| |
| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| #ifndef GrPaint_DEFINED |
| #define GrPaint_DEFINED |
| |
| #include "GrColor.h" |
| #include "GrColorSpaceXform.h" |
| #include "GrXferProcessor.h" |
| #include "effects/GrPorterDuffXferProcessor.h" |
| #include "GrFragmentProcessor.h" |
| |
| #include "SkRefCnt.h" |
| #include "SkRegion.h" |
| #include "SkXfermode.h" |
| |
| /** |
| * The paint describes how color and coverage are computed at each pixel by GrContext draw |
| * functions and the how color is blended with the destination pixel. |
| * |
| * The paint allows installation of custom color and coverage stages. New types of stages are |
| * created by subclassing GrProcessor. |
| * |
| * The primitive color computation starts with the color specified by setColor(). This color is the |
| * input to the first color stage. Each color stage feeds its output to the next color stage. |
| * |
| * Fractional pixel coverage follows a similar flow. The coverage is initially the value specified |
| * by setCoverage(). This is input to the first coverage stage. Coverage stages are chained |
| * together in the same manner as color stages. The output of the last stage is modulated by any |
| * fractional coverage produced by anti-aliasing. This last step produces the final coverage, C. |
| * |
| * setXPFactory is used to control blending between the output color and dest. It also implements |
| * the application of fractional coverage from the coverage pipeline. |
| */ |
| class GrPaint { |
| public: |
| GrPaint(); |
| |
| GrPaint(const GrPaint& paint) { *this = paint; } |
| |
| ~GrPaint() { } |
| |
| /** |
| * The initial color of the drawn primitive. Defaults to solid white. |
| */ |
| void setColor4f(const GrColor4f& color) { fColor = color; } |
| const GrColor4f& getColor4f() const { return fColor; } |
| |
| /** |
| * Legacy getter, until all code handles 4f directly. |
| */ |
| GrColor getColor() const { return fColor.toGrColor(); } |
| |
| /** |
| * Should primitives be anti-aliased or not. Defaults to false. |
| */ |
| void setAntiAlias(bool aa) { fAntiAlias = aa; } |
| bool isAntiAlias() const { return fAntiAlias; } |
| |
| /** |
| * Should shader output conversion from linear to sRGB be disabled. |
| * Only relevant if the destination is sRGB. Defaults to false. |
| */ |
| void setDisableOutputConversionToSRGB(bool srgb) { fDisableOutputConversionToSRGB = srgb; } |
| bool getDisableOutputConversionToSRGB() const { return fDisableOutputConversionToSRGB; } |
| |
| /** |
| * Should sRGB inputs be allowed to perform sRGB to linear conversion. With this flag |
| * set to false, sRGB textures will be treated as linear (including filtering). |
| */ |
| void setAllowSRGBInputs(bool allowSRGBInputs) { fAllowSRGBInputs = allowSRGBInputs; } |
| bool getAllowSRGBInputs() const { return fAllowSRGBInputs; } |
| |
| /** |
| * Does one of the fragment processors need a field of distance vectors to the nearest edge? |
| */ |
| bool usesDistanceVectorField() const { return fUsesDistanceVectorField; } |
| |
| /** |
| * Should rendering be gamma-correct, end-to-end. Causes sRGB render targets to behave |
| * as such (with linear blending), and sRGB inputs to be filtered and decoded correctly. |
| */ |
| void setGammaCorrect(bool gammaCorrect) { |
| setDisableOutputConversionToSRGB(!gammaCorrect); |
| setAllowSRGBInputs(gammaCorrect); |
| } |
| |
| void setXPFactory(sk_sp<GrXPFactory> xpFactory) { |
| fXPFactory = std::move(xpFactory); |
| } |
| |
| void setPorterDuffXPFactory(SkXfermode::Mode mode) { |
| fXPFactory = GrPorterDuffXPFactory::Make(mode); |
