| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrGLProgram.h" |
| |
| #include "GrAllocator.h" |
| #include "GrCustomStage.h" |
| #include "GrGLProgramStage.h" |
| #include "gl/GrGLShaderBuilder.h" |
| #include "GrGLShaderVar.h" |
| #include "GrProgramStageFactory.h" |
| #include "SkTrace.h" |
| #include "SkXfermode.h" |
| |
| namespace { |
| |
| enum { |
| /// Used to mark a StageUniLocation field that should be bound |
| /// to a uniform during getUniformLocationsAndInitCache(). |
| kUseUniform = 2000 |
| }; |
| |
| } // namespace |
| |
| #define PRINT_SHADERS GR_DEBUG |
| |
| typedef GrGLProgram::ProgramDesc::StageDesc StageDesc; |
| |
| #define VIEW_MATRIX_NAME "uViewM" |
| |
| #define POS_ATTR_NAME "aPosition" |
| #define COL_ATTR_NAME "aColor" |
| #define COV_ATTR_NAME "aCoverage" |
| #define EDGE_ATTR_NAME "aEdge" |
| #define COL_UNI_NAME "uColor" |
| #define COV_UNI_NAME "uCoverage" |
| #define COL_FILTER_UNI_NAME "uColorFilter" |
| #define COL_MATRIX_UNI_NAME "uColorMatrix" |
| #define COL_MATRIX_VEC_UNI_NAME "uColorMatrixVec" |
| |
| namespace { |
| inline void tex_attr_name(int coordIdx, GrStringBuilder* s) { |
| *s = "aTexCoord"; |
| s->appendS32(coordIdx); |
| } |
| |
| inline const char* float_vector_type_str(int count) { |
| return GrGLShaderVar::TypeString(GrSLFloatVectorType(count)); |
| } |
| |
| inline const char* vector_all_coords(int count) { |
| static const char* ALL[] = {"ERROR", "", ".xy", ".xyz", ".xyzw"}; |
| GrAssert(count >= 1 && count < (int)GR_ARRAY_COUNT(ALL)); |
| return ALL[count]; |
| } |
| |
| inline const char* all_ones_vec(int count) { |
| static const char* ONESVEC[] = {"ERROR", "1.0", "vec2(1,1)", |
| "vec3(1,1,1)", "vec4(1,1,1,1)"}; |
| GrAssert(count >= 1 && count < (int)GR_ARRAY_COUNT(ONESVEC)); |
| return ONESVEC[count]; |
| } |
| |
| inline const char* all_zeros_vec(int count) { |
| static const char* ZEROSVEC[] = {"ERROR", "0.0", "vec2(0,0)", |
| "vec3(0,0,0)", "vec4(0,0,0,0)"}; |
| GrAssert(count >= 1 && count < (int)GR_ARRAY_COUNT(ZEROSVEC)); |
| return ZEROSVEC[count]; |
| } |
| |
| inline const char* declared_color_output_name() { return "fsColorOut"; } |
| inline const char* dual_source_output_name() { return "dualSourceOut"; } |
| |
| inline void tex_matrix_name(int stage, GrStringBuilder* s) { |
| *s = "uTexM"; |
| s->appendS32(stage); |
| } |
| |
| inline void sampler_name(int stage, GrStringBuilder* s) { |
| *s = "uSampler"; |
| s->appendS32(stage); |
| } |
| |
| inline void tex_domain_name(int stage, GrStringBuilder* s) { |
| *s = "uTexDom"; |
| s->appendS32(stage); |
| } |
| } |
| |
| GrGLProgram::GrGLProgram() { |
| } |
| |
| GrGLProgram::~GrGLProgram() { |
| } |
| |
| void GrGLProgram::overrideBlend(GrBlendCoeff* srcCoeff, |
| GrBlendCoeff* dstCoeff) const { |
| switch (fProgramDesc.fDualSrcOutput) { |
| case ProgramDesc::kNone_DualSrcOutput: |
| break; |
| // the prog will write a coverage value to the secondary |
| // output and the dst is blended by one minus that value. |
| case ProgramDesc::kCoverage_DualSrcOutput: |
| case ProgramDesc::kCoverageISA_DualSrcOutput: |
| case ProgramDesc::kCoverageISC_DualSrcOutput: |
| *dstCoeff = (GrBlendCoeff)GrGpu::kIS2C_GrBlendCoeff; |
| break; |
| default: |
| GrCrash("Unexpected dual source blend output"); |
| break; |
| } |
| } |
| |
| // assigns modulation of two vars to an output var |
| // vars can be vec4s or floats (or one of each) |
| // result is always vec4 |
| // if either var is "" then assign to the other var |
| // if both are "" then assign all ones |
| static inline void modulate_helper(const char* outputVar, |
| const char* var0, |
| const char* var1, |
| GrStringBuilder* code) { |
| GrAssert(NULL != outputVar); |
| GrAssert(NULL != var0); |
| GrAssert(NULL != var1); |
| GrAssert(NULL != code); |
| |
| bool has0 = '\0' != *var0; |
| bool has1 = '\0' != *var1; |
| |
| if (!has0 && !has1) { |
| code->appendf("\t%s = %s;\n", outputVar, all_ones_vec(4)); |
| } else if (!has0) { |
| code->appendf("\t%s = vec4(%s);\n", outputVar, var1); |
| } else if (!has1) { |
| code->appendf("\t%s = vec4(%s);\n", outputVar, var0); |
| } else { |
| code->appendf("\t%s = vec4(%s * %s);\n", outputVar, var0, var1); |
| } |
| } |
| |
| // assigns addition of two vars to an output var |
| // vars can be vec4s or floats (or one of each) |
| // result is always vec4 |
| // if either var is "" then assign to the other var |
| // if both are "" then assign all zeros |
| static inline void add_helper(const char* outputVar, |
| const char* var0, |
| const char* var1, |
| GrStringBuilder* code) { |
| GrAssert(NULL != outputVar); |
| GrAssert(NULL != var0); |
| GrAssert(NULL != var1); |
| GrAssert(NULL != code); |
| |
| bool has0 = '\0' != *var0; |
| bool has1 = '\0' != *var1; |
| |
| if (!has0 && !has1) { |
| code->appendf("\t%s = %s;\n", outputVar, all_zeros_vec(4)); |
| } else if (!has0) { |
| code->appendf("\t%s = vec4(%s);\n", outputVar, var1); |
| } else if (!has1) { |
| code->appendf("\t%s = vec4(%s);\n", outputVar, var0); |
| } else { |
| code->appendf("\t%s = vec4(%s + %s);\n", outputVar, var0, var1); |
| } |
| } |
| |
| // given two blend coeffecients determine whether the src |
| // and/or dst computation can be omitted. |
| static inline void needBlendInputs(SkXfermode::Coeff srcCoeff, |
| SkXfermode::Coeff dstCoeff, |
| bool* needSrcValue, |
| bool* needDstValue) { |
| if (SkXfermode::kZero_Coeff == srcCoeff) { |
| switch (dstCoeff) { |
| // these all read the src |
| case SkXfermode::kSC_Coeff: |
| case SkXfermode::kISC_Coeff: |
| case SkXfermode::kSA_Coeff: |
| case SkXfermode::kISA_Coeff: |
| *needSrcValue = true; |
| break; |
| default: |
| *needSrcValue = false; |
| break; |
| } |
| } else { |
| *needSrcValue = true; |
| } |
| if (SkXfermode::kZero_Coeff == dstCoeff) { |
