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/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrTypes.h"
#include "GrGLInterface.h"
#include "GrGLDefines.h"
#include <stdio.h>
static SkAutoTUnref<const GrGLInterface> gDefaultGLInterface;
void gl_version_from_string(int* major, int* minor,
const char* versionString) {
if (NULL == versionString) {
GrAssert(0);
*major = 0;
*minor = 0;
return;
}
int n = sscanf(versionString, "%d.%d", major, minor);
if (2 == n) {
return;
}
char profile[2];
n = sscanf(versionString, "OpenGL ES-%c%c %d.%d", profile, profile+1,
major, minor);
bool ok = 4 == n;
if (!ok) {
n = sscanf(versionString, "OpenGL ES %d.%d", major, minor);
ok = 2 == n;
}
if (!ok) {
GrAssert(0);
*major = 0;
*minor = 0;
return;
}
}
float gl_version_as_float_from_string(const char* versionString) {
int major, minor;
gl_version_from_string(&major, &minor, versionString);
GrAssert(minor >= 0);
// AFAIK there are only single digit minor numbers
if (minor < 10) {
return major + minor / 10.f;
} else if (minor < 100) {
return major + minor / 100.f;
} else if (minor < 1000) {
return major + minor / 1000.f;
} else {
GrAssert(!"Why so many digits in minor revision number?");
char temp[32];
sprintf(temp, "%d.%d", major, minor);
return (float) atof(temp);
}
}
bool has_gl_extension_from_string(const char* ext,
const char* extensionString) {
int extLength = strlen(ext);
while (true) {
int n = strcspn(extensionString, " ");
if (n == extLength && 0 == strncmp(ext, extensionString, n)) {
return true;
}
if (0 == extensionString[n]) {
return false;
}
extensionString += n+1;
}
return false;
}
GR_API const GrGLInterface* GrGLSetDefaultGLInterface(const GrGLInterface* gl_interface) {
gl_interface->ref();
gDefaultGLInterface.reset(gl_interface);
return gl_interface;
}
GR_API const GrGLInterface* GrGLGetDefaultGLInterface() {
if (NULL == gDefaultGLInterface.get()) {
GrGLInitializeDefaultGLInterface();
}
return gDefaultGLInterface.get();
}
bool has_gl_extension(const GrGLInterface* gl, const char* ext) {
const char* glstr = reinterpret_cast<const char*>(
gl->fGetString(GR_GL_EXTENSIONS));
return has_gl_extension_from_string(ext, glstr);
}
void gl_version(const GrGLInterface* gl, int* major, int* minor) {
const char* v = reinterpret_cast<const char*>(
gl->fGetString(GR_GL_VERSION));
gl_version_from_string(major, minor, v);
}
float gl_version_as_float(const GrGLInterface* gl) {
const char* v = reinterpret_cast<const char*>(
gl->fGetString(GR_GL_VERSION));
return gl_version_as_float_from_string(v);
}
GrGLInterface::GrGLInterface() {
fBindingsExported = (GrGLBinding)0;
fNPOTRenderTargetSupport = kProbe_GrGLCapability;
fMinRenderTargetHeight = kProbe_GrGLCapability;
fMinRenderTargetWidth = kProbe_GrGLCapability;
fActiveTexture = NULL;
fAttachShader = NULL;
fBindAttribLocation = NULL;
fBindBuffer = NULL;
fBindTexture = NULL;
fBlendColor = NULL;
fBlendFunc = NULL;
fBufferData = NULL;
fBufferSubData = NULL;
fClear = NULL;
fClearColor = NULL;
fClearStencil = NULL;
fClientActiveTexture = NULL;
fColor4ub = NULL;
fColorMask = NULL;
fColorPointer = NULL;
fCompileShader = NULL;
fCompressedTexImage2D = NULL;
fCreateProgram = NULL;
fCreateShader = NULL;
fCullFace = NULL;
fDeleteBuffers = NULL;
fDeleteProgram = NULL;
fDeleteShader = NULL;
fDeleteTextures = NULL;
fDepthMask = NULL;
fDisable = NULL;
fDisableClientState = NULL;
fDisableVertexAttribArray = NULL;
fDrawArrays = NULL;
fDrawBuffer = NULL;
fDrawBuffers = NULL;
fDrawElements = NULL;
fEnable = NULL;
fEnableClientState = NULL;
fEnableVertexAttribArray = NULL;
fFrontFace = NULL;
fGenBuffers = NULL;
fGenTextures = NULL;
fGetBufferParameteriv = NULL;
fGetError = NULL;
fGetIntegerv = NULL;
fGetProgramInfoLog = NULL;
fGetProgramiv = NULL;
fGetShaderInfoLog = NULL;
fGetShaderiv = NULL;
fGetString = NULL;
fGetTexLevelParameteriv = NULL;
fGetUniformLocation = NULL;
fLineWidth = NULL;
fLinkProgram = NULL;
fLoadMatrixf = NULL;
