| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrResourceProvider.h" |
| |
| #include "GrGpu.h" |
| #include "GrIndexBuffer.h" |
| #include "GrPathRendering.h" |
| #include "GrRenderTarget.h" |
| #include "GrRenderTargetPriv.h" |
| #include "GrResourceCache.h" |
| #include "GrResourceKey.h" |
| #include "GrStencilAttachment.h" |
| #include "GrVertexBuffer.h" |
| |
| GR_DECLARE_STATIC_UNIQUE_KEY(gQuadIndexBufferKey); |
| |
| GrResourceProvider::GrResourceProvider(GrGpu* gpu, GrResourceCache* cache) : INHERITED(gpu, cache) { |
| GR_DEFINE_STATIC_UNIQUE_KEY(gQuadIndexBufferKey); |
| fQuadIndexBufferKey = gQuadIndexBufferKey; |
| } |
| |
| const GrIndexBuffer* GrResourceProvider::createInstancedIndexBuffer(const uint16_t* pattern, |
| int patternSize, |
| int reps, |
| int vertCount, |
| const GrUniqueKey& key) { |
| size_t bufferSize = patternSize * reps * sizeof(uint16_t); |
| |
| // This is typically used in GrBatchs, so we assume kNoPendingIO. |
| GrIndexBuffer* buffer = this->createIndexBuffer(bufferSize, kStatic_BufferUsage, |
| kNoPendingIO_Flag); |
| if (!buffer) { |
| return nullptr; |
| } |
| uint16_t* data = (uint16_t*) buffer->map(); |
| bool useTempData = (nullptr == data); |
| if (useTempData) { |
| data = new uint16_t[reps * patternSize]; |
| } |
| for (int i = 0; i < reps; ++i) { |
| int baseIdx = i * patternSize; |
| uint16_t baseVert = (uint16_t)(i * vertCount); |
| for (int j = 0; j < patternSize; ++j) { |
| data[baseIdx+j] = baseVert + pattern[j]; |
| } |
| } |
| if (useTempData) { |
| if (!buffer->updateData(data, bufferSize)) { |
| buffer->unref(); |
| return nullptr; |
| } |
| delete[] data; |
| } else { |
| buffer->unmap(); |
| } |
| this->assignUniqueKeyToResource(key, buffer); |
| return buffer; |
| } |
| |
| const GrIndexBuffer* GrResourceProvider::createQuadIndexBuffer() { |
| static const int kMaxQuads = 1 << 12; // max possible: (1 << 14) - 1; |
| GR_STATIC_ASSERT(4 * kMaxQuads <= 65535); |
| static const uint16_t kPattern[] = { 0, 1, 2, 0, 2, 3 }; |
| |
| return this->createInstancedIndexBuffer(kPattern, 6, kMaxQuads, 4, fQuadIndexBufferKey); |
| } |
| |
| GrPath* GrResourceProvider::createPath(const SkPath& path, const GrStrokeInfo& stroke) { |
| SkASSERT(this->gpu()->pathRendering()); |
| return this->gpu()->pathRendering()->createPath(path, stroke); |
| } |
| |
| GrPathRange* GrResourceProvider::createPathRange(GrPathRange::PathGenerator* gen, |
| const GrStrokeInfo& stroke) { |
| SkASSERT(this->gpu()->pathRendering()); |
| return this->gpu()->pathRendering()->createPathRange(gen, stroke); |
| } |
| |
| GrPathRange* GrResourceProvider::createGlyphs(const SkTypeface* tf, const SkDescriptor* desc, |
| const GrStrokeInfo& stroke) { |
| |
| SkASSERT(this->gpu()->pathRendering()); |
| return this->gpu()->pathRendering()->createGlyphs(tf, desc, stroke); |
| } |
| |
| GrIndexBuffer* GrResourceProvider::createIndexBuffer(size_t size, BufferUsage usage, |
| uint32_t flags) { |
| if (this->isAbandoned()) { |
| return nullptr; |
| } |
| |
| bool noPendingIO = SkToBool(flags & kNoPendingIO_Flag); |
| bool dynamic = kDynamic_BufferUsage == usage; |
| if (dynamic) { |
| // bin by pow2 with a reasonable min |
| static const uint32_t MIN_SIZE = 1 << 12; |
| size = SkTMax(MIN_SIZE, GrNextPow2(SkToUInt(size))); |
| |
| GrScratchKey key; |
| GrIndexBuffer::ComputeScratchKey(size, true, &key); |
| uint32_t scratchFlags = 0; |
| if (noPendingIO) { |
| scratchFlags = GrResourceCache::kRequireNoPendingIO_ScratchFlag; |
| } else { |
| scratchFlags = GrResourceCache::kPreferNoPendingIO_ScratchFlag; |
| } |
| GrGpuResource* resource = this->cache()->findAndRefScratchResource(key, size, scratchFlags); |