| switch (srcCoeff) { |
| // these all read the dst |
| case SkXfermode::kDC_Coeff: |
| case SkXfermode::kIDC_Coeff: |
| case SkXfermode::kDA_Coeff: |
| case SkXfermode::kIDA_Coeff: |
| *needDstValue = true; |
| break; |
| default: |
| *needDstValue = false; |
| break; |
| } |
| } else { |
| *needDstValue = true; |
| } |
| } |
| |
| /** |
| * Create a blend_coeff * value string to be used in shader code. Sets empty |
| * string if result is trivially zero. |
| */ |
| static void blendTermString(GrStringBuilder* str, SkXfermode::Coeff coeff, |
| const char* src, const char* dst, |
| const char* value) { |
| switch (coeff) { |
| case SkXfermode::kZero_Coeff: /** 0 */ |
| *str = ""; |
| break; |
| case SkXfermode::kOne_Coeff: /** 1 */ |
| *str = value; |
| break; |
| case SkXfermode::kSC_Coeff: |
| str->printf("(%s * %s)", src, value); |
| break; |
| case SkXfermode::kISC_Coeff: |
| str->printf("((%s - %s) * %s)", all_ones_vec(4), src, value); |
| break; |
| case SkXfermode::kDC_Coeff: |
| str->printf("(%s * %s)", dst, value); |
| break; |
| case SkXfermode::kIDC_Coeff: |
| str->printf("((%s - %s) * %s)", all_ones_vec(4), dst, value); |
| break; |
| case SkXfermode::kSA_Coeff: /** src alpha */ |
| str->printf("(%s.a * %s)", src, value); |
| break; |
| case SkXfermode::kISA_Coeff: /** inverse src alpha (i.e. 1 - sa) */ |
| str->printf("((1.0 - %s.a) * %s)", src, value); |
| break; |
| case SkXfermode::kDA_Coeff: /** dst alpha */ |
| str->printf("(%s.a * %s)", dst, value); |
| break; |
| case SkXfermode::kIDA_Coeff: /** inverse dst alpha (i.e. 1 - da) */ |
| str->printf("((1.0 - %s.a) * %s)", dst, value); |
| break; |
| default: |
| GrCrash("Unexpected xfer coeff."); |
| break; |
| } |
| } |
| /** |
| * Adds a line to the fragment shader code which modifies the color by |
| * the specified color filter. |
| */ |
| static void addColorFilter(GrStringBuilder* fsCode, const char * outputVar, |
| SkXfermode::Coeff uniformCoeff, |
| SkXfermode::Coeff colorCoeff, |
| const char* inColor) { |
| GrStringBuilder colorStr, constStr; |
| blendTermString(&colorStr, colorCoeff, COL_FILTER_UNI_NAME, |
| inColor, inColor); |
| blendTermString(&constStr, uniformCoeff, COL_FILTER_UNI_NAME, |
| inColor, COL_FILTER_UNI_NAME); |
| |
| add_helper(outputVar, colorStr.c_str(), constStr.c_str(), fsCode); |
| } |
| /** |
| * Adds code to the fragment shader code which modifies the color by |
| * the specified color matrix. |
| */ |
| static void addColorMatrix(GrStringBuilder* fsCode, const char * outputVar, |
| const char* inColor) { |
| fsCode->appendf("\t%s = %s * vec4(%s.rgb / %s.a, %s.a) + %s;\n", outputVar, COL_MATRIX_UNI_NAME, inColor, inColor, inColor, COL_MATRIX_VEC_UNI_NAME); |
| fsCode->appendf("\t%s.rgb *= %s.a;\n", outputVar, outputVar); |
| } |
| |
| void GrGLProgram::genEdgeCoverage(const GrGLContextInfo& gl, |
| GrVertexLayout layout, |
| CachedData* programData, |
| GrStringBuilder* coverageVar, |
| GrGLShaderBuilder* segments) const { |
| if (layout & GrDrawTarget::kEdge_VertexLayoutBit) { |
| const char *vsName, *fsName; |
| segments->addVarying(kVec4f_GrSLType, "Edge", &vsName, &fsName); |
| segments->fVSAttrs.push_back().set(kVec4f_GrSLType, |
| GrGLShaderVar::kAttribute_TypeModifier, EDGE_ATTR_NAME); |
| segments->fVSCode.appendf("\t%s = " EDGE_ATTR_NAME ";\n", vsName); |
| switch (fProgramDesc.fVertexEdgeType) { |
| case GrDrawState::kHairLine_EdgeType: |
| segments->fFSCode.appendf("\tfloat edgeAlpha = abs(dot(vec3(gl_FragCoord.xy,1), %s.xyz));\n", fsName); |
| segments->fFSCode.append("\tedgeAlpha = max(1.0 - edgeAlpha, 0.0);\n"); |
| break; |
| case GrDrawState::kQuad_EdgeType: |
| segments->fFSCode.append("\tfloat edgeAlpha;\n"); |
| // keep the derivative instructions outside the conditional |
| segments->fFSCode.appendf("\tvec2 duvdx = dFdx(%s.xy);\n", fsName); |
| segments->fFSCode.appendf("\tvec2 duvdy = dFdy(%s.xy);\n", fsName); |
| segments->fFSCode.appendf("\tif (%s.z > 0.0 && %s.w > 0.0) {\n", fsName, fsName); |
| // today we know z and w are in device space. We could use derivatives |
| segments->fFSCode.appendf("\t\tedgeAlpha = min(min(%s.z, %s.w) + 0.5, 1.0);\n", fsName, fsName); |
| segments->fFSCode.append ("\t} else {\n"); |
| segments->fFSCode.appendf("\t\tvec2 gF = vec2(2.0*%s.x*duvdx.x - duvdx.y,\n" |
| "\t\t 2.0*%s.x*duvdy.x - duvdy.y);\n", |
| fsName, fsName); |
| segments->fFSCode.appendf("\t\tedgeAlpha = (%s.x*%s.x - %s.y);\n", fsName, fsName, fsName); |
| segments->fFSCode.append("\t\tedgeAlpha = clamp(0.5 - edgeAlpha / length(gF), 0.0, 1.0);\n" |
| "\t}\n"); |
| if (kES2_GrGLBinding == gl.binding()) { |
| segments->fHeader.printf("#extension GL_OES_standard_derivatives: enable\n"); |
| } |
| break; |
| case GrDrawState::kHairQuad_EdgeType: |
| segments->fFSCode.appendf("\tvec2 duvdx = dFdx(%s.xy);\n", fsName); |
| segments->fFSCode.appendf("\tvec2 duvdy = dFdy(%s.xy);\n", fsName); |
| segments->fFSCode.appendf("\tvec2 gF = vec2(2.0*%s.x*duvdx.x - duvdx.y,\n" |
| "\t 2.0*%s.x*duvdy.x - duvdy.y);\n", |
| fsName, fsName); |
| segments->fFSCode.appendf("\tfloat edgeAlpha = (%s.x*%s.x - %s.y);\n", fsName, fsName, fsName); |
| segments->fFSCode.append("\tedgeAlpha = sqrt(edgeAlpha*edgeAlpha / dot(gF, gF));\n"); |
| segments->fFSCode.append("\tedgeAlpha = max(1.0 - edgeAlpha, 0.0);\n"); |
| if (kES2_GrGLBinding == gl.binding()) { |
| segments->fHeader.printf("#extension GL_OES_standard_derivatives: enable\n"); |
| } |
| break; |
| case GrDrawState::kCircle_EdgeType: |
| segments->fFSCode.append("\tfloat edgeAlpha;\n"); |
| segments->fFSCode.appendf("\tfloat d = distance(gl_FragCoord.xy, %s.xy);\n", fsName); |
| segments->fFSCode.appendf("\tfloat outerAlpha = smoothstep(d - 0.5, d + 0.5, %s.z);\n", fsName); |
