1. eb62829 Check that coverage FPs are compatible with alpha as coverage by Brian Salomon · 7 years ago
  2. 63c6746 Tighten up GrSurfaceProxy typing by Robert Phillips · 7 years ago
  3. ca4c60f Move documentation to use the embedded fiddle elements. by Joe Gregorio · 7 years ago
  4. 3614d9a improved performance of parsing SkSLLayout flags by Ethan Nicholas · 7 years ago
  5. 169f37f fiddle: use sstream for text, code cleanup by Hal Canary · 7 years ago
  6. c24447d Revert "Revert "make SkClipStack.h private (in src)"" by Mike Reed · 7 years ago
  7. e14d305 Add GrMakeCachedBitmapProxy by Robert Phillips · 7 years ago
  8. 5cd467f Avoid constant view inflation on viewer sample app by Chet Haase · 7 years ago
  9. ef163d2 Disable SkSplicer. by Mike Klein · 7 years ago
  10. cc70083 GrTessellator (AA): null GrGeometryProcessor crash fix. by Stephen White · 7 years ago
  11. 1c8e82b Revert "make SkClipStack.h private (in src)" by Mike Reed · 7 years ago
  12. f3b995b Clarify when tweak alpha for coverage optimizaton can occur. by Brian Salomon · 7 years ago
  13. 2b512d0 much better idea by Mike Klein · 7 years ago
  14. 3efca0a make SkClipStack.h private (in src) by Mike Reed · 7 years ago
  15. a9246dd Symbolize any stacktraces in DM and nanobench by Kevin Lubick · 7 years ago
  16. a0c9832 Remove GL asserts for geo shaders to not have uniforms by csmartdalton · 7 years ago
  17. 26e573c removed unused code around scaled generators by Mike Reed · 7 years ago
  18. 65e8a71 Fix Nexus 10s from shutting down too often by Kevin Lubick · 7 years ago
  19. 08f14bd SkPictureImageGenerator.h include guard by Hal Canary · 7 years ago
  20. 56ec758 Make GrPipelineInput::setToSolidCoverage set the opaque bit. by Brian Salomon · 7 years ago
  21. 2ae3a2e Suggest P3 for wide gamut images in SkAndroidCodec by Matt Sarett · 7 years ago
  22. 3f40598 Non linear blending flag for SkColorSpace by Brian Osman · 7 years ago
  23. 485c499 Rename SkConfig8888/SkPixelInfo to SkConvertPixels by Matt Sarett · 7 years ago
  24. 0168e04 Add a way to compute the code coverage of fuzzers by Kevin Lubick · 7 years ago
  25. c43559e Remove returns at end of stage splices. by Mike Klein · 7 years ago
  26. 4b66512 Handle collapsed drawVertices() texture coords gracefully by Florin Malita · 7 years ago
  27. 70c6063 Move SkDOM to SkArenaAlloc from SkChunkAlloc. by Herb Derby · 7 years ago
  28. 9df70bb Picture backed images must have a bit depth and color space by Matt Sarett · 7 years ago
  29. 6f44969 Add more SampleApp support to viewer. by Jim Van Verth · 7 years ago
  30. 46da1cc GrContext option to prevent GPU based YUV -> RGB by Brian Osman · 7 years ago
  31. 431815d Remove Vulkan GalaxyS7 bot by Greg Daniel · 7 years ago
  32. 5a8fe97 Remove include/xml from public API. by Herb Derby · 7 years ago
  33. c42a1cd work on raster device clipping by Mike Reed · 7 years ago
  34. df85c38 stop using SkScalarMul by Mike Reed · 7 years ago
  35. 78c0c4c Remove SkSmallAllocator. by Herb Derby · 7 years ago
  36. c5aa266 include what you use by Mike Reed · 7 years ago
  37. 8572d85 Make raster pipeline support all pixel conversions by Matt Sarett · 7 years ago
  38. 4bf560a Simplify code for making paints with shaders. by Herb Derby · 7 years ago
  39. c6b7146 Remove component flags from GrPipelineInput. by Brian Salomon · 7 years ago
  40. 9a51498 Remove component flags from GrXPFactory output analysis. by Brian Salomon · 7 years ago
  41. 8a8937c update gm to test 2 unclipped layers by Mike Reed · 7 years ago
  42. 6a307cc Add check for finite phase to SkPath1DPathEffect::Make by Robert Phillips · 7 years ago
  43. ce44a0f SkSplicer: implement constant_color by Mike Klein · 7 years ago
  44. 7598b48 SkSplicer: fix dstover by Mike Klein · 7 years ago
  45. bfdc87a Revert "Revert "Always make SkImageShaders in heap."" by Herb Derby · 7 years ago
  46. 8be952a SkScalarMul is deprecated by Mike Reed · 7 years ago
  47. 351549f SkSplicer support for 2-point gradients. by Mike Klein · 8 years ago
  48. 936f81b Move the rt adjust uniform into GP EmitArgs by csmartdalton · 7 years ago
  49. ed4984b Add animated text samples by csmartdalton · 7 years ago
  50. 5926f2d GrTessellator (AA): fix "Canvas Arcs" coverage artifact. by Stephen White · 7 years ago
