- 9861b7c Switch inline variables to use a counter by Michael Ludwig · 4 years, 4 months ago
- 1de1481 Fixed an SkSL optimizer issue with collapsing static ifs / switches. by Ethan Nicholas · 4 years, 4 months ago
- 92219b4 Fix pointer ownership issue with SkSL static switches. by John Stiles · 4 years, 4 months ago
- 739e1ca Fixed SkSL optimization issue by Ethan Nicholas · 4 years, 4 months ago
- e8ad02c Revert "Reland "Revert "Omit dead SkSL functions""" by Ethan Nicholas · 4 years, 4 months ago
- a15f2bf Reland "Revert "Omit dead SkSL functions"" by Ethan Nicholas · 4 years, 4 months ago
- fd1173a Revert "Revert "Omit dead SkSL functions"" by Ethan Nicholas · 4 years, 4 months ago
- 8c57866 Reland "Remove double support from SkSL." by John Stiles · 4 years, 4 months ago
- 59aa4b7 Revert "Remove double support from SkSL." by John Stiles · 4 years, 4 months ago
- 7c969f2 Revert "Omit dead SkSL functions" by Ethan Nicholas · 4 years, 4 months ago
- 97fe0cb Omit dead SkSL functions by Ethan Nicholas · 4 years, 5 months ago
- 71a35d4 Remove double support from SkSL. by John Stiles · 4 years, 4 months ago
- 70728ef Revert "Reland "Revert "SkSL function inlining""" by Ethan Nicholas · 4 years, 5 months ago
- 04ff61f Reland "Revert "SkSL function inlining"" by Ethan Nicholas · 4 years, 5 months ago
- 2dd272b Revert "Revert "SkSL function inlining"" by Ethan Nicholas · 4 years, 5 months ago
- 1b63b4a Revert "SkSL function inlining" by Robert Phillips · 4 years, 5 months ago
- b65024b SkSL function inlining by Ethan Nicholas · 4 years, 5 months ago
- 334d0ba Optimize SkSL xor where one argument is constant by Noah Lavine · 4 years, 10 months ago
- 088913a Start adding unit tests of SkRuntimeEffect by Brian Osman · 4 years, 10 months ago
- b0fd4b1 Reland "Revert "Revert "Rename gl_SampleMask to sk_SampleMask""" by Chris Dalton · 5 years ago
- 1e058a5 Reland "Revert "Rename gl_SampleMask to sk_SampleMask"" by Greg Daniel · 5 years ago
- 4ac3763 Revert "Revert "Rename gl_SampleMask to sk_SampleMask"" by Ethan Nicholas · 5 years ago
- 40b815d Revert "Rename gl_SampleMask to sk_SampleMask" by Robert Phillips · 5 years ago
- 23716d4 Rename gl_SampleMask to sk_SampleMask by Chris Dalton · 5 years ago
- 409f6f0 Additional SkSL swizzle optimizations by Ethan Nicholas · 5 years ago
- e455f65 SkSL now supports constant 1/0 in all swizzle channels, as well as "LTRB" as an alias for "xyzw" / "rgba". by Ethan Nicholas · 5 years ago
- 67529b2 SkSL GLSL generator writes default precision for sampler2D/samplerExternalOS/sampler2DRect by Brian Salomon · 5 years ago
- 1386366 renamed SkSL texture() and process() to sample() by Ethan Nicholas · 5 years ago
- 3908059 fixed SkSL handling of constant arrays by Ethan Nicholas · 5 years ago
- d188c18 fixed SkSL handling of negated literal vectors by Ethan Nicholas · 5 years ago
- fc99416 Major rearchitecture of SkSL parsing, focused on improving performance. by Ethan Nicholas · 5 years ago
- 6386efa Remove unused "DropsTileOnZeroDivide" caps bit by Brian Osman · 5 years ago
- c0bd9f9 rewrite includes to not need so much -Ifoo by Mike Klein · 5 years ago
- b8af5ad sksl: Negate dFdy when the Y axis is flipped by Chris Dalton · 6 years ago
- ac285b1 added constant 0 and 1 swizzle components to SkSL by Ethan Nicholas · 6 years ago
- 0dc8087 SkSL Metal backend can now handle CCPR by Ethan Nicholas · 6 years ago
- e1f5502 Reland "SkSL is now pickier about type conversions" by Ethan Nicholas · 6 years ago
- c83da98 Revert "SkSL is now pickier about type conversions" by Ethan Nicholas · 6 years ago
- 91c1d08 SkSL is now pickier about type conversions by Ethan Nicholas · 6 years ago
- a7ceb50 added PLS support to SkSL by Ethan Nicholas · 6 years ago
- f0b6044 Revert "Fix performance regresion on Mali, while preserving sk_FragCoord.w" by Michael Ludwig · 6 years ago
- 246bc3d Revert "Revert "Use unnormalized coords all the way through with GL_TEXTURE_RECTANGLE textures."" by Brian Salomon · 6 years ago
- a34e6ea Fix performance regresion on Mali, while preserving sk_FragCoord.w by Michael Ludwig · 6 years ago
- 47be94a Revert "Use unnormalized coords all the way through with GL_TEXTURE_RECTANGLE textures." by Brian Salomon · 6 years ago
- 10273c1 Use unnormalized coords all the way through with GL_TEXTURE_RECTANGLE textures. by Brian Salomon · 6 years ago
- 5e1f6ea Remove unnecessary gl_FragCoord workaround by Michael Ludwig · 6 years ago
- 7b429ae Implement boolean short circuit folding in SkSL by Michael Ludwig · 6 years ago
- cd700e9 Revert "Revert "added support for sk_Dimensions to SkSL"" by Ethan Nicholas · 6 years ago
- 2f4c09b Add remove_pow_with_constant_exponent workaround by Adrienne Walker · 6 years ago
- 8b23ca6 Add rewrite_do_while_loops workaround by Adrienne Walker · 6 years ago
