| /* |
| * Copyright 2010 The Android Open Source Project |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkDevice_DEFINED |
| #define SkDevice_DEFINED |
| |
| #include "SkRefCnt.h" |
| #include "SkCanvas.h" |
| #include "SkColor.h" |
| #include "SkImageFilter.h" |
| #include "SkSurfaceProps.h" |
| |
| class SkBitmap; |
| class SkClipStack; |
| class SkDraw; |
| class SkDrawFilter; |
| struct SkIRect; |
| class SkMatrix; |
| class SkMetaData; |
| class SkRegion; |
| class GrRenderTarget; |
| |
| class SK_API SkBaseDevice : public SkRefCnt { |
| public: |
| /** |
| * Construct a new device. |
| */ |
| explicit SkBaseDevice(const SkSurfaceProps&); |
| virtual ~SkBaseDevice(); |
| |
| SkMetaData& getMetaData(); |
| |
| /** |
| * Return ImageInfo for this device. If the canvas is not backed by pixels |
| * (cpu or gpu), then the info's ColorType will be kUnknown_SkColorType. |
| */ |
| virtual SkImageInfo imageInfo() const; |
| |
| /** |
| * Return the bounds of the device in the coordinate space of the root |
| * canvas. The root device will have its top-left at 0,0, but other devices |
| * such as those associated with saveLayer may have a non-zero origin. |
| */ |
| void getGlobalBounds(SkIRect* bounds) const { |
| SkASSERT(bounds); |
| const SkIPoint& origin = this->getOrigin(); |
| bounds->setXYWH(origin.x(), origin.y(), this->width(), this->height()); |
| } |
| |
| SkIRect getGlobalBounds() const { |
| SkIRect bounds; |
| this->getGlobalBounds(&bounds); |
| return bounds; |
| } |
| |
| int width() const { |
| return this->imageInfo().width(); |
| } |
| |
| int height() const { |
| return this->imageInfo().height(); |
| } |
| |
| bool isOpaque() const { |
| return this->imageInfo().isOpaque(); |
| } |
| |
| /** Return the bitmap associated with this device. Call this each time you need |
| to access the bitmap, as it notifies the subclass to perform any flushing |
| etc. before you examine the pixels. |
| @param changePixels set to true if the caller plans to change the pixels |
| @return the device's bitmap |
| */ |
| const SkBitmap& accessBitmap(bool changePixels); |
| |
| bool writePixels(const SkImageInfo&, const void*, size_t rowBytes, int x, int y); |
| |
| /** |
| * Try to get write-access to the pixels behind the device. If successful, this returns true |
| * and fills-out the pixmap parameter. On success it also bumps the genID of the underlying |
| * bitmap. |
| * |
| * On failure, returns false and ignores the pixmap parameter. |
| */ |
| bool accessPixels(SkPixmap* pmap); |
| |
| /** |
| * Try to get read-only-access to the pixels behind the device. If successful, this returns |
| * true and fills-out the pixmap parameter. |
| * |
| * On failure, returns false and ignores the pixmap parameter. |
| */ |
| bool peekPixels(SkPixmap*); |
| |
| /** |
| * Return the device's associated gpu render target, or NULL. |
| */ |
| virtual GrRenderTarget* accessRenderTarget() { return NULL; } |
| |
| |
| /** |
| * Return the device's origin: its offset in device coordinates from |
| * the default origin in its canvas' matrix/clip |
| */ |
| const SkIPoint& getOrigin() const { return fOrigin; } |
| |
| /** |
| * onAttachToCanvas is invoked whenever a device is installed in a canvas |
| * (i.e., setDevice, saveLayer (for the new device created by the save), |
| * and SkCanvas' SkBaseDevice & SkBitmap -taking ctors). It allows the |
| * devices to prepare for drawing (e.g., locking their pixels, etc.) |
| */ |
| virtual void onAttachToCanvas(SkCanvas*) { |
| SkASSERT(!fAttachedToCanvas); |
| #ifdef SK_DEBUG |
| fAttachedToCanvas = true; |
| #endif |
| }; |
| |
| /** |
| * onDetachFromCanvas notifies a device that it will no longer be drawn to. |
| * It gives the device a chance to clean up (e.g., unlock its pixels). It |
| * is invoked from setDevice (for the displaced device), restore and |
| * possibly from SkCanvas' dtor. |
| */ |
| virtual void onDetachFromCanvas() { |
| SkASSERT(fAttachedToCanvas); |
| #ifdef SK_DEBUG |
| fAttachedToCanvas = false; |