| segments->fFSCode.appendf("\tfloat innerAlpha = %s.w == 0.0 ? 1.0 : smoothstep(%s.w - 0.5, %s.w + 0.5, d);\n", fsName, fsName, fsName); |
| segments->fFSCode.append("\tedgeAlpha = outerAlpha * innerAlpha;\n"); |
| break; |
| default: |
| GrCrash("Unknown Edge Type!"); |
| break; |
| } |
| *coverageVar = "edgeAlpha"; |
| } else { |
| coverageVar->reset(); |
| } |
| } |
| |
| namespace { |
| |
| void genInputColor(GrGLProgram::ProgramDesc::ColorInput colorInput, |
| GrGLProgram::CachedData* programData, |
| GrGLShaderBuilder* segments, |
| GrStringBuilder* inColor) { |
| switch (colorInput) { |
| case GrGLProgram::ProgramDesc::kAttribute_ColorInput: { |
| segments->fVSAttrs.push_back().set(kVec4f_GrSLType, |
| GrGLShaderVar::kAttribute_TypeModifier, |
| COL_ATTR_NAME); |
| const char *vsName, *fsName; |
| segments->addVarying(kVec4f_GrSLType, "Color", &vsName, &fsName); |
| segments->fVSCode.appendf("\t%s = " COL_ATTR_NAME ";\n", vsName); |
| *inColor = fsName; |
| } break; |
| case GrGLProgram::ProgramDesc::kUniform_ColorInput: |
| segments->addUniform(GrGLShaderBuilder::kFragment_VariableLifetime, |
| kVec4f_GrSLType, COL_UNI_NAME); |
| programData->fUniLocations.fColorUni = kUseUniform; |
| *inColor = COL_UNI_NAME; |
| break; |
| case GrGLProgram::ProgramDesc::kTransBlack_ColorInput: |
| GrAssert(!"needComputedColor should be false."); |
| break; |
| case GrGLProgram::ProgramDesc::kSolidWhite_ColorInput: |
| break; |
| default: |
| GrCrash("Unknown color type."); |
| break; |
| } |
| } |
| |
| void genAttributeCoverage(GrGLShaderBuilder* segments, |
| GrStringBuilder* inOutCoverage) { |
| segments->fVSAttrs.push_back().set(kVec4f_GrSLType, |
| GrGLShaderVar::kAttribute_TypeModifier, |
| COV_ATTR_NAME); |
| const char *vsName, *fsName; |
| segments->addVarying(kVec4f_GrSLType, "Coverage", &vsName, &fsName); |
| segments->fVSCode.appendf("\t%s = " COV_ATTR_NAME ";\n", vsName); |
| if (inOutCoverage->size()) { |
| segments->fFSCode.appendf("\tvec4 attrCoverage = %s * %s;\n", |
| fsName, inOutCoverage->c_str()); |
| *inOutCoverage = "attrCoverage"; |
| } else { |
| *inOutCoverage = fsName; |
| } |
| } |
| |
| void genUniformCoverage(GrGLShaderBuilder* segments, |
| GrGLProgram::CachedData* programData, |
| GrStringBuilder* inOutCoverage) { |
| segments->addUniform(GrGLShaderBuilder::kFragment_VariableLifetime, |
| kVec4f_GrSLType, COV_UNI_NAME); |
| programData->fUniLocations.fCoverageUni = kUseUniform; |
| if (inOutCoverage->size()) { |
| segments->fFSCode.appendf("\tvec4 uniCoverage = %s * %s;\n", |
| COV_UNI_NAME, inOutCoverage->c_str()); |
| *inOutCoverage = "uniCoverage"; |
| } else { |
| *inOutCoverage = COV_UNI_NAME; |
| } |
| } |
| |
| } |
| |
| void GrGLProgram::genGeometryShader(const GrGLContextInfo& gl, |
| GrGLShaderBuilder* segments) const { |
| #if GR_GL_EXPERIMENTAL_GS |
| if (fProgramDesc.fExperimentalGS) { |
| GrAssert(gl.glslGeneration() >= k150_GrGLSLGeneration); |
| segments->fGSHeader.append("layout(triangles) in;\n" |
| "layout(triangle_strip, max_vertices = 6) out;\n"); |
| segments->fGSCode.append("void main() {\n" |
| "\tfor (int i = 0; i < 3; ++i) {\n" |
| "\t\tgl_Position = gl_in[i].gl_Position;\n"); |
| if (this->fProgramDesc.fEmitsPointSize) { |
| segments->fGSCode.append("\t\tgl_PointSize = 1.0;\n"); |
| } |
| GrAssert(segments->fGSInputs.count() == segments->fGSOutputs.count()); |
| int count = segments->fGSInputs.count(); |
| for (int i = 0; i < count; ++i) { |
| segments->fGSCode.appendf("\t\t%s = %s[i];\n", |
| segments->fGSOutputs[i].getName().c_str(), |
| segments->fGSInputs[i].getName().c_str()); |
| } |
| segments->fGSCode.append("\t\tEmitVertex();\n" |
| "\t}\n" |
| "\tEndPrimitive();\n" |
| "}\n"); |
| } |
| #endif |
| } |
| |
| const char* GrGLProgram::adjustInColor(const GrStringBuilder& inColor) const { |
| if (inColor.size()) { |
| return inColor.c_str(); |
| } else { |
| if (ProgramDesc::kSolidWhite_ColorInput == fProgramDesc.fColorInput) { |
| return all_ones_vec(4); |
| } else { |
| return all_zeros_vec(4); |
| } |
| } |
| } |
| |
| // If this destructor is in the header file, we must include GrGLProgramStage |
| // instead of just forward-declaring it. |
| GrGLProgram::CachedData::~CachedData() { |
| for (int i = 0; i < GrDrawState::kNumStages; ++i) { |
| delete fCustomStage[i]; |
| } |
| } |
| |
| |
| bool GrGLProgram::genProgram(const GrGLContextInfo& gl, |
| GrCustomStage** customStages, |
| GrGLProgram::CachedData* programData) const { |
| GrGLShaderBuilder segments; |
| const uint32_t& layout = fProgramDesc.fVertexLayout; |
| |
| programData->fUniLocations.reset(); |
| |
| #if GR_GL_EXPERIMENTAL_GS |
| segments.fUsesGS = fProgramDesc.fExperimentalGS; |
| #endif |
| |
| SkXfermode::Coeff colorCoeff, uniformCoeff; |
| bool applyColorMatrix = SkToBool(fProgramDesc.fColorMatrixEnabled); |
| // The rest of transfer mode color filters have not been implemented |
| if (fProgramDesc.fColorFilterXfermode < SkXfermode::kCoeffModesCnt) { |
| GR_DEBUGCODE(bool success =) |
| SkXfermode::ModeAsCoeff(static_cast<SkXfermode::Mode> |
| (fProgramDesc.fColorFilterXfermode), |
| &uniformCoeff, &colorCoeff); |
| GR_DEBUGASSERT(success); |
| } else { |
| colorCoeff = SkXfermode::kOne_Coeff; |
| uniformCoeff = SkXfermode::kZero_Coeff; |
| } |
| |
| // no need to do the color filter / matrix at all if coverage is 0. The |
| // output color is scaled by the coverage. All the dual source outputs are |
| // scaled by the coverage as well. |
| if (ProgramDesc::kTransBlack_ColorInput == fProgramDesc.fCoverageInput) { |
| colorCoeff = SkXfermode::kZero_Coeff; |
| uniformCoeff = SkXfermode::kZero_Coeff; |
| applyColorMatrix = false; |
| } |
| |
| // If we know the final color is going to be all zeros then we can |
| // simplify the color filter coeffecients. needComputedColor will then |
| // come out false below. |
