian Salomon · 6 years ago
- 47be94a Revert "Use unnormalized coords all the way through with GL_TEXTURE_RECTANGLE textures." by Brian Salomon · 6 years ago
- 10273c1 Use unnormalized coords all the way through with GL_TEXTURE_RECTANGLE textures. by Brian Salomon · 6 years ago
- 0ec1c57 remove sk_atomic_inc by Mike Klein · 6 years ago
- de2244c remove sk_atomic_dec by Mike Klein · 6 years ago
- 2335644 Fix occurrences of "-Wextra-semi-stmt" by Brian Salomon · 6 years ago
- d431c72 Update threshold for degenerate gradients by Michael Ludwig · 6 years ago
- 024072a Reland "Improve degenerate 2pt conical gradient cases" by Mike Klein · 6 years ago
- 95af472 Revert "Improve degenerate 2pt conical gradient cases" by Stan Iliev · 6 years ago
- 879dab8 Improve degenerate 2pt conical gradient cases by Michael Ludwig · 6 years ago
- 909e61c Fix LinearGradient4fContext::shadeSpanInternal fuzz by Florin Malita · 6 years ago
- 987e76c make SkColorShader RP-only by Mike Klein · 6 years ago
- a4c277b make float divide-by-zero fatal by Mike Klein · 6 years ago
- eda2ac2 send 3D masks through raster pipeline blitter by Mike Klein · 6 years ago
- 2dfab27 Revert "Fix div-by-zero loophole in gradient factory func" by Brian Osman · 6 years ago
- c34dd6c Fix div-by-zero loophole in gradient factory func by Michael Ludwig · 6 years ago
- e3f543c Remove SkPM4f.h, fold contents into SkColorData.h by Brian Osman · 6 years ago
- a4eb936 remove old shader routines from SkColor4Shader by Mike Klein · 6 years ago
- c23d1ab use from/to_srgb only when known to be in [0,1] by Mike Klein · 6 years ago
- 9ba9d7d Use SkColor4f functionality, rather than SkPM4f.h inline functions by Brian Osman · 6 years ago