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/*
Copyright 2010 Google Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
#include "GrContext.h"
#include "GrTypes.h"
#include "GrTextureCache.h"
#include "GrTextStrike.h"
#include "GrMemory.h"
#include "GrPathIter.h"
#include "GrClipIterator.h"
#include "GrIndexBuffer.h"
#include "GrInOrderDrawBuffer.h"
#include "GrBufferAllocPool.h"
#include "GrPathRenderer.h"
#define DEFER_TEXT_RENDERING 1
#define BATCH_RECT_TO_RECT (1 && !GR_STATIC_RECT_VB)
static const size_t MAX_TEXTURE_CACHE_COUNT = 128;
static const size_t MAX_TEXTURE_CACHE_BYTES = 8 * 1024 * 1024;
static const size_t DRAW_BUFFER_VBPOOL_BUFFER_SIZE = 1 << 18;
static const int DRAW_BUFFER_VBPOOL_PREALLOC_BUFFERS = 4;
// We are currently only batching Text and drawRectToRect, both
// of which use the quad index buffer.
static const size_t DRAW_BUFFER_IBPOOL_BUFFER_SIZE = 0;
static const int DRAW_BUFFER_IBPOOL_PREALLOC_BUFFERS = 0;
GrContext* GrContext::Create(GrGpu::Engine engine,
GrGpu::Platform3DContext context3D) {
GrContext* ctx = NULL;
GrGpu* fGpu = GrGpu::Create(engine, context3D);
if (NULL != fGpu) {
ctx = new GrContext(fGpu);
fGpu->unref();
}
return ctx;
}
GrContext* GrContext::CreateGLShaderContext() {
return GrContext::Create(GrGpu::kOpenGL_Shaders_Engine, NULL);
}
GrContext::~GrContext() {
fGpu->unref();
delete fTextureCache;
delete fFontCache;
delete fDrawBuffer;
delete fDrawBufferVBAllocPool;
delete fDrawBufferIBAllocPool;
delete fPathRenderer;
}
void GrContext::abandonAllTextures() {
fTextureCache->deleteAll(GrTextureCache::kAbandonTexture_DeleteMode);
fFontCache->abandonAll();
}
GrTextureEntry* GrContext::findAndLockTexture(GrTextureKey* key,
const GrSamplerState& sampler) {
finalizeTextureKey(key, sampler);
return fTextureCache->findAndLock(*key);
}
static void stretchImage(void* dst,
int dstW,
int dstH,
void* src,
int srcW,
int srcH,
int bpp) {
GrFixed dx = (srcW << 16) / dstW;
GrFixed dy = (srcH << 16) / dstH;
GrFixed y = dy >> 1;
int dstXLimit = dstW*bpp;
for (int j = 0; j < dstH; ++j) {
GrFixed x = dx >> 1;
void* srcRow = (uint8_t*)src + (y>>16)*srcW*bpp;
void* dstRow = (uint8_t*)dst + j*dstW*bpp;
for (int i = 0; i < dstXLimit; i += bpp) {
memcpy((uint8_t*) dstRow + i,
(uint8_t*) srcRow + (x>>16)*bpp,
bpp);
x += dx;
}
y += dy;
}
}
GrTextureEntry* GrContext::createAndLockTexture(GrTextureKey* key,
const GrSamplerState& sampler,
const GrGpu::TextureDesc& desc,
