| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkNoSaveLayerCanvas_DEFINED |
| #define SkNoSaveLayerCanvas_DEFINED |
| |
| #include "SkCanvas.h" |
| #include "SkRRect.h" |
| |
| // The NoSaveLayerCanvas is used to play back SkPictures when the saveLayer |
| // functionality isn't required (e.g., during analysis of the draw calls). |
| // It also simplifies the clipping calls to only use rectangles. |
| class SkNoSaveLayerCanvas : public SkCanvas { |
| public: |
| SkNoSaveLayerCanvas(SkBaseDevice* device) : INHERITED(device) {} |
| |
| // turn saveLayer() into save() for speed, should not affect correctness. |
| virtual int saveLayer(const SkRect* bounds, |
| const SkPaint* paint, |
| SaveFlags flags) SK_OVERRIDE { |
| |
| // Like SkPictureRecord, we don't want to create layers, but we do need |
| // to respect the save and (possibly) its rect-clip. |
| int count = this->INHERITED::save(flags); |
| if (NULL != bounds) { |
| this->INHERITED::clipRectBounds(bounds, flags, NULL); |
| } |
| return count; |
| } |
| |
| // disable aa for speed |
| virtual bool clipRect(const SkRect& rect, |
| SkRegion::Op op, |
| bool doAA) SK_OVERRIDE { |
| return this->INHERITED::clipRect(rect, op, false); |
| } |
| |
| // for speed, just respect the bounds, and disable AA. May give us a few |
| // false positives and negatives. |
| virtual bool clipPath(const SkPath& path, |
| SkRegion::Op op, |
| bool doAA) SK_OVERRIDE { |
| return this->updateClipConservativelyUsingBounds(path.getBounds(), op, |
| path.isInverseFillType()); |
| } |
| virtual bool clipRRect(const SkRRect& rrect, |
| SkRegion::Op op, |
| bool doAA) SK_OVERRIDE { |
| return this->updateClipConservativelyUsingBounds(rrect.getBounds(), op, false); |
| } |
| |
| private: |
| typedef SkCanvas INHERITED; |
| }; |
| |
| #endif // SkNoSaveLayerCanvas_DEFINED |