| if (ProgramDesc::kTransBlack_ColorInput == fProgramDesc.fColorInput) { |
| colorCoeff = SkXfermode::kZero_Coeff; |
| if (SkXfermode::kDC_Coeff == uniformCoeff || |
| SkXfermode::kDA_Coeff == uniformCoeff) { |
| uniformCoeff = SkXfermode::kZero_Coeff; |
| } else if (SkXfermode::kIDC_Coeff == uniformCoeff || |
| SkXfermode::kIDA_Coeff == uniformCoeff) { |
| uniformCoeff = SkXfermode::kOne_Coeff; |
| } |
| } |
| |
| bool needColorFilterUniform; |
| bool needComputedColor; |
| needBlendInputs(uniformCoeff, colorCoeff, |
| &needColorFilterUniform, &needComputedColor); |
| |
| // the dual source output has no canonical var name, have to |
| // declare an output, which is incompatible with gl_FragColor/gl_FragData. |
| bool dualSourceOutputWritten = false; |
| segments.fHeader.printf(GrGetGLSLVersionDecl(gl.binding(), |
| gl.glslGeneration())); |
| |
| GrGLShaderVar colorOutput; |
| bool isColorDeclared = GrGLSLSetupFSColorOuput(gl.glslGeneration(), |
| declared_color_output_name(), |
| &colorOutput); |
| if (isColorDeclared) { |
| segments.fFSOutputs.push_back(colorOutput); |
| } |
| |
| segments.addUniform(GrGLShaderBuilder::kVertex_VariableLifetime, |
| kMat33f_GrSLType, VIEW_MATRIX_NAME); |
| programData->fUniLocations.fViewMatrixUni = kUseUniform; |
| |
| segments.fVSAttrs.push_back().set(kVec2f_GrSLType, |
| GrGLShaderVar::kAttribute_TypeModifier, POS_ATTR_NAME); |
| |
| segments.fVSCode.append( |
| "void main() {\n" |
| "\tvec3 pos3 = " VIEW_MATRIX_NAME " * vec3("POS_ATTR_NAME", 1);\n" |
| "\tgl_Position = vec4(pos3.xy, 0, pos3.z);\n"); |
| |
| // incoming color to current stage being processed. |
| GrStringBuilder inColor; |
| |
| if (needComputedColor) { |
| genInputColor((ProgramDesc::ColorInput) fProgramDesc.fColorInput, |
| programData, &segments, &inColor); |
| } |
| |
| // we output point size in the GS if present |
| if (fProgramDesc.fEmitsPointSize && !segments.fUsesGS){ |
| segments.fVSCode.append("\tgl_PointSize = 1.0;\n"); |
| } |
| |
| segments.fFSCode.append("void main() {\n"); |
| |
| // add texture coordinates that are used to the list of vertex attr decls |
| GrStringBuilder texCoordAttrs[GrDrawState::kMaxTexCoords]; |
| for (int t = 0; t < GrDrawState::kMaxTexCoords; ++t) { |
| if (GrDrawTarget::VertexUsesTexCoordIdx(t, layout)) { |
| tex_attr_name(t, texCoordAttrs + t); |
| segments.fVSAttrs.push_back().set(kVec2f_GrSLType, |
| GrGLShaderVar::kAttribute_TypeModifier, |
| texCoordAttrs[t].c_str()); |
| } |
| } |
| |
| /////////////////////////////////////////////////////////////////////////// |
| // We need to convert generic effect representations to GL-specific |
| // backends so they can be accesseed in genStageCode() and in subsequent, |
| // uses of programData, but it's safest to do so below when we're *sure* |
| // we need them. |
| for (int s = 0; s < GrDrawState::kNumStages; ++s) { |
| programData->fCustomStage[s] = NULL; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////// |
| // compute the final color |
| |
| // if we have color stages string them together, feeding the output color |
| // of each to the next and generating code for each stage. |
| if (needComputedColor) { |
| GrStringBuilder outColor; |
| for (int s = 0; s < fProgramDesc.fFirstCoverageStage; ++s) { |
| if (fProgramDesc.fStages[s].isEnabled()) { |
| // create var to hold stage result |
| outColor = "color"; |
| outColor.appendS32(s); |
| segments.fFSCode.appendf("\tvec4 %s;\n", outColor.c_str()); |
| |
| const char* inCoords; |
| // figure out what our input coords are |
| int tcIdx = GrDrawTarget::VertexTexCoordsForStage(s, layout); |
| if (tcIdx < 0) { |
| inCoords = POS_ATTR_NAME; |
| } else { |
| // must have input tex coordinates if stage is enabled. |
| GrAssert(texCoordAttrs[tcIdx].size()); |
| inCoords = texCoordAttrs[tcIdx].c_str(); |
| } |
| |
| if (NULL != customStages[s]) { |
| const GrProgramStageFactory& factory = |
| customStages[s]->getFactory(); |
| programData->fCustomStage[s] = |
| factory.createGLInstance(*customStages[s]); |
| } |
| this->genStageCode(gl, |
| s, |
| fProgramDesc.fStages[s], |
| inColor.size() ? inColor.c_str() : NULL, |
| outColor.c_str(), |
| inCoords, |
| &segments, |
| &programData->fUniLocations.fStages[s], |
| programData->fCustomStage[s]); |
| inColor = outColor; |
| } |
| } |
| } |
| |
| // if have all ones or zeros for the "dst" input to the color filter then we |
| // may be able to make additional optimizations. |
| if (needColorFilterUniform && needComputedColor && !inColor.size()) { |
| GrAssert(ProgramDesc::kSolidWhite_ColorInput == fProgramDesc.fColorInput); |
| bool uniformCoeffIsZero = SkXfermode::kIDC_Coeff == uniformCoeff || |
| SkXfermode::kIDA_Coeff == uniformCoeff; |
| if (uniformCoeffIsZero) { |
| uniformCoeff = SkXfermode::kZero_Coeff; |
| bool bogus; |
| needBlendInputs(SkXfermode::kZero_Coeff, colorCoeff, |
| &needColorFilterUniform, &bogus); |
| } |
| } |
| if (needColorFilterUniform) { |
| segments.addUniform(GrGLShaderBuilder::kFragment_VariableLifetime, |
| kVec4f_GrSLType, COL_FILTER_UNI_NAME); |
| programData->fUniLocations.fColorFilterUni = kUseUniform; |
| } |
| bool wroteFragColorZero = false; |
| if (SkXfermode::kZero_Coeff == uniformCoeff && |
| SkXfermode::kZero_Coeff == colorCoeff && |
| !applyColorMatrix) { |
| segments.fFSCode.appendf("\t%s = %s;\n", |
| colorOutput.getName().c_str(), |
| all_zeros_vec(4)); |
| wroteFragColorZero = true; |
| } else if (SkXfermode::kDst_Mode != fProgramDesc.fColorFilterXfermode) { |
| segments.fFSCode.append("\tvec4 filteredColor;\n"); |
| const char* color = adjustInColor(inColor); |
| addColorFilter(&segments.fFSCode, "filteredColor", uniformCoeff, |
| colorCoeff, color); |
| inColor = "filteredColor"; |
| } |
| if (applyColorMatrix) { |
| segments.addUniform(GrGLShaderBuilder::kFragment_VariableLifetime, |
