| |
| /* |
| * Copyright 2013 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrTest.h" |
| |
| #include "GrInOrderDrawBuffer.h" |
| #include "GrResourceCache2.h" |
| |
| void GrTestTarget::init(GrContext* ctx, GrDrawTarget* target) { |
| SkASSERT(!fContext); |
| |
| fContext.reset(SkRef(ctx)); |
| fDrawTarget.reset(SkRef(target)); |
| |
| SkNEW_IN_TLAZY(&fASR, GrDrawTarget::AutoStateRestore, (target, GrDrawTarget::kReset_ASRInit)); |
| SkNEW_IN_TLAZY(&fACR, GrDrawTarget::AutoClipRestore, (target)); |
| SkNEW_IN_TLAZY(&fAGP, GrDrawTarget::AutoGeometryPush, (target)); |
| } |
| |
| void GrContext::getTestTarget(GrTestTarget* tar) { |
| this->flush(); |
| // We could create a proxy GrDrawTarget that passes through to fGpu until ~GrTextTarget() and |
| // then disconnects. This would help prevent test writers from mixing using the returned |
| // GrDrawTarget and regular drawing. We could also assert or fail in GrContext drawing methods |
| // until ~GrTestTarget(). |
| tar->init(this, fDrawBuffer); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| |
| void GrContext::setMaxTextureSizeOverride(int maxTextureSizeOverride) { |
| fMaxTextureSizeOverride = maxTextureSizeOverride; |
| } |
| |
| void GrContext::purgeAllUnlockedResources() { |
| fResourceCache2->purgeAllUnlocked(); |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////// |
| // Code for the mock context. It's built on a mock GrGpu class that does nothing. |
| //// |
| |
| #include "GrBufferAllocPool.h" |
| #include "GrInOrderDrawBuffer.h" |
| #include "GrGpu.h" |
| |
| class GrOptDrawState; |
| |
| class MockGpu : public GrGpu { |
| public: |
| MockGpu(GrContext* context) : INHERITED(context) { fCaps.reset(SkNEW(GrDrawTargetCaps)); } |
| virtual ~MockGpu() { } |
| virtual bool canWriteTexturePixels(const GrTexture*, |
| GrPixelConfig srcConfig) const SK_OVERRIDE { |
| return true; |
| } |
| |
| virtual bool readPixelsWillPayForYFlip(GrRenderTarget* renderTarget, |
| int left, int top, |
| int width, int height, |
| GrPixelConfig config, |
| size_t rowBytes) const SK_OVERRIDE { return false; } |
| virtual void buildProgramDesc(const GrOptDrawState&, |
| const GrProgramDesc::DescInfo&, |
| GrGpu::DrawType, |
| const GrDeviceCoordTexture* dstCopy, |
| GrProgramDesc* desc) SK_OVERRIDE { } |
| |
| virtual void discard(GrRenderTarget*) SK_OVERRIDE { } |
| |
| virtual bool canCopySurface(GrSurface* dst, |
| GrSurface* src, |
| const SkIRect& srcRect, |
| const SkIPoint& dstPoint) SK_OVERRIDE { return false; }; |
| |
| virtual bool copySurface(GrSurface* dst, |
| GrSurface* src, |
| const SkIRect& srcRect, |
| const SkIPoint& dstPoint) SK_OVERRIDE { return false; }; |
| |
| private: |
| virtual void onResetContext(uint32_t resetBits) { }; |
| virtual GrTexture* onCreateTexture(const GrSurfaceDesc& desc, |
| const void* srcData, |
| size_t rowBytes) SK_OVERRIDE { |
| return NULL; |
| } |
| |
| virtual GrTexture* onCreateCompressedTexture(const GrSurfaceDesc& desc, |
| const void* srcData) SK_OVERRIDE { |
| return NULL; |
| } |
| |
| virtual GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) SK_OVERRIDE { |
| return NULL; |
| } |
| |
| virtual GrRenderTarget* onWrapBackendRenderTarget( |
| const GrBackendRenderTargetDesc&) SK_OVERRIDE { |
| return NULL; |
| } |
| |
| virtual GrVertexBuffer* onCreateVertexBuffer(size_t size, bool dynamic) SK_OVERRIDE { |
| return NULL; |
| } |
| |
| virtual GrIndexBuffer* onCreateIndexBuffer(size_t size, bool dynamic) SK_OVERRIDE { |
| return NULL; |
| } |
| |
| virtual void onClear(GrRenderTarget*, const SkIRect* rect, GrColor color, |
| bool canIgnoreRect) SK_OVERRIDE { } |
| |
| virtual void onClearStencilClip(GrRenderTarget*, |
| const SkIRect& rect, |
| bool insideClip) SK_OVERRIDE { } |
| |
| virtual void onDraw(const GrOptDrawState&, const GrDrawTarget::DrawInfo&) SK_OVERRIDE { } |
| virtual bool onReadPixels(GrRenderTarget* target, |
| int left, int top, int width, int height, |
| GrPixelConfig, |
| void* buffer, |
| size_t rowBytes) SK_OVERRIDE { |
| return false; |
| } |
| |
| virtual bool onWriteTexturePixels(GrTexture* texture, |
| int left, int top, int width, int height, |
| GrPixelConfig config, const void* buffer, |
| size_t rowBytes) SK_OVERRIDE { |
| return false; |
| } |
| |
| virtual void onResolveRenderTarget(GrRenderTarget* target) SK_OVERRIDE { |
| return; |
| } |
| |
| virtual bool createStencilBufferForRenderTarget(GrRenderTarget*, int width, |
| int height) SK_OVERRIDE { |
| return false; |
| } |
| |
| virtual bool attachStencilBufferToRenderTarget(GrStencilBuffer*, GrRenderTarget*) SK_OVERRIDE { |
| return false; |
| } |
| |
| virtual bool flushGraphicsState(const GrOptDrawState&, |
| DrawType, |
| const GrClipMaskManager::ScissorState&, |
| const GrDeviceCoordTexture* dstCopy) SK_OVERRIDE { |
| return false; |
| } |
| |
| virtual void clearStencil(GrRenderTarget* target) SK_OVERRIDE { } |
| |
| virtual void didAddGpuTraceMarker() SK_OVERRIDE { } |
| virtual void didRemoveGpuTraceMarker() SK_OVERRIDE { } |
| |
| typedef GrGpu INHERITED; |
| }; |
| |
| GrContext* GrContext::CreateMockContext() { |
| GrContext* context = SkNEW_ARGS(GrContext, (Options())); |
| |
| context->initMockContext(); |
| return context; |
| } |
| |
| void GrContext::initMockContext() { |
| SkASSERT(NULL == fGpu); |
| fGpu = SkNEW_ARGS(MockGpu, (this)); |
| SkASSERT(fGpu); |
| this->initCommon(); |
| |
| // We delete these because we want to test the cache starting with zero resources. Also, none of |
| // these objects are required for any of tests that use this context. TODO: make stop allocating |
| // resources in the buffer pools. |
| SkDELETE(fDrawBuffer); |
| SkDELETE(fDrawBufferVBAllocPool); |
| SkDELETE(fDrawBufferIBAllocPool); |
| |
| fDrawBuffer = NULL; |
| fDrawBufferVBAllocPool = NULL; |
| fDrawBufferIBAllocPool = NULL; |
| } |