| /* |
| Copyright 2010 Google Inc. |
| |
| Licensed under the Apache License, Version 2.0 (the "License"); |
| you may not use this file except in compliance with the License. |
| You may obtain a copy of the License at |
| |
| http://www.apache.org/licenses/LICENSE-2.0 |
| |
| Unless required by applicable law or agreed to in writing, software |
| distributed under the License is distributed on an "AS IS" BASIS, |
| WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| See the License for the specific language governing permissions and |
| limitations under the License. |
| */ |
| |
| |
| #include "GrGLVertexBuffer.h" |
| #include "GrGpuGL.h" |
| |
| GrGLVertexBuffer::GrGLVertexBuffer(GLuint id, GrGpuGL* gl, uint32_t sizeInBytes, |
| bool dynamic) : |
| INHERITED(sizeInBytes, dynamic), |
| fGL(gl), |
| fBufferID(id), |
| fLockPtr(NULL) { |
| } |
| |
| GrGLVertexBuffer::~GrGLVertexBuffer() { |
| // make sure we've not been abandoned |
| if (fBufferID) { |
| fGL->notifyVertexBufferDelete(this); |
| GR_GL(DeleteBuffers(1, &fBufferID)); |
| } |
| } |
| |
| GLuint GrGLVertexBuffer::bufferID() const { |
| return fBufferID; |
| } |
| |
| void GrGLVertexBuffer::abandon() { |
| fBufferID = 0; |
| fGL = NULL; |
| fLockPtr = NULL; |
| } |
| |
| void* GrGLVertexBuffer::lock() { |
| GrAssert(fBufferID); |
| GrAssert(!isLocked()); |
| if (fGL->supportsBufferLocking()) { |
| GR_GL(BindBuffer(GL_ARRAY_BUFFER, fBufferID)); |
| fGL->notifyVertexBufferBind(this); |
| // call bufferData with null ptr to allow driver to perform renaming |
| // If this call is removed revisit updateData to be sure it doesn't |
| // leave buffer undersized (as it currently does). |
| GR_GL(BufferData(GL_ARRAY_BUFFER, size(), NULL, |
| dynamic() ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW)); |
| fLockPtr = GR_GLEXT(fGL->extensions(), |
| MapBuffer(GL_ARRAY_BUFFER, GR_WRITE_ONLY)); |
| return fLockPtr; |
| } |
| return NULL; |
| } |
| |
| void GrGLVertexBuffer::unlock() { |
| GrAssert(fBufferID); |
| GrAssert(isLocked()); |
| if (fGL->supportsBufferLocking()) { |
| GR_GL(BindBuffer(GL_ARRAY_BUFFER, fBufferID)); |
| fGL->notifyVertexBufferBind(this); |
| GR_GLEXT(fGL->extensions(), |
| UnmapBuffer(GL_ARRAY_BUFFER)); |
| fLockPtr = NULL; |
| } |
| } |
| |
| bool GrGLVertexBuffer::isLocked() const { |
| GrAssert(fBufferID); |
| #if GR_DEBUG |
| if (fGL->supportsBufferLocking()) { |
| GLint mapped; |
| GR_GL(BindBuffer(GL_ARRAY_BUFFER, fBufferID)); |
| fGL->notifyVertexBufferBind(this); |
| GR_GL(GetBufferParameteriv(GL_ARRAY_BUFFER, GR_BUFFER_MAPPED, &mapped)); |
| GrAssert(!!mapped == !!fLockPtr); |
| } |
| #endif |
| return NULL != fLockPtr; |
| } |
| |
| bool GrGLVertexBuffer::updateData(const void* src, uint32_t srcSizeInBytes) { |
| GrAssert(fBufferID); |
| GrAssert(!isLocked()); |
| if (srcSizeInBytes > size()) { |
| return false; |
| } |
| GR_GL(BindBuffer(GL_ARRAY_BUFFER, fBufferID)); |
| fGL->notifyVertexBufferBind(this); |
| GR_GL(BufferData(GL_ARRAY_BUFFER, srcSizeInBytes, src, |
| dynamic() ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW)); |
| return true; |
| } |
| |