| #endif |
| }; |
| |
| protected: |
| enum TileUsage { |
| kPossible_TileUsage, //!< the created device may be drawn tiled |
| kNever_TileUsage, //!< the created device will never be drawn tiled |
| }; |
| |
| struct TextFlags { |
| uint32_t fFlags; // SkPaint::getFlags() |
| }; |
| |
| /** |
| * Returns the text-related flags, possibly modified based on the state of the |
| * device (e.g. support for LCD). |
| */ |
| uint32_t filterTextFlags(const SkPaint&) const; |
| |
| virtual bool onShouldDisableLCD(const SkPaint&) const { return false; } |
| |
| /** |
| * |
| * DEPRECATED: This will be removed in a future change. Device subclasses |
| * should use the matrix and clip from the SkDraw passed to draw functions. |
| * |
| * Called with the correct matrix and clip before this device is drawn |
| * to using those settings. If your subclass overrides this, be sure to |
| * call through to the base class as well. |
| * |
| * The clipstack is another view of the clip. It records the actual |
| * geometry that went into building the region. It is present for devices |
| * that want to parse it, but is not required: the region is a complete |
| * picture of the current clip. (i.e. if you regionize all of the geometry |
| * in the clipstack, you will arrive at an equivalent region to the one |
| * passed in). |
| */ |
| virtual void setMatrixClip(const SkMatrix&, const SkRegion&, |
| const SkClipStack&) {}; |
| |
| /** These are called inside the per-device-layer loop for each draw call. |
| When these are called, we have already applied any saveLayer operations, |
| and are handling any looping from the paint, and any effects from the |
| DrawFilter. |
| */ |
| virtual void drawPaint(const SkDraw&, const SkPaint& paint) = 0; |
| virtual void drawPoints(const SkDraw&, SkCanvas::PointMode mode, size_t count, |
| const SkPoint[], const SkPaint& paint) = 0; |
| virtual void drawRect(const SkDraw&, const SkRect& r, |
| const SkPaint& paint) = 0; |
| virtual void drawOval(const SkDraw&, const SkRect& oval, |
| const SkPaint& paint) = 0; |
| virtual void drawRRect(const SkDraw&, const SkRRect& rr, |
| const SkPaint& paint) = 0; |
| |
| // Default impl calls drawPath() |
| virtual void drawDRRect(const SkDraw&, const SkRRect& outer, |
| const SkRRect& inner, const SkPaint&); |
| |
| /** |
| * If pathIsMutable, then the implementation is allowed to cast path to a |
| * non-const pointer and modify it in place (as an optimization). Canvas |
| * may do this to implement helpers such as drawOval, by placing a temp |
| * path on the stack to hold the representation of the oval. |
| * |
| * If prePathMatrix is not null, it should logically be applied before any |
| * stroking or other effects. If there are no effects on the paint that |
| * affect the geometry/rasterization, then the pre matrix can just be |
| * pre-concated with the current matrix. |
| */ |
| virtual void drawPath(const SkDraw&, const SkPath& path, |
| const SkPaint& paint, |
| const SkMatrix* prePathMatrix = NULL, |
| bool pathIsMutable = false) = 0; |
| virtual void drawBitmap(const SkDraw&, const SkBitmap& bitmap, |
| const SkMatrix& matrix, const SkPaint& paint) = 0; |
| virtual void drawSprite(const SkDraw&, const SkBitmap& bitmap, |
| int x, int y, const SkPaint& paint) = 0; |
| |
| /** |
| * The default impl. will create a bitmap-shader from the bitmap, |
| * and call drawRect with it. |
| */ |
| virtual void drawBitmapRect(const SkDraw&, const SkBitmap&, |
| const SkRect* srcOrNull, const SkRect& dst, |
| const SkPaint& paint, |
| SkCanvas::SrcRectConstraint) = 0; |
| virtual void drawBitmapNine(const SkDraw&, const SkBitmap&, const SkIRect& center, |
| const SkRect& dst, const SkPaint&); |
| |
| virtual void drawImage(const SkDraw&, const SkImage*, SkScalar x, SkScalar y, const SkPaint&); |
| virtual void drawImageRect(const SkDraw&, const SkImage*, const SkRect* src, const SkRect& dst, |
| const SkPaint&, SkCanvas::SrcRectConstraint); |
