| |
| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| #ifndef GrGLRenderTarget_DEFINED |
| #define GrGLRenderTarget_DEFINED |
| |
| #include "GrGLIRect.h" |
| #include "GrRenderTarget.h" |
| #include "GrScalar.h" |
| |
| class GrGpuGL; |
| class GrGLTexture; |
| class GrGLTexID; |
| |
| class GrGLRenderTarget : public GrRenderTarget { |
| |
| public: |
| // set fTexFBOID to this value to indicate that it is multisampled but |
| // Gr doesn't know how to resolve it. |
| enum { kUnresolvableFBOID = 0 }; |
| |
| struct Desc { |
| GrGLuint fRTFBOID; |
| GrGLuint fTexFBOID; |
| GrGLuint fMSColorRenderbufferID; |
| bool fOwnIDs; |
| GrPixelConfig fConfig; |
| int fSampleCnt; |
| }; |
| |
| // creates a GrGLRenderTarget associated with a texture |
| GrGLRenderTarget(GrGpuGL* gpu, |
| const Desc& desc, |
| const GrGLIRect& viewport, |
| GrGLTexID* texID, |
| GrGLTexture* texture); |
| |
| // creates an independent GrGLRenderTarget |
| GrGLRenderTarget(GrGpuGL* gpu, |
| const Desc& desc, |
| const GrGLIRect& viewport); |
| |
| virtual ~GrGLRenderTarget() { this->release(); } |
| |
| void setViewport(const GrGLIRect& rect) { fViewport = rect; } |
| const GrGLIRect& getViewport() const { return fViewport; } |
| |
| // The following two functions return the same ID when a |
| // texture-rendertarget is multisampled, and different IDs when |
| // it is. |
| // FBO ID used to render into |
| GrGLuint renderFBOID() const { return fRTFBOID; } |
| // FBO ID that has texture ID attached. |
| GrGLuint textureFBOID() const { return fTexFBOID; } |
| |
| // override of GrRenderTarget |
| virtual intptr_t getRenderTargetHandle() const { |
| return this->renderFBOID(); |
| } |
| virtual intptr_t getRenderTargetResolvedHandle() const { |
| return this->textureFBOID(); |
| } |
| virtual ResolveType getResolveType() const { |
| if (fRTFBOID == fTexFBOID) { |
| // catches FBO 0 and non MSAA case |
| return kAutoResolves_ResolveType; |
| } else if (kUnresolvableFBOID == fTexFBOID) { |
| return kCantResolve_ResolveType; |
| } else { |
| return kCanResolve_ResolveType; |
| } |
| } |
| |
| protected: |
| // override of GrResource |
| virtual void onAbandon(); |
| virtual void onRelease(); |
| |
| private: |
| GrGLuint fRTFBOID; |
| GrGLuint fTexFBOID; |
| |
| GrGLuint fMSColorRenderbufferID; |
| |
| // Should this object delete IDs when it is destroyed or does someone |
| // else own them. |
| bool fOwnIDs; |
| |
| // when we switch to this rendertarget we want to set the viewport to |
| // only render to to content area (as opposed to the whole allocation) and |
| // we want the rendering to be at top left (GL has origin in bottom left) |
| GrGLIRect fViewport; |
| |
| // non-NULL if this RT was created by Gr with an associated GrGLTexture. |
| GrGLTexID* fTexIDObj; |
| |
| void init(const Desc& desc, const GrGLIRect& viewport, GrGLTexID* texID); |
| |
| typedef GrRenderTarget INHERITED; |
| }; |
| |
| #endif |