| |
| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| #include "GrResourceCache2.h" |
| #include "GrGpuResource.h" |
| #include "SkRefCnt.h" |
| |
| GrResourceCache2::~GrResourceCache2() { |
| this->releaseAll(); |
| } |
| |
| void GrResourceCache2::insertResource(GrGpuResource* resource) { |
| SkASSERT(resource); |
| SkASSERT(!resource->wasDestroyed()); |
| SkASSERT(!this->isInCache(resource)); |
| fResources.addToHead(resource); |
| ++fCount; |
| if (!resource->getScratchKey().isNullScratch()) { |
| fScratchMap.insert(resource->getScratchKey(), resource); |
| } |
| } |
| |
| void GrResourceCache2::removeResource(GrGpuResource* resource) { |
| SkASSERT(this->isInCache(resource)); |
| fResources.remove(resource); |
| if (!resource->getScratchKey().isNullScratch()) { |
| fScratchMap.remove(resource->getScratchKey(), resource); |
| } |
| --fCount; |
| } |
| |
| void GrResourceCache2::abandonAll() { |
| while (GrGpuResource* head = fResources.head()) { |
| SkASSERT(!head->wasDestroyed()); |
| head->abandon(); |
| // abandon should have already removed this from the list. |
| SkASSERT(head != fResources.head()); |
| } |
| SkASSERT(!fScratchMap.count()); |
| SkASSERT(!fCount); |
| } |
| |
| void GrResourceCache2::releaseAll() { |
| while (GrGpuResource* head = fResources.head()) { |
| SkASSERT(!head->wasDestroyed()); |
| head->release(); |
| // release should have already removed this from the list. |
| SkASSERT(head != fResources.head()); |
| } |
| SkASSERT(!fScratchMap.count()); |
| SkASSERT(!fCount); |
| } |
| |
| class GrResourceCache2::AvailableForScratchUse { |
| public: |
| AvailableForScratchUse(bool rejectPendingIO) : fRejectPendingIO(rejectPendingIO) { } |
| |
| bool operator()(const GrGpuResource* resource) const { |
| if (!resource->reffedOnlyByCache() || !resource->isScratch()) { |
| return false; |
| } |
| |
| return !fRejectPendingIO || !resource->internalHasPendingIO(); |
| } |
| |
| private: |
| bool fRejectPendingIO; |
| }; |
| |
| GrGpuResource* GrResourceCache2::findAndRefScratchResource(const GrResourceKey& scratchKey, |
| uint32_t flags) { |
| SkASSERT(scratchKey.isScratch()); |
| |
| if (flags & (kPreferNoPendingIO_ScratchFlag | kRequireNoPendingIO_ScratchFlag)) { |
| GrGpuResource* resource = fScratchMap.find(scratchKey, AvailableForScratchUse(true)); |
| if (resource) { |
| return SkRef(resource); |
| } else if (flags & kRequireNoPendingIO_ScratchFlag) { |
| return NULL; |
| } |
| // TODO: fail here when kPrefer is specified, we didn't find a resource without pending io, |
| // but there is still space in our budget for the resource. |
| } |
| return SkSafeRef(fScratchMap.find(scratchKey, AvailableForScratchUse(false))); |
| } |