| kMat44f_GrSLType, COL_MATRIX_UNI_NAME); |
| segments.addUniform(GrGLShaderBuilder::kFragment_VariableLifetime, |
| kVec4f_GrSLType, COL_MATRIX_VEC_UNI_NAME); |
| programData->fUniLocations.fColorMatrixUni = kUseUniform; |
| programData->fUniLocations.fColorMatrixVecUni = kUseUniform; |
| segments.fFSCode.append("\tvec4 matrixedColor;\n"); |
| const char* color = adjustInColor(inColor); |
| addColorMatrix(&segments.fFSCode, "matrixedColor", color); |
| inColor = "matrixedColor"; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////// |
| // compute the partial coverage (coverage stages and edge aa) |
| |
| GrStringBuilder inCoverage; |
| bool coverageIsZero = ProgramDesc::kTransBlack_ColorInput == |
| fProgramDesc.fCoverageInput; |
| // we don't need to compute coverage at all if we know the final shader |
| // output will be zero and we don't have a dual src blend output. |
| if (!wroteFragColorZero || |
| ProgramDesc::kNone_DualSrcOutput != fProgramDesc.fDualSrcOutput) { |
| |
| if (!coverageIsZero) { |
| this->genEdgeCoverage(gl, |
| layout, |
| programData, |
| &inCoverage, |
| &segments); |
| |
| switch (fProgramDesc.fCoverageInput) { |
| case ProgramDesc::kSolidWhite_ColorInput: |
| // empty string implies solid white |
| break; |
| case ProgramDesc::kAttribute_ColorInput: |
| genAttributeCoverage(&segments, &inCoverage); |
| break; |
| case ProgramDesc::kUniform_ColorInput: |
| genUniformCoverage(&segments, programData, &inCoverage); |
| break; |
| default: |
| GrCrash("Unexpected input coverage."); |
| } |
| |
| GrStringBuilder outCoverage; |
| const int& startStage = fProgramDesc.fFirstCoverageStage; |
| for (int s = startStage; s < GrDrawState::kNumStages; ++s) { |
| if (fProgramDesc.fStages[s].isEnabled()) { |
| // create var to hold stage output |
| outCoverage = "coverage"; |
| outCoverage.appendS32(s); |
| segments.fFSCode.appendf("\tvec4 %s;\n", |
| outCoverage.c_str()); |
| |
| const char* inCoords; |
| // figure out what our input coords are |
| int tcIdx = |
| GrDrawTarget::VertexTexCoordsForStage(s, layout); |
| if (tcIdx < 0) { |
| inCoords = POS_ATTR_NAME; |
| } else { |
| // must have input tex coordinates if stage is |
| // enabled. |
| GrAssert(texCoordAttrs[tcIdx].size()); |
| inCoords = texCoordAttrs[tcIdx].c_str(); |
| } |
| |
| if (NULL != customStages[s]) { |
| const GrProgramStageFactory& factory = |
| customStages[s]->getFactory(); |
| programData->fCustomStage[s] = |
| factory.createGLInstance(*customStages[s]); |
| } |
| this->genStageCode(gl, s, |
| fProgramDesc.fStages[s], |
| inCoverage.size() ? inCoverage.c_str() : NULL, |
| outCoverage.c_str(), |
| inCoords, |
| &segments, |
| &programData->fUniLocations.fStages[s], |
| programData->fCustomStage[s]); |
| inCoverage = outCoverage; |
| } |
| } |
| } |
| if (ProgramDesc::kNone_DualSrcOutput != fProgramDesc.fDualSrcOutput) { |
| segments.fFSOutputs.push_back().set(kVec4f_GrSLType, |
| GrGLShaderVar::kOut_TypeModifier, |
| dual_source_output_name()); |
| bool outputIsZero = coverageIsZero; |
| GrStringBuilder coeff; |
| if (!outputIsZero && |
| ProgramDesc::kCoverage_DualSrcOutput != |
| fProgramDesc.fDualSrcOutput && !wroteFragColorZero) { |
| if (!inColor.size()) { |
| outputIsZero = true; |
| } else { |
| if (fProgramDesc.fDualSrcOutput == |
| ProgramDesc::kCoverageISA_DualSrcOutput) { |
| coeff.printf("(1 - %s.a)", inColor.c_str()); |
| } else { |
| coeff.printf("(vec4(1,1,1,1) - %s)", inColor.c_str()); |
| } |
| } |
| } |
| if (outputIsZero) { |
| segments.fFSCode.appendf("\t%s = %s;\n", |
| dual_source_output_name(), |
| all_zeros_vec(4)); |
| } else { |
| modulate_helper(dual_source_output_name(), |
| coeff.c_str(), |
| inCoverage.c_str(), |
| &segments.fFSCode); |
| } |
| dualSourceOutputWritten = true; |
| } |
| } |
| |
| /////////////////////////////////////////////////////////////////////////// |
| // combine color and coverage as frag color |
| |
| if (!wroteFragColorZero) { |
| if (coverageIsZero) { |
| segments.fFSCode.appendf("\t%s = %s;\n", |
| colorOutput.getName().c_str(), |
| all_zeros_vec(4)); |
| } else { |
| modulate_helper(colorOutput.getName().c_str(), |
| inColor.c_str(), |
| inCoverage.c_str(), |
| &segments.fFSCode); |
| } |
| if (ProgramDesc::kUnpremultiplied_RoundDown_OutputConfig == |
| fProgramDesc.fOutputConfig) { |
| segments.fFSCode.appendf("\t%s = %s.a <= 0.0 ? vec4(0,0,0,0) : vec4(floor(%s.rgb / %s.a * 255.0)/255.0, %s.a);\n", |
| colorOutput.getName().c_str(), |
| colorOutput.getName().c_str(), |
| colorOutput.getName().c_str(), |
| colorOutput.getName().c_str(), |
| colorOutput.getName().c_str()); |
| } else if (ProgramDesc::kUnpremultiplied_RoundUp_OutputConfig == |
| fProgramDesc.fOutputConfig) { |
| segments.fFSCode.appendf("\t%s = %s.a <= 0.0 ? vec4(0,0,0,0) : vec4(ceil(%s.rgb / %s.a * 255.0)/255.0, %s.a);\n", |
| colorOutput.getName().c_str(), |
| colorOutput.getName().c_str(), |
| colorOutput.getName().c_str(), |
| colorOutput.getName().c_str(), |
| colorOutput.getName().c_str()); |
| } |
| } |
| |
| segments.fVSCode.append("}\n"); |
| segments.fFSCode.append("}\n"); |
| |
| /////////////////////////////////////////////////////////////////////////// |
| // insert GS |
| #if GR_DEBUG |
| this->genGeometryShader(gl, &segments); |
| #endif |
| |
| /////////////////////////////////////////////////////////////////////////// |
| // compile and setup attribs and unis |
| |
| if (!CompileShaders(gl, segments, programData)) { |
| return false; |
| } |
| |
| if (!this->bindOutputsAttribsAndLinkProgram(gl, texCoordAttrs, |
| isColorDeclared, |
| dualSourceOutputWritten, |
| programData)) { |
| return false; |
| } |
| |
| this->getUniformLocationsAndInitCache(gl, programData); |
| |
| return true; |
| } |
| |
| namespace { |
| |
