| |
| /* |
| * Copyright 2013 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrTest.h" |
| |
| #include "GrGpuResourceCacheAccess.h" |
| #include "GrInOrderDrawBuffer.h" |
| #include "GrResourceCache.h" |
| #include "SkString.h" |
| |
| void GrTestTarget::init(GrContext* ctx, GrDrawTarget* target) { |
| SkASSERT(!fContext); |
| |
| fContext.reset(SkRef(ctx)); |
| fDrawTarget.reset(SkRef(target)); |
| |
| SkNEW_IN_TLAZY(&fACR, GrDrawTarget::AutoClipRestore, (target)); |
| SkNEW_IN_TLAZY(&fAGP, GrDrawTarget::AutoGeometryPush, (target)); |
| } |
| |
| void GrContext::getTestTarget(GrTestTarget* tar) { |
| this->flush(); |
| // We could create a proxy GrDrawTarget that passes through to fGpu until ~GrTextTarget() and |
| // then disconnects. This would help prevent test writers from mixing using the returned |
| // GrDrawTarget and regular drawing. We could also assert or fail in GrContext drawing methods |
| // until ~GrTestTarget(). |
| tar->init(this, fDrawBuffer); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| void GrContext::setMaxTextureSizeOverride(int maxTextureSizeOverride) { |
| fMaxTextureSizeOverride = maxTextureSizeOverride; |
| } |
| |
| void GrContext::purgeAllUnlockedResources() { |
| fResourceCache->purgeAllUnlocked(); |
| } |
| |
| void GrContext::dumpCacheStats(SkString* out) const { |
| #if GR_CACHE_STATS |
| fResourceCache->dumpStats(out); |
| #endif |
| } |
| |
| void GrContext::printCacheStats() const { |
| SkString out; |
| this->dumpCacheStats(&out); |
| SkDebugf("%s", out.c_str()); |
| } |
| |
| void GrContext::dumpGpuStats(SkString* out) const { |
| #if GR_GPU_STATS |
| return fGpu->stats()->dump(out); |
| #endif |
| } |
| |
| void GrContext::printGpuStats() const { |
| SkString out; |
| this->dumpGpuStats(&out); |
| SkDebugf("%s", out.c_str()); |
| } |
| |
| #if GR_GPU_STATS |
| void GrGpu::Stats::dump(SkString* out) { |
| out->appendf("Render Target Binds: %d\n", fRenderTargetBinds); |
| out->appendf("Shader Compilations: %d\n", fShaderCompilations); |
| out->appendf("Textures Created: %d\n", fTextureCreates); |
| out->appendf("Texture Uploads: %d\n", fTextureUploads); |
| } |
| #endif |
| |
| #if GR_CACHE_STATS |
| void GrResourceCache::dumpStats(SkString* out) const { |
| this->validate(); |
| |
| int locked = fNonpurgeableResources.count(); |
| |
| struct Stats { |
| int fScratch; |
| int fWrapped; |
| size_t fUnbudgetedSize; |
| |
| Stats() : fScratch(0), fWrapped(0), fUnbudgetedSize(0) {} |
| |
| void update(GrGpuResource* resource) { |
| if (resource->cacheAccess().isScratch()) { |
| ++fScratch; |
| } |
| if (resource->cacheAccess().isWrapped()) { |
| ++fWrapped; |
| } |
| if (!resource->resourcePriv().isBudgeted()) { |
| fUnbudgetedSize += resource->gpuMemorySize(); |
| } |
| } |
| }; |
| |
| Stats stats; |
| |
| for (int i = 0; i < fNonpurgeableResources.count(); ++i) { |
| stats.update(fNonpurgeableResources[i]); |
| } |
| for (int i = 0; i < fPurgeableQueue.count(); ++i) { |
| stats.update(fPurgeableQueue.at(i)); |
| } |
| |
| float countUtilization = (100.f * fBudgetedCount) / fMaxCount; |
| float byteUtilization = (100.f * fBudgetedBytes) / fMaxBytes; |
| |
| out->appendf("Budget: %d items %d bytes\n", fMaxCount, (int)fMaxBytes); |
| out->appendf("\t\tEntry Count: current %d" |
| " (%d budgeted, %d wrapped, %d locked, %d scratch %.2g%% full), high %d\n", |
| fCount, fBudgetedCount, stats.fWrapped, locked, stats.fScratch, countUtilization, |
| fHighWaterCount); |
| out->appendf("\t\tEntry Bytes: current %d (budgeted %d, %.2g%% full, %d unbudgeted) high %d\n", |
| SkToInt(fBytes), SkToInt(fBudgetedBytes), byteUtilization, |
| SkToInt(stats.fUnbudgetedSize), SkToInt(fHighWaterBytes)); |
| } |
| |
| #endif |
| |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Code for the mock context. It's built on a mock GrGpu class that does nothing. |
| //// |
| |
| #include "GrBufferAllocPool.h" |
| #include "GrInOrderDrawBuffer.h" |
| #include "GrGpu.h" |
| |
| class GrPipeline; |
| |
| class MockGpu : public GrGpu { |
| public: |
| MockGpu(GrContext* context) : INHERITED(context) { fCaps.reset(SkNEW(GrDrawTargetCaps)); } |
| ~MockGpu() SK_OVERRIDE {} |
