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gerrit-public.fairphone.software
/
platform
/
external
/
skia
/
d2c67f44f8c2351e60e6ee224a060e916cd44f34
/
src
/
gpu
/
ccpr
/
GrGSCoverageProcessor.cpp
c3318f0
ccpr: Add an MSAA atlas mode
by Chris Dalton
· 5 years ago
c0bd9f9
rewrite includes to not need so much -Ifoo
by Mike Klein
· 5 years ago
84d36cd
ccpr: Calculate edge coverage in the coverage processor
by Chris Dalton
· 5 years ago
2c5e011
Split GrCCCoverageProcessor into subclasses
by Chris Dalton
· 5 years ago
[Renamed (85%) from src/gpu/ccpr/GrCCCoverageProcessor_GSImpl.cpp]
dbf7072
Use different classes for client side arrays and GPU buffer objects.
by Brian Salomon
· 6 years ago
e1f5502
Reland "SkSL is now pickier about type conversions"
by Ethan Nicholas
· 6 years ago
c83da98
Revert "SkSL is now pickier about type conversions"
by Ethan Nicholas
· 6 years ago
91c1d08
SkSL is now pickier about type conversions
by Ethan Nicholas
· 6 years ago
12d2264
Convert GrBuffer owners to sk_sp
by Brian Salomon
· 6 years ago
7423195
ccpr: Add explicit fmas to vertex placement code
by Chris Dalton
· 6 years ago
f04fb3c
Change how GPs configure attributes
by Brian Osman
· 6 years ago
d4c2970
Specify CPU (buffer) and GPU (shader) types explicitly in Attribute
by Brian Osman
· 6 years ago
92be2f7
Revert "Revert "Change how vertex/instance attributes are handled in geometry processors.""
by Brian Salomon
· 6 years ago
5045e50
Revert "Change how vertex/instance attributes are handled in geometry processors."
by Mike Klein
· 6 years ago
19c1233
Change how vertex/instance attributes are handled in geometry processors.
by Brian Salomon
· 6 years ago
70132d0
Make GrPrimitiveProcessor::Attribute a class, hide data members.
by Brian Salomon
· 6 years ago
6f5e77a
ccpr: Cull extremely thin triangles
by Chris Dalton
· 6 years ago
9f2dab0
ccpr: Implement conics
by Chris Dalton
· 6 years ago
e7fbafe
Revert "ccpr: Implement conics"
by Chris Dalton
· 6 years ago
98b2415
ccpr: Implement conics
by Chris Dalton
· 6 years ago
703b476
ccpr: Remove WindMethod from GrCCCoverageProcessor
by Chris Dalton
· 6 years ago
4c23934
ccpr: Make curve corners more seamless
by Chris Dalton
· 6 years ago
8dfc70f
ccpr: Various cleanups
by Chris Dalton
· 6 years ago
21ba551
ccpr: Replace curve corner MSAA with analytic attenuation
by Chris Dalton
· 7 years ago
8d38a7f
ccpr: Update the sample to use proper coverage count buffers
by Chris Dalton
· 7 years ago
04a1de5
ccpr: Add an attenuation parameter to triangle corners
by Chris Dalton
· 7 years ago
8738cf4
ccpr: Simplify triangle corners
by Chris Dalton
· 7 years ago
baf3e78
Revert "ccpr: Draw curves in a single pass"
by Chris Dalton
· 7 years ago
fe462ef
Revert "ccpr: Simplify triangle corners"
by Chris Dalton
· 7 years ago
622650a
ccpr: Simplify triangle corners
by Chris Dalton
· 7 years ago
df04ce2
ccpr: Draw curves in a single pass
by Chris Dalton
· 7 years ago
5183e64
ccpr: Combine GS triangle hulls and edges into a single draw
by Chris Dalton
· 7 years ago
0a79381
ccpr: Fix very small edges
by Chris Dalton
· 7 years ago
84403d7
ccpr: Tessellate fans for very large and/or simple paths
by Chris Dalton
· 7 years ago
82040a9
Revert "ccpr: Tessellate fans for very large and/or simple paths"
by Cary Clark
· 7 years ago
4138c97
ccpr: Tessellate fans for very large and/or simple paths
by Chris Dalton
· 7 years ago
383a2ef
CCPR: Rename GrCCPR* -> GrCC*
by Chris Dalton
· 7 years ago
[Renamed (93%) from src/gpu/ccpr/GrCCPRCoverageProcessor_GSImpl.cpp]
90e8fb1
Reland "CCPR: Initial semi-optimized vertex shader Impl"
by Chris Dalton
· 7 years ago
d23c7c4
Revert "CCPR: Initial semi-optimized vertex shader Impl"
by Chris Dalton
· 7 years ago
e3877ce
CCPR: Initial semi-optimized vertex shader Impl
by Chris Dalton
· 7 years ago
2871436
Revert "CCPR: Initial semi-optimized vertex shader Impl"
by Brian Osman
· 7 years ago
a8f6aef
CCPR: Initial semi-optimized vertex shader Impl
by Chris Dalton
· 7 years ago
de5a814
CCPR: Merge triangle hull and edge shaders
by Chris Dalton
· 7 years ago
1fbdb61
CCPR: Optimize Hull geometry
by Chris Dalton
· 7 years ago
2326177
CCPR: Don't use instanced draw calls with geometry shaders
by Chris Dalton
· 7 years ago
4364653
CCPR: Move flatness checks from geometry shaders to CPU
by Chris Dalton
· 7 years ago
a3e9271
CCPR: Eliminate texel buffers
by Chris Dalton
· 7 years ago
cc0ab7e
Address CCPR TODOs now that we are in device space
by Chris Dalton
· 7 years ago
c17bf32
Convert geometry shaders to operate in Skia device space
by Chris Dalton
· 7 years ago
6a3dbee
Refactor CCPR coverage shaders for a vertex impl
by Chris Dalton
· 7 years ago
d6365e5
Revert "Refactor CCPR coverage shaders for a vertex impl"
by Eric Boren
· 7 years ago
e501033
Refactor CCPR coverage shaders for a vertex impl
by Chris Dalton
· 7 years ago