| inline void expand_decls(const VarArray& vars, |
| const GrGLContextInfo& gl, |
| GrStringBuilder* string) { |
| const int count = vars.count(); |
| for (int i = 0; i < count; ++i) { |
| vars[i].appendDecl(gl, string); |
| } |
| } |
| |
| inline void print_shader(int stringCnt, |
| const char** strings, |
| int* stringLengths) { |
| for (int i = 0; i < stringCnt; ++i) { |
| if (NULL == stringLengths || stringLengths[i] < 0) { |
| GrPrintf(strings[i]); |
| } else { |
| GrPrintf("%.*s", stringLengths[i], strings[i]); |
| } |
| } |
| } |
| |
| typedef SkTArray<const char*, true> StrArray; |
| #define PREALLOC_STR_ARRAY(N) SkSTArray<(N), const char*, true> |
| |
| typedef SkTArray<int, true> LengthArray; |
| #define PREALLOC_LENGTH_ARRAY(N) SkSTArray<(N), int, true> |
| |
| // these shouldn't relocate |
| typedef GrTAllocator<GrStringBuilder> TempArray; |
| #define PREALLOC_TEMP_ARRAY(N) GrSTAllocator<(N), GrStringBuilder> |
| |
| inline void append_string(const GrStringBuilder& str, |
| StrArray* strings, |
| LengthArray* lengths) { |
| int length = (int) str.size(); |
| if (length) { |
| strings->push_back(str.c_str()); |
| lengths->push_back(length); |
| } |
| GrAssert(strings->count() == lengths->count()); |
| } |
| |
| inline void append_decls(const VarArray& vars, |
| const GrGLContextInfo& gl, |
| StrArray* strings, |
| LengthArray* lengths, |
| TempArray* temp) { |
| expand_decls(vars, gl, &temp->push_back()); |
| append_string(temp->back(), strings, lengths); |
| } |
| |
| } |
| |
| bool GrGLProgram::CompileShaders(const GrGLContextInfo& gl, |
| const GrGLShaderBuilder& segments, |
| CachedData* programData) { |
| enum { kPreAllocStringCnt = 8 }; |
| |
| PREALLOC_STR_ARRAY(kPreAllocStringCnt) strs; |
| PREALLOC_LENGTH_ARRAY(kPreAllocStringCnt) lengths; |
| PREALLOC_TEMP_ARRAY(kPreAllocStringCnt) temps; |
| |
| GrStringBuilder unis; |
| GrStringBuilder inputs; |
| GrStringBuilder outputs; |
| |
| append_string(segments.fHeader, &strs, &lengths); |
| append_decls(segments.fVSUnis, gl, &strs, &lengths, &temps); |
| append_decls(segments.fVSAttrs, gl, &strs, &lengths, &temps); |
| append_decls(segments.fVSOutputs, gl, &strs, &lengths, &temps); |
| append_string(segments.fVSCode, &strs, &lengths); |
| |
| #if PRINT_SHADERS |
| print_shader(strs.count(), &strs[0], &lengths[0]); |
| GrPrintf("\n"); |
| #endif |
| |
| programData->fVShaderID = |
| CompileShader(gl, GR_GL_VERTEX_SHADER, strs.count(), |
| &strs[0], &lengths[0]); |
| |
| if (!programData->fVShaderID) { |
| return false; |
| } |
| if (segments.fUsesGS) { |
| strs.reset(); |
| lengths.reset(); |
| temps.reset(); |
| append_string(segments.fHeader, &strs, &lengths); |
| append_string(segments.fGSHeader, &strs, &lengths); |
| append_decls(segments.fGSInputs, gl, &strs, &lengths, &temps); |
| append_decls(segments.fGSOutputs, gl, &strs, &lengths, &temps); |
| append_string(segments.fGSCode, &strs, &lengths); |
| #if PRINT_SHADERS |
| print_shader(strs.count(), &strs[0], &lengths[0]); |
| GrPrintf("\n"); |
| #endif |
| programData->fGShaderID = |
| CompileShader(gl, GR_GL_GEOMETRY_SHADER, strs.count(), |
| &strs[0], &lengths[0]); |
| } else { |
| programData->fGShaderID = 0; |
| } |
| |
| strs.reset(); |
| lengths.reset(); |
| temps.reset(); |
| |
| append_string(segments.fHeader, &strs, &lengths); |
| GrStringBuilder precisionStr(GrGetGLSLShaderPrecisionDecl(gl.binding())); |
| append_string(precisionStr, &strs, &lengths); |
| append_decls(segments.fFSUnis, gl, &strs, &lengths, &temps); |
| append_decls(segments.fFSInputs, gl, &strs, &lengths, &temps); |
| // We shouldn't have declared outputs on 1.10 |
| GrAssert(k110_GrGLSLGeneration != gl.glslGeneration() || |
| segments.fFSOutputs.empty()); |
| append_decls(segments.fFSOutputs, gl, &strs, &lengths, &temps); |
| append_string(segments.fFSFunctions, &strs, &lengths); |
| append_string(segments.fFSCode, &strs, &lengths); |
| |
| #if PRINT_SHADERS |
| print_shader(strs.count(), &strs[0], &lengths[0]); |
| GrPrintf("\n"); |
| #endif |
| |
| programData->fFShaderID = |
| CompileShader(gl, GR_GL_FRAGMENT_SHADER, strs.count(), |
| &strs[0], &lengths[0]); |
| |
| if (!programData->fFShaderID) { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| #define GL_CALL(X) GR_GL_CALL(gl.interface(), X) |
| #define GL_CALL_RET(R, X) GR_GL_CALL_RET(gl.interface(), R, X) |
| |
| GrGLuint GrGLProgram::CompileShader(const GrGLContextInfo& gl, |
| GrGLenum type, |
| int stringCnt, |
| const char** strings, |
| int* stringLengths) { |
| SK_TRACE_EVENT1("GrGLProgram::CompileShader", |
| "stringCount", SkStringPrintf("%i", stringCnt).c_str()); |
| |
| GrGLuint shader; |
| GL_CALL_RET(shader, CreateShader(type)); |
| if (0 == shader) { |
| return 0; |
| } |
| |
| GrGLint compiled = GR_GL_INIT_ZERO; |
| GL_CALL(ShaderSource(shader, stringCnt, strings, stringLengths)); |
| GL_CALL(CompileShader(shader)); |
| GL_CALL(GetShaderiv(shader, GR_GL_COMPILE_STATUS, &compiled)); |
| |
| if (!compiled) { |
| GrGLint infoLen = GR_GL_INIT_ZERO; |
| GL_CALL(GetShaderiv(shader, GR_GL_INFO_LOG_LENGTH, &infoLen)); |
| SkAutoMalloc log(sizeof(char)*(infoLen+1)); // outside if for debugger |
| if (infoLen > 0) { |
| // retrieve length even though we don't need it to workaround |
| // bug in chrome cmd buffer param validation. |
| GrGLsizei length = GR_GL_INIT_ZERO; |
| GL_CALL(GetShaderInfoLog(shader, infoLen+1, |
| &length, (char*)log.get())); |
| print_shader(stringCnt, strings, stringLengths); |
| GrPrintf("\n%s", log.get()); |
| } |
| GrAssert(!"Shader compilation failed!"); |
| GL_CALL(DeleteShader(shader)); |
| return 0; |
| } |
| return shader; |
| } |
| |
| bool GrGLProgram::bindOutputsAttribsAndLinkProgram( |
| const GrGLContextInfo& gl, |
| GrStringBuilder texCoordAttrNames[], |
| bool bindColorOut, |
| bool bindDualSrcOut, |
