| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrTextureDomain.h" |
| #include "GrInvariantOutput.h" |
| #include "GrSimpleTextureEffect.h" |
| #include "SkFloatingPoint.h" |
| #include "gl/GrGLFragmentProcessor.h" |
| #include "gl/builders/GrGLProgramBuilder.h" |
| |
| GrTextureDomain::GrTextureDomain(const SkRect& domain, Mode mode, int index) |
| : fIndex(index) { |
| |
| static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1}; |
| if (domain.contains(kFullRect) && kClamp_Mode == mode) { |
| fMode = kIgnore_Mode; |
| } else { |
| fMode = mode; |
| } |
| |
| if (fMode != kIgnore_Mode) { |
| // We don't currently handle domains that are empty or don't intersect the texture. |
| // It is OK if the domain rect is a line or point, but it should not be inverted. We do not |
| // handle rects that do not intersect the [0..1]x[0..1] rect. |
| SkASSERT(domain.fLeft <= domain.fRight); |
| SkASSERT(domain.fTop <= domain.fBottom); |
| fDomain.fLeft = SkScalarPin(domain.fLeft, kFullRect.fLeft, kFullRect.fRight); |
| fDomain.fRight = SkScalarPin(domain.fRight, kFullRect.fLeft, kFullRect.fRight); |
| fDomain.fTop = SkScalarPin(domain.fTop, kFullRect.fTop, kFullRect.fBottom); |
| fDomain.fBottom = SkScalarPin(domain.fBottom, kFullRect.fTop, kFullRect.fBottom); |
| SkASSERT(fDomain.fLeft <= fDomain.fRight); |
| SkASSERT(fDomain.fTop <= fDomain.fBottom); |
| } |
| } |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| void GrTextureDomain::GLDomain::sampleTexture(GrGLShaderBuilder* builder, |
| const GrTextureDomain& textureDomain, |
| const char* outColor, |
| const SkString& inCoords, |
| const GrGLProcessor::TextureSampler sampler, |
| const char* inModulateColor) { |
| SkASSERT((Mode)-1 == fMode || textureDomain.mode() == fMode); |
| SkDEBUGCODE(fMode = textureDomain.mode();) |
| |
| GrGLProgramBuilder* program = builder->getProgramBuilder(); |
| |
| if (textureDomain.mode() != kIgnore_Mode && !fDomainUni.isValid()) { |
| const char* name; |
| SkString uniName("TexDom"); |
| if (textureDomain.fIndex >= 0) { |
| uniName.appendS32(textureDomain.fIndex); |
| } |
| fDomainUni = program->addUniform(GrGLProgramBuilder::kFragment_Visibility, |
| kVec4f_GrSLType, kDefault_GrSLPrecision, |
| uniName.c_str(), &name); |
| fDomainName = name; |
| } |
| |
| switch (textureDomain.mode()) { |
| case kIgnore_Mode: { |
| builder->codeAppendf("%s = ", outColor); |
| builder->appendTextureLookupAndModulate(inModulateColor, sampler, |
| inCoords.c_str()); |
| builder->codeAppend(";"); |
| break; |
| } |
| case kClamp_Mode: { |
| SkString clampedCoords; |
| clampedCoords.appendf("clamp(%s, %s.xy, %s.zw)", |
| inCoords.c_str(), fDomainName.c_str(), fDomainName.c_str()); |
| |
| builder->codeAppendf("%s = ", outColor); |
| builder->appendTextureLookupAndModulate(inModulateColor, sampler, |
| clampedCoords.c_str()); |
| builder->codeAppend(";"); |
| break; |
| } |
| case kDecal_Mode: { |
| // Add a block since we're going to declare variables. |
| GrGLShaderBuilder::ShaderBlock block(builder); |
| |
| const char* domain = fDomainName.c_str(); |
| if (kImagination_GrGLVendor == program->ctxInfo().vendor()) { |
| // On the NexusS and GalaxyNexus, the other path (with the 'any' |
| // call) causes the compilation error "Calls to any function that |
| // may require a gradient calculation inside a conditional block |
| // may return undefined results". This appears to be an issue with |
| // the 'any' call since even the simple "result=black; if (any()) |
| // result=white;" code fails to compile. |
| builder->codeAppend("vec4 outside = vec4(0.0, 0.0, 0.0, 0.0);"); |
| builder->codeAppend("vec4 inside = "); |
| builder->appendTextureLookupAndModulate(inModulateColor, sampler, |
| inCoords.c_str()); |
| builder->codeAppend(";"); |
| |
| builder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision, |
| program->ctxInfo().standard())); |