void* srcData, size_t rowBytes) {
GrAssert(key->width() == desc.fWidth);
GrAssert(key->height() == desc.fHeight);
#if GR_DUMP_TEXTURE_UPLOAD
GrPrintf("GrContext::createAndLockTexture [%d %d]\n", desc.fWidth, desc.fHeight);
#endif
GrTextureEntry* entry = NULL;
bool special = finalizeTextureKey(key, sampler);
if (special) {
GrTextureEntry* clampEntry;
GrTextureKey clampKey(*key);
clampEntry = findAndLockTexture(&clampKey, GrSamplerState::ClampNoFilter());
if (NULL == clampEntry) {
clampEntry = createAndLockTexture(&clampKey,
GrSamplerState::ClampNoFilter(),
desc, srcData, rowBytes);
GrAssert(NULL != clampEntry);
if (NULL == clampEntry) {
return NULL;
}
}
GrGpu::TextureDesc rtDesc = desc;
rtDesc.fFlags |= GrGpu::kRenderTarget_TextureFlag |
GrGpu::kNoPathRendering_TextureFlag;
rtDesc.fWidth = GrNextPow2(GrMax<int>(desc.fWidth,
fGpu->minRenderTargetWidth()));
rtDesc.fHeight = GrNextPow2(GrMax<int>(desc.fHeight,
fGpu->minRenderTargetHeight()));
GrTexture* texture = fGpu->createTexture(rtDesc, NULL, 0);
if (NULL != texture) {
GrDrawTarget::AutoStateRestore asr(fGpu);
fGpu->setRenderTarget(texture->asRenderTarget());
fGpu->setTexture(0, clampEntry->texture());
fGpu->setStencilPass(GrDrawTarget::kNone_StencilPass);
fGpu->setViewMatrix(GrMatrix::I());
fGpu->setAlpha(0xff);
fGpu->setBlendFunc(kOne_BlendCoeff, kZero_BlendCoeff);
fGpu->disableState(GrDrawTarget::kDither_StateBit |
GrDrawTarget::kClip_StateBit |
GrDrawTarget::kAntialias_StateBit);
GrSamplerState stretchSampler(GrSamplerState::kClamp_WrapMode,
GrSamplerState::kClamp_WrapMode,
sampler.isFilter());
fGpu->setSamplerState(0, stretchSampler);
static const GrVertexLayout layout =
GrDrawTarget::StageTexCoordVertexLayoutBit(0,0);
GrDrawTarget::AutoReleaseGeometry arg(fGpu, layout, 4, 0);
if (arg.succeeded()) {
GrPoint* verts = (GrPoint*) arg.vertices();
verts[0].setIRectFan(0, 0,
texture->width(),
texture->height(),
2*sizeof(GrPoint));
verts[1].setIRectFan(0, 0, 1, 1, 2*sizeof(GrPoint));
fGpu->drawNonIndexed(kTriangleFan_PrimitiveType,
0, 4);
entry = fTextureCache->createAndLock(*key, texture);
}
texture->removeRenderTarget();
} else {
// TODO: Our CPU stretch doesn't filter. But we create separate
// stretched textures when the sampler state is either filtered or
// not. Either implement filtered stretch blit on CPU or just create
// one when FBO case fails.
rtDesc.fFlags = 0;
// no longer need to clamp at min RT size.
