| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| namespace { // See SkPMFloat.h |
| |
| // For SkPMFloat(SkPMColor), we widen our 8 bit components (fix8) to 8-bit components in 32 bits |
| // (fix8_32), then convert those to floats. |
| |
| // round() does the opposite, working from floats to 8-bit-in-32-bits, then back to packed 8 bit. |
| |
| // roundClamp() is the same as _SSE2: floats to 8-in-32, to 8-in-16, to packed 8 bit, with |
| // _mm_packus_epi16() both clamping and narrowing. |
| |
| inline SkPMFloat::SkPMFloat(SkPMColor c) { |
| SkPMColorAssert(c); |
| const int _ = 255; // _ means to zero that byte. |
| __m128i fix8 = _mm_set_epi32(0,0,0,c), |
| fix8_32 = _mm_shuffle_epi8(fix8, _mm_set_epi8(_,_,_,3, _,_,_,2, _,_,_,1, _,_,_,0)); |
| fVec = _mm_cvtepi32_ps(fix8_32); |
| SkASSERT(this->isValid()); |
| } |
| |
| inline SkPMColor SkPMFloat::trunc() const { |
| const int _ = 255; // _ means to zero that byte. |
| __m128i fix8_32 = _mm_cvttps_epi32(fVec), |
| fix8 = _mm_shuffle_epi8(fix8_32, _mm_set_epi8(_,_,_,_, _,_,_,_, _,_,_,_, 12,8,4,0)); |
| SkPMColor c = _mm_cvtsi128_si32(fix8); |
| SkPMColorAssert(c); |
| return c; |
| } |
| |
| inline SkPMColor SkPMFloat::round() const { |
| return SkPMFloat(Sk4f(0.5f) + *this).trunc(); |
| } |
| |
| inline SkPMColor SkPMFloat::roundClamp() const { |
| // We don't use _mm_cvtps_epi32, because we want precise control over how 0.5 rounds (up). |
| __m128i fix8_32 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), fVec)), |
| fix8_16 = _mm_packus_epi16(fix8_32, fix8_32), |
| fix8 = _mm_packus_epi16(fix8_16, fix8_16); |
| SkPMColor c = _mm_cvtsi128_si32(fix8); |
| SkPMColorAssert(c); |
| return c; |
| } |
| |
| inline void SkPMFloat::From4PMColors(const SkPMColor colors[4], |
| SkPMFloat* a, SkPMFloat* b, SkPMFloat* c, SkPMFloat* d) { |
| // Haven't beaten this yet. |
| *a = FromPMColor(colors[0]); |
| *b = FromPMColor(colors[1]); |
| *c = FromPMColor(colors[2]); |
| *d = FromPMColor(colors[3]); |
| } |
| |
| inline void SkPMFloat::RoundTo4PMColors( |
| const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFloat& d, |
| SkPMColor colors[4]) { |
| // Haven't beaten this yet. Still faster than RoundClampTo4PMColors? |
| colors[0] = a.round(); |
| colors[1] = b.round(); |
| colors[2] = c.round(); |
| colors[3] = d.round(); |
| } |
| |
| inline void SkPMFloat::RoundClampTo4PMColors( |
| const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFloat& d, |
| SkPMColor colors[4]) { |
| // Same as _SSE2.h's. We use 3 _mm_packus_epi16() where the naive loop uses 8. |
| // We don't use _mm_cvtps_epi32, because we want precise control over how 0.5 rounds (up). |
| __m128i c0 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), a.fVec)), |
| c1 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), b.fVec)), |
| c2 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), c.fVec)), |
| c3 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), d.fVec)); |
| __m128i c3210 = _mm_packus_epi16(_mm_packus_epi16(c0, c1), |
| _mm_packus_epi16(c2, c3)); |
| _mm_storeu_si128((__m128i*)colors, c3210); |
| SkPMColorAssert(colors[0]); |
| SkPMColorAssert(colors[1]); |
| SkPMColorAssert(colors[2]); |
| SkPMColorAssert(colors[3]); |
| } |
| |
| } // namespace |