| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrReducedClip_DEFINED |
| #define GrReducedClip_DEFINED |
| |
| #include "GrFragmentProcessor.h" |
| #include "GrWindowRectangles.h" |
| #include "SkClipStack.h" |
| #include "SkTLList.h" |
| |
| class GrContext; |
| class GrRenderTargetContext; |
| |
| /** |
| * This class takes a clip stack and produces a reduced set of elements that are equivalent to |
| * applying that full stack within a specified query rectangle. |
| */ |
| class SK_API GrReducedClip { |
| public: |
| using Element = SkClipStack::Element; |
| using ElementList = SkTLList<SkClipStack::Element, 16>; |
| |
| GrReducedClip(const SkClipStack&, const SkRect& queryBounds, const GrShaderCaps* caps, |
| int maxWindowRectangles = 0, int maxAnalyticFPs = 0); |
| |
| /** |
| * If hasScissor() is true, the clip mask is not valid outside this rect and the caller must |
| * enforce this scissor during draw. |
| */ |
| const SkIRect& scissor() const { SkASSERT(fHasScissor); return fScissor; } |
| int left() const { return this->scissor().left(); } |
| int top() const { return this->scissor().top(); } |
| int width() const { return this->scissor().width(); } |
| int height() const { return this->scissor().height(); } |
| |
| /** |
| * Indicates whether scissor() is defined. It will always be defined if the maskElements() are |
| * nonempty. |
| */ |
| bool hasScissor() const { return fHasScissor; } |
| |
| /** |
| * If nonempty, the clip mask is not valid inside these windows and the caller must clip them |
| * out using the window rectangles GPU extension. |
| */ |
| const GrWindowRectangles& windowRectangles() const { return fWindowRects; } |
| |
| int numAnalyticFPs() const { return fAnalyticFPs.count(); } |
| |
| std::unique_ptr<GrFragmentProcessor> detachAnalyticFPs() { |
| SkDEBUGCODE(for (const auto& fp : fAnalyticFPs) { SkASSERT(fp); }) |
| return GrFragmentProcessor::RunInSeries(fAnalyticFPs.begin(), fAnalyticFPs.count()); |
| } |
| |
| /** |
| * An ordered list of clip elements that could not be skipped or implemented by other means. If |
| * nonempty, the caller must create an alpha and/or stencil mask for these elements and apply it |
| * during draw. |
| */ |
| const ElementList& maskElements() const { return fMaskElements; } |
| |
| /** |
| * If maskElements() are nonempty, uniquely identifies the region of the clip mask that falls |
| * inside of scissor(). |
| * NOTE: since clip elements might fall outside the query bounds, different regions of the same |
| * clip stack might have more or less restrictive IDs. |
| * FIXME: this prevents us from reusing a sub-rect of a perfectly good mask when that rect has |
| * been assigned a less restrictive ID. |
| */ |
| uint32_t maskGenID() const { SkASSERT(!fMaskElements.isEmpty()); return fMaskGenID; } |
| |
| /** |
| * Indicates whether antialiasing is required to process any of the mask elements. |
| */ |
| bool maskRequiresAA() const { SkASSERT(!fMaskElements.isEmpty()); return fMaskRequiresAA; } |
| |
| enum class InitialState : bool { |
| kAllIn, |
| kAllOut |
| }; |
| |
| InitialState initialState() const { return fInitialState; } |
| |
| bool drawAlphaClipMask(GrRenderTargetContext*) const; |
| bool drawStencilClipMask(GrContext*, GrRenderTargetContext*) const; |
| |
| private: |
| void walkStack(const SkClipStack&, const SkRect& queryBounds); |
| |
| enum class ClipResult { |
| kNotClipped, |
| kClipped, |
| kMadeEmpty |
| }; |
| |
| // Clips the the given element's interior out of the final clip. |
| // NOTE: do not call for elements followed by ops that can grow the clip. |
| ClipResult clipInsideElement(const Element*); |
| |
| // Clips the the given element's exterior out of the final clip. |
| // NOTE: do not call for elements followed by ops that can grow the clip. |
| ClipResult clipOutsideElement(const Element*); |
| |
| void addWindowRectangle(const SkRect& elementInteriorRect, bool elementIsAA); |
| |
| enum class Invert : bool { |
| kNo = false, |
| kYes = true |
| }; |
| |
| template<typename T> ClipResult addAnalyticFP(const T& deviceSpaceShape, Invert, GrAA); |
| |
| void makeEmpty(); |
| |
| const GrShaderCaps* fCaps; |
| const int fMaxWindowRectangles; |
| const int fMaxAnalyticFPs; |
| SkIRect fScissor; |
| bool fHasScissor; |
| SkRect fAAClipRect; |
| uint32_t fAAClipRectGenID; // GenID the mask will have if includes the AA clip rect. |
| GrWindowRectangles fWindowRects; |
| SkSTArray<4, std::unique_ptr<GrFragmentProcessor>> fAnalyticFPs; |
| ElementList fMaskElements; |
| uint32_t fMaskGenID; |
| bool fMaskRequiresAA; |
| InitialState fInitialState; |
| }; |
| |
| #endif |