| /* |
| * Copyright 2010 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrDrawTarget_DEFINED |
| #define GrDrawTarget_DEFINED |
| |
| #include "GrClipData.h" |
| #include "GrContext.h" |
| #include "GrDrawState.h" |
| #include "GrIndexBuffer.h" |
| #include "GrPathRendering.h" |
| #include "GrTraceMarker.h" |
| |
| #include "SkClipStack.h" |
| #include "SkMatrix.h" |
| #include "SkPath.h" |
| #include "SkStrokeRec.h" |
| #include "SkTArray.h" |
| #include "SkTLazy.h" |
| #include "SkTypes.h" |
| #include "SkXfermode.h" |
| |
| class GrClipData; |
| class GrDrawTargetCaps; |
| class GrPath; |
| class GrPathRange; |
| class GrVertexBuffer; |
| |
| class GrDrawTarget : public SkRefCnt { |
| protected: |
| class DrawInfo; |
| |
| public: |
| SK_DECLARE_INST_COUNT(GrDrawTarget) |
| |
| |
| typedef GrPathRendering::PathTransformType PathTransformType ; |
| |
| /////////////////////////////////////////////////////////////////////////// |
| |
| // The context may not be fully constructed and should not be used during GrDrawTarget |
| // construction. |
| GrDrawTarget(GrContext* context); |
| virtual ~GrDrawTarget(); |
| |
| /** |
| * Gets the capabilities of the draw target. |
| */ |
| const GrDrawTargetCaps* caps() const { return fCaps.get(); } |
| |
| /** |
| * Sets the current clip to the region specified by clip. All draws will be |
| * clipped against this clip if kClip_StateBit is enabled. |
| * |
| * Setting the clip may (or may not) zero out the client's stencil bits. |
| * |
| * @param description of the clipping region |
| */ |
| void setClip(const GrClipData* clip); |
| |
| /** |
| * Gets the current clip. |
| * |
| * @return the clip. |
| */ |
| const GrClipData* getClip() const; |
| |
| /** |
| * Sets the draw state object for the draw target. Note that this does not |
| * make a copy. The GrDrawTarget will take a reference to passed object. |
| * Passing NULL will cause the GrDrawTarget to use its own internal draw |
| * state object rather than an externally provided one. |
| */ |
| void setDrawState(GrDrawState* drawState); |
| |
| /** |
| * Read-only access to the GrDrawTarget's current draw state. |
| */ |
| const GrDrawState& getDrawState() const { return *fDrawState; } |
| |
| /** |
| * Read-write access to the GrDrawTarget's current draw state. Note that |
| * this doesn't ref. |
| */ |
| GrDrawState* drawState() { return fDrawState; } |
| |
| /** When we're using coverage AA but the blend is incompatible (given gpu |
| * limitations) we should disable AA. */ |
| bool shouldDisableCoverageAAForBlend() const { |
| // Enable below if we should draw with AA even when it produces |
| // incorrect blending. |
| // return false; |
| return !this->getDrawState().couldApplyCoverage(*this->caps()); |
| } |
| |
| /** |
| * There are three types of "sources" of geometry (vertices and indices) for |
| * draw calls made on the target. When performing an indexed draw, the |
| * indices and vertices can use different source types. Once a source is |
| * specified it can be used for multiple draws. However, the time at which |
| * the geometry data is no longer editable depends on the source type. |
| * |
| * Sometimes it is necessary to perform a draw while upstack code has |
| * already specified geometry that it isn't finished with. So there are push |
| * and pop methods. This allows the client to push the sources, draw |
| * something using alternate sources, and then pop to restore the original |
| * sources. |
| * |
| * Aside from pushes and pops, a source remains valid until another source |
| * is set or resetVertexSource / resetIndexSource is called. Drawing from |
| * a reset source is an error. |
| * |
| * The three types of sources are: |
| * |
| * 1. A cpu array (set*SourceToArray). This is useful when the caller |
| * already provided vertex data in a format compatible with a |
| * GrVertexLayout. The data in the array is consumed at the time that |
| * set*SourceToArray is called and subsequent edits to the array will not |
| * be reflected in draws. |
| * |
| * 2. Reserve. This is most useful when the caller has data it must |
| * transform before drawing and is not long-lived. The caller requests |
| * that the draw target make room for some amount of vertex and/or index |
| * data. The target provides ptrs to hold the vertex and/or index data. |
| * |
| * The data is writable up until the next drawIndexed, drawNonIndexed, |
| * drawIndexedInstances, drawRect, copySurface, or pushGeometrySource. At |
