| |
| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrResourceKey_DEFINED |
| #define GrResourceKey_DEFINED |
| |
| #include "GrTypes.h" |
| #include "SkOnce.h" |
| #include "SkTemplates.h" |
| |
| uint32_t GrResourceKeyHash(const uint32_t* data, size_t size); |
| |
| /** |
| * Base class for all GrGpuResource cache keys. There are two types of cache keys. Refer to the |
| * comments for each key type below. |
| */ |
| class GrResourceKey { |
| public: |
| uint32_t hash() const { |
| this->validate(); |
| return fKey[kHash_MetaDataIdx]; |
| } |
| |
| size_t size() const { |
| this->validate(); |
| SkASSERT(this->isValid()); |
| return this->internalSize(); |
| } |
| |
| protected: |
| static const uint32_t kInvalidDomain = 0; |
| |
| GrResourceKey() { this->reset(); } |
| |
| /** Reset to an invalid key. */ |
| void reset() { |
| GR_STATIC_ASSERT((uint16_t)kInvalidDomain == kInvalidDomain); |
| fKey.reset(kMetaDataCnt); |
| fKey[kHash_MetaDataIdx] = 0; |
| fKey[kDomainAndSize_MetaDataIdx] = kInvalidDomain; |
| } |
| |
| bool operator==(const GrResourceKey& that) const { |
| return this->hash() == that.hash() && |
| 0 == memcmp(&fKey[kHash_MetaDataIdx + 1], |
| &that.fKey[kHash_MetaDataIdx + 1], |
| this->internalSize() - sizeof(uint32_t)); |
| } |
| |
| GrResourceKey& operator=(const GrResourceKey& that) { |
| SkASSERT(that.isValid()); |
| if (this != &that) { |
| size_t bytes = that.size(); |
| SkASSERT(SkIsAlign4(bytes)); |
| fKey.reset(SkToInt(bytes / sizeof(uint32_t))); |
| memcpy(fKey.get(), that.fKey.get(), bytes); |
| this->validate(); |
| } |
| return *this; |
| } |
| |
| bool isValid() const { return kInvalidDomain != this->domain(); } |
| |
| uint32_t domain() const { return fKey[kDomainAndSize_MetaDataIdx] & 0xffff; } |
| |
| /** size of the key data, excluding meta-data (hash, domain, etc). */ |
| size_t dataSize() const { return this->size() - 4 * kMetaDataCnt; } |
| |
| /** ptr to the key data, excluding meta-data (hash, domain, etc). */ |
| const uint32_t* data() const { |
| this->validate(); |
| return &fKey[kMetaDataCnt]; |
| } |
| |
| /** Used to initialize a key. */ |
| class Builder { |
| public: |
| Builder(GrResourceKey* key, uint32_t domain, int data32Count) : fKey(key) { |
| SkASSERT(data32Count >= 0); |
| SkASSERT(domain != kInvalidDomain); |
| key->fKey.reset(kMetaDataCnt + data32Count); |
| int size = (data32Count + kMetaDataCnt) * sizeof(uint32_t); |
| SkASSERT(SkToU16(size) == size); |
| SkASSERT(SkToU16(domain) == domain); |
| key->fKey[kDomainAndSize_MetaDataIdx] = domain | (size << 16); |
| } |
| |
| ~Builder() { this->finish(); } |
| |
| void finish() { |
| if (NULL == fKey) { |
| return; |
| } |
| GR_STATIC_ASSERT(0 == kHash_MetaDataIdx); |
| uint32_t* hash = &fKey->fKey[kHash_MetaDataIdx]; |
| *hash = GrResourceKeyHash(hash + 1, fKey->internalSize() - sizeof(uint32_t)); |
| fKey->validate(); |
| fKey = NULL; |
| } |
| |
| uint32_t& operator[](int dataIdx) { |
| SkASSERT(fKey); |
| SkDEBUGCODE(size_t dataCount = fKey->internalSize() / sizeof(uint32_t) - kMetaDataCnt;) |
| SkASSERT(SkToU32(dataIdx) < dataCount); |
| return fKey->fKey[kMetaDataCnt + dataIdx]; |
| } |
| |
| private: |
| GrResourceKey* fKey; |
| }; |
| |
| private: |
| enum MetaDataIdx { |
| kHash_MetaDataIdx, |
| // The key domain and size are packed into a single uint32_t. |
| kDomainAndSize_MetaDataIdx, |
| |
| kLastMetaDataIdx = kDomainAndSize_MetaDataIdx |
| }; |
| static const uint32_t kMetaDataCnt = kLastMetaDataIdx + 1; |
| |
| size_t internalSize() const { |
