| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "gm.h" |
| #include "SkCanvas.h" |
| #include "SkSurface.h" |
| |
| static sk_sp<SkImage> make_image(SkCanvas* rootCanvas, SkColor color) { |
| SkImageInfo info = SkImageInfo::MakeN32Premul(100, 100); |
| auto surface(rootCanvas->makeSurface(info)); |
| if (!surface) { |
| surface = SkSurface::MakeRaster(info); |
| } |
| |
| SkPaint paint; |
| paint.setAntiAlias(true); |
| paint.setColor(color); |
| surface->getCanvas()->drawIRect(SkIRect::MakeXYWH(25, 25, 50, 50), paint); |
| return surface->makeImageSnapshot(); |
| } |
| |
| DEF_SIMPLE_GM(localmatriximageshader, canvas, 250, 250) { |
| sk_sp<SkImage> redImage = make_image(canvas, SK_ColorRED); |
| SkMatrix translate = SkMatrix::MakeTrans(100.0f, 0.0f); |
| SkMatrix rotate; |
| rotate.setRotate(45.0f); |
| sk_sp<SkShader> redImageShader = redImage->makeShader(&translate); |
| sk_sp<SkShader> redLocalMatrixShader = redImageShader->makeWithLocalMatrix(rotate); |
| |
| // Rotate about the origin will happen first. |
| SkPaint paint; |
| paint.setShader(redLocalMatrixShader); |
| canvas->drawIRect(SkIRect::MakeWH(250, 250), paint); |
| |
| sk_sp<SkImage> blueImage = make_image(canvas, SK_ColorBLUE); |
| sk_sp<SkShader> blueImageShader = blueImage->makeShader(&rotate); |
| sk_sp<SkShader> blueLocalMatrixShader = blueImageShader->makeWithLocalMatrix(translate); |
| |
| // Translate will happen first. |
| paint.setShader(blueLocalMatrixShader); |
| canvas->drawIRect(SkIRect::MakeWH(250, 250), paint); |
| |
| canvas->translate(100.0f, 0.0f); |
| |
| // Use isAImage() and confirm that the shaders will draw exactly the same (to the right by 100). |
| SkShader::TileMode mode[2]; |
| SkMatrix matrix; |
| SkImage* image = redLocalMatrixShader->isAImage(&matrix, mode); |
| paint.setShader(image->makeShader(mode[0], mode[1], &matrix)); |
| canvas->drawIRect(SkIRect::MakeWH(250, 250), paint); |
| image = blueLocalMatrixShader->isAImage(&matrix, mode); |
| paint.setShader(image->makeShader(mode[0], mode[1], &matrix)); |
| canvas->drawIRect(SkIRect::MakeWH(250, 250), paint); |
| } |