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gerrit-public.fairphone.software
/
platform
/
external
/
skia
/
f8a6ce8d8c54cab5456d3099fa07e460c889c2e6
/
src
/
gpu
/
glsl
/
GrGLSLShaderBuilder.cpp
f8a6ce8
Add GLSL support for texelFetch
by cdalton
· 9 years ago
3f6f76f
Rename EmitArgs::fSamplers to fTexSamplers
by cdalton
· 9 years ago
1f50acf
Add appendPrecisionModifier method to GrGLSLShaderBuilder
by cdalton
· 9 years ago
9d524f2
Style bikeshed - remove extraneous whitespace
by halcanary
· 9 years ago
33ad701
Add gl_SampleMask functionality to fragment builders
by cdalton
· 9 years ago
1751dc7
Revert of Add infastructure for gl_SampleMask (patchset #6 id:100001 of https://codereview.chromium.org/1690963003/ )
by benjaminwagner
· 9 years ago
533cefe
Add infastructure for gl_SampleMask
by cdalton
· 9 years ago
5e58cee
Add GrShaderFlags enum
by cdalton
· 9 years ago
e179a91
Texturing support for RECTANGLE textures.
by bsalomon
· 9 years ago
e5286e0
Beginning of support for texture rectangles.
by bsalomon
· 9 years ago
cdee009
Add a class representing texture swizzle.
by bsalomon
· 9 years ago
3183a41
Revert of Add a class representing texture swizzle. (patchset #6 id:100001 of https://codereview.chromium.org/1567733005/ )
by mtklein
· 9 years ago
1a1efea
Add a class representing texture swizzle.
by bsalomon
· 9 years ago
7ea439b
Create GLSLUniformHandler class for gpu backend
by egdaniel
· 9 years ago
0eafe79
Create GrGLSLVaryingHandler class for program building
by egdaniel
· 9 years ago
2d721d3
Move all ShaderBuilder files to GLSL
by egdaniel
· 9 years ago
[Renamed (77%) from src/gpu/gl/builders/GrGLShaderBuilder.cpp]
8dcdedc
Make GrGLSLProgramBuilder base class for GrGLProgramBuilder.
by egdaniel
· 9 years ago
b7e7d57
Create swizzle table inside of glsl caps
by egdaniel
· 9 years ago
0c29999
Revert of Create swizzle table inside of glsl caps (patchset #12 id:210001 of https://codereview.chromium.org/1420033005/ )
by egdaniel
· 9 years ago
4036674
Create swizzle table inside of glsl caps
by egdaniel
· 9 years ago
c8a66eb
Fix assert in GrGLShaderBuilder regarding shader outputs
by egdaniel
· 9 years ago
574a4c1
Move shader compiling to ProgramBuilder and various ShaderBuilder cleanups.
by egdaniel
· 9 years ago
7dc4bd0
Remove GrGLProcessor and create GrGLSLTextureSampler class.
by egdaniel
· 9 years ago
0d3f061
Move GrGLShaderVar to GrGLSL
by egdaniel
· 9 years ago
f529439
Move shader precision modifier check onto GLSLCaps
by egdaniel
· 9 years ago
96fcdcc
Style Change: NULL->nullptr DOCS_PREVIEW= https://skia.org/?cl=1316233002
by halcanary
· 9 years ago
cba99b8
Move GLSL-specific routines/classes to separate glsl directory
by jvanverth
· 9 years ago
6df8640
Revert "Revert of Move copy-surface-as-draw fallback to GrGLGpu. (patchset #12 id:220001 of https://codereview.chromium.org/1144433002/)"
by bsalomon
· 9 years ago
404b3b2
Revert of Move copy-surface-as-draw fallback to GrGLGpu. (patchset #12 id:220001 of https://codereview.chromium.org/1144433002/)
by mtklein
· 9 years ago
5df6fee
Move copy-surface-as-draw fallback to GrGLGpu.
by bsalomon
· 9 years ago
8917d62
Implement support for KHR_blend_equation_advanced
by cdalton
· 9 years ago
e4017d8
Add layout qualifiers to GrGLShaderBuilder
by cdalton
· 9 years ago
43466a1
Multi-string shaders
by joshualitt
· 10 years ago
b8a82f2
Revert of Multi-string shaders (patchset #4 id:60001 of https://codereview.chromium.org/929503002/)
by joshualitt
· 10 years ago
1c3c2d8
Multi-string shaders
by joshualitt
· 10 years ago
39edf76
Rename GrGpuGL -> GrGLGpu
by jvanverth
· 10 years ago
861e103
Rename GrGpuGL to GrGLGpu for consistency
by bsalomon
· 10 years ago
47bb382
Cleanup of shader building system
by joshualitt
· 10 years ago
db0d3ca
Revert of Cleanup of shader building system (patchset #25 id:470001 of https://codereview.chromium.org/611653002/)
by joshualitt
· 10 years ago
fe1233c
Cleanup of shader building system
by joshualitt
· 10 years ago
23e280d
Changes to remove program effects builder
by joshualitt
· 10 years ago
408d612
Breaking out full program and frag only
by joshualitt
· 10 years ago
49f085d
"NULL !=" = NULL
by bsalomon
· 10 years ago
b2f94d1
Use highp for gpu bezier effects
by egdaniel
· 10 years ago
30ba436
Initial refactor of shaderbuilder to prepare for geometry shaders
by joshualitt
· 10 years ago