| CachedData* programData) const { |
| GL_CALL_RET(programData->fProgramID, CreateProgram()); |
| if (!programData->fProgramID) { |
| return false; |
| } |
| const GrGLint& progID = programData->fProgramID; |
| |
| GL_CALL(AttachShader(progID, programData->fVShaderID)); |
| if (programData->fGShaderID) { |
| GL_CALL(AttachShader(progID, programData->fGShaderID)); |
| } |
| GL_CALL(AttachShader(progID, programData->fFShaderID)); |
| |
| if (bindColorOut) { |
| GL_CALL(BindFragDataLocation(programData->fProgramID, |
| 0, declared_color_output_name())); |
| } |
| if (bindDualSrcOut) { |
| GL_CALL(BindFragDataLocationIndexed(programData->fProgramID, |
| 0, 1, dual_source_output_name())); |
| } |
| |
| // Bind the attrib locations to same values for all shaders |
| GL_CALL(BindAttribLocation(progID, PositionAttributeIdx(), POS_ATTR_NAME)); |
| for (int t = 0; t < GrDrawState::kMaxTexCoords; ++t) { |
| if (texCoordAttrNames[t].size()) { |
| GL_CALL(BindAttribLocation(progID, |
| TexCoordAttributeIdx(t), |
| texCoordAttrNames[t].c_str())); |
| } |
| } |
| |
| GL_CALL(BindAttribLocation(progID, ColorAttributeIdx(), COL_ATTR_NAME)); |
| GL_CALL(BindAttribLocation(progID, CoverageAttributeIdx(), COV_ATTR_NAME)); |
| GL_CALL(BindAttribLocation(progID, EdgeAttributeIdx(), EDGE_ATTR_NAME)); |
| |
| GL_CALL(LinkProgram(progID)); |
| |
| GrGLint linked = GR_GL_INIT_ZERO; |
| GL_CALL(GetProgramiv(progID, GR_GL_LINK_STATUS, &linked)); |
| if (!linked) { |
| GrGLint infoLen = GR_GL_INIT_ZERO; |
| GL_CALL(GetProgramiv(progID, GR_GL_INFO_LOG_LENGTH, &infoLen)); |
| SkAutoMalloc log(sizeof(char)*(infoLen+1)); // outside if for debugger |
| if (infoLen > 0) { |
| // retrieve length even though we don't need it to workaround |
| // bug in chrome cmd buffer param validation. |
| GrGLsizei length = GR_GL_INIT_ZERO; |
| GL_CALL(GetProgramInfoLog(progID, |
| infoLen+1, |
| &length, |
| (char*)log.get())); |
| GrPrintf((char*)log.get()); |
| } |
| GrAssert(!"Error linking program"); |
| GL_CALL(DeleteProgram(progID)); |
| programData->fProgramID = 0; |
| return false; |
| } |
| return true; |
| } |
| |
| void GrGLProgram::getUniformLocationsAndInitCache(const GrGLContextInfo& gl, |
| CachedData* programData) const { |
| const GrGLint& progID = programData->fProgramID; |
| |
| if (kUseUniform == programData->fUniLocations.fViewMatrixUni) { |
| GL_CALL_RET(programData->fUniLocations.fViewMatrixUni, |
| GetUniformLocation(progID, VIEW_MATRIX_NAME)); |
| GrAssert(kUnusedUniform != programData->fUniLocations.fViewMatrixUni); |
| } |
| if (kUseUniform == programData->fUniLocations.fColorUni) { |
| GL_CALL_RET(programData->fUniLocations.fColorUni, |
| GetUniformLocation(progID, COL_UNI_NAME)); |
| GrAssert(kUnusedUniform != programData->fUniLocations.fColorUni); |
| } |
| if (kUseUniform == programData->fUniLocations.fColorFilterUni) { |
| GL_CALL_RET(programData->fUniLocations.fColorFilterUni, |
| GetUniformLocation(progID, COL_FILTER_UNI_NAME)); |
| GrAssert(kUnusedUniform != programData->fUniLocations.fColorFilterUni); |
| } |
| |
| if (kUseUniform == programData->fUniLocations.fColorMatrixUni) { |
| GL_CALL_RET(programData->fUniLocations.fColorMatrixUni, |
| GetUniformLocation(progID, COL_MATRIX_UNI_NAME)); |
| } |
| |
| if (kUseUniform == programData->fUniLocations.fColorMatrixVecUni) { |
| GL_CALL_RET(programData->fUniLocations.fColorMatrixVecUni, |
| GetUniformLocation(progID, COL_MATRIX_VEC_UNI_NAME)); |
| } |
| if (kUseUniform == programData->fUniLocations.fCoverageUni) { |
| GL_CALL_RET(programData->fUniLocations.fCoverageUni, |
| GetUniformLocation(progID, COV_UNI_NAME)); |
| GrAssert(kUnusedUniform != programData->fUniLocations.fCoverageUni); |
| } |
| |
| for (int s = 0; s < GrDrawState::kNumStages; ++s) { |
| StageUniLocations& locations = programData->fUniLocations.fStages[s]; |
| if (fProgramDesc.fStages[s].isEnabled()) { |
| if (kUseUniform == locations.fTextureMatrixUni) { |
| GrStringBuilder texMName; |
| tex_matrix_name(s, &texMName); |
| GL_CALL_RET(locations.fTextureMatrixUni, |
| GetUniformLocation(progID, texMName.c_str())); |
| GrAssert(kUnusedUniform != locations.fTextureMatrixUni); |
| } |
| |
| if (kUseUniform == locations.fSamplerUni) { |
| GrStringBuilder samplerName; |
| sampler_name(s, &samplerName); |
| GL_CALL_RET(locations.fSamplerUni, |
| GetUniformLocation(progID,samplerName.c_str())); |
| GrAssert(kUnusedUniform != locations.fSamplerUni); |
| } |
| |
| if (kUseUniform == locations.fTexDomUni) { |
| GrStringBuilder texDomName; |
| tex_domain_name(s, &texDomName); |
| GL_CALL_RET(locations.fTexDomUni, |
| GetUniformLocation(progID, texDomName.c_str())); |
| GrAssert(kUnusedUniform != locations.fTexDomUni); |
| } |
| |
| if (NULL != programData->fCustomStage[s]) { |
| programData->fCustomStage[s]-> |
| initUniforms(gl.interface(), progID); |
| } |
| } |
| } |
| GL_CALL(UseProgram(progID)); |
| |
| // init sampler unis and set bogus values for state tracking |
| for (int s = 0; s < GrDrawState::kNumStages; ++s) { |
| if (kUnusedUniform != programData->fUniLocations.fStages[s].fSamplerUni) { |
| GL_CALL(Uniform1i(programData->fUniLocations.fStages[s].fSamplerUni, s)); |
| } |
| programData->fTextureMatrices[s] = GrMatrix::InvalidMatrix(); |
| programData->fTextureDomain[s].setEmpty(); |
| // this is arbitrary, just initialize to something |
| programData->fTextureOrientation[s] = |
| GrGLTexture::kBottomUp_Orientation; |
| // Must not reset fStageOverride[] here. |
| } |
| programData->fViewMatrix = GrMatrix::InvalidMatrix(); |
| programData->fViewportSize.set(-1, -1); |
| programData->fColor = GrColor_ILLEGAL; |
| programData->fColorFilterColor = GrColor_ILLEGAL; |
| } |
| |
| //============================================================================ |
| // Stage code generation |