  51. 1e06d3d add gm for clipRegion by Mike Reed · 7 years ago
  52. 6fcea9d Enable sse2 backend for SkSplicer. by Mike Klein · 7 years ago
  53. 07f665e Revert "Always make SkImageShaders in heap." by Herb Derby · 7 years ago
  54. d2d6d72 Fix stack alignment in Windows before_loop/after_loop. by Mike Klein · 7 years ago
  55. 73eae98 tools/git-sync-deps: less verbose when fetch is needed by Hal Canary · 7 years ago
  56. 320ade4 Make SkAutoTMalloc movable by csmartdalton · 7 years ago
  57. 0236cba fiddle: Fix JSON output logic. by Joe Gregorio · 7 years ago
  58. c8f9180 SkPDF: skip shader lookup for SkShader::kColor_GradientType by Hal Canary · 7 years ago
  59. 5cdc9dd Move GrTessellator from SkChunckAlloc to SkArenaAlloc. by Herb Derby · 7 years ago
  60. 385468f SkPDF: better tolerance path conversion to quadratics by Hal Canary · 7 years ago
  61. ea47957 A simple gradient test by Tenghui Zhu · 7 years ago
  62. a12c153 Add preserves premul and modulate optimization to compose fragment processors. by Brian Salomon · 7 years ago
  63. 1fd1823 Add plumbing for text only fiddles. by Joe Gregorio · 7 years ago
  64. ff590a1 Always make SkImageShaders in heap. by Herb Derby · 7 years ago
  65. fbd6cfb Blacklist arithmetic jpeg on WIC by Matt Sarett · 7 years ago
  66. e4fd9d0 Clean up hack of run api by Kevin Lubick · 7 years ago
  67. 267be7f Revert "Revert "IWYU"" by Mike Reed · 7 years ago
  68. 03a7f5f Make header files idempotent; script to check by Hal Canary · 7 years ago
  69. 9119de6 Update libjpeg-turbo to 1.5.1, enable arithmetic decoding by Matt Sarett · 7 years ago
  70. cb30bb2 Remove GrFragmentProcessor::computeInvariantOutput by Brian Salomon · 7 years ago
  71. d1a8bdf Initialize test textures for ProcessorOptimizationValidationTest. by Brian Salomon · 7 years ago
  72. f687709 Pixel zoomer in viewer by Brian Osman · 7 years ago
  73. 3865711 Replaced all calls to fragmentPosition() with sk_FragCoord by Ethan Nicholas · 7 years ago
  74. b34727f Remove unused/barely-supported compressed GrPixelConfigs by Robert Phillips · 7 years ago
  75. b43a3e0 Only use DeviceCM->fNext if the layer doesn't affect the clip by Mike Reed · 7 years ago
  76. 89e62f8 Update SKP version by UpdateSKPs · 7 years ago
  77. e52577f Refactor without turning on sse2/sse41. by Mike Klein · 7 years ago
  78. d37979c Make Win before_loop/after_loop SSE compatible. by Mike Klein · 7 years ago
  79. f8866c5 Revert "Generate sse2/sse4.1 splices, use them." by Mike Klein · 7 years ago
  80. 3c727d2 Revert "IWYU" by Robert Phillips · 7 years ago
  81. 54be5c9 Revert "More non-invertible shader local matrix guards" by Robert Phillips · 7 years ago
  82. 3e50027 Delete legacy named color space API by Matt Sarett · 7 years ago
  83. 75864b0 Add GrGLSLShaderBuilder::declareGlobal by csmartdalton · 7 years ago
  84. 29d8715 Enable threaded SkTaskGroup in Viewer by csmartdalton · 7 years ago
  85. 34e91ca Remove unused field, and use official size. by Herb Derby · 7 years ago
  86. 246a3c2 Re-enable ProcessorOptimizationValidationTest on iOS. by Brian Salomon · 7 years ago
  87. 3306492 Update codesearch docs. by Ben Wagner · 7 years ago
  88. 8600b1b Revert "Use SDF path miplevels based on the original path's size." by Jim Van Verth · 7 years ago
  89. 6e83b13 Use SDF path miplevels based on the original path's size. by Jim Van Verth · 7 years ago
  90. 368af46 More non-invertible shader local matrix guards by Florin Malita · 7 years ago
  91. 1fe55dc Generate sse2/sse4.1 splices, use them. by Mike Klein · 7 years ago
  92. a67615f 'gasp' to control symmetric rendering on Windows. by Ben Wagner · 7 years ago
  93. eec6f7b Use new fragment processor optimization queries. by Brian Salomon · 7 years ago
  94. 2aeae78 IWYU by Mike Reed · 7 years ago
  95. 79086b9 Integrate the ImGui library with viewer by Brian Osman · 7 years ago
  96. 2d4fc27 Compile SkJpegCodec on bzl iOS build by Matt Sarett · 7 years ago
  97. 9fd9448 Marker for driver upgrade. by Ben Wagner · 7 years ago
  98. da297e6 Remove declaration of non-existent constructor by Brian Osman · 7 years ago
  99. 2e83b13 Remove SkTextureCompressor. by Herb Derby · 7 years ago
  100. 6aa0e11 Add support for RG float textures by csmartdalton · 7 years ago