| virtual void drawImageNine(const SkDraw&, const SkImage*, const SkIRect& center, |
| const SkRect& dst, const SkPaint&); |
| |
| /** |
| * Does not handle text decoration. |
| * Decorations (underline and stike-thru) will be handled by SkCanvas. |
| */ |
| virtual void drawText(const SkDraw&, const void* text, size_t len, |
| SkScalar x, SkScalar y, const SkPaint& paint) = 0; |
| virtual void drawPosText(const SkDraw&, const void* text, size_t len, |
| const SkScalar pos[], int scalarsPerPos, |
| const SkPoint& offset, const SkPaint& paint) = 0; |
| virtual void drawVertices(const SkDraw&, SkCanvas::VertexMode, int vertexCount, |
| const SkPoint verts[], const SkPoint texs[], |
| const SkColor colors[], SkXfermode* xmode, |
| const uint16_t indices[], int indexCount, |
| const SkPaint& paint) = 0; |
| // default implementation unrolls the blob runs. |
| virtual void drawTextBlob(const SkDraw&, const SkTextBlob*, SkScalar x, SkScalar y, |
| const SkPaint& paint, SkDrawFilter* drawFilter); |
| // default implementation calls drawVertices |
| virtual void drawPatch(const SkDraw&, const SkPoint cubics[12], const SkColor colors[4], |
| const SkPoint texCoords[4], SkXfermode* xmode, const SkPaint& paint); |
| |
| // default implementation calls drawPath |
| virtual void drawAtlas(const SkDraw&, const SkImage* atlas, const SkRSXform[], const SkRect[], |
| const SkColor[], int count, SkXfermode::Mode, const SkPaint&); |
| |
| /** The SkDevice passed will be an SkDevice which was returned by a call to |
| onCreateDevice on this device with kNeverTile_TileExpectation. |
| */ |
| virtual void drawDevice(const SkDraw&, SkBaseDevice*, int x, int y, |
| const SkPaint&) = 0; |
| |
| virtual void drawTextOnPath(const SkDraw&, const void* text, size_t len, const SkPath&, |
| const SkMatrix*, const SkPaint&); |
| |
| bool readPixels(const SkImageInfo&, void* dst, size_t rowBytes, int x, int y); |
| |
| /////////////////////////////////////////////////////////////////////////// |
| |
| /** Update as needed the pixel value in the bitmap, so that the caller can |
| access the pixels directly. |
| @return The device contents as a bitmap |
| */ |
| virtual const SkBitmap& onAccessBitmap() = 0; |
| |
| /** |
| * Override and return true for filters that the device can handle |
| * intrinsically. Doing so means that SkCanvas will pass-through this |
| * filter to drawSprite and drawDevice (and potentially filterImage). |
| * Returning false means the SkCanvas will have apply the filter itself, |
| * and just pass the resulting image to the device. |
| */ |
| virtual bool canHandleImageFilter(const SkImageFilter*) { return false; } |
| |
| /** |
| * Related (but not required) to canHandleImageFilter, this method returns |
| * true if the device could apply the filter to the src bitmap and return |
| * the result (and updates offset as needed). |
| * If the device does not recognize or support this filter, |
| * it just returns false and leaves result and offset unchanged. |
| */ |
| virtual bool filterImage(const SkImageFilter*, const SkBitmap&, |
| const SkImageFilter::Context&, |
| SkBitmap* /*result*/, SkIPoint* /*offset*/) { |
| return false; |
| } |
| |
| protected: |
| virtual SkSurface* newSurface(const SkImageInfo&, const SkSurfaceProps&) { return NULL; } |
| virtual bool onPeekPixels(SkPixmap*) { return false; } |
| |
| /** |
| * The caller is responsible for "pre-clipping" the dst. The impl can assume that the dst |
| * image at the specified x,y offset will fit within the device's bounds. |
| * |
| * This is explicitly asserted in readPixels(), the public way to call this. |
| */ |
| virtual bool onReadPixels(const SkImageInfo&, void*, size_t, int x, int y); |
| |
| /** |
| * The caller is responsible for "pre-clipping" the src. The impl can assume that the src |
| * image at the specified x,y offset will fit within the device's bounds. |
| * |
| * This is explicitly asserted in writePixelsDirect(), the public way to call this. |
| */ |
| virtual bool onWritePixels(const SkImageInfo&, const void*, size_t, int x, int y); |
