Make all GrContext draws go through the draw buffer.
Review URL: http://codereview.appspot.com/6462069/
git-svn-id: http://skia.googlecode.com/svn/trunk@5136 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/include/gpu/GrConfig.h b/include/gpu/GrConfig.h
index eecce79..ffab237 100644
--- a/include/gpu/GrConfig.h
+++ b/include/gpu/GrConfig.h
@@ -337,6 +337,14 @@
#endif
/**
+ * GR_DISABLE_DRAW_BUFFERING prevents GrContext from queueing draws in a
+ * GrInOrderDrawBuffer.
+ */
+#if !defined(GR_DISABLE_DRAW_BUFFERING)
+ #define GR_DISABLE_DRAW_BUFFERING 0
+#endif
+
+/**
* GR_AGGRESSIVE_SHADER_OPTS controls how aggressively shaders are optimized
* for special cases. On systems where program changes are expensive this
* may not be advantageous. Consecutive draws may no longer use the same