- 92b161f Add emulate_abs_int_function workaround by Adrienne Walker · 6 years ago
- c02165f Add unfold_short_circuit_as_ternary workaround by Adrienne Walker · 6 years ago
- e6ab998 Revert "added support for sk_Dimensions to SkSL" by Greg Daniel · 6 years ago
- ee8295c Add add_and_true_to_loop_condition workaround by Adrienne Walker · 6 years ago
- 9335c28 added support for sk_Dimensions to SkSL by Ethan Nicholas · 6 years ago
- 49d14e9 sksl: Add a "sk_Clockwise" built-in by Chris Dalton · 6 years ago
- 662ea4b Remove texel buffer support. by Brian Salomon · 6 years ago
- c7ad40f Remove SK_SUPPORT_GPU checks in tool-only code by Brian Osman · 6 years ago
- b809efb workaround for buggy macOS GLSL shader compiler by Ethan Nicholas · 7 years ago
- c6a19f1 fix for frexp dataflow analysis by Ethan Nicholas · 7 years ago
- c2d0dd6 Add a shader cap for incomplete short int precision by Chris Dalton · 7 years ago
- 8a83ca4 Add "sharpen" option to SkSL, to LOD bias all textures by Brian Osman · 7 years ago
- fe8da17 Revert "Revert "converted vertex shaders to device coords"" by Robert Phillips · 7 years ago
- 29b3434 Revert "converted vertex shaders to device coords" by Ethan Nicholas · 7 years ago
- dba65f9 Add a workaround for inaccurate interpolants on Adreno 3xx. by Brian Salomon · 7 years ago
- a583b81 SkSL now supports ternary lvalues by Ethan Nicholas · 7 years ago
- 9d8abc5 fixed type error in RTAdjust application by Ethan Nicholas · 7 years ago
- cd3261a Revert "Revert "Added SkSL workaround for devices which cannot safely access gl_FragCoord"" by Brian Osman · 7 years ago
- 9d6929c Revert "Added SkSL workaround for devices which cannot safely access gl_FragCoord" by Brian Osman · 7 years ago
- 1001f84 Added SkSL workaround for devices which cannot safely access gl_FragCoord by Brian Osman · 7 years ago
- 8fd7955 Enable the GL_EXT_geometry_shader extension where necessary by Chris Dalton · 7 years ago
- 58d5648 fixed a couple of SkSL ushort issues by Ethan Nicholas · 7 years ago
- e7e81c1 converted vertex shaders to device coords by Ethan Nicholas · 7 years ago
- 39204fd added SkSL support for all blend mode layouts by Ethan Nicholas · 7 years ago
- 8580d51 Add sk_InstanceID by Chris Dalton · 7 years ago
- f1b47bb Add a cap for geometry shader invocations by Chris Dalton · 7 years ago
- bed683a switched gl_Position and gl_PointSize to sk_* by Ethan Nicholas · 7 years ago
- 8aa4569 switched SkSL's temporary 'highfloat' type back to 'float' by Ethan Nicholas · 7 years ago
- f7b8820 re-land of new SkSL precisions by Ethan Nicholas · 7 years ago
- 27185a9 Revert "Revert "Revert "Switched highp float to highfloat and mediump float to half.""" by Ethan Nicholas · 7 years ago
- 56fbbd6 Revert "Minor fixes to SkSL precisions" by Ethan Nicholas · 7 years ago
- 9752c3c Minor fixes to SkSL precisions by Ethan Nicholas · 7 years ago
- 05d5a13 Revert "Revert "Switched highp float to highfloat and mediump float to half."" by Ethan Nicholas · 7 years ago
- 1d816b9 Revert "Switched highp float to highfloat and mediump float to half." by Brian Salomon · 7 years ago
- 23f9227 Revert "fixed constant vector swizzling" by Brian Salomon · 7 years ago
- 8ac36a5 fixed constant vector swizzling by Ethan Nicholas · 7 years ago
- 88d99c6 Switched highp float to highfloat and mediump float to half. by Ethan Nicholas · 7 years ago
- 93ba0a4 Switch SkSL to std::string by Brian Osman · 7 years ago
- 3b30c4f Relocate gradient negative fract() workaround to GLSLCodeGenerator by Florin Malita · 7 years ago
- dcba08e Revert "Revert "support for 'half' types in sksl, plus general numeric type improvements"" by Ethan Nicholas · 7 years ago
- 0e96055 Revert "support for 'half' types in sksl, plus general numeric type improvements" by Ethan Nicholas · 7 years ago
- 93061b5 support for 'half' types in sksl, plus general numeric type improvements by Ethan Nicholas · 7 years ago
- 5af9ea3 renamed SkSL types in preparation for killing precision modifiers by Ethan Nicholas · 7 years ago
- 762466e Re-re-land sksl fragment processor support by Ethan Nicholas · 7 years ago
- 5ce3972 Revert "Re-land sksl fragment processor support" by Mike Klein · 7 years ago
- c070939 Re-land sksl fragment processor support by Ethan Nicholas · 7 years ago
- 7da6dfa implemented mustImplementGSInvocationsWithLoop workaround in sksl by Ethan Nicholas · 7 years ago
- 84cda40 Revert "Revert "Revert "implemented mustImplementGSInvocationsWithLoop workaround in sksl""" by Mike Reed · 7 years ago
- f66d28d Revert "Revert "implemented mustImplementGSInvocationsWithLoop workaround in sksl"" by Ethan Nicholas · 7 years ago
- 8ea6073 Revert "implemented mustImplementGSInvocationsWithLoop workaround in sksl" by Greg Daniel · 7 years ago