| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkGrPriv_DEFINED |
| #define SkGrPriv_DEFINED |
| |
| #include "GrBlend.h" |
| #include "GrTypes.h" |
| #include "SkImageInfo.h" |
| #include "SkMatrix.h" |
| #include "SkPM4f.h" |
| #include "SkXfermodePriv.h" |
| |
| class GrCaps; |
| class GrContext; |
| class GrRenderTargetContext; |
| class GrFragmentProcessor; |
| class GrPaint; |
| class GrTexture; |
| class GrUniqueKey; |
| class SkBitmap; |
| class SkData; |
| class SkPaint; |
| class SkPixelRef; |
| class SkPixmap; |
| struct SkIRect; |
| |
| /** |
| * Our key includes the offset, width, and height so that bitmaps created by extractSubset() |
| * are unique. |
| * |
| * The imageID is in the shared namespace (see SkNextID::ImageID()) |
| * - SkBitmap/SkPixelRef |
| * - SkImage |
| * - SkImageGenerator |
| * |
| * Note: width/height must fit in 16bits for this impl. |
| */ |
| void GrMakeKeyFromImageID(GrUniqueKey* key, uint32_t imageID, const SkIRect& imageBounds); |
| |
| /** Call this after installing a GrUniqueKey on texture. It will cause the texture's key to be |
| removed should the bitmap's contents change or be destroyed. */ |
| void GrInstallBitmapUniqueKeyInvalidator(const GrUniqueKey& key, SkPixelRef* pixelRef); |
| |
| /** Converts an SkPaint to a GrPaint for a given GrContext. The matrix is required in order |
| to convert the SkShader (if any) on the SkPaint. The primitive itself has no color. */ |
| bool SkPaintToGrPaint(GrContext*, |
| GrRenderTargetContext*, |
| const SkPaint& skPaint, |
| const SkMatrix& viewM, |
| GrPaint* grPaint); |
| |
| /** Same as above but ignores the SkShader (if any) on skPaint. */ |
| bool SkPaintToGrPaintNoShader(GrContext* context, |
| GrRenderTargetContext* rtc, |
| const SkPaint& skPaint, |
| GrPaint* grPaint); |
| |
| /** Replaces the SkShader (if any) on skPaint with the passed in GrFragmentProcessor. The processor |
| should expect an unpremul input color and produce a premultiplied output color. There is |
| no primitive color. */ |
| bool SkPaintToGrPaintReplaceShader(GrContext*, |
| GrRenderTargetContext*, |
| const SkPaint& skPaint, |
| sk_sp<GrFragmentProcessor> shaderFP, |
| GrPaint* grPaint); |
| |
| /** Blends the SkPaint's shader (or color if no shader) with the color which specified via a |
| GrOp's GrPrimitiveProcesssor. Currently there is a bool param to indicate whether the |
| primitive color is the dst or src color to the blend in order to work around differences between |
| drawVertices and drawAtlas. */ |
| bool SkPaintToGrPaintWithXfermode(GrContext* context, |
| GrRenderTargetContext* rtc, |
| const SkPaint& skPaint, |
| const SkMatrix& viewM, |
| SkBlendMode primColorMode, |
| bool primitiveIsSrc, |
| GrPaint* grPaint); |
| |
| /** This is used when there is a primitive color, but the shader should be ignored. Currently, |
| the expectation is that the primitive color will be premultiplied, though it really should be |
| unpremultiplied so that interpolation is done in unpremul space. The paint's alpha will be |
| applied to the primitive color after interpolation. */ |
| inline bool SkPaintToGrPaintWithPrimitiveColor(GrContext* context, GrRenderTargetContext* rtc, |
| const SkPaint& skPaint, GrPaint* grPaint) { |
| return SkPaintToGrPaintWithXfermode(context, rtc, skPaint, SkMatrix::I(), SkBlendMode::kDst, |
| false, grPaint); |
| } |
| |
| /** This is used when there may or may not be a shader, and the caller wants to plugin a texture |
| lookup. If there is a shader, then its output will only be used if the texture is alpha8. */ |