fMatrixMode = NULL;
fPixelStorei = NULL;
fPointSize = NULL;
fReadBuffer = NULL;
fReadPixels = NULL;
fScissor = NULL;
fShadeModel = NULL;
fShaderSource = NULL;
fStencilFunc = NULL;
fStencilFuncSeparate = NULL;
fStencilMask = NULL;
fStencilMaskSeparate = NULL;
fStencilOp = NULL;
fStencilOpSeparate = NULL;
fTexCoordPointer = NULL;
fTexEnvi = NULL;
fTexImage2D = NULL;
fTexParameteri = NULL;
fTexSubImage2D = NULL;
fUniform1f = NULL;
fUniform1i = NULL;
fUniform1fv = NULL;
fUniform1iv = NULL;
fUniform2f = NULL;
fUniform2i = NULL;
fUniform2fv = NULL;
fUniform2iv = NULL;
fUniform3f = NULL;
fUniform3i = NULL;
fUniform3fv = NULL;
fUniform3iv = NULL;
fUniform4f = NULL;
fUniform4i = NULL;
fUniform4fv = NULL;
fUniform4iv = NULL;
fUniformMatrix2fv = NULL;
fUniformMatrix3fv = NULL;
fUniformMatrix4fv = NULL;
fUseProgram = NULL;
fVertexAttrib4fv = NULL;
fVertexAttribPointer = NULL;
fVertexPointer = NULL;
fViewport = NULL;
fBindFramebuffer = NULL;
fBindRenderbuffer = NULL;
fCheckFramebufferStatus = NULL;
fDeleteFramebuffers = NULL;
fDeleteRenderbuffers = NULL;
fFramebufferRenderbuffer = NULL;
fFramebufferTexture2D = NULL;
fGenFramebuffers = NULL;
fGenRenderbuffers = NULL;
fGetFramebufferAttachmentParameteriv = NULL;
fGetRenderbufferParameteriv = NULL;
fRenderbufferStorage = NULL;
fRenderbufferStorageMultisample = NULL;
fBlitFramebuffer = NULL;
fResolveMultisampleFramebuffer = NULL;
fMapBuffer = NULL;
fUnmapBuffer = NULL;
fBindFragDataLocationIndexed = NULL;
}
bool GrGLInterface::validateShaderFunctions() const {
// required for GrGpuGLShaders
if (NULL == fAttachShader ||
NULL == fBindAttribLocation ||
NULL == fCompileShader ||
NULL == fCreateProgram ||
NULL == fCreateShader ||
NULL == fDeleteProgram ||
NULL == fDeleteShader ||
NULL == fDisableVertexAttribArray ||
NULL == fEnableVertexAttribArray ||
NULL == fGetProgramInfoLog ||
NULL == fGetProgramiv ||
NULL == fGetShaderInfoLog ||
NULL == fGetShaderiv ||
NULL == fGetUniformLocation ||
NULL == fLinkProgram ||
NULL == fShaderSource ||
NULL == fUniform1f ||
NULL == fUniform1i ||
NULL == fUniform1fv ||
NULL == fUniform1iv ||
NULL == fUniform2f ||
NULL == fUniform2i ||
NULL == fUniform2fv ||
NULL == fUniform2iv ||
NULL == fUniform3f ||
NULL == fUniform3i ||
NULL == fUniform3fv ||
NULL == fUniform3iv ||
NULL == fUniform4f ||
NULL == fUniform4i ||
NULL == fUniform4fv ||
NULL == fUniform4iv ||
NULL == fUniformMatrix2fv ||
NULL == fUniformMatrix3fv ||
NULL == fUniformMatrix4fv ||
NULL == fUseProgram ||
NULL == fVertexAttrib4fv ||
NULL == fVertexAttribPointer) {
return false;
}
return true;
}
bool GrGLInterface::validateFixedFunctions() const {
if (NULL == fClientActiveTexture ||
NULL == fColor4ub ||
NULL == fColorPointer ||
NULL == fDisableClientState ||
NULL == fEnableClientState ||
NULL == fLoadMatrixf ||
NULL == fMatrixMode ||
NULL == fPointSize ||
NULL == fShadeModel ||
NULL == fTexCoordPointer ||
NULL == fTexEnvi ||
NULL == fVertexPointer) {
return false;
}
return true;
}
bool GrGLInterface::validate(GrEngine engine) const {
bool isDesktop = this->supportsDesktop();
bool isES = this->supportsES();
if (isDesktop == isES) {
// must have one, don't support both in same interface
return false;
}
// functions that are always required
if (NULL == fActiveTexture ||
NULL == fBindBuffer ||
NULL == fBindTexture ||
NULL == fBlendFunc ||
NULL == fBufferData ||
NULL == fBufferSubData ||
NULL == fClear ||
NULL == fClearColor ||
NULL == fClearStencil ||
NULL == fColorMask ||
NULL == fCullFace ||
NULL == fDeleteBuffers ||
NULL == fDeleteTextures ||
NULL == fDepthMask ||
NULL == fDisable ||
NULL == fDrawArrays ||
NULL == fDrawElements ||
NULL == fEnable ||
NULL == fFrontFace ||
NULL == fGenBuffers ||
NULL == fGenTextures ||
NULL == fGetBufferParameteriv ||
NULL == fGetError ||
NULL == fGetIntegerv ||
NULL == fGetString ||
NULL == fPixelStorei ||
NULL == fReadPixels ||
NULL == fScissor ||
NULL == fStencilFunc ||
NULL == fStencilMask ||
NULL == fStencilOp ||