| builder->codeAppendf("float x = (%s).x;", inCoords.c_str()); |
| builder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision, |
| program->ctxInfo().standard())); |
| builder->codeAppendf("float y = (%s).y;", inCoords.c_str()); |
| |
| builder->codeAppendf("x = abs(2.0*(x - %s.x)/(%s.z - %s.x) - 1.0);", |
| domain, domain, domain); |
| builder->codeAppendf("y = abs(2.0*(y - %s.y)/(%s.w - %s.y) - 1.0);", |
| domain, domain, domain); |
| builder->codeAppend("float blend = step(1.0, max(x, y));"); |
| builder->codeAppendf("%s = mix(inside, outside, blend);", outColor); |
| } else { |
| builder->codeAppend("bvec4 outside;\n"); |
| builder->codeAppendf("outside.xy = lessThan(%s, %s.xy);", inCoords.c_str(), |
| domain); |
| builder->codeAppendf("outside.zw = greaterThan(%s, %s.zw);", inCoords.c_str(), |
| domain); |
| builder->codeAppendf("%s = any(outside) ? vec4(0.0, 0.0, 0.0, 0.0) : ", |
| outColor); |
| builder->appendTextureLookupAndModulate(inModulateColor, sampler, |
| inCoords.c_str()); |
| builder->codeAppend(";"); |
| } |
| break; |
| } |
| case kRepeat_Mode: { |
| SkString clampedCoords; |
| clampedCoords.printf("mod(%s - %s.xy, %s.zw - %s.xy) + %s.xy", |
| inCoords.c_str(), fDomainName.c_str(), fDomainName.c_str(), |
| fDomainName.c_str(), fDomainName.c_str()); |
| |
| builder->codeAppendf("%s = ", outColor); |
| builder->appendTextureLookupAndModulate(inModulateColor, sampler, |
| clampedCoords.c_str()); |
| builder->codeAppend(";"); |
| break; |
| } |
| } |
| } |
| |
| void GrTextureDomain::GLDomain::setData(const GrGLProgramDataManager& pdman, |
| const GrTextureDomain& textureDomain, |
| GrSurfaceOrigin textureOrigin) { |
| SkASSERT(textureDomain.mode() == fMode); |
| if (kIgnore_Mode != textureDomain.mode()) { |
| GrGLfloat values[4] = { |
| SkScalarToFloat(textureDomain.domain().left()), |
| SkScalarToFloat(textureDomain.domain().top()), |
| SkScalarToFloat(textureDomain.domain().right()), |
| SkScalarToFloat(textureDomain.domain().bottom()) |
| }; |
| // vertical flip if necessary |
| if (kBottomLeft_GrSurfaceOrigin == textureOrigin) { |
| values[1] = 1.0f - values[1]; |
| values[3] = 1.0f - values[3]; |
| // The top and bottom were just flipped, so correct the ordering |
| // of elements so that values = (l, t, r, b). |
| SkTSwap(values[1], values[3]); |
| } |
| if (0 != memcmp(values, fPrevDomain, 4 * sizeof(GrGLfloat))) { |
| pdman.set4fv(fDomainUni, 1, values); |
| memcpy(fPrevDomain, values, 4 * sizeof(GrGLfloat)); |
| } |
| } |
| } |
| |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| class GrGLTextureDomainEffect : public GrGLFragmentProcessor { |
| public: |
| GrGLTextureDomainEffect(const GrProcessor&); |
| |
| virtual void emitCode(EmitArgs&) override; |
| |
| void setData(const GrGLProgramDataManager&, const GrProcessor&) override; |
| |
| static inline void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder*); |
| |
| private: |
| GrTextureDomain::GLDomain fGLDomain; |
| typedef GrGLFragmentProcessor INHERITED; |
| }; |
| |
| GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrProcessor&) { |
| } |
| |
| void GrGLTextureDomainEffect::emitCode(EmitArgs& args) { |
| const GrTextureDomainEffect& textureDomainEffect = args.fFp.cast<GrTextureDomainEffect>(); |
| const GrTextureDomain& domain = textureDomainEffect.textureDomain(); |
| |
| GrGLFragmentBuilder* fsBuilder = args.fBuilder->getFragmentShaderBuilder(); |
| SkString coords2D = fsBuilder->ensureFSCoords2D(args.fCoords, 0); |
| fGLDomain.sampleTexture(fsBuilder, domain, args.fOutputColor, coords2D, args.fSamplers[0], |
| args.fInputColor); |
| } |
| |
| void GrGLTextureDomainEffect::setData(const GrGLProgramDataManager& pdman, |
| const GrProcessor& processor) { |
| const GrTextureDomainEffect& textureDomainEffect = processor.cast<GrTextureDomainEffect>(); |
| const GrTextureDomain& domain = textureDomainEffect.textureDomain(); |