rtDesc.fWidth = GrNextPow2(desc.fWidth);
rtDesc.fHeight = GrNextPow2(desc.fHeight);
int bpp = GrTexture::BytesPerPixel(desc.fFormat);
GrAutoSMalloc<128*128*4> stretchedPixels(bpp *
rtDesc.fWidth *
rtDesc.fHeight);
stretchImage(stretchedPixels.get(), rtDesc.fWidth, rtDesc.fHeight,
srcData, desc.fWidth, desc.fHeight, bpp);
size_t stretchedRowBytes = rtDesc.fWidth * bpp;
GrTexture* texture = fGpu->createTexture(rtDesc,
stretchedPixels.get(),
stretchedRowBytes);
GrAssert(NULL != texture);
entry = fTextureCache->createAndLock(*key, texture);
}
fTextureCache->unlock(clampEntry);
} else {
GrTexture* texture = fGpu->createTexture(desc, srcData, rowBytes);
if (NULL != texture) {
entry = fTextureCache->createAndLock(*key, texture);
} else {
entry = NULL;
}
}
return entry;
}
void GrContext::unlockTexture(GrTextureEntry* entry) {
fTextureCache->unlock(entry);
}
void GrContext::detachCachedTexture(GrTextureEntry* entry) {
fTextureCache->detach(entry);
}
void GrContext::reattachAndUnlockCachedTexture(GrTextureEntry* entry) {
fTextureCache->reattachAndUnlock(entry);
}
GrTexture* GrContext::createUncachedTexture(const GrGpu::TextureDesc& desc,
void* srcData,
size_t rowBytes) {
return fGpu->createTexture(desc, srcData, rowBytes);
}
void GrContext::getTextureCacheLimits(int* maxTextures,
size_t* maxTextureBytes) const {
fTextureCache->getLimits(maxTextures, maxTextureBytes);
}
void GrContext::setTextureCacheLimits(int maxTextures, size_t maxTextureBytes) {
fTextureCache->setLimits(maxTextures, maxTextureBytes);
}
int GrContext::getMaxTextureDimension() {
return fGpu->maxTextureDimension();
}
///////////////////////////////////////////////////////////////////////////////
GrRenderTarget* GrContext::createPlatformRenderTarget(
intptr_t platformRenderTarget,
int stencilBits,
int width, int height) {
return fGpu->createPlatformRenderTarget(platformRenderTarget, stencilBits,
width, height);
}
bool GrContext::supportsIndex8PixelConfig(const GrSamplerState& sampler,
int width, int height) {
if (!fGpu->supports8BitPalette()) {
return false;
}
bool isPow2 = GrIsPow2(width) && GrIsPow2(height);
if (!isPow2) {
if (!fGpu->npotTextureSupport()) {
return false;
}
bool tiled = sampler.getWrapX() != GrSamplerState::kClamp_WrapMode ||
sampler.getWrapY() != GrSamplerState::kClamp_WrapMode;
if (tiled && !fGpu->npotTextureTileSupport()) {
return false;
}
}
return true;
}
////////////////////////////////////////////////////////////////////////////////
void GrContext::setClip(const GrClip& clip) {
fGpu->setClip(clip);
fGpu->enableState(GrDrawTarget::kClip_StateBit);
}
void GrContext::setClip(const GrIRect& rect) {
GrClip clip;
clip.setRect(rect);
fGpu->setClip(clip);
}
////////////////////////////////////////////////////////////////////////////////
void GrContext::eraseColor(GrColor color) {
fGpu->eraseColor(color);
}
void GrContext::drawPaint(const GrPaint& paint) {
// set rect to be big enough to fill the space, but not super-huge, so we
// don't overflow fixed-point implementations
GrRect r(fGpu->getClip().getBounds());
GrMatrix inverse;
if (fGpu->getViewInverse(&inverse)) {
inverse.mapRect(&r);
} else {
GrPrintf("---- fGpu->getViewInverse failed\n");
}
this->drawRect(paint, r);
}
/* create a triangle strip that strokes the specified triangle. There are 8
unique vertices, but we repreat the last 2 to close up. Alternatively we
could use an indices array, and then only send 8 verts, but not sure that
would be faster.
*/
static void setStrokeRectStrip(GrPoint verts[10], const GrRect& rect,
GrScalar width) {
const GrScalar rad = GrScalarHalf(width);
verts[0].set(rect.fLeft + rad, rect.fTop + rad);
verts[1].set(rect.fLeft - rad, rect.fTop - rad);
verts[2].set(rect.fRight - rad, rect.fTop + rad);
verts[3].set(rect.fRight + rad, rect.fTop - rad);
verts[4].set(rect.fRight - rad, rect.fBottom - rad);
verts[5].set(rect.fRight + rad, rect.fBottom + rad);
verts[6].set(rect.fLeft + rad, rect.fBottom - rad);
verts[7].set(rect.fLeft - rad, rect.fBottom + rad);
verts[8] = verts[0];
verts[9] = verts[1];
}
void GrContext::drawRect(const GrPaint& paint,
const GrRect& rect,
GrScalar width,
const GrMatrix* matrix) {
bool textured = NULL != paint.getTexture();
GrDrawTarget* target = this->prepareToDraw(paint, kUnbuffered_DrawCategory);
if (width >= 0) {
// TODO: consider making static vertex buffers for these cases.