| bool SkPaintToGrPaintWithTexture(GrContext* context, |
| GrRenderTargetContext* rtc, |
| const SkPaint& paint, |
| const SkMatrix& viewM, |
| sk_sp<GrFragmentProcessor> fp, |
| bool textureIsAlphaOnly, |
| GrPaint* grPaint); |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| static inline SkPM4f GrColor4fToSkPM4f(const GrColor4f& c) { |
| SkPM4f pm4f; |
| pm4f.fVec[SkPM4f::R] = c.fRGBA[0]; |
| pm4f.fVec[SkPM4f::G] = c.fRGBA[1]; |
| pm4f.fVec[SkPM4f::B] = c.fRGBA[2]; |
| pm4f.fVec[SkPM4f::A] = c.fRGBA[3]; |
| return pm4f; |
| } |
| |
| static inline GrColor4f SkPM4fToGrColor4f(const SkPM4f& c) { |
| return GrColor4f{c.r(), c.g(), c.b(), c.a()}; |
| } |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| GrSurfaceDesc GrImageInfoToSurfaceDesc(const SkImageInfo&, const GrCaps&); |
| |
| bool GrPixelConfigToColorType(GrPixelConfig, SkColorType*); |
| |
| /** When image filter code needs to construct a render target context to do intermediate rendering, |
| we need a renderable pixel config. The source (SkSpecialImage) may not be in a renderable |
| format, but we want to preserve the color space of that source. This picks an appropriate format |
| to use. */ |
| GrPixelConfig GrRenderableConfigForColorSpace(const SkColorSpace*); |
| |
| /** |
| * If the compressed data in the SkData is supported (as a texture format, this returns |
| * the pixel-config that should be used, and sets outStartOfDataToUpload to the ptr into |
| * the data where the actual raw data starts (skipping any header bytes). |
| * |
| * If the compressed data is not supported, this returns kUnknown_GrPixelConfig, and |
| * ignores outStartOfDataToUpload. |
| */ |
| GrPixelConfig GrIsCompressedTextureDataSupported(GrContext* ctx, SkData* data, |
| int expectedW, int expectedH, |
| const void** outStartOfDataToUpload); |
| |
| |
| /** |
| * Creates a new texture for the bitmap. Does not concern itself with cache keys or texture params. |
| * The bitmap must have CPU-accessible pixels. Attempts to take advantage of faster paths for |
| * compressed textures and yuv planes. |
| */ |
| GrTexture* GrUploadBitmapToTexture(GrContext*, const SkBitmap&); |
| |
| GrTexture* GrGenerateMipMapsAndUploadToTexture(GrContext*, const SkBitmap&, |
| SkColorSpace* dstColorSpace); |
| |
| /** |
| * Creates a new texture for the pixmap. |
| */ |
| GrTexture* GrUploadPixmapToTexture(GrContext*, const SkPixmap&, SkBudgeted budgeted); |
| |
| /** |
| * Creates a new texture populated with the mipmap levels. |
| */ |
| GrTexture* GrUploadMipMapToTexture(GrContext*, const SkImageInfo&, const GrMipLevel* texels, |
| int mipLevelCount); |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| GR_STATIC_ASSERT((int)kZero_GrBlendCoeff == (int)SkXfermode::kZero_Coeff); |
| GR_STATIC_ASSERT((int)kOne_GrBlendCoeff == (int)SkXfermode::kOne_Coeff); |
| GR_STATIC_ASSERT((int)kSC_GrBlendCoeff == (int)SkXfermode::kSC_Coeff); |
| GR_STATIC_ASSERT((int)kISC_GrBlendCoeff == (int)SkXfermode::kISC_Coeff); |
| GR_STATIC_ASSERT((int)kDC_GrBlendCoeff == (int)SkXfermode::kDC_Coeff); |
| GR_STATIC_ASSERT((int)kIDC_GrBlendCoeff == (int)SkXfermode::kIDC_Coeff); |
| GR_STATIC_ASSERT((int)kSA_GrBlendCoeff == (int)SkXfermode::kSA_Coeff); |
| GR_STATIC_ASSERT((int)kISA_GrBlendCoeff == (int)SkXfermode::kISA_Coeff); |
| GR_STATIC_ASSERT((int)kDA_GrBlendCoeff == (int)SkXfermode::kDA_Coeff); |
| GR_STATIC_ASSERT((int)kIDA_GrBlendCoeff == (int)SkXfermode::kIDA_Coeff); |
| GR_STATIC_ASSERT(SkXfermode::kCoeffCount == 10); |
| |
| #define SkXfermodeCoeffToGrBlendCoeff(X) ((GrBlendCoeff)(X)) |
| |
| #endif |