| |
| virtual bool onAccessPixels(SkPixmap*) { return false; } |
| |
| const SkSurfaceProps& surfaceProps() const { |
| return fSurfaceProps; |
| } |
| |
| /** |
| * PRIVATE / EXPERIMENTAL -- do not call |
| * This entry point gives the backend an opportunity to take over the rendering |
| * of 'picture'. If optimization data is available (due to an earlier |
| * 'optimize' call) this entry point should make use of it and return true |
| * if all rendering has been done. If false is returned, SkCanvas will |
| * perform its own rendering pass. It is acceptable for the backend |
| * to perform some device-specific warm up tasks and then let SkCanvas |
| * perform the main rendering loop (by return false from here). |
| */ |
| virtual bool EXPERIMENTAL_drawPicture(SkCanvas*, const SkPicture*, const SkMatrix*, |
| const SkPaint*); |
| |
| struct CreateInfo { |
| static SkPixelGeometry AdjustGeometry(const SkImageInfo&, TileUsage, SkPixelGeometry, |
| bool preserveLCDText); |
| |
| // The constructor may change the pixel geometry based on other parameters. |
| CreateInfo(const SkImageInfo& info, |
| TileUsage tileUsage, |
| SkPixelGeometry geo) |
| : fInfo(info) |
| , fTileUsage(tileUsage) |
| , fPixelGeometry(AdjustGeometry(info, tileUsage, geo, false)) |
| , fForImageFilter(false) {} |
| |
| CreateInfo(const SkImageInfo& info, |
| TileUsage tileUsage, |
| SkPixelGeometry geo, |
| bool preserveLCDText, |
| bool forImageFilter) |
| : fInfo(info) |
| , fTileUsage(tileUsage) |
| , fPixelGeometry(AdjustGeometry(info, tileUsage, geo, preserveLCDText)) |
| , fForImageFilter(forImageFilter) {} |
| |
| const SkImageInfo fInfo; |
| const TileUsage fTileUsage; |
| const SkPixelGeometry fPixelGeometry; |
| const bool fForImageFilter; |
| }; |
| |
| /** |
| * Create a new device based on CreateInfo. If the paint is not null, then it represents a |
| * preview of how the new device will be composed with its creator device (this). |
| * |
| * The subclass may be handed this device in drawDevice(), so it must always return |
| * a device that it knows how to draw, and that it knows how to identify if it is not of the |
| * same subclass (since drawDevice is passed a SkBaseDevice*). If the subclass cannot fulfill |
| * that contract (e.g. PDF cannot support some settings on the paint) it should return NULL, |
| * and the caller may then decide to explicitly create a bitmapdevice, knowing that later |
| * it could not call drawDevice with it (but it could call drawSprite or drawBitmap). |
| */ |
| virtual SkBaseDevice* onCreateDevice(const CreateInfo&, const SkPaint*) { |
| return NULL; |
| } |
| |
| private: |
| friend class SkCanvas; |
| friend struct DeviceCM; //for setMatrixClip |
| friend class SkDraw; |
| friend class SkDrawIter; |
| friend class SkDeviceFilteredPaint; |
| friend class SkImageFilter::DeviceProxy; |
| friend class SkNoPixelsBitmapDevice; |
| friend class SkSurface_Raster; |
| |
| /** |
| * Calls through to drawSprite, processing imagefilter as needed. |
| */ |
| void drawBitmapAsSprite(const SkDraw&, const SkBitmap&, int x, int y, const SkPaint&); |
| |
| // used to change the backend's pixels (and possibly config/rowbytes) |
| // but cannot change the width/height, so there should be no change to |
| // any clip information. |
| // TODO: move to SkBitmapDevice |
| virtual void replaceBitmapBackendForRasterSurface(const SkBitmap&) {} |
| |
| virtual bool forceConservativeRasterClip() const { return false; } |
| |
| // just called by SkCanvas when built as a layer |
| void setOrigin(int x, int y) { fOrigin.set(x, y); } |
| |
| /** Causes any deferred drawing to the device to be completed. |
| */ |
| virtual void flush() {} |
| |
| virtual SkImageFilter::Cache* getImageFilterCache() { return NULL; } |
| |
| SkIPoint fOrigin; |
| SkMetaData* fMetaData; |
| SkSurfaceProps fSurfaceProps; |
| |
| #ifdef SK_DEBUG |
| bool fAttachedToCanvas; |
| #endif |
| |
| typedef SkRefCnt INHERITED; |
| }; |
| |
| #endif |