blob: 2f19b332bccb98ed095ca08a348604da0fe1f339 [file] [log] [blame]
/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkMatrix.h"
#include "SkPath.h"
#include "SkPathOps.h"
void SkOpBuilder::add(const SkPath& path, SkPathOp op) {
if (0 == fOps.count() && op != kUnion_SkPathOp) {
fPathRefs.push_back() = SkPath();
*fOps.append() = kUnion_SkPathOp;
}
fPathRefs.push_back() = path;
*fOps.append() = op;
}
void SkOpBuilder::reset() {
fPathRefs.reset();
fOps.reset();
}
/* OPTIMIZATION: Union doesn't need to be all-or-nothing. A run of three or more convex
paths with union ops could be locally resolved and still improve over doing the
ops one at a time. */
bool SkOpBuilder::resolve(SkPath* result) {
SkPath original = *result;
int count = fOps.count();
bool allUnion = true;
SkPath::Direction firstDir;
for (int index = 0; index < count; ++index) {
SkPath* test = &fPathRefs[index];
if (kUnion_SkPathOp != fOps[index] || test->isInverseFillType()) {
allUnion = false;
break;
}
// If all paths are convex, track direction, reversing as needed.
if (test->isConvex()) {
SkPath::Direction dir;
if (!test->cheapComputeDirection(&dir)) {
allUnion = false;
break;
}
if (index == 0) {
firstDir = dir;
} else if (firstDir != dir) {
SkPath temp;
temp.reverseAddPath(*test);
*test = temp;
}
continue;
}
// If the path is not convex but its bounds do not intersect the others, simplify is enough.
const SkRect& testBounds = test->getBounds();
for (int inner = 0; inner < index; ++inner) {
// OPTIMIZE: check to see if the contour bounds do not intersect other contour bounds?
if (SkRect::Intersects(fPathRefs[inner].getBounds(), testBounds)) {
allUnion = false;
break;
}
}
}
if (!allUnion) {
*result = fPathRefs[0];
for (int index = 1; index < count; ++index) {
if (!Op(*result, fPathRefs[index], fOps[index], result)) {
reset();
*result = original;
return false;
}
}
reset();
return true;
}
SkPath sum;
for (int index = 0; index < count; ++index) {
if (!Simplify(fPathRefs[index], &fPathRefs[index])) {
reset();
*result = original;
return false;
}
sum.addPath(fPathRefs[index]);
}
reset();
bool success = Simplify(sum, result);
if (!success) {
*result = original;
}
return success;
}