| /* |
| ** License Applicability. Except to the extent portions of this file are |
| ** made subject to an alternative license as permitted in the SGI Free |
| ** Software License B, Version 1.1 (the "License"), the contents of this |
| ** file are subject only to the provisions of the License. You may not use |
| ** this file except in compliance with the License. You may obtain a copy |
| ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 |
| ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: |
| ** |
| ** http://oss.sgi.com/projects/FreeB |
| ** |
| ** Note that, as provided in the License, the Software is distributed on an |
| ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS |
| ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND |
| ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A |
| ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. |
| ** |
| ** Original Code. The Original Code is: OpenGL Sample Implementation, |
| ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, |
| ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. |
| ** Copyright in any portions created by third parties is as indicated |
| ** elsewhere herein. All Rights Reserved. |
| ** |
| ** Additional Notice Provisions: The application programming interfaces |
| ** established by SGI in conjunction with the Original Code are The |
| ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released |
| ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version |
| ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X |
| ** Window System(R) (Version 1.3), released October 19, 1998. This software |
| ** was created using the OpenGL(R) version 1.2.1 Sample Implementation |
| ** published by SGI, but has not been independently verified as being |
| ** compliant with the OpenGL(R) version 1.2.1 Specification. |
| ** |
| */ |
| /* |
| ** Author: Eric Veach, July 1994. |
| ** |
| ** $Date$ $Revision$ |
| ** $Header: //depot/main/gfx/lib/glu/libtess/tessmono.h#5 $ |
| */ |
| |
| #ifndef __tessmono_h_ |
| #define __tessmono_h_ |
| |
| /* __gl_meshTessellateMonoRegion( face ) tessellates a monotone region |
| * (what else would it do??) The region must consist of a single |
| * loop of half-edges (see mesh.h) oriented CCW. "Monotone" in this |
| * case means that any vertical line intersects the interior of the |
| * region in a single interval. |
| * |
| * Tessellation consists of adding interior edges (actually pairs of |
| * half-edges), to split the region into non-overlapping triangles. |
| * |
| * __gl_meshTessellateInterior( mesh ) tessellates each region of |
| * the mesh which is marked "inside" the polygon. Each such region |
| * must be monotone. |
| * |
| * __gl_meshDiscardExterior( mesh ) zaps (ie. sets to NULL) all faces |
| * which are not marked "inside" the polygon. Since further mesh operations |
| * on NULL faces are not allowed, the main purpose is to clean up the |
| * mesh so that exterior loops are not represented in the data structure. |
| * |
| * __gl_meshSetWindingNumber( mesh, value, keepOnlyBoundary ) resets the |
| * winding numbers on all edges so that regions marked "inside" the |
| * polygon have a winding number of "value", and regions outside |
| * have a winding number of 0. |
| * |
| * If keepOnlyBoundary is TRUE, it also deletes all edges which do not |
| * separate an interior region from an exterior one. |
| */ |
| |
| int __gl_meshTessellateMonoRegion( GLUface *face ); |
| int __gl_meshTessellateInterior( GLUmesh *mesh ); |
| void __gl_meshDiscardExterior( GLUmesh *mesh ); |
| int __gl_meshSetWindingNumber( GLUmesh *mesh, int value, |
| GLboolean keepOnlyBoundary ); |
| |
| #endif |