| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrBatchBuffer_DEFINED |
| #define GrBatchBuffer_DEFINED |
| |
| #include "GrBufferAllocPool.h" |
| #include "batches/GrVertexBatch.h" |
| |
| class GrGpuCommandBuffer; |
| class GrResourceProvider; |
| |
| /** Tracks the state across all the GrBatches in a GrDrawTarget flush. */ |
| class GrBatchFlushState { |
| public: |
| GrBatchFlushState(GrGpu*, GrResourceProvider*); |
| |
| ~GrBatchFlushState() { this->reset(); } |
| |
| /** Inserts an upload to be executed after all batches in the flush prepared their draws |
| but before the draws are executed to the backend 3D API. */ |
| void addASAPUpload(GrDrawBatch::DeferredUploadFn&& upload) { |
| fAsapUploads.emplace_back(std::move(upload)); |
| } |
| |
| const GrCaps& caps() const { return *fGpu->caps(); } |
| GrResourceProvider* resourceProvider() const { return fResourceProvider; } |
| |
| /** Has the token been flushed to the backend 3D API. */ |
| bool hasDrawBeenFlushed(GrBatchDrawToken token) const { |
| return token.fSequenceNumber <= fLastFlushedToken.fSequenceNumber; |
| } |
| |
| /** Issue a token to an operation that is being enqueued. */ |
| GrBatchDrawToken issueDrawToken() { |
| return GrBatchDrawToken(++fLastIssuedToken.fSequenceNumber); |
| } |
| |
| /** Call every time a draw that was issued a token is flushed */ |
| void flushToken() { ++fLastFlushedToken.fSequenceNumber; } |
| |
| /** Gets the next draw token that will be issued. */ |
| GrBatchDrawToken nextDrawToken() const { |
| return GrBatchDrawToken(fLastIssuedToken.fSequenceNumber + 1); |
| } |
| |
| /** The last token flushed to all the way to the backend API. */ |
| GrBatchDrawToken nextTokenToFlush() const { |
| return GrBatchDrawToken(fLastFlushedToken.fSequenceNumber + 1); |
| } |
| |
| void* makeVertexSpace(size_t vertexSize, int vertexCount, |
| const GrBuffer** buffer, int* startVertex); |
| uint16_t* makeIndexSpace(int indexCount, const GrBuffer** buffer, int* startIndex); |
| |
| /** This is called after each batch has a chance to prepare its draws and before the draws |
| are issued. */ |
| void preIssueDraws() { |
| fVertexPool.unmap(); |
| fIndexPool.unmap(); |
| int uploadCount = fAsapUploads.count(); |
| |
| for (int i = 0; i < uploadCount; i++) { |
| this->doUpload(fAsapUploads[i]); |
| } |
| fAsapUploads.reset(); |
| } |
| |
| void doUpload(GrDrawBatch::DeferredUploadFn& upload) { |
| GrDrawBatch::WritePixelsFn wp = [this] (GrSurface* surface, |
| int left, int top, int width, int height, |
| GrPixelConfig config, const void* buffer, |
| size_t rowBytes) -> bool { |
| return this->fGpu->writePixels(surface, left, top, width, height, config, buffer, |
| rowBytes); |
| }; |
| upload(wp); |
| } |
| |
| void putBackIndices(size_t indices) { fIndexPool.putBack(indices * sizeof(uint16_t)); } |
| |
| void putBackVertexSpace(size_t sizeInBytes) { fVertexPool.putBack(sizeInBytes); } |
| |
| GrGpuCommandBuffer* commandBuffer() { return fCommandBuffer; } |
| void setCommandBuffer(GrGpuCommandBuffer* buffer) { fCommandBuffer = buffer; } |
| |
| GrGpu* gpu() { return fGpu; } |
| |
| void reset() { |
| fVertexPool.reset(); |
| fIndexPool.reset(); |
| } |
| |
| private: |
| |
| GrGpu* fGpu; |
| |
| GrResourceProvider* fResourceProvider; |
| |
| GrGpuCommandBuffer* fCommandBuffer; |
| |
| GrVertexBufferAllocPool fVertexPool; |
| GrIndexBufferAllocPool fIndexPool; |
| |
| SkSTArray<4, GrDrawBatch::DeferredUploadFn> fAsapUploads; |
| |
| GrBatchDrawToken fLastIssuedToken; |
| |
| GrBatchDrawToken fLastFlushedToken; |
| }; |
| |
| /** |
| * A word about uploads and tokens: Batches should usually schedule their uploads to occur at the |
| * begining of a frame whenever possible. These are called ASAP uploads. Of course, this requires |
| * that there are no draws that have yet to be flushed that rely on the old texture contents. In |
| * that case the ASAP upload would happen prior to the previous draw causing the draw to read the |
| * new (wrong) texture data. In that case they should schedule an inline upload. |
