| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| /* |
| * This GM exercises stroking of paths with large stroke lengths, which is |
| * referred to as "overstroke" for brevity. In Skia as of 8/2016 we offset |
| * each part of the curve the request amount even if it makes the offsets |
| * overlap and create holes. There is not a really great algorithm for this |
| * and several other 2D graphics engines have the same bug. |
| * |
| * If we run this using Nvidia Path Renderer with: |
| * `path/to/dm --match OverStroke -w gm_out --gpu --config nvpr16` |
| * then we get correct results, so that is a possible direction of attack - |
| * use the GPU and a completely different algorithm to get correctness in |
| * Skia. |
| * |
| * See crbug.com/589769 skbug.com/5405 skbug.com/5406 |
| */ |
| |
| |
| #include "gm.h" |
| #include "SkPaint.h" |
| #include "SkPath.h" |
| #include "SkPathMeasure.h" |
| |
| const SkScalar OVERSTROKE_WIDTH = 500.0f; |
| const SkScalar NORMALSTROKE_WIDTH = 3.0f; |
| |
| //////// path and paint builders |
| |
| SkPaint make_normal_paint() { |
| SkPaint p; |
| p.setAntiAlias(true); |
| p.setStyle(SkPaint::kStroke_Style); |
| p.setStrokeWidth(NORMALSTROKE_WIDTH); |
| p.setColor(SK_ColorBLUE); |
| |
| return p; |
| } |
| |
| SkPaint make_overstroke_paint() { |
| SkPaint p; |
| p.setAntiAlias(true); |
| p.setStyle(SkPaint::kStroke_Style); |
| p.setStrokeWidth(OVERSTROKE_WIDTH); |
| |
| return p; |
| } |
| |
| SkPath quad_path() { |
| SkPath path; |
| path.moveTo(0, 0); |
| path.lineTo(100, 0); |
| path.quadTo(50, -40, |
| 0, 0); |
| path.close(); |
| |
| return path; |
| } |
| |
| SkPath cubic_path() { |
| SkPath path; |
| path.moveTo(0, 0); |
| path.cubicTo(25, 75, |
| 75, -50, |
| 100, 0); |
| |
| return path; |
| } |
| |
| SkPath oval_path() { |
| SkRect oval = SkRect::MakeXYWH(0, -25, 100, 50); |
| |
| SkPath path; |
| path.arcTo(oval, 0, 359, true); |
| path.close(); |
| |
| return path; |
| } |
| |
| SkPath ribs_path(SkPath path, SkScalar radius) { |
| SkPath ribs; |
| |
| const SkScalar spacing = 5.0f; |
| float accum = 0.0f; |
| |
| SkPathMeasure meas(path, false); |
| SkScalar length = meas.getLength(); |
| SkPoint pos; |
| SkVector tan; |
| while (accum < length) { |
| if (meas.getPosTan(accum, &pos, &tan)) { |
| tan.scale(radius); |
| tan.rotateCCW(); |
| |
| ribs.moveTo(pos.x() + tan.x(), pos.y() + tan.y()); |
| ribs.lineTo(pos.x() - tan.x(), pos.y() - tan.y()); |
| } |
| accum += spacing; |
| } |
| |
| return ribs; |
| } |
| |
| void draw_ribs(SkCanvas *canvas, SkPath path) { |
| SkPath ribs = ribs_path(path, OVERSTROKE_WIDTH/2.0f); |
| SkPaint p = make_normal_paint(); |
| p.setStrokeWidth(1); |
| p.setColor(SK_ColorBLUE); |
| p.setColor(SK_ColorGREEN); |
| |
| canvas->drawPath(ribs, p); |
| } |
| |
| ///////// quads |
| |
| void draw_small_quad(SkCanvas *canvas) { |
| // scaled so it's visible |
| // canvas->scale(8, 8); |
| |
| SkPaint p = make_normal_paint(); |
| SkPath path = quad_path(); |
| |
| draw_ribs(canvas, path); |
| canvas->drawPath(path, p); |
| } |
| |