| * this point the data is frozen and the ptrs are no longer valid. |
| * |
| * Where the space is allocated and how it is uploaded to the GPU is |
| * subclass-dependent. |
| * |
| * 3. Vertex and Index Buffers. This is most useful for geometry that will |
| * is long-lived. When the data in the buffer is consumed depends on the |
| * GrDrawTarget subclass. For deferred subclasses the caller has to |
| * guarantee that the data is still available in the buffers at playback. |
| * (TODO: Make this more automatic as we have done for read/write pixels) |
| * |
| * The size of each vertex is determined by querying the current GrDrawState. |
| */ |
| |
| /** |
| * Reserves space for vertices and/or indices. Zero can be specifed as |
| * either the vertex or index count if the caller desires to only reserve |
| * space for only indices or only vertices. If zero is specifed for |
| * vertexCount then the vertex source will be unmodified and likewise for |
| * indexCount. |
| * |
| * If the function returns true then the reserve suceeded and the vertices |
| * and indices pointers will point to the space created. |
| * |
| * If the target cannot make space for the request then this function will |
| * return false. If vertexCount was non-zero then upon failure the vertex |
| * source is reset and likewise for indexCount. |
| * |
| * The pointers to the space allocated for vertices and indices remain valid |
| * until a drawIndexed, drawNonIndexed, drawIndexedInstances, drawRect, |
| * copySurface, or push/popGeomtrySource is called. At that point logically a |
| * snapshot of the data is made and the pointers are invalid. |
| * |
| * @param vertexCount the number of vertices to reserve space for. Can be |
| * 0. Vertex size is queried from the current GrDrawState. |
| * @param indexCount the number of indices to reserve space for. Can be 0. |
| * @param vertices will point to reserved vertex space if vertexCount is |
| * non-zero. Illegal to pass NULL if vertexCount > 0. |
| * @param indices will point to reserved index space if indexCount is |
| * non-zero. Illegal to pass NULL if indexCount > 0. |
| */ |
| bool reserveVertexAndIndexSpace(int vertexCount, |
| int indexCount, |
| void** vertices, |
| void** indices); |
| |
| /** |
| * Provides hints to caller about the number of vertices and indices |
| * that can be allocated cheaply. This can be useful if caller is reserving |
| * space but doesn't know exactly how much geometry is needed. |
| * |
| * Also may hint whether the draw target should be flushed first. This is |
| * useful for deferred targets. |
| * |
| * @param vertexCount in: hint about how many vertices the caller would |
| * like to allocate. Vertex size is queried from the |
| * current GrDrawState. |
| * out: a hint about the number of vertices that can be |
| * allocated cheaply. Negative means no hint. |
| * Ignored if NULL. |
| * @param indexCount in: hint about how many indices the caller would |
| * like to allocate. |
| * out: a hint about the number of indices that can be |
| * allocated cheaply. Negative means no hint. |
| * Ignored if NULL. |
| * |
| * @return true if target should be flushed based on the input values. |
| */ |
| virtual bool geometryHints(int* vertexCount, |
| int* indexCount) const; |
| |
| /** |
| * Sets source of vertex data for the next draw. Array must contain |
| * the vertex data when this is called. |
| * |
| * @param vertexArray cpu array containing vertex data. |
| * @param vertexCount the number of vertices in the array. Vertex size is |
| * queried from the current GrDrawState. |
| */ |
| void setVertexSourceToArray(const void* vertexArray, int vertexCount); |
| |
| /** |
| * Sets source of index data for the next indexed draw. Array must contain |
| * the indices when this is called. |
| * |
| * @param indexArray cpu array containing index data. |
| * @param indexCount the number of indices in the array. |
| */ |
| void setIndexSourceToArray(const void* indexArray, int indexCount); |
| |
| /** |
| * Sets source of vertex data for the next draw. Data does not have to be |
| * in the buffer until drawIndexed, drawNonIndexed, or drawIndexedInstances. |
| * |
| * @param buffer vertex buffer containing vertex data. Must be |
| * unlocked before draw call. Vertex size is queried |
| * from current GrDrawState. |
| */ |
| void setVertexSourceToBuffer(const GrVertexBuffer* buffer); |
| |
| /** |
| * Sets source of index data for the next indexed draw. Data does not have |
