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gerrit-public.fairphone.software
/
platform
/
external
/
skia
/
e05ba5a0dbb6ef8af576385fc03f76f90ac40569
/
src
/
gpu
/
GrShaderCaps.h
20ae25c
Reland "Reland "Fix blurry edges on large ovals.""
by Jim Van Verth
· 6 years ago
d31b5e7
Revert "Drop unused shader support for sample variables"
by Chris Dalton
· 6 years ago
c405c27
Remove unused fields related to old multitexturing TextureOp.
by Brian Salomon
· 6 years ago
a708618
sksl: Polyfill fma() when not present in GLSL
by Chris Dalton
· 6 years ago
0f70be8
Reland "Remove ability to sample textures in vertex or geometry shaders."
by Greg Daniel
· 6 years ago
6e2625d
Revert "Remove ability to sample textures in vertex or geometry shaders."
by Greg Daniel
· 6 years ago
d50d657
Remove ability to sample textures in vertex or geometry shaders.
by Greg Daniel
· 6 years ago
2f4c09b
Add remove_pow_with_constant_exponent workaround
by Adrienne Walker
· 6 years ago
8b23ca6
Add rewrite_do_while_loops workaround
by Adrienne Walker
· 6 years ago
92b161f
Add emulate_abs_int_function workaround
by Adrienne Walker
· 6 years ago
c02165f
Add unfold_short_circuit_as_ternary workaround
by Adrienne Walker
· 6 years ago
ee8295c
Add add_and_true_to_loop_condition workaround
by Adrienne Walker
· 6 years ago
7eae3e0
Reland "Move GrGeometryProcessor's textures out of classes and into"
by Brian Salomon
· 7 years ago
fdf05f4
Revert "Move GrGeometryProcessor's textures out of classes and into"
by Brian Salomon
· 7 years ago
986f64c
Remove multitexturing support from GrTextureOp.
by Brian Salomon
· 7 years ago
b609e6d
added byte and ubyte types to SKSL
by Ruiqi Mao
· 7 years ago
9b4bd59
Reland "Remove interpolants are inaccurate workaround for Adreno 3xx."
by Brian Salomon
· 7 years ago
662ea4b
Remove texel buffer support.
by Brian Salomon
· 7 years ago
1b112cc
Revert "Remove interpolants are inaccurate workaround for Adreno 3xx."
by Brian Salomon
· 7 years ago
a7a2782
Remove interpolants are inaccurate workaround for Adreno 3xx.
by Brian Salomon
· 7 years ago
0560bd6
Move GrSwizzle.h from include/private to src/gpu.
by Brian Salomon
· 7 years ago
23c55b6
Move GrGLSL.h from include/private to src/gpu/glsl.
by Brian Salomon
· 7 years ago
3e7548c
Reland fonts: Add support for distance field text to font remoting.
by Khushal
· 7 years ago
7257e22
Revert "fonts: Add support for distance field text to font remoting."
by Mike Klein
· 7 years ago
35e0a1a
fonts: Add support for distance field text to font remoting.
by Khushal
· 7 years ago
c7fe0f7
Make GrCaps and GrShaderCaps private.
by Brian Salomon
· 7 years ago
[Renamed (84%) from include/gpu/GrShaderCaps.h]
061020e
With ES3, enable both ES2 and ES3 external image extensions
by Brian Osman
· 7 years ago
7c7ff03
ccpr: Normalize homogeneous coords with frexp/ldexp
by Chris Dalton
· 7 years ago
c2d0dd6
Add a shader cap for incomplete short int precision
by Chris Dalton
· 7 years ago
7fe33c0
Drop unused shader support for multisample interpolation
by Chris Dalton
· 7 years ago
6028361
Drop unused shader support for sample variables
by Chris Dalton
· 7 years ago
426e6c5
Remove (unused) NV_bindless_texture from GL interface
by Brian Osman
· 7 years ago
7f86192
Revert "Drop support for unused MSAA extensions"
by Robert Phillips
· 7 years ago
7df2746
Drop support for unused MSAA extensions
by Chris Dalton
· 7 years ago
01b476a
Start of adding GrContextOption that overrides driver workarounds.
by Brian Salomon
· 7 years ago
dba65f9
Add a workaround for inaccurate interpolants on Adreno 3xx.
by Brian Salomon
· 7 years ago
cd3261a
Revert "Revert "Added SkSL workaround for devices which cannot safely access gl_FragCoord""
by Brian Osman
· 7 years ago
9d6929c
Revert "Added SkSL workaround for devices which cannot safely access gl_FragCoord"
by Brian Osman
· 7 years ago
1001f84
Added SkSL workaround for devices which cannot safely access gl_FragCoord
by Brian Osman
· 7 years ago
8fd7955
Enable the GL_EXT_geometry_shader extension where necessary
by Chris Dalton
· 7 years ago
040238b
Add a tools flag to suppress geometry shaders
by Chris Dalton
· 7 years ago
10ed243
Add cap on intel to avoid calling abs and floor on the same line in a shader.
by Greg Daniel
· 7 years ago
762d5e7
Revert "Revert "Use a dst size threshold for multitexturing images.""
by Brian Salomon
· 7 years ago
be85ef2
Revert "Use a dst size threshold for multitexturing images."
by Brian Salomon
· 7 years ago
edfa0d2
Use a dst size threshold for multitexturing images.