| return fKey[kDomainAndSize_MetaDataIdx] >> 16; |
| } |
| |
| void validate() const { |
| SkASSERT(fKey[kHash_MetaDataIdx] == |
| GrResourceKeyHash(&fKey[kHash_MetaDataIdx] + 1, |
| this->internalSize() - sizeof(uint32_t))); |
| SkASSERT(SkIsAlign4(this->internalSize())); |
| } |
| |
| friend class TestResource; // For unit test to access kMetaDataCnt. |
| |
| // bmp textures require 4 uint32_t values. |
| SkAutoSTMalloc<kMetaDataCnt + 4, uint32_t> fKey; |
| }; |
| |
| /** |
| * A key used for scratch resources. There are three important rules about scratch keys: |
| * * Multiple resources can share the same scratch key. Therefore resources assigned the same |
| * scratch key should be interchangeable with respect to the code that uses them. |
| * * A resource can have at most one scratch key and it is set at resource creation by the |
| * resource itself. |
| * * When a scratch resource is ref'ed it will not be returned from the |
| * cache for a subsequent cache request until all refs are released. This facilitates using |
| * a scratch key for multiple render-to-texture scenarios. An example is a separable blur: |
| * |
| * GrTexture* texture[2]; |
| * texture[0] = get_scratch_texture(scratchKey); |
| * texture[1] = get_scratch_texture(scratchKey); // texture[0] is already owned so we will get a |
| * // different one for texture[1] |
| * draw_mask(texture[0], path); // draws path mask to texture[0] |
| * blur_x(texture[0], texture[1]); // blurs texture[0] in y and stores result in texture[1] |
| * blur_y(texture[1], texture[0]); // blurs texture[1] in y and stores result in texture[0] |
| * texture[1]->unref(); // texture 1 can now be recycled for the next request with scratchKey |
| * consume_blur(texture[0]); |
| * texture[0]->unref(); // texture 0 can now be recycled for the next request with scratchKey |
| */ |
| class GrScratchKey : public GrResourceKey { |
| private: |
| typedef GrResourceKey INHERITED; |
| |
| public: |
| /** Uniquely identifies the type of resource that is cached as scratch. */ |
| typedef uint32_t ResourceType; |
| |
| /** Generate a unique ResourceType. */ |
| static ResourceType GenerateResourceType(); |
| |
| /** Creates an invalid scratch key. It must be initialized using a Builder object before use. */ |
| GrScratchKey() {} |
| |
| GrScratchKey(const GrScratchKey& that) { *this = that; } |
| |
| /** reset() returns the key to the invalid state. */ |
| using INHERITED::reset; |
| |
| using INHERITED::isValid; |
| |
| ResourceType resourceType() const { return this->domain(); } |
| |
| GrScratchKey& operator=(const GrScratchKey& that) { |
| this->INHERITED::operator=(that); |
| return *this; |
| } |
| |
| bool operator==(const GrScratchKey& that) const { |
| return this->INHERITED::operator==(that); |
| } |
| bool operator!=(const GrScratchKey& that) const { return !(*this == that); } |
| |
| class Builder : public INHERITED::Builder { |
| public: |
| Builder(GrScratchKey* key, ResourceType type, int data32Count) |
| : INHERITED::Builder(key, type, data32Count) {} |
| }; |
| }; |
| |
| /** |
| * A key that allows for exclusive use of a resource for a use case (AKA "domain"). There are three |
| * rules governing the use of unique keys: |
| * * Only one resource can have a given unique key at a time. Hence, "unique". |
| * * A resource can have at most one unique key at a time. |
| * * Unlike scratch keys, multiple requests for a unique key will return the same |
| * resource even if the resource already has refs. |