| * to be in the buffer until drawIndexed. |
| * |
| * @param buffer index buffer containing indices. Must be unlocked |
| * before indexed draw call. |
| */ |
| void setIndexSourceToBuffer(const GrIndexBuffer* buffer); |
| |
| /** |
| * Resets vertex source. Drawing from reset vertices is illegal. Set vertex |
| * source to reserved, array, or buffer before next draw. May be able to free |
| * up temporary storage allocated by setVertexSourceToArray or |
| * reserveVertexSpace. |
| */ |
| void resetVertexSource(); |
| |
| /** |
| * Resets index source. Indexed Drawing from reset indices is illegal. Set |
| * index source to reserved, array, or buffer before next indexed draw. May |
| * be able to free up temporary storage allocated by setIndexSourceToArray |
| * or reserveIndexSpace. |
| */ |
| void resetIndexSource(); |
| |
| /** |
| * Query to find out if the vertex or index source is reserved. |
| */ |
| bool hasReservedVerticesOrIndices() const { |
| return kReserved_GeometrySrcType == this->getGeomSrc().fVertexSrc || |
| kReserved_GeometrySrcType == this->getGeomSrc().fIndexSrc; |
| } |
| |
| /** |
| * Pushes and resets the vertex/index sources. Any reserved vertex / index |
| * data is finalized (i.e. cannot be updated after the matching pop but can |
| * be drawn from). Must be balanced by a pop. |
| */ |
| void pushGeometrySource(); |
| |
| /** |
| * Pops the vertex / index sources from the matching push. |
| */ |
| void popGeometrySource(); |
| |
| /** |
| * Draws indexed geometry using the current state and current vertex / index |
| * sources. |
| * |
| * @param type The type of primitives to draw. |
| * @param startVertex the vertex in the vertex array/buffer corresponding |
| * to index 0 |
| * @param startIndex first index to read from index src. |
| * @param vertexCount one greater than the max index. |
| * @param indexCount the number of index elements to read. The index count |
| * is effectively trimmed to the last completely |
| * specified primitive. |
| * @param devBounds optional bounds hint. This is a promise from the caller, |
| * not a request for clipping. |
| */ |
| void drawIndexed(GrPrimitiveType type, |
| int startVertex, |
| int startIndex, |
| int vertexCount, |
| int indexCount, |
| const SkRect* devBounds = NULL); |
| |
| /** |
| * Draws non-indexed geometry using the current state and current vertex |
| * sources. |
| * |
| * @param type The type of primitives to draw. |
| * @param startVertex the vertex in the vertex array/buffer corresponding |
| * to index 0 |
| * @param vertexCount one greater than the max index. |
| * @param devBounds optional bounds hint. This is a promise from the caller, |
| * not a request for clipping. |
| */ |
| void drawNonIndexed(GrPrimitiveType type, |
| int startVertex, |
| int vertexCount, |
| const SkRect* devBounds = NULL); |
| |
| /** |
| * Draws path into the stencil buffer. The fill must be either even/odd or |
| * winding (not inverse or hairline). It will respect the HW antialias flag |
| * on the draw state (if possible in the 3D API). |
| */ |
| void stencilPath(const GrPath*, SkPath::FillType fill); |
| |
| /** |
| * Draws a path. Fill must not be a hairline. It will respect the HW |
| * antialias flag on the draw state (if possible in the 3D API). |
| */ |
| void drawPath(const GrPath*, SkPath::FillType fill); |
| |
| /** |
| * Draws many paths. It will respect the HW |
| * antialias flag on the draw state (if possible in the 3D API). |
| * |
| * @param pathRange Source of paths to draw from |
| * @param indices Array of indices into the the pathRange |
| * @param count Number of paths to draw (length of indices array) |
| * @param transforms Array of individual transforms, one for each path |
| * @param transformsType Type of transformations in the array. Array contains |
| PathTransformSize(transformsType) * count elements |
| * @param fill Fill type for drawing all the paths |
| */ |
| void drawPaths(const GrPathRange* pathRange, |
| const uint32_t indices[], int count, |
| const float transforms[], PathTransformType transformsType, |
| SkPath::FillType fill); |
| |
| /** |
| * Helper function for drawing rects. It performs a geometry src push and pop |
| * and thus will finalize any reserved geometry. |
| * |
| * @param rect the rect to draw |
| * @param localRect optional rect that specifies local coords to map onto |
| * rect. If NULL then rect serves as the local coords. |
| * @param localMatrix optional matrix applied to localRect. If |