by Brian Salomon
· 7 years ago
47c8ed3
Reland "Fix precision caps and rrect/ellipse effect precisions"
by Chris Dalton
· 7 years ago
24f9c19
Revert "Fix precision caps and rrect/ellipse effect precisions"
by Brian Osman
· 7 years ago
e421800
Fix precision caps and rrect/ellipse effect precisions
by Chris Dalton
· 7 years ago
559f556
Remove support for image load/store
by Brian Salomon
· 7 years ago
fddb6c0
Setup CCPR testing with GrMockContext
by Chris Dalton
· 7 years ago
0b4d8aa
Add benchmark for comparing multitexturing to non-multitexturing image draws.
by Brian Salomon
· 7 years ago
f1b47bb
Add a cap for geometry shader invocations
by Chris Dalton
· 7 years ago
fa7ee24
changed vertex attribute precisions to be actual types
by Ethan Nicholas
· 7 years ago
4127456
Disable flat interpolation in TextureOp on Qualcomm
by Brian Salomon
· 7 years ago
71a1889
Revert "Revert "GrContext::dump that produces JSON formatted output""
by Brian Osman
· 8 years ago
0f450ac
Revert "GrContext::dump that produces JSON formatted output"
by Brian Osman
· 8 years ago
175af0d
GrContext::dump that produces JSON formatted output
by Brian Osman
· 8 years ago
8a0044f
Tiling support for GrGradientEffect kTwo_ColorType/kThree_ColorType
by Florin Malita
· 8 years ago
dff5d43
Guard against D3D NaN/Infinity literals bug
by Brian Osman
· 8 years ago
cebcb84
Add caps files for metal
by Greg Daniel
· 8 years ago
1d61635
Add support for instanced draws
by Chris Dalton
· 8 years ago
ac1e496
Workaround Mali static analysis bug
by Brian Osman
· 8 years ago
42c456f
Remove PLS path renderer
by Brian Salomon
· 8 years ago
2e777ea
Add a workaround for platforms with broken geo shader invocations
by csmartdalton
· 8 years ago
80a08dd
Fix Vulkan crashes on nexus player
by Greg Daniel
· 8 years ago
f1dd677
Rename SkSL::GLSLCapsFactory to SkSL::ShaderCapsFactory
by Brian Salomon
· 8 years ago
94efbf5
Merge GrGLSLCaps into GrShaderCaps
by Brian Salomon
· 8 years ago
[Renamed (68%) from src/gpu/glsl/GrGLSLCaps.h]
f9f4512
Reland image storage with fixes.
by Brian Salomon
· 8 years ago
59dc411
Revert "Initial OpenGL Image support."
by Brian Salomon
· 8 years ago
be34882
Initial OpenGL Image support.
by Brian Salomon
· 8 years ago
f26f7a0
Add detection of image load/store to caps
by Brian Salomon
· 8 years ago
bf7b620
Revert "Revert "Add integer texture support.""
by Brian Salomon
· 8 years ago
7ef4b74
re-re-land of skslc now uses standard Skia caps
by Ethan Nicholas
· 8 years ago
857cb97
Revert "re-land of skslc now uses standard Skia caps"
by Leon Scroggins
· 8 years ago
498d403
re-land of skslc now uses standard Skia caps
by Ethan Nicholas
· 8 years ago
b0b5360
Revert "skslc now uses standard Skia caps"
by Leon Scroggins
· 8 years ago
8af38a9
skslc now uses standard Skia caps
by Ethan Nicholas
· 8 years ago
9c7edb8
Revert "Add integer texture support."
by Leon Scroggins
· 8 years ago
434c534
Add integer texture support.
by Brian Salomon
· 8 years ago
18fa642
chmod -x *.cpp *.h
by Hal Canary
· 8 years ago
e78d487
Clamp Vulkan caps to INT_MAX
by jvanverth
· 8 years ago
138c263
Fix various issues with framebuffer fetch
by egdaniel
· 9 years ago
bb9c4e4
Store GLSL max samplers using uint32_t rather than uint8_t
by bsalomon
· 9 years ago
f8a6ce8
Add GLSL support for texelFetch
by cdalton
· 9 years ago
a6b92ad
Infer sampler precision from pixel config
by cdalton
· 9 years ago
9d524f2
Style bikeshed - remove extraneous whitespace
by halcanary
· 9 years ago
c04ce67
Add caps and GL API for buffer texture
by cdalton
· 9 years ago
9c3f143
Add support for vertex and geometry shader textures
by cdalton
· 9 years ago
4a98cdb
Add cap and builder feature for multisample interpolation
by cdalton
· 9 years ago
33ad701
Add gl_SampleMask functionality to fragment builders
by cdalton
· 9 years ago
1751dc7
Revert of Add infastructure for gl_SampleMask (patchset #6 id:100001 of https://codereview.chromium.org/1690963003/ )
by benjaminwagner
· 9 years ago
533cefe
Add infastructure for gl_SampleMask
by cdalton
· 9 years ago
c08f196
Use noperspective interpolation for 2D draws
by cdalton
· 9 years ago
fa89632
Move some program building utils from GL to GLSL
by egdaniel
· 9 years ago
7f9b2e4
Swizzle shader output and blend when using GL_RED to implement kAlpha_8_GrPixelConfig
by bsalomon
· 9 years ago
cdee009
Add a class representing texture swizzle.
by bsalomon
· 9 years ago
3183a41
Revert of Add a class representing texture swizzle. (patchset #6 id:100001 of https://codereview.chromium.org/1567733005/ )
by mtklein
· 9 years ago
1a1efea
Add a class representing texture swizzle.
by bsalomon
· 9 years ago
8e03b8a
Always use high precision on NDS transform
by joel.liang
· 9 years ago
7ea33f5
Initial version of external_oes texture support and unit test
by bsalomon
· 9 years ago
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