NULL == fTexImage2D ||
NULL == fTexParameteri ||
NULL == fTexSubImage2D ||
NULL == fViewport ||
NULL == fBindFramebuffer ||
NULL == fBindRenderbuffer ||
NULL == fCheckFramebufferStatus ||
NULL == fDeleteFramebuffers ||
NULL == fDeleteRenderbuffers ||
NULL == fFramebufferRenderbuffer ||
NULL == fFramebufferTexture2D ||
NULL == fGetFramebufferAttachmentParameteriv ||
NULL == fGetRenderbufferParameteriv ||
NULL == fGenFramebuffers ||
NULL == fGenRenderbuffers ||
NULL == fRenderbufferStorage) {
return false;
}
switch (engine) {
case kOpenGL_Shaders_GrEngine:
if (kES1_GrGLBinding == fBindingsExported) {
return false;
}
if (!this->validateShaderFunctions()) {
return false;
}
break;
case kOpenGL_Fixed_GrEngine:
if (kES1_GrGLBinding == fBindingsExported) {
return false;
}
if (!this->validateFixedFunctions()) {
return false;
}
break;
default:
return false;
}
int major, minor;
const char* ext;
gl_version(this, &major, &minor);
ext = (const char*)fGetString(GR_GL_EXTENSIONS);
// Now check that baseline ES/Desktop fns not covered above are present
// and that we have fn pointers for any advertised extensions that we will
// try to use.
// these functions are part of ES2, we assume they are available
// On the desktop we assume they are available if the extension
// is present or GL version is high enough.
if ((kES2_GrGLBinding & fBindingsExported)) {
if (NULL == fBlendColor ||
NULL == fStencilFuncSeparate ||
NULL == fStencilMaskSeparate ||
NULL == fStencilOpSeparate) {
return false;
}
} else if (kDesktop_GrGLBinding == fBindingsExported) {
if (major >= 2) {
if (NULL == fStencilFuncSeparate ||
NULL == fStencilMaskSeparate ||
NULL == fStencilOpSeparate) {
return false;
}
}
if (major >= 2 ||
has_gl_extension_from_string("GL_ARB_draw_buffers", ext)) {
if (NULL == fDrawBuffers) {
return false;
}
}
if (1 < major || (1 == major && 4 <= minor) ||
has_gl_extension_from_string("GL_EXT_blend_color", ext)) {
if (NULL == fBlendColor) {
return false;
}
}
}
// optional function on desktop before 1.3
if (kDesktop_GrGLBinding != fBindingsExported ||
(1 < major || (1 == major && 3 <= minor)) ||
has_gl_extension_from_string("GL_ARB_texture_compression", ext)) {
if (NULL == fCompressedTexImage2D) {
return false;
}
}
// part of desktop GL, but not ES
if (kDesktop_GrGLBinding == fBindingsExported &&
(NULL == fLineWidth ||
NULL == fGetTexLevelParameteriv ||
NULL == fDrawBuffer ||
NULL == fReadBuffer)) {
return false;
}
// FBO MSAA
if (kDesktop_GrGLBinding == fBindingsExported) {
// GL 3.0 and the ARB extension have multisample + blit
if ((major >= 3) || has_gl_extension_from_string("GL_ARB_framebuffer_object", ext)) {
if (NULL == fRenderbufferStorageMultisample ||
NULL == fBlitFramebuffer) {
return false;
}
} else {
if (has_gl_extension_from_string("GL_EXT_framebuffer_blit", ext) &&
NULL == fBlitFramebuffer) {
return false;
}
if (has_gl_extension_from_string("GL_EXT_framebuffer_multisample", ext) &&
NULL == fRenderbufferStorageMultisample) {
return false;
}
}
} else {
if (has_gl_extension_from_string("GL_CHROMIUM_framebuffer_multisample", ext)) {
if (NULL == fRenderbufferStorageMultisample ||
NULL == fBlitFramebuffer) {
return false;
}
}
if (has_gl_extension_from_string("GL_APPLE_framebuffer_multisample", ext)) {
if (NULL == fRenderbufferStorageMultisample ||
NULL == fResolveMultisampleFramebuffer) {
return false;
}
}
}
// On ES buffer mapping is an extension. On Desktop
// buffer mapping was part of original VBO extension
// which we require.
if (kDesktop_GrGLBinding == fBindingsExported ||
has_gl_extension_from_string("GL_OES_mapbuffer", ext)) {
if (NULL == fMapBuffer ||
NULL == fUnmapBuffer) {
return false;
}
}
// Dual source blending
if (kDesktop_GrGLBinding == fBindingsExported &&
(has_gl_extension_from_string("GL_ARB_blend_func_extended", ext) ||
(3 < major) || (3 == major && 3 <= minor))) {
if (NULL == fBindFragDataLocationIndexed) {
return false;
}
}
return true;
}