| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| /* |
| * This GM presents a variety of different gradients with different |
| * tile modes. Each entry in the table is a rectangle with a linear |
| * gradient that spans from its left edge to its right edge. The rows |
| * in the table represent different color/position configurations, |
| * while the columns in the table represent different tile modes. In |
| * order to highlight the differences between tile modes, the gradient |
| * starts and ends at 30 pixel inset from either side of the rectangle. |
| * |
| * | Clamp Repeat Mirror |
| * _____________________________|___________________________________________ |
| * 2-color | rect00 rect01 rect02 |
| * 3-color even | rect10 rect11 rect12 |
| * 3-color texture | rect20 rect21 rect22 |
| * 5-color hard stop | rect30 rect31 rect32 |
| * 4-color hard stop centered | rect40 rect41 rect42 |
| * 3-color hard stop 001 | rect50 rect51 rect52 |
| * 3-color hard stop 011 | rect60 rect61 rect62 |
| * 4-color hard stop off-center | rect70 rect71 rect72 |
| * |
| * The first three rows are cases covered by pre-hard-stop code; simple |
| * 2-color gradients, 3-color gradients with the middle color centered, |
| * and general gradients that are rendered from a texture atlas. |
| * |
| * The next four rows all deal with hard stop gradients. The fourth row |
| * is a generic hard stop gradient, while the three subsequent rows deal |
| * with special cases of hard stop gradients; centered hard stop gradients |
| * (with t-values 0, 0.5, 0.5, 1), and two edge cases (with t-values |
| * 0, 0, 1 and 0, 1, 1). The final row has a single off-center hard stop. |
| */ |
| |
| #include "gm.h" |
| |
| #include "SkGradientShader.h" |
| |
| const int WIDTH = 500; |
| const int HEIGHT = 500; |
| |
| const int NUM_ROWS = 8; |
| const int NUM_COLS = 3; |
| |
| const int CELL_WIDTH = WIDTH / NUM_COLS; |
| const int CELL_HEIGHT = HEIGHT / NUM_ROWS; |
| |
| const int PAD_WIDTH = 3; |
| const int PAD_HEIGHT = 3; |
| |
| const int RECT_WIDTH = CELL_WIDTH - (2 * PAD_WIDTH); |
| const int RECT_HEIGHT = CELL_HEIGHT - (2 * PAD_HEIGHT); |
| |
| static void shade_rect(SkCanvas* canvas, sk_sp<SkShader> shader, int cellRow, int cellCol) { |
| SkPaint paint; |
| paint.setShader(shader); |
| |
| SkRect rect = SkRect::MakeXYWH(SkIntToScalar(cellCol * CELL_WIDTH + PAD_WIDTH), |
| SkIntToScalar(cellRow * CELL_HEIGHT + PAD_HEIGHT), |
| SkIntToScalar(RECT_WIDTH), |
| SkIntToScalar(RECT_HEIGHT)); |
| |
| canvas->drawRect(rect, paint); |
| } |
| |
| static void create_gradient_points(int cellRow, int cellCol, SkPoint points[2]) { |
| const int X_OFFSET = 30; |
| |
| auto x0 = SkIntToScalar(cellCol * CELL_WIDTH + PAD_WIDTH + X_OFFSET); |
| auto x1 = SkIntToScalar((cellCol+1) * CELL_WIDTH - PAD_WIDTH - X_OFFSET); |
| auto y = SkIntToScalar(cellRow * CELL_HEIGHT + PAD_HEIGHT + RECT_HEIGHT/2); |
| |
| points[0] = SkPoint::Make(x0, y); |
| points[1] = SkPoint::Make(x1, y); |
| } |
| |
| class HardstopGradientShaderGM : public skiagm::GM { |
| public: |
| HardstopGradientShaderGM() { |
| |
| } |
| |
| protected: |
| SkString onShortName() override { |
| return SkString("hardstop_gradients"); |
| } |
| |
| SkISize onISize() override { |
| return SkISize::Make(512, 512); |
| } |
| |
| void onDraw(SkCanvas* canvas) override { |
| SkPoint points[2]; |
| |
| SkColor colors[] = { |
| SK_ColorRED, |
| SK_ColorGREEN, |
| SK_ColorBLUE, |
| SK_ColorYELLOW, |
| SK_ColorMAGENTA, |
| }; |
| |
| SkScalar row3[] = {0.00f, 0.25f, 1.00f}; |
| SkScalar row4[] = {0.00f, 0.25f, 0.50f, 0.50f, 1.00f}; |
| SkScalar row5[] = {0.00f, 0.50f, 0.50f, 1.00f}; |
| SkScalar row6[] = {0.00f, 0.00f, 1.00f}; |
| SkScalar row7[] = {0.00f, 1.00f, 1.00f}; |
| SkScalar row8[] = {0.00f, 0.30f, 0.30f, 1.00f}; |
| |
| SkScalar* positions[NUM_ROWS] = { |
| nullptr, |
| nullptr, |
| row3, |
| row4, |
| row5, |
| row6, |
| row7, |
| row8, |
| }; |
| |
| int numGradientColors[NUM_ROWS] = { |
| 2, |
| 3, |
| 3, |
| 5, |
| 4, |
| 3, |
| 3, |
| 4, |
| }; |
| |
| SkShader::TileMode tilemodes[NUM_COLS] = { |
| SkShader::kClamp_TileMode, |
| SkShader::kRepeat_TileMode, |
| SkShader::kMirror_TileMode, |
| }; |
| |
| for (int cellRow = 0; cellRow < NUM_ROWS; cellRow++) { |
| for (int cellCol = 0; cellCol < NUM_COLS; cellCol++) { |
| create_gradient_points(cellRow, cellCol, points); |
| |
| auto shader = SkGradientShader::MakeLinear( |
| points, |
| colors, |
| positions[cellRow], |
| numGradientColors[cellRow], |
| tilemodes[cellCol], |
| 0, |
| nullptr); |
| |
| shade_rect(canvas, shader, cellRow, cellCol); |
| } |
| } |
| } |
| |
| private: |
| typedef skiagm::GM INHERITED; |
| }; |
| |
| DEF_GM(return new HardstopGradientShaderGM;) |