1. d38f137 Move gpu/include/* to include/gpu and gpu/src/* to src/gpu by bsalomon@google.com · 13 years ago[Renamed from gpu/include/GrTypes.h]
  2. 86c1f71 Gpu blend optimizations, handle more xfer modes with fractional pixel coverage by bsalomon@google.com · 13 years ago
  3. fa6ac93 Fixup rendering of empty paths (including inverted fills) by bsalomon@google.com · 13 years ago
  4. bbf1226 fix calculation and assert for grmask -> bytes-per-pixel by reed@google.com · 13 years ago
  5. 973b879 Remove unneeded #define by bsalomon@google.com · 13 years ago
  6. 471d471 Correctly determine whether HW AA lines can be used by bsalomon@google.com · 13 years ago
  7. 0b77d68 Make GrGLInterface a per-GrContext refcounted object rather than a global by bsalomon@google.com · 13 years ago
  8. 5bfc217 cleanup GrGLTexture / GrGLRenderTarget cons. Make GrRenderTarget aware of its msaa sample count. by bsalomon@google.com · 13 years ago
  9. ec3ed6a Automatic update of all copyright notices to reflect new license terms. by epoger@google.com · 13 years ago
  10. 1eeaf0b Add support for 8 bits/component glyphs, to by caryclark@google.com · 13 years ago
  11. b5b3168 First pass at improving temporary tex/rt reuse by bsalomon@google.com · 13 years ago
  12. 79d2dbe uint32_t -> int for texture extents by bsalomon@google.com · 13 years ago
  13. 9195836 Consider hw render target limit for offscreen supersample and tile by bsalomon@google.com · 13 years ago
  14. 9b24d25 include SkTypes.h by reed@google.com · 13 years ago
  15. 271cffc Add dual source blending support for proper blending with coverage. by bsalomon@google.com · 13 years ago
  16. 05ef510 Remove GrContext.h dependence on GrGpu.h by bsalomon@google.com · 13 years ago
  17. fea37b5 Add lockKeylessTexture() for caching texture without a content key. by bsalomon@google.com · 13 years ago
  18. a55847b Fix alignment issues with stack allocated memory allocated as bytes but used to hold other types. by bsalomon@google.com · 13 years ago
  19. 4be283f Adds a build flag for GL to never use vertex attributes that don't have per-vertex values. by bsalomon@google.com · 13 years ago
  20. 5877ffd Add APIs and plumbing for external rendertaret-textures w/ and w/out MSAA. by bsalomon@google.com · 13 years ago
  21. 0650e81 fix use of smooth lines Review URL:http://codereview.appspot.com/4370050/ by bsalomon@google.com · 13 years ago
  22. 669fdc4 Adds read pixels to GrTexture and GrRenderTarget by bsalomon@google.com · 13 years ago
  23. 759c16e need a separate texture for each maskformat in atlasmgr by reed@google.com · 13 years ago
  24. 080773c Add blend constant color and use it for lcd text common case (no fancy blend or shaded text) by bsalomon@google.com · 13 years ago
  25. 98539c6 support lcd16 in text atlas (sans shader support) by reed@google.com · 13 years ago
  26. 5aaa69e Fixups for clipstack, convexity test for paths. by bsalomon@google.com · 13 years ago
  27. d302f14 Add support for clipstack to Gr. GrClip is now a list of rects and paths with set operations to combine them. The stencil buffer is used to perform the set operations to put the clip into the stencil buffer. Building Gr's clip from Skia's clipStack is currently disabled due to the fact that Skia's clipStack is relative to the root layer not the current layer. This will be fixed in a subsequent CL. by bsalomon@google.com · 13 years ago
  28. ffca400 Make a separate path renderer object. Move enum types to GrTypes.h by bsalomon@google.com · 13 years ago
  29. 86afc2a Batch consecutive draw rects. by bsalomon@google.com · 13 years ago
  30. 1c13c96 Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer both GrBufferAllocPool to manage reserved and set-to-array vertex and index data. by bsalomon@google.com · 13 years ago
  31. 1fcd51e add template macro to "safely" perform casts w/o breaking strict-aliasing by reed@google.com · 14 years ago
  32. ac10a2d add gpu backend (not hooked up yet) by reed@google.com · 14 years ago