1. 2f4c09b Add remove_pow_with_constant_exponent workaround by Adrienne Walker · 6 years ago
  2. 8b23ca6 Add rewrite_do_while_loops workaround by Adrienne Walker · 6 years ago
  3. 92b161f Add emulate_abs_int_function workaround by Adrienne Walker · 6 years ago
  4. c02165f Add unfold_short_circuit_as_ternary workaround by Adrienne Walker · 6 years ago
  5. ee8295c Add add_and_true_to_loop_condition workaround by Adrienne Walker · 6 years ago
  6. 7eae3e0 Reland "Move GrGeometryProcessor's textures out of classes and into" by Brian Salomon · 6 years ago
  7. fdf05f4 Revert "Move GrGeometryProcessor's textures out of classes and into" by Brian Salomon · 6 years ago
  8. 986f64c Remove multitexturing support from GrTextureOp. by Brian Salomon · 6 years ago
  9. b609e6d added byte and ubyte types to SKSL by Ruiqi Mao · 6 years ago
  10. 9b4bd59 Reland "Remove interpolants are inaccurate workaround for Adreno 3xx." by Brian Salomon · 6 years ago
  11. 662ea4b Remove texel buffer support. by Brian Salomon · 6 years ago
  12. 1b112cc Revert "Remove interpolants are inaccurate workaround for Adreno 3xx." by Brian Salomon · 6 years ago
  13. a7a2782 Remove interpolants are inaccurate workaround for Adreno 3xx. by Brian Salomon · 6 years ago
  14. 0560bd6 Move GrSwizzle.h from include/private to src/gpu. by Brian Salomon · 6 years ago
  15. 23c55b6 Move GrGLSL.h from include/private to src/gpu/glsl. by Brian Salomon · 6 years ago
  16. 3e7548c Reland fonts: Add support for distance field text to font remoting. by Khushal · 6 years ago
  17. 7257e22 Revert "fonts: Add support for distance field text to font remoting." by Mike Klein · 6 years ago
  18. 35e0a1a fonts: Add support for distance field text to font remoting. by Khushal · 6 years ago
  19. c7fe0f7 Make GrCaps and GrShaderCaps private. by Brian Salomon · 6 years ago[Renamed (84%) from include/gpu/GrShaderCaps.h]
  20. 061020e With ES3, enable both ES2 and ES3 external image extensions by Brian Osman · 6 years ago
  21. 7c7ff03 ccpr: Normalize homogeneous coords with frexp/ldexp by Chris Dalton · 6 years ago
  22. c2d0dd6 Add a shader cap for incomplete short int precision by Chris Dalton · 6 years ago
  23. 7fe33c0 Drop unused shader support for multisample interpolation by Chris Dalton · 6 years ago
  24. 6028361 Drop unused shader support for sample variables by Chris Dalton · 6 years ago
  25. 426e6c5 Remove (unused) NV_bindless_texture from GL interface by Brian Osman · 7 years ago
  26. 7f86192 Revert "Drop support for unused MSAA extensions" by Robert Phillips · 7 years ago
  27. 7df2746 Drop support for unused MSAA extensions by Chris Dalton · 7 years ago
  28. 01b476a Start of adding GrContextOption that overrides driver workarounds. by Brian Salomon · 7 years ago
  29. dba65f9 Add a workaround for inaccurate interpolants on Adreno 3xx. by Brian Salomon · 7 years ago
  30. cd3261a Revert "Revert "Added SkSL workaround for devices which cannot safely access gl_FragCoord"" by Brian Osman · 7 years ago
  31. 9d6929c Revert "Added SkSL workaround for devices which cannot safely access gl_FragCoord" by Brian Osman · 7 years ago
  32. 1001f84 Added SkSL workaround for devices which cannot safely access gl_FragCoord by Brian Osman · 7 years ago
  33. 8fd7955 Enable the GL_EXT_geometry_shader extension where necessary by Chris Dalton · 7 years ago
  34. 040238b Add a tools flag to suppress geometry shaders by Chris Dalton · 7 years ago
  35. 10ed243 Add cap on intel to avoid calling abs and floor on the same line in a shader. by Greg Daniel · 7 years ago
  36. 762d5e7 Revert "Revert "Use a dst size threshold for multitexturing images."" by Brian Salomon · 7 years ago
  37. be85ef2 Revert "Use a dst size threshold for multitexturing images." by Brian Salomon · 7 years ago
  38. edfa0d2 Use a dst size threshold for multitexturing images. by Brian Salomon · 7 years ago
  39. 47c8ed3 Reland "Fix precision caps and rrect/ellipse effect precisions" by Chris Dalton · 7 years ago
  40. 24f9c19 Revert "Fix precision caps and rrect/ellipse effect precisions" by Brian Osman · 7 years ago
  41. e421800 Fix precision caps and rrect/ellipse effect precisions by Chris Dalton · 7 years ago
  42. 559f556 Remove support for image load/store by Brian Salomon · 7 years ago
  43. fddb6c0 Setup CCPR testing with GrMockContext by Chris Dalton · 7 years ago
  44. 0b4d8aa Add benchmark for comparing multitexturing to non-multitexturing image draws. by Brian Salomon · 7 years ago
  45. f1b47bb Add a cap for geometry shader invocations by Chris Dalton · 7 years ago
  46. fa7ee24 changed vertex attribute precisions to be actual types by Ethan Nicholas · 7 years ago
  47. 4127456 Disable flat interpolation in TextureOp on Qualcomm by Brian Salomon · 7 years ago
  48. 71a1889 Revert "Revert "GrContext::dump that produces JSON formatted output"" by Brian Osman · 7 years ago