| fGLDomain.setData(pdman, domain, processor.texture(0)->origin()); |
| } |
| |
| void GrGLTextureDomainEffect::GenKey(const GrProcessor& processor, const GrGLSLCaps&, |
| GrProcessorKeyBuilder* b) { |
| const GrTextureDomain& domain = processor.cast<GrTextureDomainEffect>().textureDomain(); |
| b->add32(GrTextureDomain::GLDomain::DomainKey(domain)); |
| } |
| |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| GrFragmentProcessor* GrTextureDomainEffect::Create(GrProcessorDataManager* procDataManager, |
| GrTexture* texture, |
| const SkMatrix& matrix, |
| const SkRect& domain, |
| GrTextureDomain::Mode mode, |
| GrTextureParams::FilterMode filterMode, |
| GrCoordSet coordSet) { |
| static const SkRect kFullRect = {0, 0, SK_Scalar1, SK_Scalar1}; |
| if (GrTextureDomain::kIgnore_Mode == mode || |
| (GrTextureDomain::kClamp_Mode == mode && domain.contains(kFullRect))) { |
| return GrSimpleTextureEffect::Create(procDataManager, texture, matrix, filterMode); |
| } else { |
| |
| return SkNEW_ARGS(GrTextureDomainEffect, (procDataManager, |
| texture, |
| matrix, |
| domain, |
| mode, |
| filterMode, |
| coordSet)); |
| } |
| } |
| |
| GrTextureDomainEffect::GrTextureDomainEffect(GrProcessorDataManager* procDataManager, |
| GrTexture* texture, |
| const SkMatrix& matrix, |
| const SkRect& domain, |
| GrTextureDomain::Mode mode, |
| GrTextureParams::FilterMode filterMode, |
| GrCoordSet coordSet) |
| : GrSingleTextureEffect(procDataManager, texture, matrix, filterMode, coordSet) |
| , fTextureDomain(domain, mode) { |
| SkASSERT(mode != GrTextureDomain::kRepeat_Mode || |
| filterMode == GrTextureParams::kNone_FilterMode); |
| this->initClassID<GrTextureDomainEffect>(); |
| } |
| |
| GrTextureDomainEffect::~GrTextureDomainEffect() { |
| |
| } |
| |
| void GrTextureDomainEffect::getGLProcessorKey(const GrGLSLCaps& caps, |
| GrProcessorKeyBuilder* b) const { |
| GrGLTextureDomainEffect::GenKey(*this, caps, b); |
| } |
| |
| GrGLFragmentProcessor* GrTextureDomainEffect::createGLInstance() const { |
| return SkNEW_ARGS(GrGLTextureDomainEffect, (*this)); |
| } |
| |
| bool GrTextureDomainEffect::onIsEqual(const GrFragmentProcessor& sBase) const { |
| const GrTextureDomainEffect& s = sBase.cast<GrTextureDomainEffect>(); |
| return this->fTextureDomain == s.fTextureDomain; |
| } |
| |
| void GrTextureDomainEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const { |
| if (GrTextureDomain::kDecal_Mode == fTextureDomain.mode()) { // TODO: helper |
| if (GrPixelConfigIsAlphaOnly(this->texture(0)->config())) { |
| inout->mulByUnknownSingleComponent(); |
| } else { |
| inout->mulByUnknownFourComponents(); |
| } |
| } else { |
| this->updateInvariantOutputForModulation(inout); |
| } |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrTextureDomainEffect); |
| |
| GrFragmentProcessor* GrTextureDomainEffect::TestCreate(GrProcessorTestData* d) { |
| int texIdx = d->fRandom->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx : |
| GrProcessorUnitTest::kAlphaTextureIdx; |
| SkRect domain; |
| domain.fLeft = d->fRandom->nextUScalar1(); |
| domain.fRight = d->fRandom->nextRangeScalar(domain.fLeft, SK_Scalar1); |
| domain.fTop = d->fRandom->nextUScalar1(); |
| domain.fBottom = d->fRandom->nextRangeScalar(domain.fTop, SK_Scalar1); |
| GrTextureDomain::Mode mode = |
| (GrTextureDomain::Mode) d->fRandom->nextULessThan(GrTextureDomain::kModeCount); |
| const SkMatrix& matrix = GrTest::TestMatrix(d->fRandom); |
| bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? d->fRandom->nextBool() : false; |
| GrCoordSet coords = d->fRandom->nextBool() ? kLocal_GrCoordSet : kDevice_GrCoordSet; |
| return GrTextureDomainEffect::Create(d->fProcDataManager, |
| d->fTextures[texIdx], |
| matrix, |
| domain, |
| mode, |
| bilerp ? GrTextureParams::kBilerp_FilterMode : GrTextureParams::kNone_FilterMode, |
| coords); |
| } |