blob: aed98880f5af73d1eeaeeb7293b707f2ed0b0a6f [file] [log] [blame]
/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrGLSLCaps.h"
#include "GrContextOptions.h"
////////////////////////////////////////////////////////////////////////////////////////////
GrGLSLCaps::GrGLSLCaps(const GrContextOptions& options) {
fGLSLGeneration = k330_GrGLSLGeneration;
fDropsTileOnZeroDivide = false;
fFBFetchSupport = false;
fFBFetchNeedsCustomOutput = false;
fBindlessTextureSupport = false;
fUsesPrecisionModifiers = false;
fCanUseAnyFunctionInShader = true;
fForceHighPrecisionNDSTransform = false;
fCanUseMinAndAbsTogether = true;
fMustForceNegatedAtanParamToFloat = false;
fVersionDeclString = nullptr;
fShaderDerivativeExtensionString = nullptr;
fFragCoordConventionsExtensionString = nullptr;
fSecondaryOutputExtensionString = nullptr;
fFBFetchColorName = nullptr;
fFBFetchExtensionString = nullptr;
fAdvBlendEqInteraction = kNotSupported_AdvBlendEqInteraction;
fMustSwizzleInShader = false;
memset(fConfigSwizzle, 0, sizeof(fConfigSwizzle));
}
SkString GrGLSLCaps::dump() const {
SkString r = INHERITED::dump();
static const char* kAdvBlendEqInteractionStr[] = {
"Not Supported",
"Automatic",
"General Enable",
"Specific Enables",
};
GR_STATIC_ASSERT(0 == kNotSupported_AdvBlendEqInteraction);
GR_STATIC_ASSERT(1 == kAutomatic_AdvBlendEqInteraction);
GR_STATIC_ASSERT(2 == kGeneralEnable_AdvBlendEqInteraction);
GR_STATIC_ASSERT(3 == kSpecificEnables_AdvBlendEqInteraction);
GR_STATIC_ASSERT(SK_ARRAY_COUNT(kAdvBlendEqInteractionStr) == kLast_AdvBlendEqInteraction + 1);
r.appendf("--- GLSL-Specific ---\n");
r.appendf("FB Fetch Support: %s\n", (fFBFetchSupport ? "YES" : "NO"));
r.appendf("Drops tile on zero divide: %s\n", (fDropsTileOnZeroDivide ? "YES" : "NO"));
r.appendf("Bindless texture support: %s\n", (fBindlessTextureSupport ? "YES" : "NO"));
r.appendf("Uses precision modifiers: %s\n", (fUsesPrecisionModifiers ? "YES" : "NO"));
r.appendf("Can use any() function: %s\n", (fCanUseAnyFunctionInShader ? "YES" : "NO"));
r.appendf("Force high precision on NDS transform: %s\n", (fForceHighPrecisionNDSTransform ?
"YES" : "NO"));
r.appendf("Can use min() and abs() together: %s\n", (fCanUseMinAndAbsTogether ? "YES" : "NO"));
r.appendf("Must force negated atan param to float: %s\n", (fMustForceNegatedAtanParamToFloat ?
"YES" : "NO"));
r.appendf("Advanced blend equation interaction: %s\n",
kAdvBlendEqInteractionStr[fAdvBlendEqInteraction]);
return r;
}
void GrGLSLCaps::onApplyOptionsOverrides(const GrContextOptions& options) {
if (options.fUseShaderSwizzling) {
fMustSwizzleInShader = true;
}
}