blob: 0e1c069ac2a8810168f8808b498adfd7d3c4c080 [file] [log] [blame]
/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrTest.h"
#include "GrGpuResourceCacheAccess.h"
#include "GrInOrderDrawBuffer.h"
#include "GrResourceCache.h"
#include "SkString.h"
void GrTestTarget::init(GrContext* ctx, GrDrawTarget* target) {
SkASSERT(!fContext);
fContext.reset(SkRef(ctx));
fDrawTarget.reset(SkRef(target));
SkNEW_IN_TLAZY(&fACR, GrDrawTarget::AutoClipRestore, (target));
SkNEW_IN_TLAZY(&fAGP, GrDrawTarget::AutoGeometryPush, (target));
}
void GrContext::getTestTarget(GrTestTarget* tar) {
this->flush();
// We could create a proxy GrDrawTarget that passes through to fGpu until ~GrTextTarget() and
// then disconnects. This would help prevent test writers from mixing using the returned
// GrDrawTarget and regular drawing. We could also assert or fail in GrContext drawing methods
// until ~GrTestTarget().
tar->init(this, fDrawBuffer);
}
///////////////////////////////////////////////////////////////////////////////
void GrContext::setMaxTextureSizeOverride(int maxTextureSizeOverride) {
fMaxTextureSizeOverride = maxTextureSizeOverride;
}
void GrContext::purgeAllUnlockedResources() {
fResourceCache->purgeAllUnlocked();
}
void GrContext::dumpCacheStats(SkString* out) const {
#if GR_CACHE_STATS
fResourceCache->dumpStats(out);
#endif
}
void GrContext::printCacheStats() const {
SkString out;
this->dumpCacheStats(&out);
SkDebugf("%s", out.c_str());
}
void GrContext::dumpGpuStats(SkString* out) const {
#if GR_GPU_STATS
return fGpu->stats()->dump(out);
#endif
}
void GrContext::printGpuStats() const {
SkString out;
this->dumpGpuStats(&out);
SkDebugf("%s", out.c_str());
}
#if GR_GPU_STATS
void GrGpu::Stats::dump(SkString* out) {
out->appendf("Render Target Binds: %d\n", fRenderTargetBinds);
out->appendf("Shader Compilations: %d\n", fShaderCompilations);
out->appendf("Textures Created: %d\n", fTextureCreates);
out->appendf("Texture Uploads: %d\n", fTextureUploads);
}
#endif
#if GR_CACHE_STATS
void GrResourceCache::dumpStats(SkString* out) const {
this->validate();
int locked = fNonpurgeableResources.count();
struct Stats {
int fScratch;
int fWrapped;
size_t fUnbudgetedSize;
Stats() : fScratch(0), fWrapped(0), fUnbudgetedSize(0) {}
void update(GrGpuResource* resource) {
if (resource->cacheAccess().isScratch()) {
++fScratch;
}
if (resource->cacheAccess().isWrapped()) {
++fWrapped;
}
if (!resource->resourcePriv().isBudgeted()) {
fUnbudgetedSize += resource->gpuMemorySize();
}
}
};
Stats stats;
for (int i = 0; i < fNonpurgeableResources.count(); ++i) {
stats.update(fNonpurgeableResources[i]);
}
for (int i = 0; i < fPurgeableQueue.count(); ++i) {
stats.update(fPurgeableQueue.at(i));
}
float countUtilization = (100.f * fBudgetedCount) / fMaxCount;
float byteUtilization = (100.f * fBudgetedBytes) / fMaxBytes;
out->appendf("Budget: %d items %d bytes\n", fMaxCount, (int)fMaxBytes);
out->appendf("\t\tEntry Count: current %d"
" (%d budgeted, %d wrapped, %d locked, %d scratch %.2g%% full), high %d\n",
fCount, fBudgetedCount, stats.fWrapped, locked, stats.fScratch, countUtilization,
fHighWaterCount);
out->appendf("\t\tEntry Bytes: current %d (budgeted %d, %.2g%% full, %d unbudgeted) high %d\n",
SkToInt(fBytes), SkToInt(fBudgetedBytes), byteUtilization,
SkToInt(stats.fUnbudgetedSize), SkToInt(fHighWaterBytes));
}
#endif
///////////////////////////////////////////////////////////////////////////////
// Code for the mock context. It's built on a mock GrGpu class that does nothing.
