blob: 30737963f3b3b07f0ebddd17ba7f4cb49c0529ba [file] [log] [blame]
/*
* Copyright 2013 Google Inc.
*
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*
*/
#ifndef SkV8Example_DEFINED
#define SkV8Example_DEFINED
#include <v8.h>
#include "SkWindow.h"
#include "SkPaint.h"
using namespace v8;
class SkCanvas;
class JsCanvas;
class Global;
class SkV8ExampleWindow : public SkOSWindow {
public:
SkV8ExampleWindow(void* hwnd, JsCanvas* canvas);
protected:
virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE;
#ifdef SK_BUILD_FOR_WIN
virtual void onHandleInval(const SkIRect&) SK_OVERRIDE;
#endif
private:
typedef SkOSWindow INHERITED;
JsCanvas* fJsCanvas;
};
// Provides the canvas implementation in JS, and the OnDraw() method in C++
// that's used to bridge from C++ to JS. Should be used in JS as:
//
// function onDraw(canvas) {
// canvas.fillStyle="#FF0000";
// canvas.fillRect(x, y, w, h);
// }
class JsCanvas {
public:
JsCanvas(Global* global)
: fGlobal(global)
, fCanvas(NULL)
{
fFillStyle.setColor(SK_ColorRED);
}
~JsCanvas();
// Parse the script.
bool initialize();
// Call this with the SkCanvas you want onDraw to draw on.
void onDraw(SkCanvas* canvas);
private:
// Implementation of the canvas.fillStyle field.
static void GetFillStyle(Local<String> name,
const PropertyCallbackInfo<Value>& info);
static void SetFillStyle(Local<String> name, Local<Value> value,
const PropertyCallbackInfo<void>& info);
// Implementation of the canvas.fillRect() JS function.
static void FillRect(const v8::FunctionCallbackInfo<Value>& args);
// Get the pointer out of obj.
static JsCanvas* Unwrap(Handle<Object> obj);
// Create a template for JS object associated with JsCanvas, called lazily
// by Wrap() and the results are stored in fCanvasTemplate;
Handle<ObjectTemplate> makeCanvasTemplate();
// Wrap the 'this' pointer into an Object. Can be retrieved via Unwrap.
Handle<Object> wrap();
Global* fGlobal;
// Only valid when inside OnDraw().
SkCanvas* fCanvas;
SkPaint fFillStyle;
// A handle to the onDraw function defined in the script.
Persistent<Function> fOnDraw;
// The template for what a canvas object looks like. The canvas object is
// what's passed into the JS onDraw() function.
static Persistent<ObjectTemplate> fCanvasTemplate;
};
#endif