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/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "sk_tool_utils.h"
#include "Resources.h"
#include "SkCanvas.h"
#include "SkGradientShader.h"
#include "SkStream.h"
#include "SkSurface.h"
#include "SkTextBlob.h"
#include "SkTypeface.h"
#include "../src/fonts/SkRandomScalerContext.h"
#if SK_SUPPORT_GPU
#include "GrContext.h"
namespace skiagm {
class TextBlobRandomFont : public GM {
public:
// This gm tests that textblobs can be translated and scaled with a font that returns random
// but deterministic masks
TextBlobRandomFont() { }
protected:
void onOnceBeforeDraw() override {
SkTextBlobBuilder builder;
const char* text = "The quick brown fox jumps over the lazy dog.";
// make textbloben
SkPaint paint;
paint.setTextSize(32);
paint.setLCDRenderText(true);
// Setup our random scaler context
sk_sp<SkTypeface> orig(sk_tool_utils::create_portable_typeface(
"sans-serif", SkFontStyle::FromOldStyle(SkTypeface::kBold)));
if (nullptr == orig) {
orig = SkTypeface::MakeDefault();
}
paint.setTypeface(sk_make_sp<SkRandomTypeface>(orig, paint, false));
SkRect bounds;
paint.measureText(text, strlen(text), &bounds);
sk_tool_utils::add_to_text_blob(&builder, text, paint, 0, 0);
// A8
const char* bigtext1 = "The quick brown fox";
const char* bigtext2 = "jumps over the lazy dog.";
paint.setTextSize(160);
paint.setSubpixelText(false);
paint.setLCDRenderText(false);
paint.measureText(bigtext1, strlen(bigtext1), &bounds);
SkScalar offset = bounds.height();
sk_tool_utils::add_to_text_blob(&builder, bigtext1, paint, 0, offset);
paint.measureText(bigtext2, strlen(bigtext2), &bounds);
offset += bounds.height();
sk_tool_utils::add_to_text_blob(&builder, bigtext2, paint, 0, offset);
// color emoji
sk_sp<SkTypeface> origEmoji = sk_tool_utils::emoji_typeface();
const char* osName = sk_tool_utils::platform_os_name();
// The mac emoji string will break us
if (origEmoji && (!strcmp(osName, "Android") || !strcmp(osName, "Ubuntu"))) {
const char* emojiText = sk_tool_utils::emoji_sample_text();
paint.measureText(emojiText, strlen(emojiText), &bounds);
offset += bounds.height();
paint.setTypeface(sk_make_sp<SkRandomTypeface>(orig, paint, false));
sk_tool_utils::add_to_text_blob(&builder, emojiText, paint, 0, offset);
}
// build
fBlob = builder.make();
}
SkString onShortName() override {
return SkString("textblobrandomfont");
}
SkISize onISize() override {
return SkISize::Make(kWidth, kHeight);
}
void onDraw(SkCanvas* canvas) override {
// This GM exists to test a specific feature of the GPU backend.
if (nullptr == canvas->getGrContext()) {
skiagm::GM::DrawGpuOnlyMessage(canvas);
return;
}
canvas->drawColor(sk_tool_utils::color_to_565(SK_ColorWHITE));
SkImageInfo info = SkImageInfo::Make(kWidth, kHeight, canvas->imageInfo().colorType(),
kPremul_SkAlphaType,
canvas->imageInfo().refColorSpace());
SkSurfaceProps props(0, kUnknown_SkPixelGeometry);
auto surface(canvas->makeSurface(info, &props));
if (surface) {
SkPaint paint;
paint.setAntiAlias(true);
SkCanvas* c = surface->getCanvas();
int stride = SkScalarCeilToInt(fBlob->bounds().height());
int yOffset = stride / 8;
for (int i = 0; i < 1; i++) {
// fiddle the canvas to force regen of textblobs
canvas->rotate(i % 2 ? 0.0f : -0.05f);
canvas->drawTextBlob(fBlob, 10.0f, SkIntToScalar(yOffset), paint);
yOffset += stride;
// This will draw as black boxes
c->drawTextBlob(fBlob, 10, SkIntToScalar(yOffset), paint);
surface->draw(canvas, 0, 0, nullptr);
// free gpu resources and verify
yOffset += stride;
canvas->getGrContext()->freeGpuResources();
canvas->drawTextBlob(fBlob, 10, SkIntToScalar(yOffset), paint);
yOffset += stride;
}
} else {
const char* text = "This test requires a surface";
size_t len = strlen(text);
SkPaint paint;
canvas->drawText(text, len, 10, 100, paint);
}
}
private:
sk_sp<SkTextBlob> fBlob;
static constexpr int kWidth = 2000;
static constexpr int kHeight = 1600;
typedef GM INHERITED;
};
//////////////////////////////////////////////////////////////////////////////
DEF_GM(return new TextBlobRandomFont;)
}
#endif