// Hairline could be done by just adding closing vertex to
// unitSquareVertexBuffer()
GrVertexLayout layout = (textured) ?
GrDrawTarget::StagePosAsTexCoordVertexLayoutBit(0) :
0;
static const int worstCaseVertCount = 10;
GrDrawTarget::AutoReleaseGeometry geo(target, layout, worstCaseVertCount, 0);
if (!geo.succeeded()) {
return;
}
GrPrimitiveType primType;
int vertCount;
GrPoint* vertex = geo.positions();
if (width > 0) {
vertCount = 10;
primType = kTriangleStrip_PrimitiveType;
setStrokeRectStrip(vertex, rect, width);
} else {
// hairline
vertCount = 5;
primType = kLineStrip_PrimitiveType;
vertex[0].set(rect.fLeft, rect.fTop);
vertex[1].set(rect.fRight, rect.fTop);
vertex[2].set(rect.fRight, rect.fBottom);
vertex[3].set(rect.fLeft, rect.fBottom);
vertex[4].set(rect.fLeft, rect.fTop);
}
GrDrawTarget::AutoViewMatrixRestore avmr;
if (NULL != matrix) {
avmr.set(target);
target->preConcatViewMatrix(*matrix);
target->preConcatSamplerMatrix(0, *matrix);
}
target->drawNonIndexed(primType, 0, vertCount);
} else {
#if GR_STATIC_RECT_VB
GrVertexLayout layout = (textured) ?
GrDrawTarget::StagePosAsTexCoordVertexLayoutBit(0) :
0;
target->setVertexSourceToBuffer(layout,
fGpu->getUnitSquareVertexBuffer());
GrDrawTarget::AutoViewMatrixRestore avmr(target);
GrMatrix m;
m.setAll(rect.width(), 0, rect.fLeft,
0, rect.height(), rect.fTop,
0, 0, GrMatrix::I()[8]);
if (NULL != matrix) {
m.postConcat(*matrix);
}
target->preConcatViewMatrix(m);
if (textured) {
target->preConcatSamplerMatrix(0, m);
}
target->drawNonIndexed(kTriangleFan_PrimitiveType, 0, 4);
#else
target->drawSimpleRect(rect, matrix, textured ? 1 : 0);
#endif
}
}
void GrContext::drawRectToRect(const GrPaint& paint,
const GrRect& dstRect,
const GrRect& srcRect,
const GrMatrix* dstMatrix,
const GrMatrix* srcMatrix) {
if (NULL == paint.getTexture()) {
drawRect(paint, dstRect, -1, dstMatrix);
return;
}
GR_STATIC_ASSERT(!BATCH_RECT_TO_RECT || !GR_STATIC_RECT_VB);
#if GR_STATIC_RECT_VB
GrDrawTarget* target = this->prepareToDraw(paint, kUnbuffered_DrawCategory);
GrVertexLayout layout = GrDrawTarget::StagePosAsTexCoordVertexLayoutBit(0);
GrDrawTarget::AutoViewMatrixRestore avmr(target);
GrMatrix m;
m.setAll(dstRect.width(), 0, dstRect.fLeft,
0, dstRect.height(), dstRect.fTop,
0, 0, GrMatrix::I()[8]);
if (NULL != dstMatrix) {
m.postConcat(*dstMatrix);
}
target->preConcatViewMatrix(m);
m.setAll(srcRect.width(), 0, srcRect.fLeft,
0, srcRect.height(), srcRect.fTop,
0, 0, GrMatrix::I()[8]);
if (NULL != srcMatrix) {
m.postConcat(*srcMatrix);
}
target->preConcatSamplerMatrix(0, m);
target->setVertexSourceToBuffer(layout, fGpu->getUnitSquareVertexBuffer());
target->drawNonIndexed(kTriangleFan_PrimitiveType, 0, 4);
#else
GrDrawTarget* target;
#if BATCH_RECT_TO_RECT
target = this->prepareToDraw(paint, kBuffered_DrawCategory);
#else
target = this->prepareToDraw(paint, kUnbuffered_DrawCategory);
#endif
const GrRect* srcRects[GrDrawTarget::kNumStages] = {NULL};
const GrMatrix* srcMatrices[GrDrawTarget::kNumStages] = {NULL};
srcRects[0] = &srcRect;
srcMatrices[0] = srcMatrix;
