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gerrit-public.fairphone.software
/
platform
/
external
/
skia
/
f510e26a070ba3553b4cce3831cc9cd97b58a6bb
/
src
/
gpu
/
ccpr
/
GrCCCoverageProcessor.h
f510e26
ccpr: Pack wind into existing varyings
by Chris Dalton
· 8 years ago
7f86192
Revert "Drop support for unused MSAA extensions"
by Robert Phillips
· 8 years ago
7df2746
Drop support for unused MSAA extensions
by Chris Dalton
· 8 years ago
27059d3
ccpr: Use primitive restart feature on ARM
by Chris Dalton
· 8 years ago
0a94e4c
ccpr: Blacklist vertex shaders on ANGLE/Skylake
by Chris Dalton
· 8 years ago
383a2ef
CCPR: Rename GrCCPR* -> GrCC*
by Chris Dalton
· 8 years ago
[Renamed (92%) from src/gpu/ccpr/GrCCPRCoverageProcessor.h]
90e8fb1
Reland "CCPR: Initial semi-optimized vertex shader Impl"
by Chris Dalton
· 8 years ago
d23c7c4
Revert "CCPR: Initial semi-optimized vertex shader Impl"
by Chris Dalton
· 8 years ago
e3877ce
CCPR: Initial semi-optimized vertex shader Impl
by Chris Dalton
· 8 years ago
2871436
Revert "CCPR: Initial semi-optimized vertex shader Impl"
by Brian Osman
· 8 years ago
a8f6aef
CCPR: Initial semi-optimized vertex shader Impl
by Chris Dalton
· 8 years ago
de5a814
CCPR: Merge triangle hull and edge shaders
by Chris Dalton
· 8 years ago
1fbdb61
CCPR: Optimize Hull geometry
by Chris Dalton
· 8 years ago
2326177
CCPR: Don't use instanced draw calls with geometry shaders
by Chris Dalton
· 8 years ago
2737288
Don't force GrGLSLVarying's scope to be compile-time constant
by Chris Dalton
· 8 years ago
be4ffab
CCPR: Combine loops and serpentines back into a single shader
by Chris Dalton
· 8 years ago
4364653
CCPR: Move flatness checks from geometry shaders to CPU
by Chris Dalton
· 8 years ago
a3e9271
CCPR: Eliminate texel buffers
by Chris Dalton
· 8 years ago
cc0ab7e
Address CCPR TODOs now that we are in device space
by Chris Dalton
· 8 years ago
c17bf32
Convert geometry shaders to operate in Skia device space
by Chris Dalton
· 8 years ago
6a3dbee
Refactor CCPR coverage shaders for a vertex impl
by Chris Dalton
· 8 years ago
d6365e5
Revert "Refactor CCPR coverage shaders for a vertex impl"
by Eric Boren
· 8 years ago
e501033
Refactor CCPR coverage shaders for a vertex impl
by Chris Dalton
· 8 years ago
fa7ee24
changed vertex attribute precisions to be actual types
by Ethan Nicholas
· 8 years ago
8d17769
CCPR: Remove kCombinedTriangleHullsAndEdges
by Chris Dalton
· 8 years ago
f7b8820
re-land of new SkSL precisions
by Ethan Nicholas
· 8 years ago
27185a9
Revert "Revert "Revert "Switched highp float to highfloat and mediump float to half."""
by Ethan Nicholas
· 8 years ago
05d5a13
Revert "Revert "Switched highp float to highfloat and mediump float to half.""
by Ethan Nicholas
· 8 years ago
a640c49
Minor cleanups for CCPR
by Chris Dalton
· 8 years ago
7f578bf
CCPR: Remove cubic insets and MSAA borders
by Chris Dalton
· 8 years ago
c1e5963
CCPR: Rewrite path parsing
by Chris Dalton
· 8 years ago
1d816b9
Revert "Switched highp float to highfloat and mediump float to half."
by Brian Salomon
· 8 years ago
88d99c6
Switched highp float to highfloat and mediump float to half.
by Ethan Nicholas
· 8 years ago
b4aab9a
Replace SkFAIL with SK_ABORT.
by Ben Wagner
· 8 years ago
b072bb6
CCPR: Process quadratic flat edges without soft msaa
by Chris Dalton
· 8 years ago
5af9ea3
renamed SkSL types in preparation for killing precision modifiers
by Ethan Nicholas
· 8 years ago
2890fbf
Make GrPipeline hold a GrRenderTargetProxy (instead of a GrRenderTarget)
by Robert Phillips
· 8 years ago
1a325d2
Coverage counting path renderer
by Chris Dalton
· 8 years ago