  49. 0f450ac Revert "GrContext::dump that produces JSON formatted output" by Brian Osman · 7 years ago
  50. 175af0d GrContext::dump that produces JSON formatted output by Brian Osman · 7 years ago
  51. 8a0044f Tiling support for GrGradientEffect kTwo_ColorType/kThree_ColorType by Florin Malita · 7 years ago
  52. dff5d43 Guard against D3D NaN/Infinity literals bug by Brian Osman · 7 years ago
  53. cebcb84 Add caps files for metal by Greg Daniel · 7 years ago
  54. 1d61635 Add support for instanced draws by Chris Dalton · 7 years ago
  55. ac1e496 Workaround Mali static analysis bug by Brian Osman · 7 years ago
  56. 42c456f Remove PLS path renderer by Brian Salomon · 7 years ago
  57. 2e777ea Add a workaround for platforms with broken geo shader invocations by csmartdalton · 7 years ago
  58. 80a08dd Fix Vulkan crashes on nexus player by Greg Daniel · 8 years ago
  59. f1dd677 Rename SkSL::GLSLCapsFactory to SkSL::ShaderCapsFactory by Brian Salomon · 8 years ago
  60. 94efbf5 Merge GrGLSLCaps into GrShaderCaps by Brian Salomon · 8 years ago[Renamed (68%) from src/gpu/glsl/GrGLSLCaps.h]
  61. f9f4512 Reland image storage with fixes. by Brian Salomon · 8 years ago
  62. 59dc411 Revert "Initial OpenGL Image support." by Brian Salomon · 8 years ago
  63. be34882 Initial OpenGL Image support. by Brian Salomon · 8 years ago
  64. f26f7a0 Add detection of image load/store to caps by Brian Salomon · 8 years ago
  65. bf7b620 Revert "Revert "Add integer texture support."" by Brian Salomon · 8 years ago
  66. 7ef4b74 re-re-land of skslc now uses standard Skia caps by Ethan Nicholas · 8 years ago
  67. 857cb97 Revert "re-land of skslc now uses standard Skia caps" by Leon Scroggins · 8 years ago
  68. 498d403 re-land of skslc now uses standard Skia caps by Ethan Nicholas · 8 years ago
  69. b0b5360 Revert "skslc now uses standard Skia caps" by Leon Scroggins · 8 years ago
  70. 8af38a9 skslc now uses standard Skia caps by Ethan Nicholas · 8 years ago
  71. 9c7edb8 Revert "Add integer texture support." by Leon Scroggins · 8 years ago
  72. 434c534 Add integer texture support. by Brian Salomon · 8 years ago
  73. 18fa642 chmod -x *.cpp *.h by Hal Canary · 8 years ago
  74. e78d487 Clamp Vulkan caps to INT_MAX by jvanverth · 8 years ago
  75. 138c263 Fix various issues with framebuffer fetch by egdaniel · 8 years ago
  76. bb9c4e4 Store GLSL max samplers using uint32_t rather than uint8_t by bsalomon · 8 years ago
  77. f8a6ce8 Add GLSL support for texelFetch by cdalton · 8 years ago
  78. a6b92ad Infer sampler precision from pixel config by cdalton · 8 years ago
  79. 9d524f2 Style bikeshed - remove extraneous whitespace by halcanary · 8 years ago
  80. c04ce67 Add caps and GL API for buffer texture by cdalton · 8 years ago
  81. 9c3f143 Add support for vertex and geometry shader textures by cdalton · 8 years ago
  82. 4a98cdb Add cap and builder feature for multisample interpolation by cdalton · 8 years ago
  83. 33ad701 Add gl_SampleMask functionality to fragment builders by cdalton · 8 years ago
  84. 1751dc7 Revert of Add infastructure for gl_SampleMask (patchset #6 id:100001 of https://codereview.chromium.org/1690963003/ ) by benjaminwagner · 8 years ago
  85. 533cefe Add infastructure for gl_SampleMask by cdalton · 8 years ago
  86. c08f196 Use noperspective interpolation for 2D draws by cdalton · 8 years ago
  87. fa89632 Move some program building utils from GL to GLSL by egdaniel · 9 years ago
  88. 7f9b2e4 Swizzle shader output and blend when using GL_RED to implement kAlpha_8_GrPixelConfig by bsalomon · 9 years ago
  89. cdee009 Add a class representing texture swizzle. by bsalomon · 9 years ago
  90. 3183a41 Revert of Add a class representing texture swizzle. (patchset #6 id:100001 of https://codereview.chromium.org/1567733005/ ) by mtklein · 9 years ago
  91. 1a1efea Add a class representing texture swizzle. by bsalomon · 9 years ago
  92. 8e03b8a Always use high precision on NDS transform by joel.liang · 9 years ago
  93. 7ea33f5 Initial version of external_oes texture support and unit test by bsalomon · 9 years ago
  94. 0315dbc Revert of Initial version of external_oes texture support and unit test (patchset #14 id:260001 of https://codereview.chromium.org/1451683002/ ) by bsalomon · 9 years ago
  95. 27a0487 Initial version of external_oes texture support and unit test by bsalomon · 9 years ago
  96. 8dcdedc Make GrGLSLProgramBuilder base class for GrGLProgramBuilder. by egdaniel · 9 years ago
  97. b7e7d57 Create swizzle table inside of glsl caps by egdaniel · 9 years ago
  98. 0c29999 Revert of Create swizzle table inside of glsl caps (patchset #12 id:210001 of https://codereview.chromium.org/1420033005/ ) by egdaniel · 9 years ago
  99. 4036674 Create swizzle table inside of glsl caps by egdaniel · 9 years ago
  100. 574a4c1 Move shader compiling to ProgramBuilder and various ShaderBuilder cleanups. by egdaniel · 9 years ago