| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "SubsetTranslateBench.h" |
| #include "SubsetBenchPriv.h" |
| #include "SkData.h" |
| #include "SkCodec.h" |
| #include "SkImageDecoder.h" |
| #include "SkOSFile.h" |
| #include "SkScanlineDecoder.h" |
| #include "SkStream.h" |
| |
| /* |
| * |
| * This benchmark is designed to test the performance of subset decoding. |
| * It uses input dimensions to decode the entire image where each block is susbetW x subsetH. |
| * |
| */ |
| |
| SubsetTranslateBench::SubsetTranslateBench(const SkString& path, |
| SkColorType colorType, |
| uint32_t subsetWidth, |
| uint32_t subsetHeight, |
| bool useCodec) |
| : fColorType(colorType) |
| , fSubsetWidth(subsetWidth) |
| , fSubsetHeight(subsetHeight) |
| , fUseCodec(useCodec) |
| { |
| // Parse the filename |
| SkString baseName = SkOSPath::Basename(path.c_str()); |
| |
| // Choose an informative color name |
| const char* colorName = get_color_name(fColorType); |
| |
| fName.printf("%sSubsetTranslate_%dx%d_%s_%s", fUseCodec ? "Codec" : "Image", fSubsetWidth, |
| fSubsetHeight, baseName.c_str(), colorName); |
| |
| // Perform the decode setup |
| SkAutoTUnref<SkData> encoded(SkData::NewFromFileName(path.c_str())); |
| fStream.reset(new SkMemoryStream(encoded)); |
| } |
| |
| const char* SubsetTranslateBench::onGetName() { |
| return fName.c_str(); |
| } |
| |
| bool SubsetTranslateBench::isSuitableFor(Backend backend) { |
| return kNonRendering_Backend == backend; |
| } |
| |
| void SubsetTranslateBench::onDraw(const int n, SkCanvas* canvas) { |
| // When the color type is kIndex8, we will need to store the color table. If it is |
| // used, it will be initialized by the codec. |
| int colorCount; |
| SkPMColor colors[256]; |
| if (fUseCodec) { |
| for (int count = 0; count < n; count++) { |
| SkAutoTDelete<SkScanlineDecoder> scanlineDecoder( |
| SkScanlineDecoder::NewFromStream(fStream->duplicate())); |
| const SkImageInfo info = scanlineDecoder->getInfo().makeColorType(fColorType); |
| SkAutoTDeleteArray<uint8_t> row(new uint8_t[info.minRowBytes()]); |
| scanlineDecoder->start(info, nullptr, colors, &colorCount); |
| |
| SkBitmap bitmap; |
| // Note that we use the same bitmap for all of the subsets. |
| // It might be larger than necessary for the end subsets. |
| SkImageInfo subsetInfo = info.makeWH(fSubsetWidth, fSubsetHeight); |
| alloc_pixels(&bitmap, subsetInfo, colors, colorCount); |
| |
| for (int x = 0; x < info.width(); x += fSubsetWidth) { |
| for (int y = 0; y < info.height(); y += fSubsetHeight) { |
| scanlineDecoder->skipScanlines(y); |
| const uint32_t currSubsetWidth = |
| x + (int) fSubsetWidth > info.width() ? |
| info.width() - x : fSubsetWidth; |
| const uint32_t currSubsetHeight = |
| y + (int) fSubsetHeight > info.height() ? |
| info.height() - y : fSubsetHeight; |
| const uint32_t bpp = info.bytesPerPixel(); |
| for (uint32_t y = 0; y < currSubsetHeight; y++) { |
| scanlineDecoder->getScanlines(row.get(), 1, 0); |
| memcpy(bitmap.getAddr(0, y), row.get() + x * bpp, |
| currSubsetWidth * bpp); |
| } |
| } |
| } |
| } |
| } else { |
| // We create a color table here to satisfy allocPixels() when the output |
| // type is kIndex8. It's okay that this is uninitialized since we never |
| // use it. |
| SkColorTable* colorTable = new SkColorTable(colors, 0); |
| for (int count = 0; count < n; count++) { |
| int width, height; |
| SkAutoTDelete<SkImageDecoder> decoder(SkImageDecoder::Factory(fStream)); |
| decoder->buildTileIndex(fStream->duplicate(), &width, &height); |
| SkBitmap bitmap; |
| // Note that we use the same bitmap for all of the subsets. |
| // It might be larger than necessary for the end subsets. |
| // If we do not include this step, decodeSubset() would allocate space |
| // for the pixels automatically, but this would not allow us to reuse the |
| // same bitmap as the other subsets. We want to reuse the same bitmap |
| // because it gives a more fair comparison with SkCodec and is a common |
| // use case of BitmapRegionDecoder. |
| bitmap.allocPixels(SkImageInfo::Make(fSubsetWidth, fSubsetHeight, |
| fColorType, kOpaque_SkAlphaType), nullptr, colorTable); |
| |
| for (int x = 0; x < width; x += fSubsetWidth) { |
| for (int y = 0; y < height; y += fSubsetHeight) { |
| const uint32_t currSubsetWidth = x + (int) fSubsetWidth > width ? |
| width - x : fSubsetWidth; |
| const uint32_t currSubsetHeight = y + (int) fSubsetHeight > height ? |
| height - y : fSubsetHeight; |
| SkIRect rect = SkIRect::MakeXYWH(x, y, currSubsetWidth, |
| currSubsetHeight); |
| decoder->decodeSubset(&bitmap, rect, fColorType); |
| } |
| } |
| } |
| } |
| } |