1. d9ddd07 Revert "Rename sampleVariablesSupport() to sampleMaskSupport()" by Robert Phillips · 5 years ago
  2. 766b4c9 Rename sampleVariablesSupport() to sampleMaskSupport() by Chris Dalton · 5 years ago
  3. 5a5f3e8 Workaround for Android Emulator default precision issue by Brian Salomon · 5 years ago
  4. 25132b6 Remove unused caps: UnsignedSupport and ImageLoadStoreSupport by Brian Osman · 5 years ago
  5. 68ba117 GrShaderCaps always stores config texture swizzles. by Brian Salomon · 5 years ago
  6. 6386efa Remove unused "DropsTileOnZeroDivide" caps bit by Brian Osman · 5 years ago
  7. 69258ff Add a workaround to allow sample variables for stencil draws by Chris Dalton · 5 years ago
  8. c0bd9f9 rewrite includes to not need so much -Ifoo by Mike Klein · 6 years ago
  9. 8e30ad4 Add a mustWriteToFragColor() workaround flag by Chris Dalton · 6 years ago
  10. 20ae25c Reland "Reland "Fix blurry edges on large ovals."" by Jim Van Verth · 6 years ago
  11. d31b5e7 Revert "Drop unused shader support for sample variables" by Chris Dalton · 6 years ago
  12. a708618 sksl: Polyfill fma() when not present in GLSL by Chris Dalton · 6 years ago
  13. 0f70be8 Reland "Remove ability to sample textures in vertex or geometry shaders." by Greg Daniel · 6 years ago
  14. 6e2625d Revert "Remove ability to sample textures in vertex or geometry shaders." by Greg Daniel · 6 years ago
  15. f4def34 Move dumpJSON behind the SK_ENABLE_DUMP_GPU flag by Kevin Lubick · 6 years ago
  16. d50d657 Remove ability to sample textures in vertex or geometry shaders. by Greg Daniel · 6 years ago
  17. 2f4c09b Add remove_pow_with_constant_exponent workaround by Adrienne Walker · 6 years ago
  18. 8b23ca6 Add rewrite_do_while_loops workaround by Adrienne Walker · 6 years ago
  19. 92b161f Add emulate_abs_int_function workaround by Adrienne Walker · 6 years ago
  20. c02165f Add unfold_short_circuit_as_ternary workaround by Adrienne Walker · 6 years ago
  21. ee8295c Add add_and_true_to_loop_condition workaround by Adrienne Walker · 6 years ago
  22. 7eae3e0 Reland "Move GrGeometryProcessor's textures out of classes and into" by Brian Salomon · 6 years ago
  23. fdf05f4 Revert "Move GrGeometryProcessor's textures out of classes and into" by Brian Salomon · 6 years ago
  24. 986f64c Remove multitexturing support from GrTextureOp. by Brian Salomon · 6 years ago
  25. 9b4bd59 Reland "Remove interpolants are inaccurate workaround for Adreno 3xx." by Brian Salomon · 6 years ago
  26. 662ea4b Remove texel buffer support. by Brian Salomon · 6 years ago
  27. 1b112cc Revert "Remove interpolants are inaccurate workaround for Adreno 3xx." by Brian Salomon · 6 years ago
  28. a7a2782 Remove interpolants are inaccurate workaround for Adreno 3xx. by Brian Salomon · 6 years ago
  29. 061020e With ES3, enable both ES2 and ES3 external image extensions by Brian Osman · 7 years ago
  30. 7c7ff03 ccpr: Normalize homogeneous coords with frexp/ldexp by Chris Dalton · 7 years ago
  31. c2d0dd6 Add a shader cap for incomplete short int precision by Chris Dalton · 7 years ago
  32. 7fe33c0 Drop unused shader support for multisample interpolation by Chris Dalton · 7 years ago
  33. 6028361 Drop unused shader support for sample variables by Chris Dalton · 7 years ago
  34. 426e6c5 Remove (unused) NV_bindless_texture from GL interface by Brian Osman · 7 years ago
  35. 7f86192 Revert "Drop support for unused MSAA extensions" by Robert Phillips · 7 years ago
  36. 7df2746 Drop support for unused MSAA extensions by Chris Dalton · 7 years ago
  37. 01b476a Start of adding GrContextOption that overrides driver workarounds. by Brian Salomon · 7 years ago
  38. dba65f9 Add a workaround for inaccurate interpolants on Adreno 3xx. by Brian Salomon · 7 years ago
  39. cd3261a Revert "Revert "Added SkSL workaround for devices which cannot safely access gl_FragCoord"" by Brian Osman · 7 years ago
  40. 9d6929c Revert "Added SkSL workaround for devices which cannot safely access gl_FragCoord" by Brian Osman · 7 years ago
  41. 1001f84 Added SkSL workaround for devices which cannot safely access gl_FragCoord by Brian Osman · 7 years ago
  42. 8fd7955 Enable the GL_EXT_geometry_shader extension where necessary by Chris Dalton · 7 years ago
  43. 10ed243 Add cap on intel to avoid calling abs and floor on the same line in a shader. by Greg Daniel · 7 years ago
  44. 762d5e7 Revert "Revert "Use a dst size threshold for multitexturing images."" by Brian Salomon · 7 years ago
  45. be85ef2 Revert "Use a dst size threshold for multitexturing images." by Brian Salomon · 7 years ago
  46. edfa0d2 Use a dst size threshold for multitexturing images. by Brian Salomon · 7 years ago
  47. 47c8ed3 Reland "Fix precision caps and rrect/ellipse effect precisions" by Chris Dalton · 7 years ago
  48. 3b2f5b6 Revert "Revert "Revert "Add private grpixelconfigs for alpha_8 and alpha_half""" by Greg Daniel · 7 years ago