| * srcRect is non-NULL and srcMatrix is non-NULL |
| * then srcRect will be transformed by srcMatrix. |
| * srcMatrix can be NULL when no srcMatrix is desired. |
| */ |
| void drawRect(const SkRect& rect, |
| const SkRect* localRect, |
| const SkMatrix* localMatrix) { |
| AutoGeometryPush agp(this); |
| this->onDrawRect(rect, localRect, localMatrix); |
| } |
| |
| /** |
| * Helper for drawRect when the caller doesn't need separate local rects or matrices. |
| */ |
| void drawSimpleRect(const SkRect& rect) { |
| this->drawRect(rect, NULL, NULL); |
| } |
| void drawSimpleRect(const SkIRect& irect) { |
| SkRect rect = SkRect::Make(irect); |
| this->drawRect(rect, NULL, NULL); |
| } |
| |
| /** |
| * This call is used to draw multiple instances of some geometry with a |
| * given number of vertices (V) and indices (I) per-instance. The indices in |
| * the index source must have the form i[k+I] == i[k] + V. Also, all indices |
| * i[kI] ... i[(k+1)I-1] must be elements of the range kV ... (k+1)V-1. As a |
| * concrete example, the following index buffer for drawing a series of |
| * quads each as two triangles each satisfies these conditions with V=4 and |
| * I=6: |
| * (0,1,2,0,2,3, 4,5,6,4,6,7, 8,9,10,8,10,11, ...) |
| * |
| * The call assumes that the pattern of indices fills the entire index |
| * source. The size of the index buffer limits the number of instances that |
| * can be drawn by the GPU in a single draw. However, the caller may specify |
| * any (positive) number for instanceCount and if necessary multiple GPU |
| * draws will be issued. Moreover, when drawIndexedInstances is called |
| * multiple times it may be possible for GrDrawTarget to group them into a |
| * single GPU draw. |
| * |
| * @param type the type of primitives to draw |
| * @param instanceCount the number of instances to draw. Each instance |
| * consists of verticesPerInstance vertices indexed by |
| * indicesPerInstance indices drawn as the primitive |
| * type specified by type. |
| * @param verticesPerInstance The number of vertices in each instance (V |
| * in the above description). |
| * @param indicesPerInstance The number of indices in each instance (I |
| * in the above description). |
| * @param devBounds optional bounds hint. This is a promise from the caller, |
| * not a request for clipping. |
| */ |
| void drawIndexedInstances(GrPrimitiveType type, |
| int instanceCount, |
| int verticesPerInstance, |
| int indicesPerInstance, |
| const SkRect* devBounds = NULL); |
| |
| /** |
| * Clear the current render target if one isn't passed in. Ignores the |
| * clip and all other draw state (blend mode, stages, etc). Clears the |
| * whole thing if rect is NULL, otherwise just the rect. If canIgnoreRect |
| * is set then the entire render target can be optionally cleared. |
| */ |
| virtual void clear(const SkIRect* rect, |
| GrColor color, |
| bool canIgnoreRect, |
| GrRenderTarget* renderTarget = NULL) = 0; |
| |
| /** |
| * Discards the contents render target. NULL indicates that the current render target should |
| * be discarded. |
| **/ |
| virtual void discard(GrRenderTarget* = NULL) = 0; |
| |
| /** |
| * Called at start and end of gpu trace marking |
| * GR_CREATE_GPU_TRACE_MARKER(marker_str, target) will automatically call these at the start |
| * and end of a code block respectively |
| */ |
| void addGpuTraceMarker(const GrGpuTraceMarker* marker); |
| void removeGpuTraceMarker(const GrGpuTraceMarker* marker); |
| |
| /** |
| * Takes the current active set of markers and stores them for later use. Any current marker |
| * in the active set is removed from the active set and the targets remove function is called. |
| * These functions do not work as a stack so you cannot call save a second time before calling |
| * restore. Also, it is assumed that when restore is called the current active set of markers |
| * is empty. When the stored markers are added back into the active set, the targets add marker |
| * is called. |
| */ |
| void saveActiveTraceMarkers(); |
| void restoreActiveTraceMarkers(); |
| |
| /** |
| * Copies a pixel rectangle from one surface to another. This call may finalize |
| * reserved vertex/index data (as though a draw call was made). The src pixels |
| * copied are specified by srcRect. They are copied to a rect of the same |
| * size in dst with top left at dstPoint. If the src rect is clipped by the |
| * src bounds then pixel values in the dst rect corresponding to area clipped |
