1. c3318f0 ccpr: Add an MSAA atlas mode by Chris Dalton · 5 years ago
  2. c0bd9f9 rewrite includes to not need so much -Ifoo by Mike Klein · 5 years ago
  3. 84d36cd ccpr: Calculate edge coverage in the coverage processor by Chris Dalton · 5 years ago
  4. 2c5e011 Split GrCCCoverageProcessor into subclasses by Chris Dalton · 5 years ago[Renamed (85%) from src/gpu/ccpr/GrCCCoverageProcessor_GSImpl.cpp]
  5. dbf7072 Use different classes for client side arrays and GPU buffer objects. by Brian Salomon · 6 years ago
  6. e1f5502 Reland "SkSL is now pickier about type conversions" by Ethan Nicholas · 6 years ago
  7. c83da98 Revert "SkSL is now pickier about type conversions" by Ethan Nicholas · 6 years ago
  8. 91c1d08 SkSL is now pickier about type conversions by Ethan Nicholas · 6 years ago
  9. 12d2264 Convert GrBuffer owners to sk_sp by Brian Salomon · 6 years ago
  10. 7423195 ccpr: Add explicit fmas to vertex placement code by Chris Dalton · 6 years ago
  11. f04fb3c Change how GPs configure attributes by Brian Osman · 6 years ago
  12. d4c2970 Specify CPU (buffer) and GPU (shader) types explicitly in Attribute by Brian Osman · 6 years ago
  13. 92be2f7 Revert "Revert "Change how vertex/instance attributes are handled in geometry processors."" by Brian Salomon · 6 years ago
  14. 5045e50 Revert "Change how vertex/instance attributes are handled in geometry processors." by Mike Klein · 6 years ago
  15. 19c1233 Change how vertex/instance attributes are handled in geometry processors. by Brian Salomon · 6 years ago
  16. 70132d0 Make GrPrimitiveProcessor::Attribute a class, hide data members. by Brian Salomon · 6 years ago
  17. 6f5e77a ccpr: Cull extremely thin triangles by Chris Dalton · 6 years ago
  18. 9f2dab0 ccpr: Implement conics by Chris Dalton · 6 years ago
  19. e7fbafe Revert "ccpr: Implement conics" by Chris Dalton · 6 years ago
  20. 98b2415 ccpr: Implement conics by Chris Dalton · 6 years ago
  21. 703b476 ccpr: Remove WindMethod from GrCCCoverageProcessor by Chris Dalton · 6 years ago
  22. 4c23934 ccpr: Make curve corners more seamless by Chris Dalton · 6 years ago
  23. 8dfc70f ccpr: Various cleanups by Chris Dalton · 6 years ago
  24. 21ba551 ccpr: Replace curve corner MSAA with analytic attenuation by Chris Dalton · 7 years ago
  25. 8d38a7f ccpr: Update the sample to use proper coverage count buffers by Chris Dalton · 7 years ago
  26. 04a1de5 ccpr: Add an attenuation parameter to triangle corners by Chris Dalton · 7 years ago
  27. 8738cf4 ccpr: Simplify triangle corners by Chris Dalton · 7 years ago
  28. baf3e78 Revert "ccpr: Draw curves in a single pass" by Chris Dalton · 7 years ago
  29. fe462ef Revert "ccpr: Simplify triangle corners" by Chris Dalton · 7 years ago
  30. 622650a ccpr: Simplify triangle corners by Chris Dalton · 7 years ago
  31. df04ce2 ccpr: Draw curves in a single pass by Chris Dalton · 7 years ago
  32. 5183e64 ccpr: Combine GS triangle hulls and edges into a single draw by Chris Dalton · 7 years ago
  33. 0a79381 ccpr: Fix very small edges by Chris Dalton · 7 years ago
  34. 84403d7 ccpr: Tessellate fans for very large and/or simple paths by Chris Dalton · 7 years ago
  35. 82040a9 Revert "ccpr: Tessellate fans for very large and/or simple paths" by Cary Clark · 7 years ago
  36. 4138c97 ccpr: Tessellate fans for very large and/or simple paths by Chris Dalton · 7 years ago
  37. 383a2ef CCPR: Rename GrCCPR* -> GrCC* by Chris Dalton · 7 years ago[Renamed (93%) from src/gpu/ccpr/GrCCPRCoverageProcessor_GSImpl.cpp]
  38. 90e8fb1 Reland "CCPR: Initial semi-optimized vertex shader Impl" by Chris Dalton · 7 years ago
  39. d23c7c4 Revert "CCPR: Initial semi-optimized vertex shader Impl" by Chris Dalton · 7 years ago
  40. e3877ce CCPR: Initial semi-optimized vertex shader Impl by Chris Dalton · 7 years ago
  41. 2871436 Revert "CCPR: Initial semi-optimized vertex shader Impl" by Brian Osman · 7 years ago
  42. a8f6aef CCPR: Initial semi-optimized vertex shader Impl by Chris Dalton · 7 years ago
  43. de5a814 CCPR: Merge triangle hull and edge shaders by Chris Dalton · 7 years ago
  44. 1fbdb61 CCPR: Optimize Hull geometry by Chris Dalton · 7 years ago
  45. 2326177 CCPR: Don't use instanced draw calls with geometry shaders by Chris Dalton · 7 years ago
  46. 4364653 CCPR: Move flatness checks from geometry shaders to CPU by Chris Dalton · 7 years ago
  47. a3e9271 CCPR: Eliminate texel buffers by Chris Dalton · 7 years ago
  48. cc0ab7e Address CCPR TODOs now that we are in device space by Chris Dalton · 7 years ago
  49. c17bf32 Convert geometry shaders to operate in Skia device space by Chris Dalton · 7 years ago
  50. 6a3dbee Refactor CCPR coverage shaders for a vertex impl by Chris Dalton · 7 years ago
  51. d6365e5 Revert "Refactor CCPR coverage shaders for a vertex impl" by Eric Boren · 7 years ago
  52. e501033 Refactor CCPR coverage shaders for a vertex impl by Chris Dalton · 7 years ago