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/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gl/GrGLInterface.h"
#import <OpenGLES/ES2/gl.h>
#import <OpenGLES/ES2/glext.h>
const GrGLInterface* GrGLCreateNativeInterface() {
GrGLInterface* interface = SkNEW(GrGLInterface);
GrGLInterface::Functions* functions = &interface->fFunctions;
functions->fActiveTexture = glActiveTexture;
functions->fAttachShader = glAttachShader;
functions->fBindAttribLocation = glBindAttribLocation;
functions->fBindBuffer = glBindBuffer;
functions->fBindTexture = glBindTexture;
functions->fBlendColor = glBlendColor;
functions->fBlendFunc = glBlendFunc;
functions->fBufferData = (GrGLBufferDataProc)glBufferData;
functions->fBufferSubData = (GrGLBufferSubDataProc)glBufferSubData;
functions->fClear = glClear;
functions->fClearColor = glClearColor;
functions->fClearStencil = glClearStencil;
functions->fColorMask = glColorMask;
functions->fCompileShader = glCompileShader;
functions->fCompressedTexImage2D = glCompressedTexImage2D;
functions->fCopyTexSubImage2D = glCopyTexSubImage2D;
functions->fCreateProgram = glCreateProgram;
functions->fCreateShader = glCreateShader;
functions->fCullFace = glCullFace;
functions->fDeleteBuffers = glDeleteBuffers;
functions->fDeleteProgram = glDeleteProgram;
functions->fDeleteShader = glDeleteShader;
functions->fDeleteTextures = glDeleteTextures;
functions->fDepthMask = glDepthMask;
functions->fDisable = glDisable;
functions->fDisableVertexAttribArray = glDisableVertexAttribArray;
functions->fDrawArrays = glDrawArrays;
functions->fDrawBuffer = NULL;
functions->fDrawBuffers = NULL;
functions->fDrawElements = glDrawElements;
functions->fEnable = glEnable;
functions->fEnableVertexAttribArray = glEnableVertexAttribArray;
functions->fFinish = glFinish;
functions->fFlush = glFlush;
functions->fFrontFace = glFrontFace;
functions->fGenBuffers = glGenBuffers;
functions->fGenerateMipmap = glGenerateMipmap;
functions->fGetBufferParameteriv = glGetBufferParameteriv;
functions->fGetError = glGetError;
functions->fGetIntegerv = glGetIntegerv;
functions->fGetProgramInfoLog = glGetProgramInfoLog;
functions->fGetProgramiv = glGetProgramiv;
functions->fGetShaderInfoLog = glGetShaderInfoLog;
functions->fGetShaderiv = glGetShaderiv;
functions->fGetString = glGetString;
functions->fGenTextures = glGenTextures;
functions->fGetUniformLocation = glGetUniformLocation;
functions->fLineWidth = glLineWidth;
functions->fLinkProgram = glLinkProgram;
functions->fPixelStorei = glPixelStorei;
functions->fReadBuffer = NULL;
functions->fReadPixels = glReadPixels;
functions->fScissor = glScissor;
functions->fShaderSource = (GrGLShaderSourceProc) glShaderSource;
functions->fStencilFunc = glStencilFunc;
functions->fStencilFuncSeparate = glStencilFuncSeparate;
functions->fStencilMask = glStencilMask;
functions->fStencilMaskSeparate = glStencilMaskSeparate;
functions->fStencilOp = glStencilOp;
functions->fStencilOpSeparate = glStencilOpSeparate;
// mac uses GLenum for internalFormat param (non-standard)
// amounts to int vs. uint.