| * by the src rect are not overwritten. This method can fail and return false |
| * depending on the type of surface, configs, etc, and the backend-specific |
| * limitations. If rect is clipped out entirely by the src or dst bounds then |
| * true is returned since there is no actual copy necessary to succeed. |
| */ |
| bool copySurface(GrSurface* dst, |
| GrSurface* src, |
| const SkIRect& srcRect, |
| const SkIPoint& dstPoint); |
| /** |
| * Function that determines whether a copySurface call would succeed without |
| * performing the copy. |
| */ |
| bool canCopySurface(GrSurface* dst, |
| GrSurface* src, |
| const SkIRect& srcRect, |
| const SkIPoint& dstPoint); |
| |
| /** |
| * This is can be called before allocating a texture to be a dst for copySurface. It will |
| * populate the origin, config, and flags fields of the desc such that copySurface is more |
| * likely to succeed and be efficient. |
| */ |
| virtual void initCopySurfaceDstDesc(const GrSurface* src, GrTextureDesc* desc); |
| |
| |
| /** |
| * Release any resources that are cached but not currently in use. This |
| * is intended to give an application some recourse when resources are low. |
| */ |
| virtual void purgeResources() {}; |
| |
| /** |
| * For subclass internal use to invoke a call to onDraw(). See DrawInfo below. |
| */ |
| void executeDraw(const DrawInfo& info) { this->onDraw(info); } |
| |
| /** |
| * For subclass internal use to invoke a call to onDrawPath(). |
| */ |
| void executeDrawPath(const GrPath* path, SkPath::FillType fill, |
| const GrDeviceCoordTexture* dstCopy) { |
| this->onDrawPath(path, fill, dstCopy); |
| } |
| |
| /** |
| * For subclass internal use to invoke a call to onDrawPaths(). |
| */ |
| void executeDrawPaths(const GrPathRange* pathRange, |
| const uint32_t indices[], int count, |
| const float transforms[], PathTransformType transformsType, |
| SkPath::FillType fill, |
| const GrDeviceCoordTexture* dstCopy) { |
| this->onDrawPaths(pathRange, indices, count, transforms, transformsType, fill, dstCopy); |
| } |
| //////////////////////////////////////////////////////////////////////////// |
| |
| /** |
| * See AutoStateRestore below. |
| */ |
| enum ASRInit { |
| kPreserve_ASRInit, |
| kReset_ASRInit |
| }; |
| |
| /** |
| * Saves off the current state and restores it in the destructor. It will |
| * install a new GrDrawState object on the target (setDrawState) and restore |
| * the previous one in the destructor. The caller should call drawState() to |
| * get the new draw state after the ASR is installed. |
| * |
| * GrDrawState* state = target->drawState(); |
| * AutoStateRestore asr(target, GrDrawTarget::kReset_ASRInit). |
| * state->setRenderTarget(rt); // state refers to the GrDrawState set on |
| * // target before asr was initialized. |
| * // Therefore, rt is set on the GrDrawState |
| * // that will be restored after asr's |
| * // destructor rather than target's current |
| * // GrDrawState. |
| */ |
| class AutoStateRestore : public ::SkNoncopyable { |
| public: |
| /** |
| * Default ASR will have no effect unless set() is subsequently called. |
| */ |
| AutoStateRestore(); |
| |
| /** |
| * Saves the state on target. The state will be restored when the ASR |
| * is destroyed. If this constructor is used do not call set(). |
| * |
| * @param init Should the newly installed GrDrawState be a copy of the |
| * previous state or a default-initialized GrDrawState. |
| * @param viewMatrix Optional view matrix. If init = kPreserve then the draw state's |
| * matrix will be preconcat'ed with the param. All stages will be |
| updated to compensate for the matrix change. If init == kReset |
| then the draw state's matrix will be this matrix. |
| */ |
| AutoStateRestore(GrDrawTarget* target, ASRInit init, const SkMatrix* viewMatrix = NULL); |
| |
| ~AutoStateRestore(); |
| |
| /** |
| * Saves the state on target. The state will be restored when the ASR |
| * is destroyed. This should only be called once per ASR object and only |
| * when the default constructor was used. For nested saves use multiple |
| * ASR objects. |
| * |
| * @param init Should the newly installed GrDrawState be a copy of the |
| * previous state or a default-initialized GrDrawState. |
| * @param viewMatrix Optional view matrix. If init = kPreserve then the draw state's |
| * matrix will be preconcat'ed with the param. All stages will be |
| updated to compensate for the matrix change. If init == kReset |
| then the draw state's matrix will be this matrix. |
