1. fa7ee24 changed vertex attribute precisions to be actual types by Ethan Nicholas · 7 years ago
  2. 33aa2c7 Allow FPs to elevate default precision for the entire fragment program by Brian Osman · 8 years ago
  3. dffe982 Revert "Revert "Revert "Allow FPs to elevate default precision for the entire fragment program""" by Brian Osman · 8 years ago
  4. ec53c63 Revert "Revert "Allow FPs to elevate default precision for the entire fragment program"" by Brian Osman · 8 years ago
  5. 903c3f7 Revert "Allow FPs to elevate default precision for the entire fragment program" by Brian Osman · 8 years ago
  6. 92d7cca Allow FPs to elevate default precision for the entire fragment program by Brian Osman · 8 years ago
  7. 94efbf5 Merge GrGLSLCaps into GrShaderCaps by Brian Salomon · 8 years ago
  8. 276cc41 Revive geometry shaders by csmartdalton · 8 years ago
  9. 99938a8 Merge GrGLSLShaderVar and GrShaderVar by Brian Salomon · 8 years ago
  10. f31ae49 Remove unnecessary attribute and varying type modifiers by Brian Salomon · 8 years ago
  11. 9d524f2 Style bikeshed - remove extraneous whitespace by halcanary · 9 years ago
  12. 8528541 Add more specialized fragment builders by cdalton · 9 years ago
  13. c08f196 Use noperspective interpolation for 2D draws by cdalton · 9 years ago
  14. b80ec8b Add some backend flexibility for shader declarations in ProgramBuilding. by egdaniel · 9 years ago
  15. 0eafe79 Create GrGLSLVaryingHandler class for program building by egdaniel · 9 years ago