functions->fTexImage2D = (GrGLTexImage2DProc)glTexImage2D;
#if GL_ARB_texture_storage
functions->fTexStorage2D = glTexStorage2D;
#elif GL_EXT_texture_storage
functions->fTexStorage2D = glTexStorage2DEXT;
#endif
#if GL_EXT_discard_framebuffer
functions->fDiscardFramebuffer = glDiscardFramebufferEXT;
#endif
functions->fTexParameteri = glTexParameteri;
functions->fTexParameteriv = glTexParameteriv;
functions->fTexSubImage2D = glTexSubImage2D;
functions->fUniform1f = glUniform1f;
functions->fUniform1i = glUniform1i;
functions->fUniform1fv = glUniform1fv;
functions->fUniform1iv = glUniform1iv;
functions->fUniform2f = glUniform2f;
functions->fUniform2i = glUniform2i;
functions->fUniform2fv = glUniform2fv;
functions->fUniform2iv = glUniform2iv;
functions->fUniform3f = glUniform3f;
functions->fUniform3i = glUniform3i;
functions->fUniform3fv = glUniform3fv;
functions->fUniform3iv = glUniform3iv;
functions->fUniform4f = glUniform4f;
functions->fUniform4i = glUniform4i;
functions->fUniform4fv = glUniform4fv;
functions->fUniform4iv = glUniform4iv;
functions->fUniform4fv = glUniform4fv;
functions->fUniformMatrix2fv = glUniformMatrix2fv;
functions->fUniformMatrix3fv = glUniformMatrix3fv;
functions->fUniformMatrix4fv = glUniformMatrix4fv;
functions->fUseProgram = glUseProgram;
functions->fVertexAttrib4fv = glVertexAttrib4fv;
functions->fVertexAttribPointer = glVertexAttribPointer;
functions->fViewport = glViewport;
functions->fGenFramebuffers = glGenFramebuffers;
functions->fGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameteriv;
functions->fGetRenderbufferParameteriv = glGetRenderbufferParameteriv;
functions->fBindFramebuffer = glBindFramebuffer;
functions->fFramebufferTexture2D = glFramebufferTexture2D;
functions->fCheckFramebufferStatus = glCheckFramebufferStatus;
functions->fDeleteFramebuffers = glDeleteFramebuffers;
functions->fRenderbufferStorage = glRenderbufferStorage;
functions->fGenRenderbuffers = glGenRenderbuffers;
functions->fDeleteRenderbuffers = glDeleteRenderbuffers;
functions->fFramebufferRenderbuffer = glFramebufferRenderbuffer;
functions->fBindRenderbuffer = glBindRenderbuffer;
#if GL_OES_mapbuffer
functions->fMapBuffer = glMapBufferOES;
functions->fUnmapBuffer = glUnmapBufferOES;
#endif
#if GL_EXT_map_buffer_range || GL_ES_VERSION_3_0
functions->fMapBufferRange = glMapBufferRangeEXT;
functions->fFlushMappedBufferRange = glFlushMappedBufferRangeEXT;
#endif
#if GL_APPLE_framebuffer_multisample
functions->fRenderbufferStorageMultisample = glRenderbufferStorageMultisampleAPPLE;
functions->fResolveMultisampleFramebuffer = glResolveMultisampleFramebufferAPPLE;
#endif
#if GL_OES_vertex_array_object
functions->fBindVertexArray = glBindVertexArrayOES;
functions->fDeleteVertexArrays = glDeleteVertexArraysOES;
functions->fGenVertexArrays = glGenVertexArraysOES;
#endif
#if GL_EXT_debug_marker
functions->fInsertEventMarker = glInsertEventMarkerEXT;
functions->fPushGroupMarker = glPushGroupMarkerEXT;
functions->fPopGroupMarker = glPopGroupMarkerEXT;
#endif
#if GL_ES_VERSION_3_0 || GL_ARB_invalidate_subdata
functions->fInvalidateFramebuffer = glInvalidateFramebuffer;
functions->fInvalidateSubFramebuffer = glInvalidateSubFramebuffer;
#endif
#if GL_ARB_invalidate_subdata
functions->fInvalidateBufferData = glInvalidateBufferData;
functions->fInvalidateBufferSubData = glInvalidateBufferSubData;
functions->fInvalidateTexImage = glInvalidateTexImage;
functions->fInvalidateTexSubImage = glInvalidateTexSubImage;
#endif
interface->fStandard = kGLES_GrGLStandard;
interface->fExtensions.init(kGLES_GrGLStandard, glGetString, NULL, glGetIntegerv);
return interface;
}