| void draw_large_quad(SkCanvas *canvas) { |
| SkPaint p = make_overstroke_paint(); |
| SkPath path = quad_path(); |
| |
| canvas->drawPath(path, p); |
| draw_ribs(canvas, path); |
| } |
| |
| void draw_quad_fillpath(SkCanvas *canvas) { |
| SkPath path = quad_path(); |
| SkPaint p = make_overstroke_paint(); |
| |
| SkPaint fillp = make_normal_paint(); |
| fillp.setColor(SK_ColorMAGENTA); |
| |
| SkPath fillpath; |
| p.getFillPath(path, &fillpath); |
| |
| canvas->drawPath(fillpath, fillp); |
| } |
| |
| void draw_stroked_quad(SkCanvas *canvas) { |
| canvas->translate(400, 0); |
| draw_large_quad(canvas); |
| draw_quad_fillpath(canvas); |
| } |
| |
| ////////// cubics |
| |
| void draw_small_cubic(SkCanvas *canvas) { |
| SkPaint p = make_normal_paint(); |
| SkPath path = cubic_path(); |
| |
| draw_ribs(canvas, path); |
| canvas->drawPath(path, p); |
| } |
| |
| void draw_large_cubic(SkCanvas *canvas) { |
| SkPaint p = make_overstroke_paint(); |
| SkPath path = cubic_path(); |
| |
| canvas->drawPath(path, p); |
| draw_ribs(canvas, path); |
| } |
| |
| void draw_cubic_fillpath(SkCanvas *canvas) { |
| SkPath path = cubic_path(); |
| SkPaint p = make_overstroke_paint(); |
| |
| SkPaint fillp = make_normal_paint(); |
| fillp.setColor(SK_ColorMAGENTA); |
| |
| SkPath fillpath; |
| p.getFillPath(path, &fillpath); |
| |
| canvas->drawPath(fillpath, fillp); |
| } |
| |
| void draw_stroked_cubic(SkCanvas *canvas) { |
| canvas->translate(400, 0); |
| draw_large_cubic(canvas); |
| draw_cubic_fillpath(canvas); |
| } |
| |
| ////////// ovals |
| |
| void draw_small_oval(SkCanvas *canvas) { |
| SkPaint p = make_normal_paint(); |
| |
| SkPath path = oval_path(); |
| |
| draw_ribs(canvas, path); |
| canvas->drawPath(path, p); |
| } |
| |
| void draw_large_oval(SkCanvas *canvas) { |
| SkPaint p = make_overstroke_paint(); |
| SkPath path = oval_path(); |
| |
| canvas->drawPath(path, p); |
| draw_ribs(canvas, path); |
| } |
| |
| void draw_oval_fillpath(SkCanvas *canvas) { |
| SkPath path = oval_path(); |
| SkPaint p = make_overstroke_paint(); |
| |
| SkPaint fillp = make_normal_paint(); |
| fillp.setColor(SK_ColorMAGENTA); |
| |
| SkPath fillpath; |
| p.getFillPath(path, &fillpath); |
| |
| canvas->drawPath(fillpath, fillp); |
| } |
| |
| void draw_stroked_oval(SkCanvas *canvas) { |
| canvas->translate(400, 0); |
| draw_large_oval(canvas); |
| draw_oval_fillpath(canvas); |
| } |
| |
| ////////// gm |
| |
| void (*examples[])(SkCanvas *canvas) = { |
| draw_small_quad, draw_stroked_quad, draw_small_cubic, |
| draw_stroked_cubic, draw_small_oval, draw_stroked_oval, |
| }; |
| |
| DEF_SIMPLE_GM(OverStroke, canvas, 500, 500) { |
| const size_t length = sizeof(examples) / sizeof(examples[0]); |
| const size_t width = 2; |
| |
| for (size_t i = 0; i < length; i++) { |
| int x = (int)(i % width); |
| int y = (int)(i / width); |
| |
| canvas->save(); |
| canvas->translate(150.0f * x, 150.0f * y); |
| canvas->scale(0.2f, 0.2f); |
| canvas->translate(300.0f, 400.0f); |
| |
| examples[i](canvas); |
| |
| canvas->restore(); |
| } |
| } |