////
#include "GrBufferAllocPool.h"
#include "GrInOrderDrawBuffer.h"
#include "GrGpu.h"
class GrPipeline;
class MockGpu : public GrGpu {
public:
MockGpu(GrContext* context) : INHERITED(context) { fCaps.reset(SkNEW(GrDrawTargetCaps)); }
~MockGpu() SK_OVERRIDE {}
bool canWriteTexturePixels(const GrTexture*, GrPixelConfig srcConfig) const SK_OVERRIDE {
return true;
}
bool readPixelsWillPayForYFlip(GrRenderTarget* renderTarget,
int left, int top,
int width, int height,
GrPixelConfig config,
size_t rowBytes) const SK_OVERRIDE { return false; }
void buildProgramDesc(GrProgramDesc*,const GrPrimitiveProcessor&,
const GrPipeline&,
const GrBatchTracker&) const SK_OVERRIDE {}
void discard(GrRenderTarget*) SK_OVERRIDE {}
bool canCopySurface(const GrSurface* dst,
const GrSurface* src,
const SkIRect& srcRect,
const SkIPoint& dstPoint) SK_OVERRIDE { return false; };
bool copySurface(GrSurface* dst,
GrSurface* src,
const SkIRect& srcRect,
const SkIPoint& dstPoint) SK_OVERRIDE { return false; };
bool initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc) SK_OVERRIDE {
return false;
}
private:
void onResetContext(uint32_t resetBits) SK_OVERRIDE {}
GrTexture* onCreateTexture(const GrSurfaceDesc& desc, bool budgeted, const void* srcData,
size_t rowBytes) SK_OVERRIDE {
return NULL;
}
GrTexture* onCreateCompressedTexture(const GrSurfaceDesc& desc, bool budgeted,
const void* srcData) SK_OVERRIDE {
return NULL;
}
GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) SK_OVERRIDE { return NULL; }
GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&) SK_OVERRIDE {
return NULL;
}
GrVertexBuffer* onCreateVertexBuffer(size_t size, bool dynamic) SK_OVERRIDE { return NULL; }
GrIndexBuffer* onCreateIndexBuffer(size_t size, bool dynamic) SK_OVERRIDE { return NULL; }
void onClear(GrRenderTarget*, const SkIRect* rect, GrColor color,
bool canIgnoreRect) SK_OVERRIDE {}
void onClearStencilClip(GrRenderTarget*, const SkIRect& rect, bool insideClip) SK_OVERRIDE {}
void onDraw(const DrawArgs&, const GrDrawTarget::DrawInfo&) SK_OVERRIDE {}
void onStencilPath(const GrPath* path, const StencilPathState& state) SK_OVERRIDE {}
void onDrawPath(const DrawArgs&, const GrPath*, const GrStencilSettings&) SK_OVERRIDE {}
void onDrawPaths(const DrawArgs&,
const GrPathRange*,
const void* indices,
GrDrawTarget::PathIndexType,
const float transformValues[],
GrDrawTarget::PathTransformType,
int count,
const GrStencilSettings&) SK_OVERRIDE {}
bool onReadPixels(GrRenderTarget* target,
int left, int top, int width, int height,
GrPixelConfig,
void* buffer,
size_t rowBytes) SK_OVERRIDE {
return false;
}
bool onWriteTexturePixels(GrTexture* texture,
int left, int top, int width, int height,
GrPixelConfig config, const void* buffer,
size_t rowBytes) SK_OVERRIDE {
return false;
}
void onResolveRenderTarget(GrRenderTarget* target) SK_OVERRIDE { return; }
bool createStencilBufferForRenderTarget(GrRenderTarget*, int width, int height) SK_OVERRIDE {
return false;
}
bool attachStencilBufferToRenderTarget(GrStencilBuffer*, GrRenderTarget*) SK_OVERRIDE {
return false;
}
void clearStencil(GrRenderTarget* target) SK_OVERRIDE {}
void didAddGpuTraceMarker() SK_OVERRIDE {}
void didRemoveGpuTraceMarker() SK_OVERRIDE {}
typedef GrGpu INHERITED;
};
GrContext* GrContext::CreateMockContext() {
GrContext* context = SkNEW_ARGS(GrContext, (Options()));
context->initMockContext();
return context;
}
void GrContext::initMockContext() {
SkASSERT(NULL == fGpu);
fGpu = SkNEW_ARGS(MockGpu, (this));
SkASSERT(fGpu);
this->initCommon();
// We delete these because we want to test the cache starting with zero resources. Also, none of
// these objects are required for any of tests that use this context. TODO: make stop allocating
// resources in the buffer pools.
SkDELETE(fDrawBuffer);
SkDELETE(fDrawBufferVBAllocPool);
SkDELETE(fDrawBufferIBAllocPool);
fDrawBuffer = NULL;
fDrawBufferVBAllocPool = NULL;
fDrawBufferIBAllocPool = NULL;
}