1. cc3d2d2 Runtime effects: Detect passthrough sample calls automatically by Brian Osman · 3 years, 3 months ago
  2. 224e5e4 Generalize the squircle runtime effect to draw "super rounded rects" by Chris Dalton · 3 years, 3 months ago
  3. 4e94fd1 Add a runtime effect gm for squircle clips by Chris Dalton · 3 years, 4 months ago
  4. 554aabb Prepare flag to hide setFilterQuality by Mike Reed · 3 years, 5 months ago
  5. 1f19ce2 Reland "Remove deprecated form of SkRuntimeEffect::Make." by John Stiles · 3 years, 6 months ago
  6. e89b50a Android roll broke with a compilation error: by Stan Iliev · 3 years, 6 months ago
  7. 1cda194 Remove deprecated form of SkRuntimeEffect::Make. by John Stiles · 3 years, 6 months ago
  8. 71d420d only tweak sampling when hitting pixel centers by Mike Klein · 3 years, 6 months ago
  9. 5ec2238 Simplify common case of linear filtering with no mips by Mike Reed · 3 years, 6 months ago
  10. 4106819 Use explicit sampling param by Mike Reed · 3 years, 8 months ago
  11. 91292e9 Runtime Effects: Support 'uniform shader' (vs. 'in shader') by Brian Osman · 3 years, 9 months ago
  12. b25e6e1 Remove unnecessary casting from SkSL in GMs by Brian Osman · 3 years, 11 months ago
  13. 767f444 SkRuntimeEffect SkSL has a new signature for main() by Brian Osman · 4 years ago
  14. 5240e18 SkRuntimeEffect: Handle different main() signatures on CPU by Brian Osman · 4 years ago
  15. a4b9169 Remove 'in' variables from SkRuntimeEffect by Brian Osman · 4 years ago
  16. 44fafa6 Clean up some boilerplate in runtimeshader.cpp by Brian Osman · 4 years ago
  17. a7685b2 Runtime effects: Allow null children by Brian Osman · 4 years, 1 month ago
  18. 795efd2 Add pass-through sampling to SkVM, use it when possible by Brian Osman · 4 years, 1 month ago
  19. 89bf734 Add ceil to skvx/skvm/JIT, and floor/ceil intrinsics to ByteCode by Brian Osman · 4 years, 1 month ago
  20. f8d68fe runtime shader children on skvm backend by Mike Klein · 4 years, 1 month ago
  21. 77968f0 Revert "fixed sample(..., matrix) with runtime effects" by Ethan Nicholas · 4 years, 2 months ago
  22. fb5ede5 fixed sample(..., matrix) with runtime effects by Ethan Nicholas · 4 years, 2 months ago
  23. 921cdbb Fix dimensions of color_cube_rt slide by Brian Osman · 4 years, 2 months ago
  24. 2c28bf9 Directly compute normalized coords in the color cube runtime effect by Brian Osman · 4 years, 2 months ago
  25. 9c3eccd Runtime effect implementation of color cube filter by Brian Osman · 4 years, 2 months ago
  26. 1f60733 Revert "Revert "move onto new factories for SkMatrix"" by Mike Reed · 4 years, 2 months ago
  27. c80ee45 Revert "move onto new factories for SkMatrix" by Mike Reed · 4 years, 2 months ago
  28. 046c2b7 move onto new factories for SkMatrix by Mike Reed · 4 years, 2 months ago
  29. 28590d5 Add 'shader' as an alias for 'fragmentProcessor' by Brian Osman · 4 years, 4 months ago
  30. b32d66b Add layout(srgb_unpremul) to SkSL by Brian Osman · 4 years, 3 months ago
  31. 45be077 length() by Mike Klein · 4 years, 3 months ago
  32. 8520e76 migrate spiral demo from canvaskit by Mike Reed · 4 years, 3 months ago
  33. 146722e threshold rtshader by Mike Reed · 4 years, 5 months ago
  34. 7353dc5 Change SkSL main() from (float x, float y) to (float2 p) by Brian Osman · 4 years, 6 months ago
  35. 3225306 In SkRuntimeEffect, just use hash of SkSL as the ID by Brian Osman · 4 years, 6 months ago
  36. ee426f2 Move SkRuntimeEffect.h to include/effects by Brian Osman · 4 years, 7 months ago
  37. 93de162 Add SkRuntimeEffect::makeShader by Brian Osman · 4 years, 7 months ago
  38. c937bc5 Improvements to uniform handling in runtime SkSL by Brian Osman · 4 years, 8 months ago
  39. 31cff27 Revert "Revert "remove 'in uniform' support from GrSkSLFP, make rules more clear"" by Ethan Nicholas · 4 years, 10 months ago
  40. 85705c1b Revert "remove 'in uniform' support from GrSkSLFP, make rules more clear" by Ethan Nicholas · 4 years, 10 months ago
  41. ac18a5c remove 'in uniform' support from GrSkSLFP, make rules more clear by Ethan Nicholas · 4 years, 10 months ago
  42. 7e16b58 SkRuntimeShaderMaker -> SkRuntimeShaderFactory by Brian Osman · 5 years ago
  43. 594fe85 gm: simplify several onName by Hal Canary · 5 years ago
  44. 8c31f2b use same signature for shader/colorfilters in sksl by Mike Reed · 5 years ago
  45. 3fd3cc9 runtime shaders by Mike Reed · 5 years ago