| //============================================================================ |
| |
| void GrGLProgram::genStageCode(const GrGLContextInfo& gl, |
| int stageNum, |
| const GrGLProgram::StageDesc& desc, |
| const char* fsInColor, // NULL means no incoming color |
| const char* fsOutColor, |
| const char* vsInCoord, |
| GrGLShaderBuilder* segments, |
| StageUniLocations* locations, |
| GrGLProgramStage* customStage) const { |
| |
| GrAssert(stageNum >= 0 && stageNum <= GrDrawState::kNumStages); |
| GrAssert((desc.fInConfigFlags & StageDesc::kInConfigBitMask) == |
| desc.fInConfigFlags); |
| |
| /// Vertex Shader Stuff |
| |
| // decide whether we need a matrix to transform texture coords |
| // and whether the varying needs a perspective coord. |
| const char* matName = NULL; |
| if (desc.fOptFlags & StageDesc::kIdentityMatrix_OptFlagBit) { |
| segments->fVaryingDims = segments->fCoordDims; |
| } else { |
| GrStringBuilder texMatName; |
| tex_matrix_name(stageNum, &texMatName); |
| const GrGLShaderVar* mat = &segments->addUniform( |
| GrGLShaderBuilder::kVertex_VariableLifetime, kMat33f_GrSLType, |
| texMatName.c_str()); |
| // Can't use texMatName.c_str() because it's on the stack! |
| matName = mat->getName().c_str(); |
| locations->fTextureMatrixUni = kUseUniform; |
| |
| if (desc.fOptFlags & StageDesc::kNoPerspective_OptFlagBit) { |
| segments->fVaryingDims = segments->fCoordDims; |
| } else { |
| segments->fVaryingDims = segments->fCoordDims + 1; |
| } |
| } |
| GrAssert(segments->fVaryingDims > 0); |
| |
| // Must setup variables after computing segments->fVaryingDims |
| if (NULL != customStage) { |
| customStage->setupVariables(segments, stageNum); |
| } |
| |
| GrStringBuilder samplerName; |
| sampler_name(stageNum, &samplerName); |
| // const GrGLShaderVar* sampler = & |
| segments->addUniform(GrGLShaderBuilder::kFragment_VariableLifetime, |
| kSampler2D_GrSLType, samplerName.c_str()); |
| locations->fSamplerUni = kUseUniform; |
| |
| const char *varyingVSName, *varyingFSName; |
| segments->addVarying(GrSLFloatVectorType(segments->fVaryingDims), |
| "Stage", |
| stageNum, |
| &varyingVSName, |
| &varyingFSName); |
| |
| if (!matName) { |
| GrAssert(segments->fVaryingDims == segments->fCoordDims); |
| segments->fVSCode.appendf("\t%s = %s;\n", varyingVSName, vsInCoord); |
| } else { |
| // varying = texMatrix * texCoord |
| segments->fVSCode.appendf("\t%s = (%s * vec3(%s, 1))%s;\n", |
| varyingVSName, matName, vsInCoord, |
| vector_all_coords(segments->fVaryingDims)); |
| } |
| |
| // GrGLShaderVar* kernel = NULL; |
| // const char* imageIncrementName = NULL; |
| if (NULL != customStage) { |
| segments->fVSCode.appendf("\t{ // stage %d %s\n", |
| stageNum, customStage->name()); |
| customStage->emitVS(segments, varyingVSName); |
| segments->fVSCode.appendf("\t}\n"); |
| } |
| |
| /// Fragment Shader Stuff |
| |
| segments->fSampleCoords = varyingFSName; |
| |
| GrGLShaderBuilder::SamplerMode sampleMode = |
| GrGLShaderBuilder::kExplicitDivide_SamplerMode; |
| if (desc.fOptFlags & (StageDesc::kIdentityMatrix_OptFlagBit | |
| StageDesc::kNoPerspective_OptFlagBit)) { |
| sampleMode = GrGLShaderBuilder::kDefault_SamplerMode; |
| } else if (NULL == customStage) { |
| sampleMode = GrGLShaderBuilder::kProj_SamplerMode; |
| } |
| segments->setupTextureAccess(sampleMode, stageNum); |
| |
| segments->computeSwizzle(desc.fInConfigFlags); |
| segments->computeModulate(fsInColor); |
| |
| static const uint32_t kMulByAlphaMask = |
| (StageDesc::kMulRGBByAlpha_RoundUp_InConfigFlag | |
| StageDesc::kMulRGBByAlpha_RoundDown_InConfigFlag); |
| |
| if (desc.fOptFlags & StageDesc::kCustomTextureDomain_OptFlagBit) { |
| GrStringBuilder texDomainName; |
| tex_domain_name(stageNum, &texDomainName); |
| // const GrGLShaderVar* texDomain = & |
| segments->addUniform( |
| GrGLShaderBuilder::kFragment_VariableLifetime, |
| kVec4f_GrSLType, texDomainName.c_str()); |
| GrStringBuilder coordVar("clampCoord"); |
| segments->fFSCode.appendf("\t%s %s = clamp(%s, %s.xy, %s.zw);\n", |
| float_vector_type_str(segments->fCoordDims), |
| coordVar.c_str(), |
| segments->fSampleCoords.c_str(), |
| texDomainName.c_str(), |
| texDomainName.c_str()); |
| segments->fSampleCoords = coordVar; |
| locations->fTexDomUni = kUseUniform; |
| } |
| |
| // NOTE: GrGLProgramStages are now responsible for fetching |
| if (NULL == customStage) { |
| if (desc.fInConfigFlags & kMulByAlphaMask) { |
| // only one of the mul by alpha flags should be set |
| GrAssert(GrIsPow2(kMulByAlphaMask & desc.fInConfigFlags)); |
| GrAssert(!(desc.fInConfigFlags & |
| StageDesc::kSmearAlpha_InConfigFlag)); |
| GrAssert(!(desc.fInConfigFlags & |
| StageDesc::kSmearRed_InConfigFlag)); |
| segments->fFSCode.appendf("\t%s = %s(%s, %s)%s;\n", |
| fsOutColor, |
| segments->fTexFunc.c_str(), |
| samplerName.c_str(), |
| segments->fSampleCoords.c_str(), |
| segments->fSwizzle.c_str()); |
| if (desc.fInConfigFlags & |
| StageDesc::kMulRGBByAlpha_RoundUp_InConfigFlag) { |
| segments->fFSCode.appendf("\t%s = vec4(ceil(%s.rgb*%s.a*255.0)/255.0,%s.a)%s;\n", |
| fsOutColor, fsOutColor, fsOutColor, |
| fsOutColor, segments->fModulate.c_str()); |
| } else { |
| segments->fFSCode.appendf("\t%s = vec4(floor(%s.rgb*%s.a*255.0)/255.0,%s.a)%s;\n", |
| fsOutColor, fsOutColor, fsOutColor, |
| fsOutColor, segments->fModulate.c_str()); |
| } |
| } else { |
| segments->emitDefaultFetch(fsOutColor, samplerName.c_str()); |
| } |
| } |
| |
| if (NULL != customStage) { |
| // Enclose custom code in a block to avoid namespace conflicts |
| segments->fFSCode.appendf("\t{ // stage %d %s \n", |
| stageNum, customStage->name()); |
| customStage->emitFS(segments, fsOutColor, fsInColor, |
| samplerName.c_str()); |
| segments->fFSCode.appendf("\t}\n"); |
| } |
| } |
| |
| |