| } |
| |
| void setCoverageSetOpXPFactory(SkRegion::Op, bool invertCoverage = false); |
| |
| /** |
| * Appends an additional color processor to the color computation. |
| */ |
| void addColorFragmentProcessor(sk_sp<GrFragmentProcessor> fp) { |
| SkASSERT(fp); |
| fUsesDistanceVectorField |= fp->usesDistanceVectorField(); |
| fColorFragmentProcessors.push_back(std::move(fp)); |
| } |
| |
| /** |
| * Appends an additional coverage processor to the coverage computation. |
| */ |
| void addCoverageFragmentProcessor(sk_sp<GrFragmentProcessor> fp) { |
| SkASSERT(fp); |
| fUsesDistanceVectorField |= fp->usesDistanceVectorField(); |
| fCoverageFragmentProcessors.push_back(std::move(fp)); |
| } |
| |
| /** |
| * Helpers for adding color or coverage effects that sample a texture. The matrix is applied |
| * to the src space position to compute texture coordinates. |
| */ |
| void addColorTextureProcessor(GrTexture*, sk_sp<GrColorSpaceXform>, const SkMatrix&); |
| void addCoverageTextureProcessor(GrTexture*, const SkMatrix&); |
| void addColorTextureProcessor(GrTexture*, sk_sp<GrColorSpaceXform>, const SkMatrix&, |
| const GrTextureParams&); |
| void addCoverageTextureProcessor(GrTexture*, const SkMatrix&, const GrTextureParams&); |
| |
| int numColorFragmentProcessors() const { return fColorFragmentProcessors.count(); } |
| int numCoverageFragmentProcessors() const { return fCoverageFragmentProcessors.count(); } |
| int numTotalFragmentProcessors() const { return this->numColorFragmentProcessors() + |
| this->numCoverageFragmentProcessors(); } |
| |
| GrXPFactory* getXPFactory() const { |
| return fXPFactory.get(); |
| } |
| |
| GrFragmentProcessor* getColorFragmentProcessor(int i) const { |
| return fColorFragmentProcessors[i].get(); |
| } |
| GrFragmentProcessor* getCoverageFragmentProcessor(int i) const { |
| return fCoverageFragmentProcessors[i].get(); |
| } |
| |
| GrPaint& operator=(const GrPaint& paint) { |
| fAntiAlias = paint.fAntiAlias; |
| fDisableOutputConversionToSRGB = paint.fDisableOutputConversionToSRGB; |
| fAllowSRGBInputs = paint.fAllowSRGBInputs; |
| fUsesDistanceVectorField = paint.fUsesDistanceVectorField; |
| |
| fColor = paint.fColor; |
| fColorFragmentProcessors = paint.fColorFragmentProcessors; |
| fCoverageFragmentProcessors = paint.fCoverageFragmentProcessors; |
| |
| fXPFactory = paint.fXPFactory; |
| |
| return *this; |
| } |
| |
| /** |
| * Returns true if the paint's output color will be constant after blending. If the result is |
| * true, constantColor will be updated to contain the constant color. Note that we can conflate |
| * coverage and color, so the actual values written to pixels with partial coverage may still |
| * not seem constant, even if this function returns true. |
| */ |
| bool isConstantBlendedColor(GrColor* constantColor) const { |
| GrColor paintColor = this->getColor(); |
| if (!fXPFactory && fColorFragmentProcessors.empty()) { |
| if (!GrColorIsOpaque(paintColor)) { |
| return false; |
| } |
| *constantColor = paintColor; |
| return true; |
| } |
| return this->internalIsConstantBlendedColor(paintColor, constantColor); |
| } |
| |
| private: |
| bool internalIsConstantBlendedColor(GrColor paintColor, GrColor* constantColor) const; |
| |
| mutable sk_sp<GrXPFactory> fXPFactory; |
| SkSTArray<4, sk_sp<GrFragmentProcessor>> fColorFragmentProcessors; |
| SkSTArray<2, sk_sp<GrFragmentProcessor>> fCoverageFragmentProcessors; |
| |
| bool fAntiAlias; |
| bool fDisableOutputConversionToSRGB; |
| bool fAllowSRGBInputs; |
| bool fUsesDistanceVectorField; |
| |
| GrColor4f fColor; |
| }; |
| |
| #endif |