blob: cb1f6837020d68fbcadc0b687f0d5f403459650a [file] [log] [blame]
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrClipStackClip_DEFINED
#define GrClipStackClip_DEFINED
#include "GrClip.h"
#include "GrReducedClip.h"
#include "SkClipStack.h"
class GrPathRenderer;
class GrTexture;
class GrTextureProvider;
class GrUniqueKey;
/**
* GrClipStackClip can apply a generic SkClipStack to the draw state. It may need to generate an
* 8-bit alpha clip mask and/or modify the stencil buffer during apply().
*/
class GrClipStackClip final : public GrClip {
public:
GrClipStackClip(const SkClipStack* stack = nullptr, const SkIPoint* origin = nullptr) {
this->reset(stack, origin);
}
void reset(const SkClipStack* stack = nullptr, const SkIPoint* origin = nullptr) {
fOrigin = origin ? *origin : SkIPoint::Make(0, 0);
fStack.reset(SkSafeRef(stack));
}
bool quickContains(const SkRect&) const final;
bool quickContains(const SkRRect&) const final;
void getConservativeBounds(int width, int height, SkIRect* devResult,
bool* isIntersectionOfRects) const final;
bool apply(GrContext*, GrDrawContext*, bool useHWAA, bool hasUserStencilSettings,
GrAppliedClip* out) const final;
private:
static bool PathNeedsSWRenderer(GrContext* context,
bool hasUserStencilSettings,
const GrDrawContext*,
const SkMatrix& viewMatrix,
const SkClipStack::Element* element,
GrPathRenderer** prOut,
bool needsStencil);
// Draws the clip into the stencil buffer
static bool CreateStencilClipMask(GrContext*,
GrDrawContext*,
const GrReducedClip&,
const SkIPoint& clipSpaceToStencilOffset);
// Creates an alpha mask of the clip. The mask is a rasterization of elements through the
// rect specified by clipSpaceIBounds.
static sk_sp<GrTexture> CreateAlphaClipMask(GrContext*,
const GrReducedClip&,
const SkVector& clipToMaskOffset);
// Similar to createAlphaClipMask but it rasterizes in SW and uploads to the result texture.
static sk_sp<GrTexture> CreateSoftwareClipMask(GrTextureProvider*,
const GrReducedClip&,
const SkVector& clipToMaskOffset);
static bool UseSWOnlyPath(GrContext*,
bool hasUserStencilSettings,
const GrDrawContext*,
const SkVector& clipToMaskOffset,
const GrReducedClip::ElementList& elements);
static GrTexture* CreateCachedMask(int width, int height, const GrUniqueKey& key,
bool renderTarget);
SkIPoint fOrigin;
SkAutoTUnref<const SkClipStack> fStack;
};
#endif // GrClipStackClip_DEFINED