  49. b5fb7cf Revert "Revert "Add private grpixelconfigs for alpha_8 and alpha_half"" by Greg Daniel · 7 years ago
  50. 24f9c19 Revert "Fix precision caps and rrect/ellipse effect precisions" by Brian Osman · 7 years ago
  51. e421800 Fix precision caps and rrect/ellipse effect precisions by Chris Dalton · 7 years ago
  52. 0fb6db4 Revert "Add private grpixelconfigs for alpha_8 and alpha_half" by Greg Daniel · 7 years ago
  53. 559f556 Remove support for image load/store by Brian Salomon · 7 years ago
  54. 33d17cb Add private grpixelconfigs for alpha_8 and alpha_half by Greg Daniel · 7 years ago
  55. 0b4d8aa Add benchmark for comparing multitexturing to non-multitexturing image draws. by Brian Salomon · 7 years ago
  56. f1b47bb Add a cap for geometry shader invocations by Chris Dalton · 7 years ago
  57. 4127456 Disable flat interpolation in TextureOp on Qualcomm by Brian Salomon · 7 years ago
  58. 195c05b Move several GrContextOptions fields behind GR_TEST_UTILS by Brian Osman · 7 years ago
  59. b4aab9a Replace SkFAIL with SK_ABORT. by Ben Wagner · 7 years ago
  60. 8048822 Revert "Revert "Support single line objects and arrays"" by Brian Osman · 7 years ago
  61. 71a1889 Revert "Revert "GrContext::dump that produces JSON formatted output"" by Brian Osman · 7 years ago
  62. 0f450ac Revert "GrContext::dump that produces JSON formatted output" by Brian Osman · 7 years ago
  63. a5a69cf Revert "Support single line objects and arrays" by Brian Osman · 7 years ago
  64. 6a7d56f Support single line objects and arrays by Brian Osman · 7 years ago
  65. 175af0d GrContext::dump that produces JSON formatted output by Brian Osman · 7 years ago
  66. 8a0044f Tiling support for GrGradientEffect kTwo_ColorType/kThree_ColorType by Florin Malita · 7 years ago
  67. dff5d43 Guard against D3D NaN/Infinity literals bug by Brian Osman · 7 years ago
  68. 1d61635 Add support for instanced draws by Chris Dalton · 7 years ago
  69. ac1e496 Workaround Mali static analysis bug by Brian Osman · 7 years ago
  70. 92de631 Remove compressed (ETC1) texture support from Ganesh (take 2) by Robert Phillips · 7 years ago
  71. bc262e1 Revert "Remove compressed (ETC1) texture support from Ganesh" by Brian Osman · 7 years ago
  72. ee26363 Remove compressed (ETC1) texture support from Ganesh by Robert Phillips · 7 years ago
  73. 33aa2c7 Allow FPs to elevate default precision for the entire fragment program by Brian Osman · 8 years ago
  74. dffe982 Revert "Revert "Revert "Allow FPs to elevate default precision for the entire fragment program""" by Brian Osman · 8 years ago
  75. ec53c63 Revert "Revert "Allow FPs to elevate default precision for the entire fragment program"" by Brian Osman · 8 years ago
  76. 903c3f7 Revert "Allow FPs to elevate default precision for the entire fragment program" by Brian Osman · 8 years ago
  77. 92d7cca Allow FPs to elevate default precision for the entire fragment program by Brian Osman · 8 years ago
  78. 42c456f Remove PLS path renderer by Brian Salomon · 8 years ago
  79. 2e777ea Add a workaround for platforms with broken geo shader invocations by csmartdalton · 8 years ago
  80. b34727f Remove unused/barely-supported compressed GrPixelConfigs by Robert Phillips · 8 years ago
  81. 6aa0e11 Add support for RG float textures by csmartdalton · 8 years ago
  82. 80a08dd Fix Vulkan crashes on nexus player by Greg Daniel · 8 years ago
  83. d0be1ef Remove kIndex_8_GrPixelConfig by Brian Osman · 8 years ago
  84. 986563b Add Gray8 pixel config by Brian Osman · 8 years ago
  85. 4641d7d Revert "Add Gray8 pixel config" by Brian Osman · 8 years ago
  86. f295645 Add Gray8 pixel config by Brian Osman · 8 years ago
  87. 94efbf5 Merge GrGLSLCaps into GrShaderCaps by Brian Salomon · 8 years ago[Renamed (72%) from src/gpu/glsl/GrGLSLCaps.cpp]
  88. f9f4512 Reland image storage with fixes. by Brian Salomon · 8 years ago
  89. 59dc411 Revert "Initial OpenGL Image support." by Brian Salomon · 8 years ago
  90. be34882 Initial OpenGL Image support. by Brian Salomon · 8 years ago
  91. f26f7a0 Add detection of image load/store to caps by Brian Salomon · 8 years ago
  92. bf7b620 Revert "Revert "Add integer texture support."" by Brian Salomon · 8 years ago
  93. 9c7edb8 Revert "Add integer texture support." by Leon Scroggins · 8 years ago
  94. 434c534 Add integer texture support. by Brian Salomon · 8 years ago
  95. 18fa642 chmod -x *.cpp *.h by Hal Canary · 8 years ago
  96. 138c263 Fix various issues with framebuffer fetch by egdaniel · 8 years ago
  97. f8a6ce8 Add GLSL support for texelFetch by cdalton · 9 years ago
  98. a6b92ad Infer sampler precision from pixel config by cdalton · 9 years ago
  99. 9d524f2 Style bikeshed - remove extraneous whitespace by halcanary · 9 years ago
  100. c04ce67 Add caps and GL API for buffer texture by cdalton · 9 years ago