| if (resource) { |
| return static_cast<GrIndexBuffer*>(resource); |
| } |
| } |
| return this->gpu()->createIndexBuffer(size, dynamic); |
| } |
| |
| GrVertexBuffer* GrResourceProvider::createVertexBuffer(size_t size, BufferUsage usage, |
| uint32_t flags) { |
| if (this->isAbandoned()) { |
| return nullptr; |
| } |
| |
| bool noPendingIO = SkToBool(flags & kNoPendingIO_Flag); |
| bool dynamic = kDynamic_BufferUsage == usage; |
| if (dynamic) { |
| // bin by pow2 with a reasonable min |
| static const uint32_t MIN_SIZE = 1 << 12; |
| size = SkTMax(MIN_SIZE, GrNextPow2(SkToUInt(size))); |
| |
| GrScratchKey key; |
| GrVertexBuffer::ComputeScratchKey(size, true, &key); |
| uint32_t scratchFlags = 0; |
| if (noPendingIO) { |
| scratchFlags = GrResourceCache::kRequireNoPendingIO_ScratchFlag; |
| } else { |
| scratchFlags = GrResourceCache::kPreferNoPendingIO_ScratchFlag; |
| } |
| GrGpuResource* resource = this->cache()->findAndRefScratchResource(key, size, scratchFlags); |
| if (resource) { |
| return static_cast<GrVertexBuffer*>(resource); |
| } |
| } |
| return this->gpu()->createVertexBuffer(size, dynamic); |
| } |
| |
| GrBatchAtlas* GrResourceProvider::createAtlas(GrPixelConfig config, |
| int width, int height, |
| int numPlotsX, int numPlotsY, |
| GrBatchAtlas::EvictionFunc func, void* data) { |
| GrSurfaceDesc desc; |
| desc.fFlags = kNone_GrSurfaceFlags; |
| desc.fWidth = width; |
| desc.fHeight = height; |
| desc.fConfig = config; |
| |
| // We don't want to flush the context so we claim we're in the middle of flushing so as to |
| // guarantee we do not recieve a texture with pending IO |
| // TODO: Determine how to avoid having to do this. (http://skbug.com/4156) |
| static const uint32_t kFlags = GrResourceProvider::kNoPendingIO_Flag; |
| GrTexture* texture = this->createApproxTexture(desc, kFlags); |
| if (!texture) { |
| return nullptr; |
| } |
| return new GrBatchAtlas(texture, numPlotsX, numPlotsY); |
| } |
| |
| GrStencilAttachment* GrResourceProvider::attachStencilAttachment(GrRenderTarget* rt) { |
| SkASSERT(rt); |
| if (rt->renderTargetPriv().getStencilAttachment()) { |
| return rt->renderTargetPriv().getStencilAttachment(); |
| } |
| |
| if (!rt->wasDestroyed() && rt->canAttemptStencilAttachment()) { |
| GrUniqueKey sbKey; |
| |
| int width = rt->width(); |
| int height = rt->height(); |
| #if 0 |
| if (this->caps()->oversizedStencilSupport()) { |
| width = SkNextPow2(width); |
| height = SkNextPow2(height); |
| } |
| #endif |
| bool newStencil = false; |
| GrStencilAttachment::ComputeSharedStencilAttachmentKey(width, height, |
| rt->numStencilSamples(), &sbKey); |
| GrStencilAttachment* stencil = static_cast<GrStencilAttachment*>( |
| this->findAndRefResourceByUniqueKey(sbKey)); |
| if (!stencil) { |
| // Need to try and create a new stencil |
| stencil = this->gpu()->createStencilAttachmentForRenderTarget(rt, width, height); |
| if (stencil) { |
| stencil->resourcePriv().setUniqueKey(sbKey); |
| newStencil = true; |
| } |
| } |
| if (rt->renderTargetPriv().attachStencilAttachment(stencil)) { |
| if (newStencil) { |
| // Right now we're clearing the stencil attachment here after it is |
| // attached to an RT for the first time. When we start matching |
| // stencil buffers with smaller color targets this will no longer |
| // be correct because it won't be guaranteed to clear the entire |
| // sb. |
| // We used to clear down in the GL subclass using a special purpose |
| // FBO. But iOS doesn't allow a stencil-only FBO. It reports unsupported |
| // FBO status. |
| this->gpu()->clearStencil(rt); |
| } |
| } |
| } |
| return rt->renderTargetPriv().getStencilAttachment(); |
| } |
| |
| |