| */ |
| void set(GrDrawTarget* target, ASRInit init, const SkMatrix* viewMatrix = NULL); |
| |
| /** |
| * Like set() but makes the view matrix identity. When init is kReset it is as though |
| * NULL was passed to set's viewMatrix param. When init is kPreserve it is as though |
| * the inverse view matrix was passed. If kPreserve is passed and the draw state's matrix |
| * is not invertible then this may fail. |
| */ |
| bool setIdentity(GrDrawTarget* target, ASRInit init); |
| |
| private: |
| GrDrawTarget* fDrawTarget; |
| SkTLazy<GrDrawState> fTempState; |
| GrDrawState* fSavedState; |
| }; |
| |
| //////////////////////////////////////////////////////////////////////////// |
| |
| class AutoReleaseGeometry : public ::SkNoncopyable { |
| public: |
| AutoReleaseGeometry(GrDrawTarget* target, |
| int vertexCount, |
| int indexCount); |
| AutoReleaseGeometry(); |
| ~AutoReleaseGeometry(); |
| bool set(GrDrawTarget* target, |
| int vertexCount, |
| int indexCount); |
| bool succeeded() const { return NULL != fTarget; } |
| void* vertices() const { SkASSERT(this->succeeded()); return fVertices; } |
| void* indices() const { SkASSERT(this->succeeded()); return fIndices; } |
| SkPoint* positions() const { |
| return static_cast<SkPoint*>(this->vertices()); |
| } |
| |
| private: |
| void reset(); |
| |
| GrDrawTarget* fTarget; |
| void* fVertices; |
| void* fIndices; |
| }; |
| |
| //////////////////////////////////////////////////////////////////////////// |
| |
| class AutoClipRestore : public ::SkNoncopyable { |
| public: |
| AutoClipRestore(GrDrawTarget* target) { |
| fTarget = target; |
| fClip = fTarget->getClip(); |
| } |
| |
| AutoClipRestore(GrDrawTarget* target, const SkIRect& newClip); |
| |
| ~AutoClipRestore() { |
| fTarget->setClip(fClip); |
| } |
| private: |
| GrDrawTarget* fTarget; |
| const GrClipData* fClip; |
| SkTLazy<SkClipStack> fStack; |
| GrClipData fReplacementClip; |
| }; |
| |
| //////////////////////////////////////////////////////////////////////////// |
| |
| /** |
| * Saves the geometry src state at construction and restores in the destructor. It also saves |
| * and then restores the vertex attrib state. |
| */ |
| class AutoGeometryPush : public ::SkNoncopyable { |
| public: |
| AutoGeometryPush(GrDrawTarget* target) |
| : fAttribRestore(target->drawState()) { |
| SkASSERT(NULL != target); |
| fTarget = target; |
| target->pushGeometrySource(); |
| } |
| |
| ~AutoGeometryPush() { fTarget->popGeometrySource(); } |
| |
| private: |
| GrDrawTarget* fTarget; |
| GrDrawState::AutoVertexAttribRestore fAttribRestore; |
| }; |
| |
| /** |
| * Combination of AutoGeometryPush and AutoStateRestore. The vertex attribs will be in default |
| * state regardless of ASRInit value. |
| */ |
| class AutoGeometryAndStatePush : public ::SkNoncopyable { |
| public: |
| AutoGeometryAndStatePush(GrDrawTarget* target, |
| ASRInit init, |
| const SkMatrix* viewMatrix = NULL) |
| : fState(target, init, viewMatrix) { |
| SkASSERT(NULL != target); |
| fTarget = target; |
| target->pushGeometrySource(); |
| if (kPreserve_ASRInit == init) { |
| target->drawState()->setDefaultVertexAttribs(); |
| } |
| } |
| |
| ~AutoGeometryAndStatePush() { fTarget->popGeometrySource(); } |
| |
| private: |
| AutoStateRestore fState; |
| GrDrawTarget* fTarget; |
| }; |
| |
| /////////////////////////////////////////////////////////////////////////// |
| // Draw execution tracking (for font atlases and other resources) |
| class DrawToken { |
| public: |
| DrawToken(GrDrawTarget* drawTarget, uint32_t drawID) : |
| fDrawTarget(drawTarget), fDrawID(drawID) {} |
| |
| bool isIssued() { return NULL != fDrawTarget && fDrawTarget->isIssued(fDrawID); } |
| |
| private: |
| GrDrawTarget* fDrawTarget; |
| uint32_t fDrawID; // this may wrap, but we're doing direct comparison |
| // so that should be okay |
| }; |
| |
| virtual DrawToken getCurrentDrawToken() { return DrawToken(this, 0); } |
| |
| protected: |
| |
| enum GeometrySrcType { |
| kNone_GeometrySrcType, //<! src has not been specified |
| kReserved_GeometrySrcType, //<! src was set using reserve*Space |
| kArray_GeometrySrcType, //<! src was set using set*SourceToArray |
| kBuffer_GeometrySrcType //<! src was set using set*SourceToBuffer |
| }; |
| |
| struct GeometrySrcState { |
| GeometrySrcType fVertexSrc; |
| union { |
| // valid if src type is buffer |
| const GrVertexBuffer* fVertexBuffer; |
| // valid if src type is reserved or array |
| int fVertexCount; |
| }; |
| |
