1. db0199b hide accessBitmap from g3 by Mike Reed · 8 years ago
  2. 0e39f97 Revert "Revert "make it illegal to include SkXfermode.h"" by Mike Reed · 8 years ago
  3. e68872b remove xfermode flag (again) for g3 by Mike Reed · 8 years ago
  4. 9c61682 Update SKP version by UpdateSKPs · 8 years ago
  5. 130a118 [GN] Create a non-null default native GL interface on iOS. by Chinmay Garde · 8 years ago
  6. 84503cc A few bug fixes for SkOverdrawCanvas by Matt Sarett · 8 years ago
  7. bd488f8 [nobuildbot] Remaining (non-CT) Linux bots by Eric Boren · 8 years ago
  8. ef4848f Fix is_trybot for no-buildbot bots by Eric Boren · 8 years ago
  9. 8c6a43a Do not use post upload hooks for 'GOLD_TRYBOT_URL' by Ravi Mistry · 8 years ago
  10. e9d1b29 Revert "make it illegal to include SkXfermode.h" by Greg Daniel · 8 years ago
  11. db68301 SkImageEncoder: simplify API by Hal Canary · 8 years ago
  12. 45580d3 Added GrSurfaceContext and GrTextureContext by Brian Osman · 8 years ago
  13. 07764ce make it illegal to include SkXfermode.h by Mike Reed · 8 years ago
  14. 3761f85 Revert "hide xfermode for g3" by Greg Daniel · 8 years ago
  15. 5083130 [nobuildbot] Migrate all Linux GCE bots by Eric Boren · 8 years ago
  16. a5b2376 hide xfermode for g3 by Mike Reed · 8 years ago
  17. badc137 Add Gerrit support to RecreateSKPs by Ravi Mistry · 8 years ago
  18. 59dc411 Revert "Initial OpenGL Image support." by Brian Salomon · 8 years ago
  19. 83a3b39 Revert "Disable error reporting for ImageStorageLoad until it can be debugged" by Brian Salomon · 8 years ago
  20. 7befa71 Disable error reporting for ImageStorageLoad until it can be debugged by Brian Salomon · 8 years ago
  21. be34882 Initial OpenGL Image support. by Brian Salomon · 8 years ago
  22. 030cbd5 Add SkOverdrawColorFilter by Matt Sarett · 8 years ago
  23. a2b4bdc Revert 248ff023 & 2cb6cb72 by Hal Canary · 8 years ago
  24. 6b77f1c 4444 and gray 8 by Mike Klein · 8 years ago
  25. 6039768 Move GrShaderVar to an appending model for layout qualifiers by Brian Salomon · 8 years ago
  26. cb5338c Support sRGB 565. by Mike Klein · 8 years ago
  27. 2cb6cb7 Fix bug: can't convert nullptr -> bool by Hal Canary · 8 years ago
  28. 818d8a9 Handle nullptr from asTextureRef by brianosman · 8 years ago
  29. e8eed32 remove SkPixelRef::refEncodedData() by Hal Canary · 8 years ago
  30. fec1dea FuzzDrawFunctions from twsmith by Kevin Lubick · 8 years ago
  31. cb2c12b accum_565 and accum_f16 by Mike Klein · 8 years ago
  32. 8daef3e Fixed fuzzer issue with lut16Type A2B ICC profiles by raftias · 8 years ago
  33. a16ea18 Fix NoGPU bot by Matt Sarett · 8 years ago
  34. 22886c4 Add SkOverdrawCanvas to detect overdraw by Matt Sarett · 8 years ago
  35. 248ff02 SkImageEncoder: simplify API by Hal Canary · 8 years ago
  36. 46e66a2 bilerp by Mike Klein · 8 years ago
  37. 8ac838d added support for push_constant layout by ethannicholas · 8 years ago
  38. 64773e6 Add support for input attachments in SkSL spirv by Greg Daniel · 8 years ago
  39. 71fecc3 don't memtion SkXfermode in public by Mike Reed · 8 years ago
  40. 1fc83b1 removed appendPrecisionModifier by Ethan Nicholas · 8 years ago
  41. 3605ace sksl programs can now directly query GLSL caps by Ethan Nicholas · 8 years ago
  42. 9bcca6a Roll recipe DEPS by Ravi Mistry · 8 years ago
  43. 759ae56 Avoid runtime initialization of FLT_EPSILON_SQRT by Bruce Dawson · 8 years ago
  44. c590341 Add shadowrrect geometry processor by Jim Van Verth · 8 years ago
  45. 71de072 Implemented parsing of lut8/lut16Type A2B ICC tags by raftias · 8 years ago
  46. f7f883b Rearrange NN sampling to more naturally support bilerp. by Mike Klein · 8 years ago
  47. ab1c3a0 Fix include of GrGLSLCaps in SkGradientShader by Greg Daniel · 8 years ago
  48. 276cc41 Revive geometry shaders by csmartdalton · 8 years ago
  49. 99938a8 Merge GrGLSLShaderVar and GrShaderVar by Brian Salomon · 8 years ago
  50. d728f0c Defer more renderTargetContexts in the GPU image filter paths - take 2 by robertphillips · 8 years ago
  51. 43c847b Simplify shader paint alpha modulation. by Mike Klein · 8 years ago
  52. 14d2899 Fixed issue with some A2B0 images being too dark by raftias · 8 years ago