target->drawRect(dstRect, dstMatrix, 1, srcRects, srcMatrices);
#endif
}
void GrContext::drawVertices(const GrPaint& paint,
GrPrimitiveType primitiveType,
int vertexCount,
const GrPoint positions[],
const GrPoint texCoords[],
const GrColor colors[],
const uint16_t indices[],
int indexCount) {
GrVertexLayout layout = 0;
int vertexSize = sizeof(GrPoint);
GrDrawTarget::AutoReleaseGeometry geo;
GrDrawTarget* target = this->prepareToDraw(paint, kUnbuffered_DrawCategory);
if (NULL != paint.getTexture()) {
if (NULL == texCoords) {
layout |= GrDrawTarget::StagePosAsTexCoordVertexLayoutBit(0);
} else {
layout |= GrDrawTarget::StageTexCoordVertexLayoutBit(0,0);
vertexSize += sizeof(GrPoint);
}
}
if (NULL != colors) {
layout |= GrDrawTarget::kColor_VertexLayoutBit;
vertexSize += sizeof(GrColor);
}
if (sizeof(GrPoint) != vertexSize) {
if (!geo.set(target, layout, vertexCount, 0)) {
GrPrintf("Failed to get space for vertices!");
return;
}
int texOffsets[GrDrawTarget::kMaxTexCoords];
int colorOffset;
int vsize = GrDrawTarget::VertexSizeAndOffsetsByIdx(layout,
texOffsets,
&colorOffset);
void* curVertex = geo.vertices();
for (int i = 0; i < vertexCount; ++i) {
*((GrPoint*)curVertex) = positions[i];
if (texOffsets[0] > 0) {
*(GrPoint*)((intptr_t)curVertex + texOffsets[0]) = texCoords[i];
}
if (colorOffset > 0) {
*(GrColor*)((intptr_t)curVertex + colorOffset) = colors[i];
}
curVertex = (void*)((intptr_t)curVertex + vsize);
}
} else {
target->setVertexSourceToArray(layout, positions, vertexCount);
}
if (NULL != indices) {
target->setIndexSourceToArray(indices, indexCount);
target->drawIndexed(primitiveType, 0, 0, vertexCount, indexCount);
} else {
target->drawNonIndexed(primitiveType, 0, vertexCount);
}
}
////////////////////////////////////////////////////////////////////////////////
void GrContext::drawPath(const GrPaint& paint,
GrPathIter* path,
GrPathFill fill,
const GrPoint* translate) {
GrDrawTarget* target = this->prepareToDraw(paint, kUnbuffered_DrawCategory);
GrDrawTarget::StageBitfield enabledStages = 0;
if (NULL != paint.getTexture()) {
enabledStages |= 1;
}
fPathRenderer->drawPath(target, enabledStages, path, fill, translate);
}
////////////////////////////////////////////////////////////////////////////////
void GrContext::flush(bool flushRenderTarget) {
flushDrawBuffer();
if (flushRenderTarget) {
fGpu->forceRenderTargetFlush();
}
}
void GrContext::flushText() {
if (kText_DrawCategory == fLastDrawCategory) {
flushDrawBuffer();
}
}
void GrContext::flushDrawBuffer() {
#if BATCH_RECT_TO_RECT || DEFER_TEXT_RENDERING
fDrawBuffer->playback(fGpu);
fDrawBuffer->reset();
#endif
}
bool GrContext::readPixels(int left, int top, int width, int height,
GrTexture::PixelConfig config, void* buffer) {
this->flush(true);
return fGpu->readPixels(left, top, width, height, config, buffer);
}
void GrContext::writePixels(int left, int top, int width, int height,
GrTexture::PixelConfig config, const void* buffer,
size_t stride) {
// TODO: when underlying api has a direct way to do this we should use it
// (e.g. glDrawPixels on desktop GL).