| GeometrySrcType fIndexSrc; |
| union { |
| // valid if src type is buffer |
| const GrIndexBuffer* fIndexBuffer; |
| // valid if src type is reserved or array |
| int fIndexCount; |
| }; |
| |
| size_t fVertexSize; |
| }; |
| |
| int indexCountInCurrentSource() const { |
| const GeometrySrcState& src = this->getGeomSrc(); |
| switch (src.fIndexSrc) { |
| case kNone_GeometrySrcType: |
| return 0; |
| case kReserved_GeometrySrcType: |
| case kArray_GeometrySrcType: |
| return src.fIndexCount; |
| case kBuffer_GeometrySrcType: |
| return static_cast<int>(src.fIndexBuffer->gpuMemorySize() / sizeof(uint16_t)); |
| default: |
| SkFAIL("Unexpected Index Source."); |
| return 0; |
| } |
| } |
| |
| // This method is called by copySurface The srcRect is guaranteed to be entirely within the |
| // src bounds. Likewise, the dst rect implied by dstPoint and srcRect's width and height falls |
| // entirely within the dst. The default implementation will draw a rect from the src to the |
| // dst if the src is a texture and the dst is a render target and fail otherwise. |
| virtual bool onCopySurface(GrSurface* dst, |
| GrSurface* src, |
| const SkIRect& srcRect, |
| const SkIPoint& dstPoint); |
| |
| // Called to determine whether an onCopySurface call would succeed or not. This is useful for |
| // proxy subclasses to test whether the copy would succeed without executing it yet. Derived |
| // classes must keep this consistent with their implementation of onCopySurface(). The inputs |
| // are the same as onCopySurface(), i.e. srcRect and dstPoint are clipped to be inside the src |
| // and dst bounds. |
| virtual bool onCanCopySurface(GrSurface* dst, |
| GrSurface* src, |
| const SkIRect& srcRect, |
| const SkIPoint& dstPoint); |
| |
| GrContext* getContext() { return fContext; } |
| const GrContext* getContext() const { return fContext; } |
| |
| // A subclass may override this function if it wishes to be notified when the clip is changed. |
| // The override should call INHERITED::clipWillBeSet(). |
| virtual void clipWillBeSet(const GrClipData* clipData); |
| |
| // subclasses must call this in their destructors to ensure all vertex |
| // and index sources have been released (including those held by |
| // pushGeometrySource()) |
| void releaseGeometry(); |
| |
| // accessors for derived classes |
| const GeometrySrcState& getGeomSrc() const { return fGeoSrcStateStack.back(); } |
| // it is preferable to call this rather than getGeomSrc()->fVertexSize because of the assert. |
| size_t getVertexSize() const { |
| // the vertex layout is only valid if a vertex source has been specified. |
| SkASSERT(this->getGeomSrc().fVertexSrc != kNone_GeometrySrcType); |
| return this->getGeomSrc().fVertexSize; |
| } |
| |
| // Subclass must initialize this in its constructor. |
| SkAutoTUnref<const GrDrawTargetCaps> fCaps; |
| |
| const GrTraceMarkerSet& getActiveTraceMarkers() { return fActiveTraceMarkers; } |
| |
| /** |
| * Used to communicate draws to subclass's onDraw function. |
| */ |
| class DrawInfo { |
| public: |
| DrawInfo(const DrawInfo& di) { (*this) = di; } |
| DrawInfo& operator =(const DrawInfo& di); |
| |
| GrPrimitiveType primitiveType() const { return fPrimitiveType; } |
| int startVertex() const { return fStartVertex; } |
| int startIndex() const { return fStartIndex; } |
| int vertexCount() const { return fVertexCount; } |
| int indexCount() const { return fIndexCount; } |
| int verticesPerInstance() const { return fVerticesPerInstance; } |
| int indicesPerInstance() const { return fIndicesPerInstance; } |
| int instanceCount() const { return fInstanceCount; } |
| |
| bool isIndexed() const { return fIndexCount > 0; } |
| #ifdef SK_DEBUG |
| bool isInstanced() const; // this version is longer because of asserts |
| #else |
| bool isInstanced() const { return fInstanceCount > 0; } |
| #endif |
| |
| // adds or remove instances |
| void adjustInstanceCount(int instanceOffset); |
| // shifts the start vertex |
| void adjustStartVertex(int vertexOffset); |
| // shifts the start index |
| void adjustStartIndex(int indexOffset); |
| |
| void setDevBounds(const SkRect& bounds) { |
| fDevBoundsStorage = bounds; |
| fDevBounds = &fDevBoundsStorage; |
| } |
| const SkRect* getDevBounds() const { return fDevBounds; } |
| |
| // NULL if no copy of the dst is needed for the draw. |
| const GrDeviceCoordTexture* getDstCopy() const { |
| if (NULL != fDstCopy.texture()) { |
| return &fDstCopy; |
| } else { |
| return NULL; |
| } |
| } |
| |
