1. d214d6a Revert of Turned on SkSL->GLSL compiler (patchset #41 id:880001 of https://codereview.chromium.org/2288033003/ ) by fmalita · 8 years ago
  2. f008b0a Turned on SkSL->GLSL compiler by ethannicholas · 8 years ago
  3. 29111a3 Revert of Turned on SkSL->GLSL compiler (patchset #37 id:800001 of https://codereview.chromium.org/2288033003/ ) by ethannicholas · 8 years ago
  4. b12b3c6 Turned on SkSL->GLSL compiler by ethannicholas · 8 years ago
  5. 77320db Add color gamut xform helpers to GrGLSLShaderBuilder by brianosman · 8 years ago
  6. 09aa1fc Refactor how we store and use samplers in Ganesh by egdaniel · 8 years ago
  7. b800248 Revert of Refactor how we store and use samplers in Ganesh (patchset #7 id:120001 of https://codereview.chromium.org/1885863004/ ) by egdaniel · 8 years ago
  8. 45b61a1 Refactor how we store and use samplers in Ganesh by egdaniel · 8 years ago
  9. 74b8d32 Implement texel buffers by cdalton · 8 years ago
  10. f8a6ce8 Add GLSL support for texelFetch by cdalton · 8 years ago
  11. 3f6f76f Rename EmitArgs::fSamplers to fTexSamplers by cdalton · 8 years ago
  12. 1f50acf Add appendPrecisionModifier method to GrGLSLShaderBuilder by cdalton · 8 years ago
  13. 22281c1 Set up cache in vulkan to reuse GrVkPrograms (aka VkPipelines) by egdaniel · 8 years ago
  14. 9c3f143 Add support for vertex and geometry shader textures by cdalton · 8 years ago
  15. 33ad701 Add gl_SampleMask functionality to fragment builders by cdalton · 9 years ago
  16. 1751dc7 Revert of Add infastructure for gl_SampleMask (patchset #6 id:100001 of https://codereview.chromium.org/1690963003/ ) by benjaminwagner · 9 years ago
  17. 533cefe Add infastructure for gl_SampleMask by cdalton · 9 years ago
  18. c08f196 Use noperspective interpolation for 2D draws by cdalton · 9 years ago
  19. d36f2c4 Add #define directives to GrGLSLShaderBuilder by cdalton · 9 years ago
  20. fa89632 Move some program building utils from GL to GLSL by egdaniel · 9 years ago
  21. 0eafe79 Create GrGLSLVaryingHandler class for program building by egdaniel · 9 years ago
  22. 57d3b03 Rename some processor functions from GL to GLSL by egdaniel · 9 years ago
  23. 2d721d3 Move all ShaderBuilder files to GLSL by egdaniel · 9 years ago[Renamed (95%) from src/gpu/gl/builders/GrGLShaderBuilder.h]
  24. 8dcdedc Make GrGLSLProgramBuilder base class for GrGLProgramBuilder. by egdaniel · 9 years ago
  25. b7e7d57 Create swizzle table inside of glsl caps by egdaniel · 9 years ago
  26. 0c29999 Revert of Create swizzle table inside of glsl caps (patchset #12 id:210001 of https://codereview.chromium.org/1420033005/ ) by egdaniel · 9 years ago
  27. 4036674 Create swizzle table inside of glsl caps by egdaniel · 9 years ago
  28. 574a4c1 Move shader compiling to ProgramBuilder and various ShaderBuilder cleanups. by egdaniel · 9 years ago
  29. 7dc4bd0 Remove GrGLProcessor and create GrGLSLTextureSampler class. by egdaniel · 9 years ago
  30. 0d3f061 Move GrGLShaderVar to GrGLSL by egdaniel · 9 years ago
  31. f529439 Move shader precision modifier check onto GLSLCaps by egdaniel · 9 years ago
  32. 96fcdcc Style Change: NULL->nullptr DOCS_PREVIEW= https://skia.org/?cl=1316233002 by halcanary · 9 years ago
  33. 6af0c93 Moved GrGLFragmentProcessor definition to its own file by wangyix · 9 years ago
  34. 7aedda5 Refactor separable varying location info to be stored in GrGLProgram subclass by kkinnunen · 9 years ago
  35. e4017d8 Add layout qualifiers to GrGLShaderBuilder by cdalton · 9 years ago
  36. 43466a1 Multi-string shaders by joshualitt · 10 years ago
  37. b8a82f2 Revert of Multi-string shaders (patchset #4 id:60001 of https://codereview.chromium.org/929503002/) by joshualitt · 10 years ago
  38. 1c3c2d8 Multi-string shaders by joshualitt · 10 years ago
  39. 79f8fae OptState owns program descriptor by joshualitt · 10 years ago
  40. 47bb382 Cleanup of shader building system by joshualitt · 10 years ago
  41. db0d3ca Revert of Cleanup of shader building system (patchset #25 id:470001 of https://codereview.chromium.org/611653002/) by joshualitt · 10 years ago
  42. fe1233c Cleanup of shader building system by joshualitt · 10 years ago
  43. b0a8a37 Patch to create a distinct geometry processor. The vast majority of this patch by joshualitt · 10 years ago
  44. 23e280d Changes to remove program effects builder by joshualitt · 10 years ago
  45. 249af15 BUG=skia: by joshualitt · 10 years ago
  46. 49f085d "NULL !=" = NULL by bsalomon · 10 years ago
  47. b2f94d1 Use highp for gpu bezier effects by egdaniel · 10 years ago
  48. 30ba436 Initial refactor of shaderbuilder to prepare for geometry shaders by joshualitt · 10 years ago