const GrGpu::TextureDesc desc = {
0, GrGpu::kNone_AALevel, width, height, config
};
GrTexture* texture = fGpu->createTexture(desc, buffer, stride);
if (NULL == texture) {
return;
}
this->flush(true);
GrAutoUnref aur(texture);
GrDrawTarget::AutoStateRestore asr(fGpu);
GrMatrix matrix;
matrix.setTranslate(GrIntToScalar(left), GrIntToScalar(top));
fGpu->setViewMatrix(matrix);
fGpu->disableState(GrDrawTarget::kClip_StateBit);
fGpu->setAlpha(0xFF);
fGpu->setBlendFunc(kOne_BlendCoeff,
kZero_BlendCoeff);
fGpu->setTexture(0, texture);
GrSamplerState sampler;
sampler.setClampNoFilter();
matrix.setScale(GR_Scalar1 / width, GR_Scalar1 / height);
sampler.setMatrix(matrix);
fGpu->setSamplerState(0, sampler);
GrVertexLayout layout = GrDrawTarget::StagePosAsTexCoordVertexLayoutBit(0);
static const int VCOUNT = 4;
GrDrawTarget::AutoReleaseGeometry geo(fGpu, layout, VCOUNT, 0);
if (!geo.succeeded()) {
return;
}
((GrPoint*)geo.vertices())->setIRectFan(0, 0, width, height);
fGpu->drawNonIndexed(kTriangleFan_PrimitiveType, 0, VCOUNT);
}
////////////////////////////////////////////////////////////////////////////////
void GrContext::SetPaint(const GrPaint& paint, GrDrawTarget* target) {
target->setTexture(0, paint.getTexture());
target->setSamplerState(0, paint.fSampler);
target->setColor(paint.fColor);
if (paint.fDither) {
target->enableState(GrDrawTarget::kDither_StateBit);
} else {
target->disableState(GrDrawTarget::kDither_StateBit);
}
if (paint.fAntiAlias) {
target->enableState(GrDrawTarget::kAntialias_StateBit);
} else {
target->disableState(GrDrawTarget::kAntialias_StateBit);
}
target->setBlendFunc(paint.fSrcBlendCoeff, paint.fDstBlendCoeff);
}
GrDrawTarget* GrContext::prepareToDraw(const GrPaint& paint,
DrawCategory category) {
if (category != fLastDrawCategory) {
flushDrawBuffer();
fLastDrawCategory = category;
}
SetPaint(paint, fGpu);
GrDrawTarget* target = fGpu;
switch (category) {
case kText_DrawCategory:
#if DEFER_TEXT_RENDERING
target = fDrawBuffer;
fDrawBuffer->initializeDrawStateAndClip(*fGpu);
#else
target = fGpu;
#endif
break;
case kUnbuffered_DrawCategory:
target = fGpu;
break;
case kBuffered_DrawCategory:
target = fDrawBuffer;
fDrawBuffer->initializeDrawStateAndClip(*fGpu);
break;
}
return target;
}
////////////////////////////////////////////////////////////////////////////////
void GrContext::resetContext() {
fGpu->resetContext();
}
void GrContext::setRenderTarget(GrRenderTarget* target) {
flush(false);
fGpu->setRenderTarget(target);
}
GrRenderTarget* GrContext::getRenderTarget() {
