blob: 265a58ce325c4256878c89427fc30eb3e5424369 [file] [log] [blame]
#ifndef DMComparisonTask_DEFINED
#define DMComparisonTask_DEFINED
#include "DMTask.h"
#include "SkBitmap.h"
#include "SkString.h"
#include "gm_expectations.h"
namespace DM {
// We use ComparisonTask to move CPU-bound comparison work of GpuTasks back to
// the main thread pool, where we probably have more threads available.
class ComparisonTask : public Task {
public:
ComparisonTask(const Task& parent, skiagm::Expectations, SkBitmap);
virtual void draw() SK_OVERRIDE;
virtual bool usesGpu() const SK_OVERRIDE { return false; }
virtual bool shouldSkip() const SK_OVERRIDE { return false; }
virtual SkString name() const SK_OVERRIDE { return fName; }
private:
const SkString fName;
const skiagm::Expectations fExpectations;
const SkBitmap fBitmap;
};
} // namespace DM
#endif // DMComparisonTask_DEFINED