| private: |
| DrawInfo() { fDevBounds = NULL; } |
| |
| friend class GrDrawTarget; |
| |
| GrPrimitiveType fPrimitiveType; |
| |
| int fStartVertex; |
| int fStartIndex; |
| int fVertexCount; |
| int fIndexCount; |
| |
| int fInstanceCount; |
| int fVerticesPerInstance; |
| int fIndicesPerInstance; |
| |
| SkRect fDevBoundsStorage; |
| SkRect* fDevBounds; |
| |
| GrDeviceCoordTexture fDstCopy; |
| }; |
| |
| private: |
| // A subclass can optionally overload this function to be notified before |
| // vertex and index space is reserved. |
| virtual void willReserveVertexAndIndexSpace(int vertexCount, int indexCount) {} |
| |
| // implemented by subclass to allocate space for reserved geom |
| virtual bool onReserveVertexSpace(size_t vertexSize, int vertexCount, void** vertices) = 0; |
| virtual bool onReserveIndexSpace(int indexCount, void** indices) = 0; |
| // implemented by subclass to handle release of reserved geom space |
| virtual void releaseReservedVertexSpace() = 0; |
| virtual void releaseReservedIndexSpace() = 0; |
| // subclass must consume array contents when set |
| virtual void onSetVertexSourceToArray(const void* vertexArray, int vertexCount) = 0; |
| virtual void onSetIndexSourceToArray(const void* indexArray, int indexCount) = 0; |
| // subclass is notified that geom source will be set away from an array |
| virtual void releaseVertexArray() = 0; |
| virtual void releaseIndexArray() = 0; |
| // subclass overrides to be notified just before geo src state is pushed/popped. |
| virtual void geometrySourceWillPush() = 0; |
| virtual void geometrySourceWillPop(const GeometrySrcState& restoredState) = 0; |
| // subclass called to perform drawing |
| virtual void onDraw(const DrawInfo&) = 0; |
| // Implementation of drawRect. The geometry src and vertex attribs will already |
| // be saved before this is called and restored afterwards. A subclass may override |
| // this to perform more optimal rect rendering. Its draws should be funneled through |
| // one of the public GrDrawTarget draw methods (e.g. drawNonIndexed, |
| // drawIndexedInstances, ...). The base class draws a two triangle fan using |
| // drawNonIndexed from reserved vertex space. |
| virtual void onDrawRect(const SkRect& rect, |
| const SkRect* localRect, |
| const SkMatrix* localMatrix); |
| |
| virtual void onStencilPath(const GrPath*, SkPath::FillType) = 0; |
| virtual void onDrawPath(const GrPath*, SkPath::FillType, |
| const GrDeviceCoordTexture* dstCopy) = 0; |
| virtual void onDrawPaths(const GrPathRange*, |
| const uint32_t indices[], int count, |
| const float transforms[], PathTransformType, |
| SkPath::FillType, const GrDeviceCoordTexture*) = 0; |
| |
| virtual void didAddGpuTraceMarker() = 0; |
| virtual void didRemoveGpuTraceMarker() = 0; |
| |
| // helpers for reserving vertex and index space. |
| bool reserveVertexSpace(size_t vertexSize, |
| int vertexCount, |
| void** vertices); |
| bool reserveIndexSpace(int indexCount, void** indices); |
| |
| // called by drawIndexed and drawNonIndexed. Use a negative indexCount to |
| // indicate non-indexed drawing. |
| bool checkDraw(GrPrimitiveType type, int startVertex, |
| int startIndex, int vertexCount, |
| int indexCount) const; |
| // called when setting a new vert/idx source to unref prev vb/ib |
| void releasePreviousVertexSource(); |
| void releasePreviousIndexSource(); |
| |
| // Makes a copy of the dst if it is necessary for the draw. Returns false if a copy is required |
| // but couldn't be made. Otherwise, returns true. |
| bool setupDstReadIfNecessary(DrawInfo* info) { |
| return this->setupDstReadIfNecessary(&info->fDstCopy, info->getDevBounds()); |
| } |
| bool setupDstReadIfNecessary(GrDeviceCoordTexture* dstCopy, const SkRect* drawBounds); |
| |
| // Check to see if this set of draw commands has been sent out |
| virtual bool isIssued(uint32_t drawID) { return true; } |
| |
| enum { |
| kPreallocGeoSrcStateStackCnt = 4, |
| }; |
| SkSTArray<kPreallocGeoSrcStateStackCnt, GeometrySrcState, true> fGeoSrcStateStack; |
| const GrClipData* fClip; |
| GrDrawState* fDrawState; |
| GrDrawState fDefaultDrawState; |
| // The context owns us, not vice-versa, so this ptr is not ref'ed by DrawTarget. |
| GrContext* fContext; |
| // To keep track that we always have at least as many debug marker adds as removes |
| int fGpuTraceMarkerCount; |
| GrTraceMarkerSet fActiveTraceMarkers; |
| GrTraceMarkerSet fStoredTraceMarkers; |
| |
| typedef SkRefCnt INHERITED; |
| }; |
| |
| #endif |