1. 919c9e7 Revert "Have a GrBackendFormat be stored on gpu proxies." by Greg Daniel · 6 years ago
  2. 51b1c12 Have a GrBackendFormat be stored on gpu proxies. by Greg Daniel · 6 years ago
  3. 9a9baae Use SkPMColor4f throughout clear APIs by Brian Osman · 6 years ago
  4. bdf12ad Move GrBackend enum to enum class. by Greg Daniel · 6 years ago
  5. d004e0b Cleanup resource flags by Chris Dalton · 6 years ago
  6. 09a7bb2 Reland "ccpr: Implement stroking with fine triangle strips" by Chris Dalton · 6 years ago
  7. 02e6efe Revert "ccpr: Implement stroking with fine triangle strips" by Chris Dalton · 6 years ago
  8. 2f2757f ccpr: Implement stroking with fine triangle strips by Chris Dalton · 6 years ago
  9. e163969 ccpr: Rename GrCCPathParser to GrCCFiller by Chris Dalton · 6 years ago
  10. 916c498 Consolidate the scissor enums into one "GrScissorTest" enum by Chris Dalton · 6 years ago
  11. d4bffed Update CCPRGeometry to use pool for op. by Ben Wagner · 6 years ago
  12. b2c4ea6 Move Views into Sample and Viewer. by Ben Wagner · 6 years ago
  13. 7eae3e0 Reland "Move GrGeometryProcessor's textures out of classes and into" by Brian Salomon · 6 years ago
  14. fdf05f4 Revert "Move GrGeometryProcessor's textures out of classes and into" by Brian Salomon · 6 years ago
  15. 641ac7d Make result of GrOp::combineIfPossible be an enum. by Brian Salomon · 6 years ago
  16. 532b3f9 Remove clamping of kPlus with F16 configs by Brian Osman · 6 years ago
  17. d818ebf Revert "Some scissor state cleanup." by Brian Salomon · 6 years ago
  18. a219419 Some scissor state cleanup. by Brian Salomon · 6 years ago
  19. 4934890 Refactor GrPipeline dynamic state. by Brian Salomon · 6 years ago
  20. 1471df9 Remove include of GrGLProgramBuilder.h from GrGLProgram.h and GrVkPipelineState.h by Brian Salomon · 6 years ago
  21. 9f2dab0 ccpr: Implement conics by Chris Dalton · 6 years ago
  22. e7fbafe Revert "ccpr: Implement conics" by Chris Dalton · 6 years ago
  23. 98b2415 ccpr: Implement conics by Chris Dalton · 6 years ago
  24. 7ca3b7b ccpr: Remove fCurrAnchorPoint from GrCCGeometry by Chris Dalton · 6 years ago
  25. 703b476 ccpr: Remove WindMethod from GrCCCoverageProcessor by Chris Dalton · 6 years ago
  26. 8dfc70f ccpr: Various cleanups by Chris Dalton · 6 years ago
  27. 52076d1 ccpr: Use a more stable formula to find quadratic coordinates by Chris Dalton · 6 years ago
  28. 8d38a7f ccpr: Update the sample to use proper coverage count buffers by Chris Dalton · 6 years ago
  29. 8738cf4 ccpr: Simplify triangle corners by Chris Dalton · 6 years ago
  30. baf3e78 Revert "ccpr: Draw curves in a single pass" by Chris Dalton · 6 years ago
  31. fe462ef Revert "ccpr: Simplify triangle corners" by Chris Dalton · 6 years ago
  32. 622650a ccpr: Simplify triangle corners by Chris Dalton · 6 years ago
  33. df04ce2 ccpr: Draw curves in a single pass by Chris Dalton · 6 years ago
  34. 5183e64 ccpr: Combine GS triangle hulls and edges into a single draw by Chris Dalton · 6 years ago
  35. 84403d7 ccpr: Tessellate fans for very large and/or simple paths by Chris Dalton · 6 years ago
  36. 82040a9 Revert "ccpr: Tessellate fans for very large and/or simple paths" by Cary Clark · 6 years ago
  37. 4138c97 ccpr: Tessellate fans for very large and/or simple paths by Chris Dalton · 7 years ago
  38. 27059d3 ccpr: Use primitive restart feature on ARM by Chris Dalton · 7 years ago
  39. 383a2ef CCPR: Rename GrCCPR* -> GrCC* by Chris Dalton · 7 years ago
  40. 274218e move largest apis into private by Mike Reed · 7 years ago
  41. 90e8fb1 Reland "CCPR: Initial semi-optimized vertex shader Impl" by Chris Dalton · 7 years ago
  42. d23c7c4 Revert "CCPR: Initial semi-optimized vertex shader Impl" by Chris Dalton · 7 years ago
  43. e3877ce CCPR: Initial semi-optimized vertex shader Impl by Chris Dalton · 7 years ago
  44. 2871436 Revert "CCPR: Initial semi-optimized vertex shader Impl" by Brian Osman · 7 years ago
  45. a8f6aef CCPR: Initial semi-optimized vertex shader Impl by Chris Dalton · 7 years ago
  46. 2326177 CCPR: Don't use instanced draw calls with geometry shaders by Chris Dalton · 7 years ago
  47. be4ffab CCPR: Combine loops and serpentines back into a single shader by Chris Dalton · 7 years ago
  48. a3e9271 CCPR: Eliminate texel buffers by Chris Dalton · 7 years ago
  49. ede860e Delete even more unused views code by Brian Osman · 7 years ago
  50. c17bf32 Convert geometry shaders to operate in Skia device space by Chris Dalton · 7 years ago
  51. 6a3dbee Refactor CCPR coverage shaders for a vertex impl by Chris Dalton · 7 years ago
  52. d6365e5 Revert "Refactor CCPR coverage shaders for a vertex impl" by Eric Boren · 7 years ago
  53. e501033 Refactor CCPR coverage shaders for a vertex impl by Chris Dalton · 7 years ago
  54. 8d17769 CCPR: Remove kCombinedTriangleHullsAndEdges by Chris Dalton · 7 years ago
  55. 9a725dd Use shader based blending to clamp kPlus mode w/F16 by Brian Osman · 7 years ago
  56. a640c49 Minor cleanups for CCPR by Chris Dalton · 7 years ago
  57. 7f578bf CCPR: Remove cubic insets and MSAA borders by Chris Dalton · 7 years ago
  58. c1e5963 CCPR: Rewrite path parsing by Chris Dalton · 7 years ago
  59. 419a94d Add a GrCCPRGeometry file by Chris Dalton · 7 years ago
  60. 500d58b Make Copy Ops to go through GpuCommandBuffer instead of straigt to GPU. by Greg Daniel · 7 years ago
  61. b072bb6 CCPR: Process quadratic flat edges without soft msaa by Chris Dalton · 7 years ago
  62. 2890fbf Make GrPipeline hold a GrRenderTargetProxy (instead of a GrRenderTarget) by Robert Phillips · 7 years ago
  63. 1a325d2 Coverage counting path renderer by Chris Dalton · 7 years ago