| * |
| * Batches, in conjunction with helpers such as GrBatchAtlas, can use the token system to know |
| * what the most recent draw was that referenced a resource (or portion of a resource). Each draw |
| * is assigned a token. A resource (or portion) can be tagged with the most recent draw's |
| * token. The target provides a facility for testing whether the draw corresponding to the token |
| * has been flushed. If it has not been flushed then the batch must perform an inline upload |
| * instead. When scheduling an inline upload the batch provides the token of the draw that the |
| * upload must occur before. The upload will then occur between the draw that requires the new |
| * data but after the token that requires the old data. |
| * |
| * TODO: Currently the token/upload interface is spread over GrDrawBatch, GrVertexBatch, |
| * GrDrawBatch::Target, and GrVertexBatch::Target. However, the interface at the GrDrawBatch |
| * level is not complete and isn't useful. We should push it down to GrVertexBatch until it |
| * is required at the GrDrawBatch level. |
| */ |
| |
| /** |
| * GrDrawBatch instances use this object to allocate space for their geometry and to issue the draws |
| * that render their batch. |
| */ |
| class GrDrawBatch::Target { |
| public: |
| Target(GrBatchFlushState* state, GrDrawBatch* batch) : fState(state), fBatch(batch) {} |
| |
| /** Returns the token of the draw that this upload will occur before. */ |
| GrBatchDrawToken addInlineUpload(DeferredUploadFn&& upload) { |
| fBatch->fInlineUploads.emplace_back(std::move(upload), fState->nextDrawToken()); |
| return fBatch->fInlineUploads.back().fUploadBeforeToken; |
| } |
| |
| /** Returns the token of the draw that this upload will occur before. Since ASAP uploads |
| are done first during a flush, this will be the first token since the most recent |
| flush. */ |
| GrBatchDrawToken addAsapUpload(DeferredUploadFn&& upload) { |
| fState->addASAPUpload(std::move(upload)); |
| return fState->nextTokenToFlush(); |
| } |
| |
| bool hasDrawBeenFlushed(GrBatchDrawToken token) const { |
| return fState->hasDrawBeenFlushed(token); |
| } |
| |
| /** Gets the next draw token that will be issued by this target. This can be used by a batch |
| to record that the next draw it issues will use a resource (e.g. texture) while preparing |
| that draw. */ |
| GrBatchDrawToken nextDrawToken() const { return fState->nextDrawToken(); } |
| |
| const GrCaps& caps() const { return fState->caps(); } |
| |
| GrResourceProvider* resourceProvider() const { return fState->resourceProvider(); } |
| |
| protected: |
| GrDrawBatch* batch() { return fBatch; } |
| GrBatchFlushState* state() { return fState; } |
| |
| private: |
| GrBatchFlushState* fState; |
| GrDrawBatch* fBatch; |
| }; |
| |
| /** Extension of GrDrawBatch::Target for use by GrVertexBatch. Adds the ability to create vertex |
| draws. */ |
| class GrVertexBatch::Target : public GrDrawBatch::Target { |
| public: |
| Target(GrBatchFlushState* state, GrVertexBatch* batch) : INHERITED(state, batch) {} |
| |
| void draw(const GrGeometryProcessor* gp, const GrMesh& mesh); |
| |
| void* makeVertexSpace(size_t vertexSize, int vertexCount, |
| const GrBuffer** buffer, int* startVertex) { |
| return this->state()->makeVertexSpace(vertexSize, vertexCount, buffer, startVertex); |
| } |
| |
| uint16_t* makeIndexSpace(int indexCount, const GrBuffer** buffer, int* startIndex) { |
| return this->state()->makeIndexSpace(indexCount, buffer, startIndex); |
| } |
| |
| /** Helpers for batches which over-allocate and then return data to the pool. */ |
| void putBackIndices(int indices) { this->state()->putBackIndices(indices); } |
| void putBackVertices(int vertices, size_t vertexStride) { |
| this->state()->putBackVertexSpace(vertices * vertexStride); |
| } |
| |
| private: |
| GrVertexBatch* vertexBatch() { return static_cast<GrVertexBatch*>(this->batch()); } |
| typedef GrDrawBatch::Target INHERITED; |
| }; |
| |
| #endif |