| * This key type allows a code path to create cached resources for which it is the exclusive user. |
| * The code path creates a domain which it sets on its keys. This guarantees that there are no |
| * cross-domain collisions. |
| * |
| * Unique keys preempt scratch keys. While a resource has a unique key it is inaccessible via its |
| * scratch key. It can become scratch again if the unique key is removed. |
| */ |
| class GrUniqueKey : public GrResourceKey { |
| private: |
| typedef GrResourceKey INHERITED; |
| |
| public: |
| typedef uint32_t Domain; |
| /** Generate a Domain for unique keys. */ |
| static Domain GenerateDomain(); |
| |
| /** Creates an invalid unique key. It must be initialized using a Builder object before use. */ |
| GrUniqueKey() {} |
| |
| GrUniqueKey(const GrUniqueKey& that) { *this = that; } |
| |
| /** reset() returns the key to the invalid state. */ |
| using INHERITED::reset; |
| |
| using INHERITED::isValid; |
| |
| GrUniqueKey& operator=(const GrUniqueKey& that) { |
| this->INHERITED::operator=(that); |
| return *this; |
| } |
| |
| bool operator==(const GrUniqueKey& that) const { |
| return this->INHERITED::operator==(that); |
| } |
| bool operator!=(const GrUniqueKey& that) const { return !(*this == that); } |
| |
| class Builder : public INHERITED::Builder { |
| public: |
| Builder(GrUniqueKey* key, Domain domain, int data32Count) |
| : INHERITED::Builder(key, domain, data32Count) {} |
| |
| /** Used to build a key that wraps another key and adds additional data. */ |
| Builder(GrUniqueKey* key, const GrUniqueKey& innerKey, Domain domain, |
| int extraData32Cnt) |
| : INHERITED::Builder(key, domain, Data32CntForInnerKey(innerKey) + extraData32Cnt) { |
| SkASSERT(&innerKey != key); |
| // add the inner key to the end of the key so that op[] can be indexed normally. |
| uint32_t* innerKeyData = &this->operator[](extraData32Cnt); |
| const uint32_t* srcData = innerKey.data(); |
| (*innerKeyData++) = innerKey.domain(); |
| memcpy(innerKeyData, srcData, innerKey.dataSize()); |
| } |
| |
| private: |
| static int Data32CntForInnerKey(const GrUniqueKey& innerKey) { |
| // key data + domain |
| return SkToInt((innerKey.dataSize() >> 2) + 1); |
| } |
| }; |
| }; |
| |
| /** |
| * It is common to need a frequently reused GrUniqueKey where the only requirement is that the key |
| * is unique. These macros create such a key in a thread safe manner so the key can be truly global |
| * and only constructed once. |
| */ |
| |
| /** Place outside of function/class definitions. */ |
| #define GR_DECLARE_STATIC_UNIQUE_KEY(name) SK_DECLARE_STATIC_ONCE(name##_once) |
| |
| /** Place inside function where the key is used. */ |
| #define GR_DEFINE_STATIC_UNIQUE_KEY(name) \ |
| static GrUniqueKey name; \ |
| SkOnce(&name##_once, gr_init_static_unique_key_once, &name) |
| |
| static inline void gr_init_static_unique_key_once(GrUniqueKey* key) { |
| GrUniqueKey::Builder builder(key, GrUniqueKey::GenerateDomain(), 0); |
| } |
| |
| // The cache listens for these messages to purge junk resources proactively. |
| class GrUniqueKeyInvalidatedMessage { |
| public: |
| explicit GrUniqueKeyInvalidatedMessage(const GrUniqueKey& key) : fKey(key) {} |
| |
| GrUniqueKeyInvalidatedMessage(const GrUniqueKeyInvalidatedMessage& that) : fKey(that.fKey) {} |
| |
| GrUniqueKeyInvalidatedMessage& operator=(const GrUniqueKeyInvalidatedMessage& that) { |
| fKey = that.fKey; |
| return *this; |
| } |
| |
| const GrUniqueKey& key() const { return fKey; } |
| |
| private: |
| GrUniqueKey fKey; |
| }; |
| #endif |