| bool canWriteTexturePixels(const GrTexture*, GrPixelConfig srcConfig) const SK_OVERRIDE { |
| return true; |
| } |
| |
| bool readPixelsWillPayForYFlip(GrRenderTarget* renderTarget, |
| int left, int top, |
| int width, int height, |
| GrPixelConfig config, |
| size_t rowBytes) const SK_OVERRIDE { return false; } |
| void buildProgramDesc(GrProgramDesc*,const GrPrimitiveProcessor&, |
| const GrPipeline&, |
| const GrBatchTracker&) const SK_OVERRIDE {} |
| |
| void discard(GrRenderTarget*) SK_OVERRIDE {} |
| |
| bool canCopySurface(const GrSurface* dst, |
| const GrSurface* src, |
| const SkIRect& srcRect, |
| const SkIPoint& dstPoint) SK_OVERRIDE { return false; }; |
| |
| bool copySurface(GrSurface* dst, |
| GrSurface* src, |
| const SkIRect& srcRect, |
| const SkIPoint& dstPoint) SK_OVERRIDE { return false; }; |
| |
| bool initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc) SK_OVERRIDE { |
| return false; |
| } |
| |
| private: |
| void onResetContext(uint32_t resetBits) SK_OVERRIDE {} |
| |
| GrTexture* onCreateTexture(const GrSurfaceDesc& desc, bool budgeted, const void* srcData, |
| size_t rowBytes) SK_OVERRIDE { |
| return NULL; |
| } |
| |
| GrTexture* onCreateCompressedTexture(const GrSurfaceDesc& desc, bool budgeted, |
| const void* srcData) SK_OVERRIDE { |
| return NULL; |
| } |
| |
| GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) SK_OVERRIDE { return NULL; } |
| |
| GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&) SK_OVERRIDE { |
| return NULL; |
| } |
| |
| GrVertexBuffer* onCreateVertexBuffer(size_t size, bool dynamic) SK_OVERRIDE { return NULL; } |
| |
| GrIndexBuffer* onCreateIndexBuffer(size_t size, bool dynamic) SK_OVERRIDE { return NULL; } |
| |
| void onClear(GrRenderTarget*, const SkIRect* rect, GrColor color, |
| bool canIgnoreRect) SK_OVERRIDE {} |
| |
| void onClearStencilClip(GrRenderTarget*, const SkIRect& rect, bool insideClip) SK_OVERRIDE {} |
| |
| void onDraw(const DrawArgs&, const GrDrawTarget::DrawInfo&) SK_OVERRIDE {} |
| |
| void onStencilPath(const GrPath* path, const StencilPathState& state) SK_OVERRIDE {} |
| |
| void onDrawPath(const DrawArgs&, const GrPath*, const GrStencilSettings&) SK_OVERRIDE {} |
| |
| void onDrawPaths(const DrawArgs&, |
| const GrPathRange*, |
| const void* indices, |
| GrDrawTarget::PathIndexType, |
| const float transformValues[], |
| GrDrawTarget::PathTransformType, |
| int count, |
| const GrStencilSettings&) SK_OVERRIDE {} |
| |
| bool onReadPixels(GrRenderTarget* target, |
| int left, int top, int width, int height, |
| GrPixelConfig, |
| void* buffer, |
| size_t rowBytes) SK_OVERRIDE { |
| return false; |
| } |
| |
| bool onWriteTexturePixels(GrTexture* texture, |
| int left, int top, int width, int height, |
| GrPixelConfig config, const void* buffer, |
| size_t rowBytes) SK_OVERRIDE { |
| return false; |
| } |
| |
| void onResolveRenderTarget(GrRenderTarget* target) SK_OVERRIDE { return; } |
| |
| bool createStencilBufferForRenderTarget(GrRenderTarget*, int width, int height) SK_OVERRIDE { |
| return false; |
| } |
| |
| bool attachStencilBufferToRenderTarget(GrStencilBuffer*, GrRenderTarget*) SK_OVERRIDE { |
| return false; |
| } |
| |
| void clearStencil(GrRenderTarget* target) SK_OVERRIDE {} |
| |
| void didAddGpuTraceMarker() SK_OVERRIDE {} |
| |
| void didRemoveGpuTraceMarker() SK_OVERRIDE {} |
| |
| typedef GrGpu INHERITED; |
| }; |
| |
| GrContext* GrContext::CreateMockContext() { |
| GrContext* context = SkNEW_ARGS(GrContext, (Options())); |
| |
| context->initMockContext(); |
| return context; |
| } |
| |
| void GrContext::initMockContext() { |
| SkASSERT(NULL == fGpu); |
| fGpu = SkNEW_ARGS(MockGpu, (this)); |
| SkASSERT(fGpu); |
| this->initCommon(); |
| |
| // We delete these because we want to test the cache starting with zero resources. Also, none of |
| // these objects are required for any of tests that use this context. TODO: make stop allocating |
| // resources in the buffer pools. |
| SkDELETE(fDrawBuffer); |
| SkDELETE(fDrawBufferVBAllocPool); |
| SkDELETE(fDrawBufferIBAllocPool); |
| |
| fDrawBuffer = NULL; |
| fDrawBufferVBAllocPool = NULL; |
| fDrawBufferIBAllocPool = NULL; |
| } |