  53. b44efa5 Remove testing code for not fitting in the Footer. by Herb Derby · 8 years ago
  54. 101b844 Remove GrGLSLSampler type and subclasses by Brian Salomon · 8 years ago
  55. 3502c5c Use ptr diff to encode function and padding. by Herb Derby · 8 years ago
  56. 9e1138d re-land of switched skslc from std::string to SkString by Ethan Nicholas · 8 years ago
  57. e54d4ce VS script: Handle variation among configurations by Brian Osman · 8 years ago
  58. 8d5f9cb Add an extra pixel to the distance field path renderer bounds. by Brian Salomon · 8 years ago
  59. 99bba9e Add missing virtual functions for SkRectClipCheckBlitter by Yuqian Li · 8 years ago
  60. 7992da3 Support decoding images to multiple formats, depending on usage by Brian Osman · 8 years ago
  61. dc940a6 Disable RectClipCheckBlitter for cc_unittests by Yuqian Li · 8 years ago
  62. 792d0f1 Revert "switched skslc from std::string to SkString" by Greg Daniel · 8 years ago
  63. 7a5b48a Revert "fixed iOS build failure" by Greg Daniel · 8 years ago
  64. 866f286 Avoid unnecessary cast on a garbage data. by Ivan Krasin · 8 years ago
  65. a675910 Fix typo in GrGLCaps by elemental · 8 years ago
  66. 62a8aa3 android does not need XFERMODE_PUBLIC flag by Mike Reed · 8 years ago
  67. 17b6e48 Revert "Turn off /arch:AVX[2] on Windows builds." by Mike Klein · 8 years ago
  68. 2e35e8a mirror tiling by Mike Klein · 8 years ago
  69. 1aaccc7 Make GrSwizzle::GrSwizzle() constexpr by Brian Salomon · 8 years ago
  70. f31ae49 Remove unnecessary attribute and varying type modifiers by Brian Salomon · 8 years ago
  71. c36dedf Build fiddle and public_headers_warnings_check only when skia_enable_tools. by Mike Klein · 8 years ago
  72. 06e539a VS SLN script: Automatically determine which folder to use/copy by Brian Osman · 8 years ago
  73. c89e243 Turn off /arch:AVX[2] on Windows builds. by Mike Klein · 8 years ago
  74. 9de9230 update G3 build after crrev.com/2500113004 by Mike Klein · 8 years ago
  75. b014cca Make GrBufferAccess a nested class of GrProcessor by Brian Salomon · 8 years ago
  76. ce1d293 Add test for QuickFDot6Div by Yuqian Li · 8 years ago
  77. 83cd50b fixed iOS build failure by Ethan Nicholas · 8 years ago
  78. d8df21a switched skslc from std::string to SkString by Ethan Nicholas · 8 years ago
  79. 833dcf4 Add handling for instantiate failure up the call stack by Robert Phillips · 8 years ago
  80. eaef615 [nobuildbot] Explicitly name all jobs by Eric Boren · 8 years ago
  81. 628e78b [nobuildbot] Remaining Android devices by Eric Boren · 8 years ago
  82. dfa492e Use SkFixedAllocator in SkLinearPipeline and remove the embedding of by Herb Derby · 8 years ago
  83. d2265e5 Port convolve functions to SkOpts by xiangze.zhang · 8 years ago
  84. f8afab9 Mark this file as executable by Adam Barth · 8 years ago
  85. c01e7df perspective matrix by Mike Klein · 8 years ago
  86. b273fc4 repeat tiling by Mike Klein · 8 years ago
  87. bf178a7 Replace my confusion with a pointer to the explanation. by Mike Klein · 8 years ago
  88. f891147 In VS SLN fixup script, don't erase old files by Brian Osman · 8 years ago
  89. c88fc74 Fix the quickSkFDot6Div range check by Yuqian Li · 8 years ago
  90. 514baff Rename GrTextureParams to GrSamplerParams by Brian Salomon · 8 years ago
  91. 7776029 Strength reduce bilerp to nearest neighbor when the matrix is integer translate. by Mike Klein · 8 years ago
  92. b446088 Fix computation of texture size for approximately-fit deferred proxies by Robert Phillips · 8 years ago
  93. 684d7ce Fix double deletion of DescriptorSetLayouts by Jim Van Verth · 8 years ago
  94. 297726f Use SkSmallAllocator for Blender stage. by Herb Derby · 8 years ago
  95. 4e9bb74 Initialize all values we load. by Mike Klein · 8 years ago
  96. b6ab4ae Be careful about types in SkNx_neon.h. by Mike Klein · 8 years ago
  97. db4183d In GrProcessor::TextureSampler drop the "get", it's cleaner by Brian Salomon · 8 years ago
  98. 3a88725 Always use GL_HALF_FLOAT_OES on ANGLE, even with ES3. by Brian Osman · 8 years ago
  99. 06a65e2 Support SkImageShader in SkRasterPipeline blitter by Mike Klein · 8 years ago
  100. 9fab7e9 Remove accessRenderTarget call in SkGpuDevice ctor by Robert Phillips · 8 years ago