return fGpu->getRenderTarget();
}
const GrRenderTarget* GrContext::getRenderTarget() const {
return fGpu->getRenderTarget();
}
const GrMatrix& GrContext::getMatrix() const {
return fGpu->getViewMatrix();
}
void GrContext::setMatrix(const GrMatrix& m) {
fGpu->setViewMatrix(m);
}
void GrContext::concatMatrix(const GrMatrix& m) const {
fGpu->preConcatViewMatrix(m);
}
static inline intptr_t setOrClear(intptr_t bits, int shift, intptr_t pred) {
intptr_t mask = 1 << shift;
if (pred) {
bits |= mask;
} else {
bits &= ~mask;
}
return bits;
}
void GrContext::resetStats() {
fGpu->resetStats();
}
const GrGpu::Stats& GrContext::getStats() const {
return fGpu->getStats();
}
void GrContext::printStats() const {
fGpu->printStats();
}
GrContext::GrContext(GrGpu* gpu) {
fGpu = gpu;
fGpu->ref();
fTextureCache = new GrTextureCache(MAX_TEXTURE_CACHE_COUNT,
MAX_TEXTURE_CACHE_BYTES);
fFontCache = new GrFontCache(fGpu);
fLastDrawCategory = kUnbuffered_DrawCategory;
#if DEFER_TEXT_RENDERING || BATCH_RECT_TO_RECT
fDrawBufferVBAllocPool =
new GrVertexBufferAllocPool(gpu, false,
DRAW_BUFFER_VBPOOL_BUFFER_SIZE,
DRAW_BUFFER_VBPOOL_PREALLOC_BUFFERS);
fDrawBufferIBAllocPool =
new GrIndexBufferAllocPool(gpu, false,
DRAW_BUFFER_IBPOOL_BUFFER_SIZE,
DRAW_BUFFER_IBPOOL_PREALLOC_BUFFERS);
fDrawBuffer = new GrInOrderDrawBuffer(fDrawBufferVBAllocPool,
fDrawBufferIBAllocPool);
#else
fDrawBuffer = NULL;
fDrawBufferVBAllocPool = NULL;
fDrawBufferIBAllocPool = NULL;
#endif
#if BATCH_RECT_TO_RECT
fDrawBuffer->setQuadIndexBuffer(this->getQuadIndexBuffer());
#endif
fPathRenderer = new GrDefaultPathRenderer(fGpu->supportsSingleStencilPassWinding());
}
bool GrContext::finalizeTextureKey(GrTextureKey* key,
const GrSamplerState& sampler) const {
uint32_t bits = 0;
uint16_t width = key->width();
uint16_t height = key->height();
if (!fGpu->npotTextureTileSupport()) {
bool isPow2 = GrIsPow2(width) && GrIsPow2(height);
bool tiled = (sampler.getWrapX() != GrSamplerState::kClamp_WrapMode) ||
(sampler.getWrapY() != GrSamplerState::kClamp_WrapMode);
if (tiled && !isPow2) {
bits |= 1;
bits |= sampler.isFilter() ? 2 : 0;
}
}
key->finalize(bits);
return 0 != bits;
}
GrDrawTarget* GrContext::getTextTarget(const GrPaint& paint) {
GrDrawTarget* target;
#if DEFER_TEXT_RENDERING
target = prepareToDraw(paint, kText_DrawCategory);
#else
target = prepareToDraw(paint, kUnbuffered_DrawCategory);
#endif
SetPaint(paint, target);
return target;
}
const GrIndexBuffer* GrContext::getQuadIndexBuffer() const {
return fGpu->getQuadIndexBuffer();
}