1. f8a6ce8 Add GLSL support for texelFetch by cdalton · 9 years ago
  2. 3f6f76f Rename EmitArgs::fSamplers to fTexSamplers by cdalton · 9 years ago
  3. 1f50acf Add appendPrecisionModifier method to GrGLSLShaderBuilder by cdalton · 9 years ago
  4. 9d524f2 Style bikeshed - remove extraneous whitespace by halcanary · 9 years ago
  5. 33ad701 Add gl_SampleMask functionality to fragment builders by cdalton · 9 years ago
  6. 1751dc7 Revert of Add infastructure for gl_SampleMask (patchset #6 id:100001 of https://codereview.chromium.org/1690963003/ ) by benjaminwagner · 9 years ago
  7. 533cefe Add infastructure for gl_SampleMask by cdalton · 9 years ago
  8. 5e58cee Add GrShaderFlags enum by cdalton · 9 years ago
  9. e179a91 Texturing support for RECTANGLE textures. by bsalomon · 9 years ago
  10. e5286e0 Beginning of support for texture rectangles. by bsalomon · 9 years ago
  11. cdee009 Add a class representing texture swizzle. by bsalomon · 9 years ago
  12. 3183a41 Revert of Add a class representing texture swizzle. (patchset #6 id:100001 of https://codereview.chromium.org/1567733005/ ) by mtklein · 9 years ago
  13. 1a1efea Add a class representing texture swizzle. by bsalomon · 9 years ago
  14. 7ea439b Create GLSLUniformHandler class for gpu backend by egdaniel · 9 years ago
  15. 0eafe79 Create GrGLSLVaryingHandler class for program building by egdaniel · 9 years ago
  16. 2d721d3 Move all ShaderBuilder files to GLSL by egdaniel · 9 years ago[Renamed (77%) from src/gpu/gl/builders/GrGLShaderBuilder.cpp]
  17. 8dcdedc Make GrGLSLProgramBuilder base class for GrGLProgramBuilder. by egdaniel · 9 years ago
  18. b7e7d57 Create swizzle table inside of glsl caps by egdaniel · 9 years ago
  19. 0c29999 Revert of Create swizzle table inside of glsl caps (patchset #12 id:210001 of https://codereview.chromium.org/1420033005/ ) by egdaniel · 9 years ago
  20. 4036674 Create swizzle table inside of glsl caps by egdaniel · 9 years ago
  21. c8a66eb Fix assert in GrGLShaderBuilder regarding shader outputs by egdaniel · 9 years ago
  22. 574a4c1 Move shader compiling to ProgramBuilder and various ShaderBuilder cleanups. by egdaniel · 9 years ago
  23. 7dc4bd0 Remove GrGLProcessor and create GrGLSLTextureSampler class. by egdaniel · 9 years ago
  24. 0d3f061 Move GrGLShaderVar to GrGLSL by egdaniel · 9 years ago
  25. f529439 Move shader precision modifier check onto GLSLCaps by egdaniel · 9 years ago
  26. 96fcdcc Style Change: NULL->nullptr DOCS_PREVIEW= https://skia.org/?cl=1316233002 by halcanary · 9 years ago
  27. cba99b8 Move GLSL-specific routines/classes to separate glsl directory by jvanverth · 9 years ago
  28. 6df8640 Revert "Revert of Move copy-surface-as-draw fallback to GrGLGpu. (patchset #12 id:220001 of https://codereview.chromium.org/1144433002/)" by bsalomon · 9 years ago
  29. 404b3b2 Revert of Move copy-surface-as-draw fallback to GrGLGpu. (patchset #12 id:220001 of https://codereview.chromium.org/1144433002/) by mtklein · 9 years ago
  30. 5df6fee Move copy-surface-as-draw fallback to GrGLGpu. by bsalomon · 9 years ago
  31. 8917d62 Implement support for KHR_blend_equation_advanced by cdalton · 9 years ago
  32. e4017d8 Add layout qualifiers to GrGLShaderBuilder by cdalton · 9 years ago
  33. 43466a1 Multi-string shaders by joshualitt · 10 years ago
  34. b8a82f2 Revert of Multi-string shaders (patchset #4 id:60001 of https://codereview.chromium.org/929503002/) by joshualitt · 10 years ago
  35. 1c3c2d8 Multi-string shaders by joshualitt · 10 years ago
  36. 39edf76 Rename GrGpuGL -> GrGLGpu by jvanverth · 10 years ago
  37. 861e103 Rename GrGpuGL to GrGLGpu for consistency by bsalomon · 10 years ago
  38. 47bb382 Cleanup of shader building system by joshualitt · 10 years ago
  39. db0d3ca Revert of Cleanup of shader building system (patchset #25 id:470001 of https://codereview.chromium.org/611653002/) by joshualitt · 10 years ago
  40. fe1233c Cleanup of shader building system by joshualitt · 10 years ago
  41. 23e280d Changes to remove program effects builder by joshualitt · 10 years ago
  42. 408d612 Breaking out full program and frag only by joshualitt · 10 years ago
  43. 49f085d "NULL !=" = NULL by bsalomon · 10 years ago
  44. b2f94d1 Use highp for gpu bezier effects by egdaniel · 10 years ago
  45. 30ba436 Initial refactor of shaderbuilder to prepare for geometry shaders by joshualitt · 10 years ago